![]() |
![]() |
2006 |
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
![]() |
We offer the ideas on change of a gameplay of game, we discuss.
My idea on change consists that is necessary to game most of all. I shall state on items: 1. The technics should be natural and more. Transported that guns tractors.That there were guns in movement. 2. The regimentals and clothes should have units should be more various. To remove there cowards, a vest, trousers, a camouflage for all the clothes should be different: from the cadet up to the foreman, ranks that were! As a medal and rank to clothes+The weapon as a gift! And that I could at the units killed by me could take their medals and a rank, and also to steal at enemies their clothes with the weapon! Clothes: Winter, years, overalls and other (valenoks, boots, galoshes, skis) 3. I want more that cards were somewhere 1km on 1km.That so-called vaults, pillboxes that it has been completed by all equipment and cards entered into game. I take a card and I look where I am, yes well and the field-glass in that I saw that occurs there behind horizon. A table and chairs, yes plus a lamp kerosin. Well certainly pillboxes from a tree or concrete. 4. It would be desirable to see Field kitchen. -technics for cooking a porridge, soup, I do not know as refers to, well it is a boiler so we name the trailer fastens to lorry Zil or Gas. And why not to make to developers the Open top of machines Zil and Gas, make still that to technics fastened the trailer (guns, field kitchen, etc. 5. Change of weather. Wind-rain, snow, the sun, the sky, night, stars, the moon. About Bog and vegetation:-That I know about it that it cannot be passed by means of a dog and technics, and it is possible only with a long stick. And so still it would be desirable to see knots of the fallen trees, to do of them a stick for pass on a bog!!!!!!!!!!! And about bushes that they can be broken and adapted for reserve of a unit 6. AI-Should be abrupt, especially at easy mission, and I strike that and it and cannot shoot and me to strike too. And in general it would be necessary to make Fight in private, the weapon here will not help. ÐI should fight or escape from the player, instead of shoot and be recharged!!!!!!!! 7. It would be desirable that for Persons of Units. Were different and a constitution too a miscellaneous that the person and the body was in 3D and it was similar as in Call of Duty 2. And that moved to all parties bent hands and legs that walking with 3D a sound was audible at a unit. It would be necessary also video (the Military epoch of the Second World War) more with abrupt music (Fate Russian or a trance, dramas) to adjust. 8. There is an idea to create in second part in multyplayer game to create Statistics of players-users on allocated as to us promised a server. Here for example such games as: Batllefield 2 http://www.bf2player.com and Blitzkrig 2 http://www.nival.net/?lang=1 . I only WW2 for that the spring of this year has appeared statistics. 9. About animals:cows and hens-it house pupils, but it would be desirable to see wood animals. And here it is not enough present inhabitants of Our and bourgeois woods, only hares yes susliks run one. With which it was possible will meet in a wood and to fight with predators, as enemies. 10. Well the medical unit is necessary, and field kitchen with engineering machines and tractors with howitzers too would not prevent. In fact in Soldiers game there are in cooperative societies-joint passages hospital attendants why to not make and in a single and a multiplayer!? Fashions about a dignity by machines have already appeared by sreens which have laid out on the Internet, means also hospital attendants should be. About engineers: there is a box for repair of technics, which rescues technics and miners why to not unite together then it would be possible to not buy some times, and to buy the machine with two engineers. I saw a sreen with гаубицой, whether interestingly there will be tractors then it will be possible to transport and hide them in a wood. 11. Cards-Leningrad (the Leningrad front), Moscow, and Crimea (Sevastopol) a-sea chart is more than USSR 12. This function of a chat Ctrl+p and write T a Y key in game is not convenient, it is necessary to reflect on replacement by something similar type as in games Battlefield, to make buttons above keyboards to F1-F12 In game Soldiers And in general it is very complex to press some times the keyboard, will not reach yet the player where it should go! Such chat in the game when you play is not convenient is necessary to press on the keyboard You have not time to tell to the brother-soldiers-run! We recede!, etc., as on you the crowd of enemies and technics at once attack In the multiuser game it is necessary more buttons giving commands in game, to the physician-that treated, to the engineer-that repaired, to groups, commanders of a part-that went to fight and gave commands! It would be desirable to see even a droplet of my ideas in your game. Copyright 2006 autor Sergyn1985 |
||
|
I agree with you about the weather and some larger maps (if, indeed, that is what you mean). However on the subject of
Surely it would be best if this was user defined - since I do not find the T and Y controls difficult but I think binding chat to the function keys could be quite annoying - but each to his own. |
||||
|
![]() |
In this message i mean no offense, i am sorry if i do cause it.
