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Posted
I just published this re-make of an older, rather lame map of mine. It's a rather extreme make-over and I think it'll play quite a bit better than the old one did. It's half the size of the original version for one thing, which is the biggest improvement.

This one proved to be pretty difficult to try and get good pictures. But here's some anyway.















My 360 Map Collection: Suspendead, Curve Damage, Doom Dome, Fatalitrees, Spherikill, Pyramayhem, Valley Ho, No Quarter, Purpose Unknown

Co-op Maps: Ciriculus Alliance

http://www.ustream.tv/channel/strangerthingslive
 
Posts: 675 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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Wow, that really came together Dave.
It looks like you may be giving Mikk Q a run for his money with the eclectic design work.
 
Posts: 4717 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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I saw this level in BETA form. I am interested to see what kind of changes have been made. I remember it having quite a bit of potential! Cool



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 407 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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Looks cool, nice architecture there Smile

I never write a map off even if it IS lame as can be. I will take it and do just what you have done: Extreme Makeover! I really like the look of the map...maybe we will see a play clip sometime...?
 
Posts: 2099 | Registered: Sat January 17 2009Reply With QuoteEdit or Delete MessageReport This Post
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Haven't played it yet but it looks great. I love the control panels and the different ways you used the colonial fence post through out the map. Solid layout that no doubt plays geat.


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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Thanks for the comments, guys. Yeah, Mikk, this map would not have been possible without the Colonial fence corner! Smile That, and Platform #3.

Kevin, I'll try to enlist one of my video-capable friends to try and get some action footage for me.


My 360 Map Collection: Suspendead, Curve Damage, Doom Dome, Fatalitrees, Spherikill, Pyramayhem, Valley Ho, No Quarter, Purpose Unknown

Co-op Maps: Ciriculus Alliance

http://www.ustream.tv/channel/strangerthingslive
 
Posts: 675 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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As usual Dave,,,Looks great and I'm sure it plays awesome too.


(360 maps)
Coming soon "MetroMethLabs" Grid-Map
"NORAD" Grid-Map
"BorderWAR"
"WMD's"
"NuclearWinter"
"NuclearWinterAssault"
"MarinePatrolX3"
"HellscrossingXXXCOTA"

---Uprising=Teamwork
Make more Uprising based maps People!!!---
 
Posts: 569 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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looks great as usual Dave. Thumbs Up


__________________________________
My Maps:
Quarry Quarrel BETA, SiloNAFUBAR BETA V2, Jackels Den ArmoryV2, The Roman Colosseum, Aquatyca, Cacoon, Turning Point, Waterlogged, Volcano Island

 
Posts: 202 | Registered: Wed August 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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OMG, I haven't bashed this map yet Red Face

Here are all the flaws I found Twisted :



hum, I'm sure I didn't look closely enough Big Grin


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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A simple arcade-style map. There isn't anything fancy razzamatazz here, outside of CUD's usual "far out" building styles. Pathways and line-of-sights are carefully placed, nice work. This was a welcome revisit to a map that, unfortunately, fell to the wayside. Way to go!
 
Posts: 289 | Registered: Sun January 11 2009Reply With QuoteEdit or Delete MessageReport This Post
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Thanks guys, I appreciate it.

Anybody play it yet though? I'm happy that folks think it looks nice but I'd love to get some game-play feedback.


My 360 Map Collection: Suspendead, Curve Damage, Doom Dome, Fatalitrees, Spherikill, Pyramayhem, Valley Ho, No Quarter, Purpose Unknown

Co-op Maps: Ciriculus Alliance

http://www.ustream.tv/channel/strangerthingslive
 
Posts: 675 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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well, if people would join my games and then stay in them...

I was planning to play no quarter yesterday (finally I switched to ciriculus alliance, because I didn't find no quarter in my huge maps list Big Grin )

anyway, got 2 guys on the 1st map I hosted (outrise), one on the 2nd map (sky high 2), and when ciriculus alliance came, everyone was gone Nuh uh


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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I like dave's anal attention to detail, the fact that he makes sure everything is at perfect 90 degree angles and all the pieces are flush with one another. It makes all his maps very crisp and clean. This map I especially enjoy out of him, as the gameplay is beautiful the center is a very fast paced area and if you want to be sneaky you can take the side paths and even come up from the bottom of the center. A+ Mr. Dave.


My XBox 360 Gamertag is XHeretic HeroX
 
Posts: 116 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
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You like my WHAT?!? Blink

Kidding! Thanks man, glad you like it. Smile


My 360 Map Collection: Suspendead, Curve Damage, Doom Dome, Fatalitrees, Spherikill, Pyramayhem, Valley Ho, No Quarter, Purpose Unknown

Co-op Maps: Ciriculus Alliance

http://www.ustream.tv/channel/strangerthingslive
 
Posts: 675 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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