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Posted
OK. I can cheat and look in the walkthrough. In fact, I already did. But tell me, how was I supposed to have figured out the settings for all the crystals?

In his note about the quartz, Sirrus gives us one setting outright, so of course I tried that and saw what happened. By accident, I had already tried 12-12-12, just to see what would happen. Surprise! The nara started vibrating. Belatedly, I realized I was supposed to KNOW that because Sirrus had said it would "need all the power the keyboard can take." But what was supposed to tell me to try the other two combinations? What logic did I miss?

I haven't even tried to actually *do* them all yet. I played around with just the two I knew and I could immediately understand why other players have been so frustrated.

It's bad enough trying to find the right spot, then place those *SLIDERS*(!!!) so they don't slip down to the next setting. But then they had to throw in the magnifying glass cursor that flashes up if you're slightly off left or right as well.

So the vertical and horizontal limits of the hot spots conspire with the time limit to produce a whole new kind of defeat - one I've never seen before in a Myst game.

And I hope I never have to see it again, either.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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All combinations informations are in Sirrus' notes.

Instead of counting the dots on the sliders, count the lights.
 
Posts: 292 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of nanoukmetal
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There are 4 vibrating locks so you need 4 combinations.

You seem to have missed one note found on the floor near one of the elevator/level/floor and one other note on the floor near the bed.

Another important note is found on the floor, one click away from the bed toward the ladder. You have to read the text to change a number for the correct combination.

You have to take pictures of all the notes to find the subtil hints for three of the combinations, especially on the bed/workbench level. (hints are given in the notes if you consider the colors and/or descriptions of different crystals, like total power requirements or sound frequencies).

Take note that this is not an exhaustive list.

This message has been edited. Last edited by: nanoukmetal,



 
Posts: 4203 | Registered: Tue October 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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I thought I got all the notes and printed them out.

1) There's one about blue crystal test #17.
2) There's another one about a blue crystal test with "conclusive" results needing to supply the keyboard with total from docking station and garden.
3) There's the one about 20 units of power.
4) There's the quartz one.
5) There's the nara one, with the chess piece.

I guess I'll have to go back and check because I was sure I'd found them all, including the one on the floor sort of by the bed and desk, and yes, the one from the floor outside the elevator.

realXCV, by lights, you mean the little conductors (or whatever they are) that are lit up on the tray itself?
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yes.

There are 8 notes.
 
Posts: 292 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
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All right. I did it.

I actually had all of SIrrus' notes, I just hadn't listed them all (I assume you were counting the one that the statue is holding?).

But come on . . . really. I was supposed to have inferred that I should combine the information about setting the first string for the blue crystal at # 3 and then use the numerals from Test # 17 to understand that string 2 should be set at 1 and string 3 at 7? No way would I *ever* have arrived at that solution on my own! What was supposed to clue me to that?

The 10-5-5 combination is a little more likely - given that they easily add up to a total of 20 - but how many tries would it have required for me to get there by trial and error? I hate to think, and I'm not going to figure it out mathematically. I'll leave that for Jacabyte, if he shows up again.

I just feel no guilt whatsoever for consulting the walkthrough for these two combinations. I somewhat regret that in doing so I was exposed to the order in which they were to be attempted. That's something I *might* have thought through myself, somehow. I don't know. But it's too late now. I finished the rest myself.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of nanoukmetal
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quote:
Originally posted by LynComeLately:
All right. I did it.

I actually had all of SIrrus' notes, I just hadn't listed them all (I assume you were counting the one that the statue is holding?).

The 10-5-5 combination is a little more likely - given that they easily add up to a total of 20 - but how many tries would it have required for me to get there by trial and error? I hate to think, and I'm not going to figure it out mathematically. I'll leave that for Jacabyte, if he shows up again.

re: vibrating rock and note from the "double" statues near the spider chair.(often called the "musical sheet"
quote:
by Coelho Buda
The notes for rock say that the total power is 20 and that the last slider must be set to 5 (seen in one of the notes). This means that the power distributed to the other sliders has to add up to 15. There's a lot of combinations, but the notes also say that the lab vibrated strongly with one of the melodies from the music chart. So that reduces it to 10-5 (as found on the last three lines of the chart), since this is the only pair from the melodies chart that adds up to 15. The correct frequency for Rock is 10-5-5

Considering those infos, you only had to do one test for the middle slider set at 5.



