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Posted
map set in a major industrial facility, UFLL workers have gone on strike and barricaded themselves into the complex so APR has sent in its strike busters.
Video
APR Base

APR rooftop view

Map center

Center again

UFLL base

UFLL base again

UFLL Rooftop view

Layout
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Agent00Kevin
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Wow now thats the knd of stuff I like to see. Engineering things playable both inside and outside and also on isnt as easy as is looks. I like the custom work there a lot. Im definitely going to gove this one a run on the server Smile
 
Posts: 2106 | Registered: Sat January 17 2009Reply With QuoteEdit or Delete MessageReport This Post
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Originally the roof section wasnt there, but there was too much sniping advantage with only having one path in and out so i had to flood the main entry ways with cover and add the roof.
At the moment im trying to think of a way to make the cover on the entries more fitting than just having big drum stacks. I also just noticed there's an issue with an occlusion block when walking down the stairs near the ufll base.
So yeah there maybe another update sometime.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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oh yeah and i made a nice little discovery while making this map(although you guys probly know already)

The ambient sound like the birds calling and crickets chirping etc are associated with the texture groups for the ground. So by using the desert sand under the inside structure and the woodland road texture for the carpark i managed to change the ambient sound from birds and crickets outside to soft wind on the inside.

Not a big thing but i always hated hearing birds where i shouldnt.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Gunner_576
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Matty,

Great looking map!

I hope it isnt lagged, because most of those type of maps with lots of stuff in them tend to have lag issues.

Anyways looks like a cool map, I think Im going to have to check this one out!

 
Posts: 506 | Registered: Thu December 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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The worst fps i got was 34 and thats looking from certain angles with the water reflections and the water pumps blown so water is spraying out. My machine is mid range and only has a single 9800 and 2g ram.
I would appreciate it tho if you do have issues to post them so i may be able to try fix it.

Also if you do host them could you also post negative comments. Some things i feel maybe issues are advantage of snipers(want to try keep it fairly even for all classes). And the over use of drums and sandbags.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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