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When will this patch be released ?


-- -- -- Far Cry 2 FTW -- -- --
 
Posts: 1 | Registered: Mon May 04 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by zyROG:
When will this patch be released ?


Tomorrow......


-----------------------------------
24 Custom Maps Published [PC] - Search by map name FuRiouS
Or Download them here.
 
Posts: 837 | Registered: Sat December 27 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of CaptainDEEZ
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WOW, this topic is still going???

I'm pretty sure we will get nothing more from UBI for this game. Especially since they aren't even tracking map stats anymore.
I've played the S**T out of my maps and the count rarely goes up anymore.

I believe UBI has abandoned FC2 and are probably working on something that will make them some money.
 
Posts: 163 | Registered: Thu October 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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well what do u think they wasting all their time on, they have loads of stuff to work on and in between those Assassins Creed 2
 
Posts: 173 | Registered: Wed January 07 2009Reply With QuoteEdit or Delete MessageReport This Post
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Umm,Yah,,,
I wish the update would come out so we can enjoy the game and editor more Big Grin


(360 maps)
Coming soon "MetroMethLabs" Grid-Map
"NORAD" Grid-Map
"BorderWAR"
"WMD's"
"NuclearWinter"
"NuclearWinterAssault"
"MarinePatrolX3"
"HellscrossingXXXCOTA"

---Uprising=Teamwork
Make more Uprising based maps People!!!---
 
Posts: 569 | Registered: Tue November 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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i want more to the editor, or at least lights iv played maps at night and they do not look good with out any lighting and i was thinking how about a sliding door with a swich so you can open and close it.

This message has been edited. Last edited by: thehunter114,
 
Posts: 2 | Registered: Sat May 09 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of neokinesis
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I loved the recent update for FarCry2 on the [360]. Thank you Ubi! Some of the previously plagued areas of the game were greatly improved by its arrival. The re-spawn timer and rank control functions stand out as the two most obvious update choices, and a long time coming. Too Happy

I have worked a number of years in the Video Game Industry and know the kind of effort, discipline, and drive that the teams handling updates must endure. Often times the extra developer and tester hands are not included in the credits in an after the fact Title Update. Again, thank you FarCry2 Team for providing the community with more stability in the single and multiplayer venues and listening to the demands of the users.

I didn’t see too many updates for the Map Maker and hope that it because they were either really good, behind the scenes ones, or there will be another update or DLC for Map Makers in the future.

One major change in the update I found frustrating, Maps created after the release of the Patch don’t have the same physics applied to many of the objects, including but not limited too, light blue water jugs, concrete blocks, and cardboard boxes. I am sure there was a reason, It just saddens me because there was so much potential there.

If there is going to be a FarCry3 or even an FarCry2 Predator, Instincts, etc.. May I suggest some Map Making Ideas that would make me and some of my other Map Making buddies much more comfortable?

I will note problems I face with a (-).
solutions with (+) that would look great on paper in front of producers, developers, or as bullets on a update/dlc feature press release.
and ways the code may be manipulated for the development teams to achieve the goal more simply with (=)

My Map Maker’s Dream List
Spectator Camera (SC)
- Placing your SCs is currently a delicate battle which includes re-editing and republishing for fine tweaks.
+ Add an option that will allow the Map Maker to View exactly what the SCs are viewing.
= There could be an advanced attribute on the camera
= The camera could be cycleable after dying in the Editor much like you can in Multiplayer.

Screenshot Capture Camera (SCC)
- The viewable angles do not allow the camera to be pointed straight down.
- The Map Making Camera view uses a Telephoto Lens and the SCC uses a Wide Angle Lens.
+ Extra Functionality Options for this Camera would allow the Map Maker more control over the Screen Shots
= There could be a slider to adjust between the Wide Angle and Telephoto Lens
= The Camera could be flipped and/or angled straight down

Spectator Camera Collision Area (SCCA)
- The SCCA does not match the cameras visual representation making placement difficult in tight areas
= A blue bounding box like the activation areas of ladders could be placed around the camera so the Map Maker can see what side is being obstructed.

Host Camera (HC)
- HCs placed outside the playable zone can not be moved, only rotated.
+ Extra Functionality Options for the Host Camera would allow the User more control and maneuverability while hosting
= Button press could cycle the camera is outside the playable zone. This is a function that already exists when a user dies.
= Button press could re-center pivoted camera so that the host is not forced to watch a match with an angled camera.

Signature Length (SL)
Many Map Makers use the Signature to display their XboxLIVE screen names.
- If a map is made collaboratively and the User’s names are long it often doesn’t fit.
+ Lengthen the SL

Time of Day and Weather Effects Option
While Matchmaking the host may use presets to play maps at different times of day.
- Dawn, Dusk, Midday, Night, Clear, Fog, Wind, and Rain are not obvious choices in the Map Maker
+ Add Option for Map Makers to cycle through those presets.

