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Posted Hide Post
That's quite a project you've completed!

I haven't read the entire walkthrough, because I haven't finished the game and I'm trying to avoid overt spoilers. In general though, I must ask whether it is your intention to discuss only the details that are necessary in order to proceed in the gameplay?

In Tomahna and Haven (I'm almost done there) there are several omissions I noticed. I won't spoil them for you, in case you have some discoveries in the game left yourself.

Here is some feedback on what you have mentioned:

Tomahna
- You cannot simply pull the lever and jump into the elevator: you have to wait for the pulsing light in the symbol below the lever. If you try pulling the lever when the light is fading or faded, it won't open the elevator doors (this may sound too simplistic, but I missed it the first time).
- The left fork in the path (after seeing Yeesha's lizard) does not literally dead end in the bedroom. You can go beyond the bedroom and down to the elevator platform. It isn't until you reach that platform that you realize that it is currently a dead end, that you cannot reach the other side of the building complex.
- You (the player) don't know that the first arboretum is "Yeesha's flute playing area" unless you returned there before you restored the power. Your walkthrough does not mention doing so.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by realXCV:
Feedbacks:

In Tomahna:
- You can do the first ride of the game without taking a picture.
- If you leave the bugs in the tank, she doesn't get cranky.
- You don't need to move the telescope to align the antenna.
- The pillow on Yeesha's bed is automatically moved once you have seen the cutscene in the golden sphere.

In Spire:
- The third console has 34 lights, not 36.

In Haven:
- Entering the Achenar's hut in the lagoon doesn't reset the second mangrees puzzle.
- "Beside the hole are some of those weird looking plants that you saw in the tall grass near the zephyr totem." Camoudile, not zephtyr.

Catherine is probably in Tay.


Thanks realXCV - I didn't expect to get feedback this good!

Will fix the errors you noted (and will have to go back and do the start again - I was sure Yeesha and I just sat there with not much to click until I took a photo...).

As for Haven - do you know what triggers a reset of the second mangree puzzle?? I know I did reset it once and I thought going back to Achenar's hut was what did it..... anyone know??

cheers


Shell
 
Posts: 20 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by LynComeLately:
That's quite a project you've completed!

I haven't read the entire walkthrough, because I haven't finished the game and I'm trying to avoid overt spoilers. In general though, I must ask whether it is your intention to discuss only the details that are necessary in order to proceed in the gameplay?

In Tomahna and Haven (I'm almost done there) there are several omissions I noticed. I won't spoil them for you, in case you have some discoveries in the game left yourself.

Here is some feedback on what you have mentioned:

Tomahna
- You cannot simply pull the lever and jump into the elevator: you have to wait for the pulsing light in the symbol below the lever. If you try pulling the lever when the light is fading or faded, it won't open the elevator doors (this may sound too simplistic, but I missed it the first time).
- The left fork in the path (after seeing Yeesha's lizard) does not literally dead end in the bedroom. You can go beyond the bedroom and down to the elevator platform. It isn't until you reach that platform that you realize that it is currently a dead end, that you cannot reach the other side of the building complex.
- You (the player) don't know that the first arboretum is "Yeesha's flute playing area" unless you returned there before you restored the power. Your walkthrough does not mention doing so.


Great points, LynComeLately! sometimes you get too buried in the game to realise what you are writing requires prior knowledge - I'll get those bits fixed up.

Would love any further comments from you once you have finished the game! It's my favourite of the Myst series - I hope you enjoy it!

My original aim was just to get the gameplay covered - as you noted, that was a fairly big project in itself but now that's done, I'd like to inject more of the story line and all those extra details that gave the Revelation ages such ambience.

cheers

Shell
 
Posts: 20 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by MichaelaMyst:
As for Haven - do you know what triggers a reset of the second mangree puzzle?? I know I did reset it once and I thought going back to Achenar's hut was what did it..... anyone know??

Nothing. The camoudile can go to the ladder if you try when he's with the mangrees but the mangrees themselves don't move.
 
Posts: 293 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
now that's done, I'd like to inject more of the story line and all those extra details that gave the Revelation ages such ambience

So . . . let us know when you think you have it all covered - maybe age by age? - and one of us will tell you what you myst, uh . . . missed.

Watch out for Tomahna. There's a lot going on both before and after the explosion that can be discovered before it's *needed*.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thanks guys! I've made most of your suggested changes.

realxcv - I made Yeesha wait and she did drive on without me having to take a photo - this points to how impatient I am - I didn't actually have to wait very long!

Whilst I still need to review my solution to the second mangree puzzle, I did confirm the 'reset' via the Universal Hint System website:
quote:
The only way to provide a solution to this puzzle is to make sure that the puzzle is "reset" -- i.e., that you are at a fixed starting point. If you do not have a game save right before beginning the puzzle that you can reload, then leave the tree house, walk back up the path (the way you came from -- back to the lake house), enter the lake house, then turn around and come back to the tree house. Now save a game at this point, which you can refer to again later.