in my opinion it would be a too big of a job for the producers, there is a border line between GAME and OBSESSION, i do not think we should cross this line. "We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" |
|||
|
![]() |
By game in first part Soldiers WW2 game not so visited! Few players go to play, because there is no Allocated server for all players from the different countries. I would like, that in the second part of game Face at War, there was an allocated server for all players without restrictions on communication. For example at me Dial-up and speed 49,2 kb/c, it is desirable that for this communication to developers would create ultrahigh communication!
PS:At present players of game Soldiers on GSA: 60 We wait allocated a server for all players of the countries! |
|||
|
A dedicated server won't help a great deal if you can't send and receive data as fast as it requires. This issue of dedicated servers has been suggested before any I haven't read anything official that states they will be included in Faces of War.
Also people often create servers for a general geographical area - not just one country but a region or a group of countries. These games usually run slightly better than others because the the distances between the server and the client aren't so great as to cause lag (provided that the client and server can upload and download at sufficient speed). |
||||
|
![]() |
But it is better for players certainly Allocated servers of the manufacturer of games! If itself you create, very few people plays, and here if there is an allocated server of game to it will be tumbled down by crowd!
And if the player from Africa, Brazil or Japan for them in general there are no popular servers, they even if will be connected, Pings will be above 400. Developers of game Face at war make so that not only the Europe, the USA and Russia played your game. And other countries such as Poland- Japan-China-Brazil-Africa-northern the countries. This message has been edited. Last edited by: Sergyn1985, |
|||
|
![]() |
And one more problem was and there is in game Soldiers-it loss of productivity at game when all fades on a place, all units and tanks brake! This problem global, for all users of computers if there would be a concrete configuration from the point of view of the simple inhabitant. That now configuration PC Pentium 4 2,4Mhz and memory in 1Gb most of average system requirements to games! But it would be desirable that configuration PC was look soberly much more in game! I consider that system requirements to game should be still minimal and come nearer to a mark of average configuration Pentium 4 2.0Mhz and memories RAM 256-512. If to play 5 on 5 players on one card in game Soldiers productivity because of weak computers constantly falls and by that PC can break or burn down!
And if to play multiplayer to game make please all for our weak computers, we not in a condition upgrade PC. We pay for the Internet to the provider except for it! If also to do a upgrade we players shall be ruined also your campaign too, not in insult, but you should think developers. Our world of players is uneasy, this world corrects dirty dollar and money of other countries, but there are no soul and beliefs, that who has made to us the first part of game Soldiers. Show us our dream in game Face at War, make a cursor even as in Starkraft, make the working editor for mods and cards that it was possible to play on ours PC . |
|||
|
You don't get realistic physics and good graphics for nothing - hence you need a good computer. Above you ask for more uniforms and larger maps (among many other things) - all of this requires memory and processing power. Yes, streamlining of code can make programs run better on slower computers - but only to an extent. Either you need to expect less in return for lower system requirements or meet the requirements to get more from the game. |
||||
|
![]() |
But nevertheless system requirements to computers of the player should be up to standard 2,0Mhz, and врÑдли who will play that. Now play game Soldiers 60 person and that only in the evenings and the day off with 20 up to 22 one o'clock in the evening. And here in Blitzkrieg 2 already reaches up to 200 person, because popular game. It would be desirable that game Face at War was well-known in all parameters, reaching that that there was an allocated server and the minimal system requirements!!!!
