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Picture of Ravyn11
Posted
Hello everyone,

I am completely new to Far Cry2 mapping and this community. I am puttering around with an outdoor project for PC in my spare time. I figured I would post a few initial shots to see if anyone had some good input. There is a serious amount of work to be done for it yet, but it is getting there little by little. I am planning it for DM and TDM for now.







Ford 'Raven' Dye
Designer/Modeler

The LevelForge
 
Posts: 3 | Registered: Sat October 10 2009Reply With QuoteEdit or Delete MessageReport This Post
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Going by the screenshots the environment looks nice and objects well placed...my only concern is the size of the map.
How many grid squares is it? since most ppl(not all) prefer smaller maps roughly 2x2 grid squares max.
 
Posts: 268 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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and weirdly most people build huge maps.
it looks too big for my taste also. and maybe a bit too open also.


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 720 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pacient.cz
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Yes, it seems to be too big, maybe it could help you check your editor settings and click on "Show the grid". Then try keep playable area inside 4 - 6 squares (64x64).
And make sure that is possible to go out from watter because those watersides seems to be unscalable what could be very very frustrating in the game. Mad
But still - nice start, keep it trying make better and better Wink
 
Posts: 728 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Ravyn11
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Thanks for the rapid input guys! I completely hear you on the size comments. Honestly I made it is this big on purpose. I am intending this first map of mine to be an exploratory environment with plenty of vehicle transportation available. I am also going to be making plenty of areas where people can get out of the water so it is not extremely frustrating.

My fist attempt is so big because I really just wanted to spread my wings as I am used to Quake 4, Doom 3, Quake3, and Jedi Academy mapping which were all very small scale and corridor based for the most part.


Ford 'Raven' Dye
Designer/Modeler

The LevelForge
 
Posts: 3 | Registered: Sat October 10 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pacient.cz
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quote:
Originally posted by Ravyn11:
......... with plenty of vehicle transportation available. .

Well, you can use in one map 6 vehicles only... Angry Blue Guy
And you are welcome, come back with your new project soon Wink
Happy mapmaking Metal
 
Posts: 728 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Ravyn11
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No worries. I am aware of the limitations Smile.


Ford 'Raven' Dye
Designer/Modeler

The LevelForge
 
Posts: 3 | Registered: Sat October 10 2009Reply With QuoteEdit or Delete MessageReport This Post
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The map looks good, yes, but it's nothing e haven't seen before, it's not really unique.
 
Posts: 9 | Registered: Sat October 31 2009Reply With QuoteEdit or Delete MessageReport This Post
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