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Posted
Now that the servers are fixed I am able to publish some maps check out these xbox 360 maps

author: Kerigen
Map names:
* HAUNTED MANSION 2
* Stalactite Mine 1
* Starship Down 1

pics should show below not sure if it will work
thanks tgyclan.com for hosting

[img]http://www.tgyclan.com/pic/thumb-91D8_4AA48484.jpg"> [/IMG]





 
Posts: 11 | Registered: Sun March 15 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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I'm curious about the mansion


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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you have pretty cool ideas but most of your maps look a bit rushed


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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yah with my girlfriend harping on me all the time, and a full time job it's a miracle my maps even get published.
I also don't have the straightest lines,or 90 degree angles, can't figure out how to make the snapping work for me. Haunted house was easily 40-50 hours, the stalagtite mine 30 hours. hope you still enjoy them.
 
Posts: 11 | Registered: Sun March 15 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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snapping tool only work with a few objects.


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 716 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
inspiration for the Haunted House is a famous victorian in Eureka, CA

http://kendalnite.files.wordpr...ureka_california.jpg

This message has been edited. Last edited by: Kerigen,
 
Posts: 11 | Registered: Sun March 15 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
That cave map looks pretty gnarly. I'll have to check it out.
 
Posts: 290 | Registered: Sun January 11 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I hopped in a match for a few last night wityh Kerigan and got to see these maps. Nice work on them, Kerigan, very unique.

I'd consider adding more team spawn points closer to the center areas of the maps, which should reduce the spawn camp factor and hopefully help players get more immediately back into the action. You did do a good job of providing protection for the existing team spawns though.


My 360 Map Collection: Suspendead, Curve Damage, Doom Dome, Fatalitrees, Spherikill, Pyramayhem, Valley Ho, No Quarter, Purpose Unknown

Co-op Maps: Ciriculus Alliance

http://www.ustream.tv/channel/strangerthingslive
 
Posts: 675 | Registered: Thu November 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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Thanks for the comments, Fauch was right I rushed the Haunted House, last night (picked up DIRT2 didn't playit tell after FC2) I put 2 hours into polishing, aligning, republished the revised map name is: Haunted House 3. Then hosted a match, we had few good matches on both maps 12-14 players, I got owned(hahah I'm better at map making than shooting) CrazyDave joined and gave me the low down on Spawns, specifically that the games engine will spawn team players at spawn points closer to the current action happening in an attempt to turn the tide of the battle. I have historically located team spawns in protected areas at the ends of the maps so, I will add more team spawn points closer to map center. I have a New Map about to come online, smaller than these two it's a square configuration 2.5 elevations, quasi power plant /train depot w/ inside outside action/clear lines of site/ surrounded by futuristic skyline "Industrious Future" coming soon it’s the future! FYI it Seems like more dudes are on late night during the week than the weekend? I'm in SF BayArea Pacific time.
 
Posts: 11 | Registered: Sun March 15 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of neokinesis
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quote:
Originally posted by Kerigen:
FYI it Seems like more dudes are on late night during the week than the weekend? I'm in SF BayArea Pacific time.

I would agree with that. I am in the South Bay and that tends to be the trend. Hello fellow Californian! Cool



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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That very first shot of your mansion looks awesome. I'll be sure to check this one out.


[360] MiNYa MaYHem (Version 2 in progress)
[360] Container Carnage
Click Here
 
Posts: 39 | Registered: Mon May 18 2009Reply With QuoteEdit or Delete MessageReport This Post
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I think these maps look amazing from what I can see.


(360 maps)
Coming soon "MetroMethLabs" Grid-Map
"NORAD" Grid-Map
"BorderWAR"
"WMD's"
"NuclearWinter"
"NuclearWinterAssault"
"MarinePatrolX3"
"HellscrossingXXXCOTA"

---Uprising=Teamwork
Make more Uprising based maps People!!!---
 
Posts: 569 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Kerigen:
yah with my girlfriend harping on me all the time, and a full time job it's a miracle my maps even get published.
I also don't have the straightest lines,or 90 degree angles, can't figure out how to make the snapping work for me. Haunted house was easily 40-50 hours, the stalagtite mine 30 hours. hope you still enjoy them.

Ohh YOU JUST Wait!!! Big Grin
Get married and add a couple Kids and see what happens!! LOL Big Grin


(360 maps)
Coming soon "MetroMethLabs" Grid-Map
"NORAD" Grid-Map
"BorderWAR"
"WMD's"
"NuclearWinter"
"NuclearWinterAssault"
"MarinePatrolX3"
"HellscrossingXXXCOTA"

---Uprising=Teamwork
Make more Uprising based maps People!!!---
 
Posts: 569 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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