Map Sorting
- I have a LOT of Maps which makes hosting a pain sometimes
= More Map Sorting Options
+ Alphabetic Sorting
+ By User Creator Sorting

Favorite Map Playlist.
- Unfortunately not all User Created Maps equal.
+ Create Map Playlists for Hosts (Favorites)
= Hosts can have playlists they can choose instead of cycling through map lists for hours before setting up a game

! ! Super Dream Tools ! !
Flashlight Mode in Map Editor
Tedious fine tuning of obstacle and their rotations balance areas against each other but it must be done by playing/editing the areas and lots of trial and error. Since Co-Operative Map Making may not be an option, if the Map Maker could shine a light or place a light during Map Making that would illuminate the areas not obstructed from single point, balancing bases and cover would be easier. The game has light sources on cars that cast shadows. A similar object could be used in the Map Maker to create lit areas that show the Map Maker where an opponent might truly be protected.

Polygon Surfaces Selection to Occlusion Areas
It’s not hard to see the imagination of the Map Making Community. Map Makers are going way beyond the African Terrains and creating Objects and Obstacles from scratch. This form of construction becomes a FPS balancing game.
The Red to Green FPS Meter calculates all objects in the viewable direction unless obstructed by Occlusion Blocks. Use that idea by creating a combo tool!

Why not allow the Map Maker to select polygons on an object and apply the occlusion block texture to them? Would this eliminate the lag created by extra geometry that the players never see. The selection tools currently exist for selecting geometries. The Occlusion Block Textures exist. Modify the Selection Tool in a new Occlusion Mode to select Object Polygons.



[360] & [PS3] & [PC] Serpent Alley
[360] Permission to Pass - FCMaps Honorable Mention for September '09
[360] & [PS3] Neverhood
[360] Temporal Expansion
[360] Suicide Heights - One-Grid Map
[360] REVOLVER R3VOLU71ON
[360] O i l A r s e n i c - FCMaps Map Of The Month for June '09
[360] Floodgate Projects
[360] Hobo Hodge-Podge - 1st in Map Trilogy
 
Posts: 410 | Registered: Wed May 13 2009Reply With QuoteEdit or Delete MessageReport This Post
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I like your thinking neokinesis, those are great points you brought up.
 
Posts: 89 | Registered: Wed August 27 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of cjjeans
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AI bots driving vehicles...
It would be nice if you could set a Vehicle & Driver bot on a specified path. Take for instance a city map - with moving traffic. Even if there was a max # of vehicles...

I would also like to see changes made to the UI for multiplayer...
There should be a buddy list or way to favorite servers.

I think you should look at your competitors (battlefield series) and not only emulate it - but improve upon it!

I am used to adding servers to my favorites list, or sending and receiving buddy requests (with the option to join them on a server they are logged in to), an easy to follow server list.

This message has been edited. Last edited by: cjjeans,
 
Posts: 47 | Registered: Mon May 11 2009Reply With QuoteEdit or Delete MessageReport This Post
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For ps3
AI- all you need is waypointing abilty like cod mod tools waypointing things

waterfalls-be usefull for jugle maps

more terrain limits. mabey about having a total of like 6 terrains

animation abiltys- for advanced mappers
 
Posts: 3 | Registered: Mon March 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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Well I've seen how you built the Single Player world, and it is literally with what we have in the Map Editor, only a hell of alot more advanced, and so on.

Firstly, although I really do love the idea of placing enemy AI down on maps, I honestly cannot imagine you guys putting such an effort to give us this feature, because the Map Editor is created for Multiplayer maps.

And the collision of enemy AI and real-life players on a Player Match map means that you'd have to involve a feature that separates normal multiplayer maps from the maps with enemy AI - using a system that notices the placement of enemy AI.

But if that was possible, you'd then be giving gamers the ability to use the Map Editor as a Mission Creator (Much like what was seen in Operation Flashpoint), and that specific feature would not only be absolutely amazing, but would complete the replayable experience that players seek from this game, and its Map Editor.

It's simple, if you and your friends can build as many different environment as possible, place enemies down so that they can battle them, then they'd be creating a mission, and it would suddenly make the game more ultimate.


But I seriously doubt Ubisoft would ever put in the extra effort to deliver that possibility.

Something I strongly hope you consider, however, is some of the simplest and most vital things Console gamers could use with on the Map Editor.


Lighting. Now it doesn't matter how many people ask, it just hasn't happened yet! And I believe PC Gamers already have this privalege! So stop making restriction excuses, and let there be light!

The small inclusion of light adds a whole new level of creativity to the Map Editor.

Light, this one thing would start allowing people to make a helluva lot of new maps!

