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This is my latest map which is based on my map EAGLES NEST. The map is symetrical with the bases along the outside perimeter. The highest level in the center is not recommended for sniping as there are 6 ramps leading up (two at each corner). Diamond stations are located on the first floor of each base and control points are located in the central structure on the side with no bases, one on each of the three floors. I hope you enjoy


Arial view of map.



Plan view






Outside entry to base (not accessible)



Typical base, two story structure with 4 entry points at first floor and a second floor balcony.









One of six ramps up to upper level of central structure.











This message has been edited. Last edited by: Mikk_Q,


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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What in tarnations...awesome playing map score has always been really close. But I did notice something missing here Mikk Q...you forgot to add the Lag. LOL Smile
 
Posts: 17 | Registered: Fri August 28 2009Reply With QuoteEdit or Delete MessageReport This Post
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Exceptionally clean construction on this. Smooth, balanced game-play. Played CTD this weekend and had a great, tight match. Really nice work on this one, Mikk.


My 360 Map Collection: Suspendead, Curve Damage, Doom Dome, Fatalitrees, Spherikill, Pyramayhem, Valley Ho, No Quarter, Purpose Unknown

Co-op Maps: Ciriculus Alliance

http://www.ustream.tv/channel/strangerthingslive
 
Posts: 675 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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Thanks. On Team Deathmatch it plays like 'king of the hill' (no. not the sitcom). Good times but watch your back.


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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good job man. it looks very nice. very good construction and theme and stuff Smile
 
Posts: 36 | Registered: Tue August 25 2009Reply With QuoteEdit or Delete MessageReport This Post
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Wow very solid structure and nice clean build.

Just a suggestion Mikk.
How about taking a few pics with the fogging turned off and object Icons also turned off.
It deserves to be seen clean.
 
Posts: 4717 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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Good call Evil, I'll do that. I thought I turned off fog and noticed the haze when I got them on computer. should have retaken but was being lazy (deleting the OC blocks is a pain). I'll take new picks tonight.


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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Pics have been updated and a couple added.
Thanks again for the heads up Evil.

This message has been edited. Last edited by: Mikk_Q,


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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Beautiful map Thumbs Up I wish we can get it to PC platform. Winky
GJ!
 
Posts: 718 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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Yeah those new pics look excellent.
Really solid construction here.
I guess I will have to end my self imposed exile from the game to start downloading some of the new maps.

and maybe finish one of my own.
 
Posts: 4717 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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WOW!!!Thats just Frickin cool as hell Smile .
 
Posts: 569 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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Thanks, hopefully you'll get a chance to play it if you're on 360. It is designed as a run-n-gun arena map (like WHITE LOTUS). I was a little worried about snipers at top level but with 6 routes up its not a problem, they pretty much have to stick to their base.
As far as the look/style, thats the style I like to build and play the most. Amri Lambo M4tt likes building military vehicals, Death Weapon likes sculpture, Mac777777 natural enviorments and they do it great. I like modern/futuistic structures. Not all of them are though - see RIVER RAMPAGE, RAILYARD, FISSURE, TRESTLE TERROR and RIVER FACTIONS. Everybody should do their own thing and do their best. If you can find a niche you like, go for it, its your map.
Thanks again, glad you like it.


www.mikk_q.webs.com
You've done it again mikk Q!
 
Posts: 116 | Registered: Wed May 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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Very cool looking map,I also enjoy playing this map.they layout is excellent for countering the enemies who sit up at the top trying shoot your base, also i cant wait to see the updated defencive measures
 
Posts: 43 | Registered: Sun December 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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Well I downloaded this map and ran around it for a bit. This is really a cool looking structure.
I really like the way everything flows together.

It reminds me, like so much of your other FC2 creations of some of the sci-fi art you see where people conceptualize the future.

Good stuff Mikk.
I look forward to getting a chance to play it soon.
 
Posts: 4717 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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I really enjoy this map a lot. It all ends up being a fight to control the center, and all the extra path ways moving in and out of the structure all add to some interesting gameplay.


My XBox 360 Gamertag is XHeretic HeroX
 
Posts: 116 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
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