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quote: Originally posted by eotehn: I have a little question: where is editor which Bot promised Polish fans? Where is modders supporte?
Please, read the sticky post "Got a Question for Best Way and Ubisoft", there they talk about map editor.
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| Posts: 30 | Registered: Wed September 13 2006 |    |
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Well couple things i would like to see on the list:
-abillity for host to arrange the sides in pre-game mp setup. -abillity for server admins to adjust the prepare time in frontline mode. -Abillity for server admin to abandon mp game load if one of the clients is not responding in pregame loading screen. -In frontline mode, the game should go through server "lobby" so that any dropped players can rejoin or be filled before going to the second phase.
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Nothing on that list about improvement of FPS in SP on systems that greatly exceed the recommended specs. FPS seems to dip dramatically during physics based events and can be repeated across a number of machines at the same point in many missions eg. Remagen Bridge. Is it just a case of better optimisation of the code or does something else need to be fixed ?
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quote: Originally posted by danman2005: Also when hosting be able to change map or game type on the fly rather than closing room selecting map re-openeing room, its just a pain.
Interface (multiplayer) ~~~~~~~~~~~~~~~~~~~~~~~~ - host name and player name are separated - ping now shown on all clients in game and in session - ping on all open games in lobby - ability to change game type and map in session oh man... Anyone has read the patch list? 
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| Posts: 30 | Registered: Wed September 13 2006 |    |
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quote: Originally posted by Fined: Yes, I want a fix for the grenade issue too, but... Everybody likes the way that mines are planted?
The way mine planting is right now is awesome! I NEVER used mines in Soldiers because it took too long to make any kind of effective minefield. I only wish when the mine team was done planting mines, instead of just standing there with whatever mines they had left in their hands that they would switch to GUNS!! Doolittle
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quote: Originally posted by dbircsak: The way mine planting is right now is awesome! I NEVER used mines in Soldiers because it took too long to make any kind of effective minefield.
Doolittle
The actually way is perfect if you have a nice bunch of mines, like the mine team in MP, but if you only have a few, you need to laid the mines carefully in especific zones... Actually, the soldier starts planting 2 lines of mines until he reach the point. If he only have 3 mines, he will put a square of mines leaving big space in a road, for example. Do you know what I am trying to say?
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| Posts: 30 | Registered: Wed September 13 2006 |    |
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How much (prosentually) is made from the patch? I'm just curious, becouse the earliest possibility for me to get the game is on monday (some problems with the importer they said in the shop) so maybe I can straight go to the patched version and don't need to encounter any bugs, glitches, stupid scripts etc. And thank you for great demos (almost no lag for me tough  )
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In game Movies, you lose control and focus of your active units when an event (objective, etc.) triggers an in game movie. The game should pause and force you to click to continue, and keep the focus on the active unit. I have lost several missions because I lost focus and control of active units enguaged in combat when an game movie event is triggered. This problem also exists in SHOWII.
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When does patch come out? We need patch very urgently.
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I can put up with almost everything although improvements are obviously welcome  but this framerate issue is really bad, i've not tried multi yet but single player as soon as anything starts going on it jerks about and is quite hard to play. The demo was as smooth as silk and the recent other game Company of Heroes i can run at max detail with AA and AF so what has gone wrong here ?? AMD 4400 Dual Core ATI 1900XTX 2GB Ram X-Fi xTreme Music Latest drivers for all blah blah blah..
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| Posts: 7 | Registered: Wed March 31 2004 |    |
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quote: Originally posted by upstart79: - unmanned vehicles are shown in squad panel
With this option, can you make it so that we can remove these vehicles from the list too? I can forsee the list becoming huge and cluttered up with half-broken vehicles.
Yes, this is a good point. I'm asking myself the same question?
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