 
Posts: 4203 | Registered: Tue October 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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LynComeLately, just thought that I'd add my two cents about what I found that helped me with the sliders;

1: When trying to grab the sliders; To get the slider and NOT get the magnifying glass, grab the handle instead of the body of the slider. The two sliders on the sides have one bar coming out horizontally from them (right side on the left slider and left side on the right one), and the centre slider has two handles one on each side of the body. By the way, this will also keep the hand cursor away from the hole in the body of the slider if, like me, you prefer to count the lines instead of the lights.

2: To get them to stay at the line that they should be at; I noticed that the sliders automatically snapped to the lines, which meant that if I released one slightly below the line it would drop to the line below it. So, what I did was to always release a slider when it was slightly above the line that I was aiming at. Actually, anywhere between the line you want and the one above it would do.

Hope this helps. Dave
 
Posts: 151 | Registered: Sun June 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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nanoukmetal, thank you for the explanation. I really should have been able to "put 2 and 2 together."

I see that the notes from the statue show several tests beginning with 10, but not the *last* one, which I would have thought would be the most useful. And as for the note that mentions 20 units of power, I have it sitting in front of me and it says nothing about the last slider having to be set at 5, so I'm not sure what Coelho Buda meant.

Dave McB, your suggestion make sense. Unfortunately, my ears fooled me into thinking that there was actually a slightly different pitch if I dropped the slider above the bead. So I didn't trust that it really was snapping into place.

Somehow, I got through it. In fact, like with the Mangrees in Haven, I had to go back and do it a couple more times just to prove I really had been able to get it.

However, this was *unlike* the Mangrees in Haven, because there I understood perfectly what the hints had been and saw the logic that I could have applied to arrive at the answer myself if I hadn't been exposed to spoilers.

But for Spire I wanted to know what the designers had thought the players could logically put together to know which settings to use for which crystals.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of nanoukmetal
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quote:
Originally posted by LynComeLately:
nanoukmetal, thank you for the explanation. I really should have been able to "put 2 and 2 together."

I see that the notes from the statue show several tests beginning with 10, but not the *last* one, which I would have thought would be the most useful. And as for the note that mentions 20 units of power, I have it sitting in front of me and it says nothing about the last slider having to be set at 5, so I'm not sure what Coelho Buda meant.

But for Spire I wanted to know what the designers had thought the players could logically put together to know which settings to use for which crystals.

I beleive Coela Buda must have been tripped by all his notes or took a shortcut to get to his answer. Twisted Too Happy

Here is another explanation from Universal Hint System. (their english is much better than mine)
quote:
What is the interpretation for Rock ?

To interpret the correct power code for Rock, you will need to reference more than one piece of paper.

Starting with the one at the top right of Sirrus' desk, we see that "Every partially successful rock test suggests 20 units of power TOTAL -- no more, no less".
That clue tells us that the three numbers of the power code must add up to 20.
Now to interpret the paper inside the desk. The bottom of the page says that the lab is mostly rock. So if there were "strong, earthquake-like tremors in lab", then that could indicate that Sirrus was close to finding the frequency that disrupts rock.
The top of the page of clues states that earthquake-like tremors were felt when "two of harmonies listed in musical chart were played."
There are many numbers on the musical chart. You'll need to figure out which combination is close to the correct one.
Using the total of 20 as your starting guide, look through the list of numbers for one set the is close to 20.
Next, study the notes to see if you can figure out any clues from what Sirrus wrote, in what order.
Notice that he seems to be working on something near the bottom. Some of the lists of three numbers include a repeat of two numbers.
Make note of which two numbers repeat the most, and combine that with the fact that the total should be 20, and you'll find a result that is close to one of the sets of numbers.
The two numbers that repeat the most are 10 and 5.
10 and 5 add up to 15. The total should be 20, so the remaining number should be 5.
5, 5, and 10 are the three numbers to use for the combination. This set of numbers is really close to one of the sets on the list.
Notice that Sirrus tried 10, 6, 6 earlier on the list.
Your answer is close to that, at 10, 5, 5.

RE: The top of the page of clues states that earthquake-like tremors were felt when "two of harmonies listed in musical chart were played."

That page is found under a first one in the box on the workbench. You have to move the gear to get access.



 
Posts: 4203 | Registered: Tue October 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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Yeah. I had those pages too, much good it did me.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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