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Posted
trying to make a space age feel to a map
so far i got this done:






still a bit sparse though...currently working on smaller details that can break up the sand a bit...getting harder too because i want to base it on a clean working space outpost and most the objects are dirty/rusty or wood.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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that looks huge.
the shadows are weird on the first shot. did use plane wings? it has a nice rounded look.


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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its a 4x4 (64) grid map and yeah there's a lot of plane wings...i noticed the grey plane had sort of a spacey grey white texture scheme so i tried to add it in with the concrete look.

I don't think i see any shadows in the 1st pic since its all under cover(cept for the rock at the end of the tunnel).
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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update of some pics...made a mistake in the last post too its a 2x2 map 4 grids all up

new pics:



 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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Looking good, really good idea in using those planes =D, i was thinking of it myself before i saw your pics.
What i really like about the 2nd lot of pics are those closed doors, they look really well made, great imagination =P
 
Posts: 173 | Registered: Wed January 07 2009Reply With QuoteEdit or Delete MessageReport This Post
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The good thing about using planes, they're surprisingly modest when it comes to the fps hit, the LOD models must cut heaps off the poly count at anything over medium distance.

The bad thing about planes...the LOD offsets the plane wings when vertical for some reason(notice how the panels next to the door line up perfectly in the 1st screenshot but not in the 3rd), no idea how to stop it either.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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I have to steal that door design lol


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Agent00Kevin
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Ya man i really dig the doors, and the hallway in the screens. I would have to say, I personally would use a diff floor in the 1st screen, it looke kinda 'woody' for sci fi, but thats just MHO. Other than that, I like Smile And, I like the structures in the 2nd screen.

I dunno what your object count is, but maybe add some pipes or something connecting the concrete blocks you used to hide the planes' true bodies; it would add a bit of aesthetic value.

All in all, nice custom work. Nail the layout and tweak it a little and you have a golden map Smile
 
Posts: 2099 | Registered: Sat January 17 2009Reply With QuoteEdit or Delete MessageReport This Post
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object count is 120k lol, the floor in that pic was a placeholder and was changed to the floor in the 2pic in the next lot of pictures.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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