I tested it and sure enough, when you return to the tree house, two mangrees are at ground level and are chased up trees by the camoudile.

cheers


Shell

ETA: Ahh, actually I've discovered a small glitch in that if you haven't installed the V1.03 patch, you can't perform the first mangree move of my solution because the game thinks there is a mangree in nest number 5 (even though you saw Grandpa mangree chased into nest 4 after resetting - if you save the game without having the patch, the loaded save game has the camoudile under nest 5 all of a sudden.....)

This message has been edited. Last edited by: MichaelaMyst,
 
Posts: 20 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Tomahna
- You cannot simply pull the lever and jump into the elevator: you have to wait for the pulsing light in the symbol below the lever. If you try pulling the lever when the light is fading or faded, it won't open the elevator doors (this may sound too simplistic, but I missed it the first time).


Lyn - I couldn't replicate this one. Maybe I've misunderstood - are you saying that when you go to enter the elevator the first time from Atrus' workshop, that if the symbol below the lever is not at the brightest bit of its 'glow cycle' then the elevator door will not open???

cheers


shell
 
Posts: 20 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by MichaelaMyst:

Whilst I still need to review my solution to the second mangree puzzle, I did confirm the 'reset' via the Universal Hint System website:
quote:
The only way to provide a solution to this puzzle is to make sure that the puzzle is "reset" -- i.e., that you are at a fixed starting point. If you do not have a game save right before beginning the puzzle that you can reload, then leave the tree house, walk back up the path (the way you came from -- back to the lake house), enter the lake house, then turn around and come back to the tree house. Now save a game at this point, which you can refer to again later.



I've never noticed it before. But you don't have to go that far to reset the puzzle. Only three clicks from the ladder suffice.
 
Posts: 293 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
are you saying that when you go to enter the elevator the first time from Atrus' workshop, that if the symbol below the lever is not at the brightest bit of its 'glow cycle' then the elevator door will not open???

Wow! That's a shock!

That's exactly what I meant. And it was true for anywhere and every time I used the elevator, even after the power was turned on.

However, as it turns out, apparently that process is necessary only for those with ancient computers with integrated graphics cards like I had when I first started Revelation (and basically all the way through playing Tomahna...right up until it was time to link to either Spire or Haven). At that time, I also had to wait a significant few seconds between *every* click/step - long enough in fact for a Cyan-designed hourglass to time the wait above the playing window. No one on these boards seems to have ever seen such a thing, including Heimdall_G.

Anyway, I am now playing on a new computer with an nVdia card. Because I had figured out this "glow" timing while on the old computer, of course I applied it when I started a new game on my current computer. So I never noticed that it is not necessary when you're playing on a computer that meets or exceeds the system requirements.

But I went back just now to check, myself, and I couldn't replicate it either.

This message has been edited. Last edited by: LynComeLately,
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by LynComeLately:
At that time, I also had to wait a significant few seconds between *every* click/step - long enough in fact for a Cyan-designed hourglass to time the wait above the playing window. No one on these boards seems to have ever seen such a thing, including Heimdall_G.

If you miss the hourglass, disable the visual effects and it should be back.
 
Posts: 293 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I don't think Lyn is really missing it that much!

Glad you upgraded, Lyn - the games are a bit video resource hungry!
 
Posts: 20 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Actually, if I had time to re-do a minimum install on the old laptop that's still hanging around, I'd go back and check it out, along with the fading power symbol. But the rest of Revelation is too much fun.

I've been reading some of the old threads, from when everyone was first playing. I feel a little nostalgic for the days I missed - when everyone was discovering it for the first time.

OTOH, I am appalled at the number of people who just rushed through it to get it done and only enjoyed the exploring as a distant afterthought. For me that's the best part!
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
More feedbacks:
You can enter the old memory chamber without talking to any protector (excepting Anya).

Caradell will appear if you have
1. Removed the lock from the device 4
2. Talked to Yannin
No need to enter the root chamber.
 
Posts: 293 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
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Ahhhh! Thankyou realXCV! I really was confused about what triggered some events in Serenia.

I'll probably get time to do some updates this weekend - Just be prepared for me to ask you questions!

cheers


Shell
 
Posts: 20 | Registered: Fri February 06 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Since I'm only somewhere in the middle of Serenia, I don't want to read it yet. But for a really complete walkthrough, you could mention *how* one is assigned the different spirit guides. Something realXCV knows all about.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I know a lot more than that.
 
Posts: 293 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
You're an expert at enigmatic comments too.
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Who? Me? Angel
 
Posts: 293 | Registered: Sat July 24 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
MichaelaMyst, can you call the vessel that's been shipwrecked a ship?

Also, in the Haven guide, how did you arrive at the directions to turn 90 degrees from where you landed after the parasail ride under the tent? The direction you face after the Camoudile leaps over you is the direction you should go to find the Mangree area, isn't it?
 
Posts: 377 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of nanoukmetal
Posted Hide Post
quote:
Originally posted by LynComeLately:
MichaelaMyst, can you call the vessel that's been shipwrecked a ship?

Or a sail ship ! Angel Wink2




 
Posts: 4203 | Registered: Tue October 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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