2006

ubi.com    Forums  Hop To Forum Categories  Faces of War  Hop To Forums  Faces of War    [REL] Dynamic Campaign Generator - new version
Page 1 2 3 4 5 6 

Moderators: MDS_Geist
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Posted Hide Post
Faelas:
To get the J# redistributable go to this Microsoft site:
J# redist

Then download and run the .exe

See the first post in this thread for more details.
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hey Jason, are you working on something at the moment or just playing FOW? Big Grin
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
In general, I'm trying to fix up this between-battles screen. At the moment, I'm just busy though, so it may be a while before the next release.

By the way, I just noticed that I've apparently been modding this game since 2004 (when it was SHOWW2). Yikes! Roll Eyes Big Grin
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Somethings I don't understand or don't seem to be working.

1. Can't removed equipment (De-select units tanks/jeeps/trucks/etc.) after mission, only infantry units.

2. Captured Equipment, sometimes it shows up in the next mission, sometimes they don't?

3. After three missions, I try to buy new units and receive the message max of 7 units? Problem is I can't de-select current units.

4. After playing 3 missions as the US starting June 12,1943 the map has been the same for each mission.

Request:
Please make the amount of spending adjustable and not limit it to just 50 points. I would like to create my starting force with a Tank. All the tanks cost more than 50 points when playing US Forces.
 
Posts: 49 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I must say after playing the campaign Generator, it's great. I wish the developers would get behide this add some additional features and add it to an expansion pack with more maps.
 
Posts: 49 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
notoko: there are several things that need to be fixed Smile

I agree, I don't understand why a randomized campaign isn't a requirement in EVERY game, but especially in a game like this.
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
*bump*
Any news?


 
Posts: 86 | Registered: Thu January 11 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
BrotherJayne: still swamped here; nothing interesting to report at the moment...
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Any news?
A simple update allowing only one objective on each map and the ability to pick the ai's troops would be nice
Also, not having the player's units start out charging
And finally, there are still some bugs with removing teams from the roster


 
Posts: 86 | Registered: Thu January 11 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Jason111

Still playing this mod more than the main game and can't wait for the next installment.

I have encountered a strange problem though, I have the ammo/fuel set to True (by ticking the box in settings) but when I play the game ammo is not being depleted?

Any ideas?

Thanks SL
 
Posts: 25 | Registered: Fri January 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
@BrotherJayne
Do you want also these?
http://img246.imageshack.us/img246/9769/panthersni0.jpg
 
Posts: 33 | Registered: Tue April 03 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
BrotherJayne: Fixing that objective thing is a very high priority for me; I may do it the way you suggest if I can't think of something else. I just finished setting up a new machine after losing a hard drive and some other problems. I'll try to put in some time on it this weekend... Smile

SgtLeather: I've not heard that one before. My first thoughts are a missing patch or conflicting mods?
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Stuntmanknut
Posted Hide Post
Hi, I enjoy your work very much! FANTASTIC JOB!

But I wonder, is it supposed to not have any music while playing? how can you get the music like in the vanilla campaigns?

you make a great mod!


Best Regards
Stuntman

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

Simulation games Fanatic.
 
Posts: 69 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Stuntmanknut
Posted Hide Post
Encountered a problem now...

aargh...nothing happends when I start the campaign...nothing...no enemies..no friendlies...nothing....

I wanted to try another side, I first had UK, then I wanted to try German side...I exited (without saving for the UK side because I didn't want to continue on that side) and exited the game...then i closed the "battle preparations" screen...then the tada sound came....
I continued on my path...I selected my side as German and enemy as UK...just swapped between the slots you can say...then I pressed "Create new campaign"

I started the game and the campaign again...and....nothing happends when it has loaded...nothing...

I tried the UK side again..but that didn't work either...

What have I done wrong? what must I do so it works again?

Thanks
Stuntman


Best Regards
Stuntman

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

Simulation games Fanatic.
 
Posts: 69 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Jason111

Am not using any other 'mods' as such with yours but I have altered loads of stuff to make the game run more to my liking (usual stuff like weapon performances, breed types, equipment loadouts, portraits, squad types and members). None of my changes should affect ammo usage though, so you are probably right, that one of the changes I have made is somehow incompatable. I will have to do some backtracking.

Regards

SL
 
Posts: 25 | Registered: Fri January 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Stuntmanknut
Posted Hide Post
Which vehicle is a rearm vehicle for all the sides?

Or can't you buy rearm vehicles in the battle preparations screen?

If you cant buy rearm vehicles, I strongly recommend that you include rearm vehicles in the next patch, that would be extremely helpful... Smile


Best Regards
Stuntman

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

Simulation games Fanatic.
 
Posts: 69 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Stuntmanknut: music is determined in the mission file, I think. I simply didn't add any, but it could be added.

I can't tell what the problem you describe is. Did it work fine until you switched sides? (Switching sides normally doesn't cause a problem.)

The best way to rearm is to remove everything from your inventory before you save and start a new battle. Then your unit will be rearmed with its default loadout. This doesn't work for fuel, though. You need to get fuel cans from the unarmed trucks and refuel in the game.

Eventually, I'd like to include rearming in the between-mission screen, but that won't be soon because it's a pretty big task...
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thank you, Jason!
I might start playing some battles just to look out for vehicle errors, and posting the results here


 
Posts: 86 | Registered: Thu January 11 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hmm, Im reading these posts about purchasing units? I can't seem to do this? What am I missing? Where do I buy them?

Quite a nice mod! Shame the units always charge the enemy at the start, otherwise the mod is pretty damn good. I'm playing this more than the silly campaign missions.

Edit: Nevermind, found the Beta 2 link somewhere in this thread. Could you update the main post with this link?
 
Posts: 81 | Registered: Thu January 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Sure, I updated the first post in the thread.
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community Page 1 2 3 4 5 6  
 

ubi.com    Forums  Hop To Forum Categories  Faces of War  Hop To Forums  Faces of War    [REL] Dynamic Campaign Generator - new version

Terms of Use