|
|||
|
![]() |
Sergyn Im begging you please remove that picture from your sig,its like reading a freking coloring-book
|
|||
|
Yeah i agree,it kinda makes my eyes bleed. |
||||
|
System requirements aren't the main reason (in my opinion) why Soldiers has fewer players than Blitzkrieg. Firstly it was less well advertised, secondly the "difficulty" of the game did not appeal to many, thirdly it was a different spin on strategy which didn't suit people who wanted a more standard approach and finally Soldiers didn't come with multiplayer and the patch was late - this caused a number of people to leave and was bad publicity. Minimal system requirements are the way to reach the biggest number of people however the game will not be that popular if it does not show some innovation/technology/originality compared with other games - generally these come in the form of better graphics and good physics both of which require faster computers. I agree with the other posters: could you please scale that image down to a respectable size or remove it. |
||||
|
![]() |
It would be desirable that when burn from undermining a pomegranate and fire, trees and bushes did not grow more again! For realism and so if to think that vegetation of natural seeds again gets a life!
Es wдre чтоб wьnschenswert wenn von der Schдdigung den Granatbaum und des Feuers brennen, wuchsen die Bдume und die Bьsche mehr von neuem nicht! Fьr den Realismus, und so jenes die Vegetation natьrlich den Samen von neuem wenn nachzudenken erwirbt das Leben! On voudrait pour que quand brыlent de l'atteinte aux grenades et le feu, les arbres et les buissons n'augmentaient pas plus de nouveau! Pour le rйalisme, mais ainsi si penser cela la vйgйtation des grains naturels acquiert de nouveau la vie! Querнa que cuando arden de la explosiуn de las granadas y fuego, los бrboles y los arbustos no crecнan mбs de nuevo! Para el realismo, y asн si pensar aquello la vegetaciуn de las semillas naturales de nuevo adquiere la vida?! |
|||
|
![]() |
The Close Combat series of games made by Atomic offered a unique way to set up your units and to create variations of each of their maps. Unit set up included several DEFEND ARCS to select from, this way you could focus on the main battle and if someone tried flanking you the units could respond accordingly. Also say a platoon were being hit very hard and some men had been killed if the men had low moral they might panic, break and make a run for the rear area which added an additional layer of realism.
Finally the last part of Close Combat was the detailed accounting of statistics (numbers of units and types of enemy kills) as well as cumulative medals awarded for bravery. In my opinion Soldiers is very close to what Close Combat would have evolved into had it been marketed correctly. |
|||
|
![]() |
For some reason in the first part there were few joint passages for the Soviet party, it would be desirable to see more missions for each country. The integrated cards were better as in Blitzkrig to game, there it is a lot of missions, and I with pleasure play it.
|
|||
|
more missions and no commando missions..
|
||||
|
![]() |
Already in the description multyplayer there was a type of game about Field kitchen, but it is not so interesting! When you chase hens, would add in game is better. To make base for the soldier with field kitchen and to protect that base.
It would would be desirable see machines which could to mine independently, in those militarians of year were not only miners, but also machines of a mining |
|||
|
![]() |
It would be desirable to operate planes in game, in flight to see all card and to bomb enemies of the opponent. And when have lined the plane to jump off on a parachute. To land a landing and to attack also on a parachute from the sky.
|
|||
|
![]() |
It would be desirable that there was a field shovel in a backpack, the knife has bothered, a shovel though it is possible to strike the enemy!
|
|||
|
![]() |
That would be cool!
/me thinks of DoD |
|||
|
| Previous Topic | Next Topic | powered by eve community | Page 1 2 3 |
| Please Wait. Your request is being processed... |
|