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DYNAMIC CAMPAIGN GENERATOR
added roster control Management of survivors and reinforcements according to production costs and reserves of fuel (dependent type of victory) DCG-vbnet ver. 0.8 FIX for this version (EXE only) This message has been edited. Last edited by: vecchiounno, |
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Man!! The mod is just Awesome!! I cant wait to get some free time to play it!
It is better organized now, and infantry can be selected by the left menu, the objectives are clear and the army works very well! thank you for this when I play more ill report back if i find anything wrong! creaciones09.blogspot.com |
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how u install it?
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download the file and uncompress in \MODS directory....
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Nice job vecchiounno!
Please don't forget to distribute your source code |
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where do you get that roster control window??
Also the lowest part of the window still says version is 0.7 did i do something wrong? Btw I played some skirmish combats where I had few forces, against many forces, and its awesome. Didnt play too much but tonight i will do some more |
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sorry! ...source added! |
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Roster window appears only at the end of a battle, but only if you keep winning. The victory gives 50 points of production and other 10 for every objectives achieved, but only if we achieve ALL the objectives assigned to it. If "Tactical Group Random" is selected, the troops are assigned randomly, and they happen to a Company of Player is fighting against a Brigade of AI. The reinforcements that are awarded at the end of a victorious battle will also depend on Date and may purchase only if you have enough Production points. |
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Sorry for the bother, but how do I move on from one mission to the other? I have kept playing this mod over and over, and I find it satisfying, but I don't have a clue what to do at the end of a mission. Good work with this. Thanks for the help.
Tigerkiller I am the Eagle of the Valleys The Tiger of the Pride The Hawk of the Army I am a Sniper and I am watching you..... |
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Can I add new maps DCG-vbnet. ver0.8???
How??? Sorry my english is poor Thanks |
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There are 2 ways to go to the next mission: Or save before the victory (no production points), or save after the victory. (Of course DCG-vbnet must always be active in the background.) Once saved, DCG-vbnet display window Roster: here, if you have enough Production points, would receive any reinforcements (not always available). Select from the right panel to buy or unselect from the left panel to sell. At the end, close the window Roster and DCG-vbnet generate the next mission. (Always leaves DCG-vbnet active in the background) Now, back in FoW, press ESC and exit from the current mission. So enter again (in the same icon mission, the first) and press Continue. That is all people! (You can not save and go to the next mission if you lose.) |
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Sorry For now not yet. |
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Esperanto usted próxima poema lírico 0.9 Tiene hecho un abuela trabajo (italian traslator)
I hope your next version 0.9 Good job |
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Hello
I have a few doubts: - What is "tactical group random" (what does??) - Fuel and Ammunicion (on having been activated the ammunition is limited?) what does? - Stand by orders (uman) (what does??) - Map lock (what does??) - The folder vbnet_source_0.8 ¿what path is? (mods/DCG-vbnet/files *.vb) or (mods/DCG-vbnet/vbnet_source_0.8/files *.vb - Choose map Omaha, but this map does not go out exactly. I do what badly? - The calendar serves for something? Thank you for yours amability This message has been edited. Last edited by: idrojj, |
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-"tactical group random" let at the computer the choice of units (randomly)
-yes if activate, but for player unit only -"stand-by order" let the player move your units -"map lock" never change the map for next mission -the source is not necessary for to play, but for programmer only -Omaha ?!?! -the Calendar sets seasons and then maps (for now...) This message has been edited. Last edited by: vecchiounno, |
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Is this mod compatibility with Dynamic Campaign Generator 1.4 ?
http://forums.ubi.com/eve/forums/a/tpc/f/3001055373/m/1231050006 |
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So I can use this mod stand-alone or do I need the DCG 1.4?
Seems interesting. |
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How to add new vehicle to campaign?
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stand-alone absolutely!! |
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Vehicles are simply added to the file Vehicles.xml (if these are standard). |
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