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Jason, can you tell me how to increase the squad cap of the player size?

I want to have more than 5 squads/vehicles/single snipers or whatever. The enemy has no cap limit, it seems, because they often come at me with 3 platoons of infantry with tank support.
 
Posts: 81 | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
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IceShade: <unitsrandombase> in settings.xml should do it. The computer's cap is the same as yours, but it can be increased (randomly) by as much as <unitsrandomcomputerbonus> and will increase further when you win several battles in a row by as much as <unitsmaxcomputertrendbonus>.
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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Being able to pick the map and the enemy units would be pretty nice, too


 
Posts: 86 | Registered: Thu January 11 2007Reply With QuoteEdit or Delete MessageReport This Post
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Thanks! Smile

While I was at it, I lowered the trend bonus to 5. Trend=10 was a bit... too much. :P
Last game, I used around 2000 MG rounds because there was so much infantry to kill.
 
Posts: 81 | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
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I'm a bit confused. There's a DCG Accessory on page 2 of the forum and it's a 1.2 version. Is that something in addition to the DCG or is it an actual new version of DCG? Thanks.
 
Posts: 1 | Registered: Mon July 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hey Jason, I heard you mention that its possible to add music to the missions? Can you give me a quick rundown of how I could add my own music into it?
 
Posts: 3 | Registered: Wed July 25 2007Reply With QuoteEdit or Delete MessageReport This Post
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DirtyACE: DCG Accessory was done by KrisJohann and it expands on DCG. The version numbers are the same as DCG. Both of them are using the same DCG 1.2 beta version...

Raynor772: I've never added music, but if you look at examples from the original missions it should be possible to figure out I imagine...
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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Still no update?


 
Posts: 86 | Registered: Thu January 11 2007Reply With QuoteEdit or Delete MessageReport This Post
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Sorry guys, no update. It'll come eventually, though; I've been at this for years now... Smile
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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I have no doubt update will come out at some point.
No hurry, just take your time Jason.
Thank you for your work (I said this before, haven't I?) Smile
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hey Jason could you check your PM?
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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I think I have finally fixed the objective capture mission script problem. If it is really fixed, that should finally clear the way for a new version in the next few weeks!
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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Oh, yeah... Big Grin
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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OK First I love this Mod! It has saved this game for me. I have played this through countless maps and am thouroughly enjoying every one. Some issues I am having are
1: The head long charge at the beginning of each battle how do I stop this or can you take care of it through another version. Chasing down the entire army for the first minute of the battle is driving me crazy!!!
2: Tank Turret random panning. How do I stop this. Unless I directly control a unit it will pan in circles randomly. The only other way to stop panning is to give all the units a target but if the target is destroyed the panning starts immediately. Is this something you can fix or that I can adjust?

Sorry about posting on the old thread

Help
B
 
Posts: 2 | Registered: Wed September 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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I read everything here, I extracted the maps manually, and I still get an error when I click Start New Campaign.

"File not found C:\Program Files\Ubisoft\Faces of War\Mods\Campaign/map/multi/desert_airport/map Maps must be extracted in Settings first"

Help.
 
Posts: 112 | Registered: Tue January 17 2006Reply With QuoteEdit or Delete MessageReport This Post
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You sure that you´ve your paths set correctly? On my PC the "C:\Program Files\Ubisoft..." part is "C:\Program\Ubisoft...".

Just a tip.

~Zeke.
 
Posts: 49 | Registered: Tue January 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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yea everything is set right
 
Posts: 112 | Registered: Tue January 17 2006Reply With QuoteEdit or Delete MessageReport This Post
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I don't know if that's the path you used for settings pop up window in DCG but if you did I think it's wrong.
It should be something like this:
C:\Program Files\Ubisoft\Faces of War\mods\Campaign\resource\map\single\3\0-0-training

To me it looks like the game is looking for a map in the wrong place.
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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This is my settings file, nothing wrong with it.

<?xml version="1.0" encoding="utf-8" ?>
- <settings>
- <nations>
- <nation id="1">
<name>UK</name>
</nation>
- <nation id="2">
<name>USA</name>
</nation>
- <nation id="3">
<name>USSR</name>
</nation>
- <nation id="4">
<name>Germany</name>
</nation>
</nations>
<playernation>3</playernation>
<computernation>2</computernation>
<date>3/13/1943</date>
<fowfolder>C:\Program Files\Ubisoft\Faces of War</fowfolder>
<missionfolder>C:\Program Files\Ubisoft\Faces of War\mods\Campaign\resource\map\single\3\0-0-training</missionfolder>
<savefolder>C:\Documents and Settings\Josh\My Documents\My Games\faces of war\profiles\endo\save</savefolder>
<ammofuel>False</ammofuel>
<fogofwar>False</fogofwar>
<trend>0</trend>
<unitsrandombase>5</unitsrandombase>
<unitsrandomcomputerbonus>5</unitsrandomcomputerbonus>
<unitsmaxcomputertrendbonus>10</unitsmaxcomputertrendbonus>
</settings>
 
Posts: 112 | Registered: Tue January 17 2006Reply With QuoteEdit or Delete MessageReport This Post
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conztantine: 1) I'd like to make that an option at some point; 2) I'm not sure I can do anything about turret movement, but if someone knows how let me know...

EndoMarquise: your path looks correct to me. You have checked that there is actually a set of map files in that folder?

it should contain:
map [no extension]
map.grs
map.net
map.ply
minimap.dds
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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