Different forms of lightbulbs that can hang from the roof. These lightbulbs could have adjustible brightness, perhaps there are just several of the same lightbulb with different brightness, and also one of the lightbulbs that flickers due to an electricity cut.

Camp fires, a nice crackly burning wood-fire that produces light, much like the ones in the Story Mode world outside Safehouses.

Street lamps. We actually have these. Thanks to the misleading Story Mode world, I actually went into my Map Editor, switched it to Night time and placed a street lamp, just to be slapped round the chops when I discovered for the first time ever that you couldn't even have a light from the street lamp! It's just harsh!


So we've established that Lighting is very important, and believe me it would make a difference.

Something I was disappointed in seeing, which was actually confirmed to be in the Map Editor by a member of Ubisoft Montreal, was Walls, inner and outer, and roofs, and GOOD stairs, that would allow us to build our own houses, with their own inner structures.

I wouldnt lie, a Ubi Montral developer did confirm that, and much like the poor destruction system, it was a confirmation that wasn't delivered.

We call them lies, or porky pies in the old Cockney slang, which is where the saying Porkys comes from. But none the less, you lied, and to really bring that to us as promised would be a nice apology.


Finally, there's complaints about Water levels and waterfalls. And although I second those, I'm sure the water falls aren't in there for a restricted reason. Just not one that was validated to shut us up.

But I will say, that multiple water levels would be extremely appreciated. If we could determine the circumference of the area where this water would be, and then set the level height, then we could create puddles, and have water in certain parts of maps that we'd be restricted to due to terrain differences, and so on.

Say you have quite a big map, with a Village on normal level, and then a hill, with a village on that level. Well, to be able to have Puddles or water on the higher level, you'd have to flood the rest of the map.

So the multiple water level could be fixed, if the whole water system was revamped so that you had a radius button, and you can use the circle or square to determine the area where this certain level of water will be.


Also, the Storm Factor should also have an effect on how rough the water is. If you have a sea, and the Storm Factor is high, then the sea should be rough.



So Water and Lighting. Two of the most vital features that could ever hit the Map Editor.

And I'd still have a long list, but Ubi... I was trying to be realistic for you.

So here's how realistic I can get - please deliver this. This is something that would benefit us and you too!

Listen to everybody, and see what they want, and then you can earn some money from the game.


_______________________________________________________________________________________________

http://ell635-gaming.blogspot.com/
 
Posts: 389 | Registered: Sat October 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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(USA(Playstation3 Console updated version1.03)USA)

***TAMPER RESTRICTABLE PUBLISHED MAPS!!!!!!!!(maps downloaded be uneditable, so only your creations are modifiable UNLESS the downloaded map Concept Creator has indicated an open public or private consent of modification.)**** Angry

Sad Eyes****OBJECTS WITH LIGHTING PROPERTIES**** In Love

**more objects

** Frownobjects used in story mode be accessable for map maker

>The object tilt a rotation to be fixed whisper

** bowInteractive objects, weapons: gas chain saw, flame thrower also refillable at gas drums or tanks barrels, Rain, water, sitting in chairs, laying in beds, eat-able foods restore a little health(why the needle freak),traquilizer darts (to kill someone in an interactive way)

**Bumpy road road terrain brush(cars just glide on regular road and "throw-off" speed perception),

** Roll EyesVehicles to withstand a reasonable amount of damage before the thing shatters(the vehicles seem to be as durable as a thick glass vase)

**Regular weapon objects for map weapons(pistols, automatics, melee), swords for hand to hand fun Googly

**more game rules: pistols only, demo only, hand to hand only, gravity mod.(non-rank), Preditor mode(juggarnaut) Crack Whip

**be able to pick up a rock or somthing and throw it(for noise distraction,maybe a little damage. could do this with your dead gun)

** Thumbs UpCollection system and texture paintable rocks.

* more walls, floors, ceilings

* ProfileA life (joking)

This message has been edited. Last edited by: S2-ped,
 
Posts: 24 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fauch_
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sorting the maps on your hard drive by authors.

bots to test the maps offline.
 
Posts: 720 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Fauch_:
sorting the maps on your hard drive by authors.

i second that

sorting of maps in ANY reasonable order, author, alphabetical, size, something besides publish date who the eff remembers the date a map was published anyway???
 
Posts: 124 | Registered: Fri May 15 2009Reply With QuoteEdit or Delete MessageReport This Post
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I had a few more ideas.

seeing that the fortune pack introduce 3 new weapons, maybe the classes could be reworked to introduce the new weapons?
not sure if all people would accept it, but I thought each classes could have 6 weapons instead of 5 (3 primary and 3 secondary weapons)
and maybe the mortar could be available to some classes?

there could also be new game modes, where instead of choosing a class, you'll have to find the weapons on the map. the editor would give the ability to put weapons on the maps.


my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
 
Posts: 720 | Registered: Tue January 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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