2006

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Posted Hide Post
It still says 0.21 version on first post.

Is a tactical map and force polls in the realme of possibilitys?
 
Posts: 122 | Registered: Thu October 12 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by TTorpedo:
It still says 0.21 version on first post.

Is a tactical map and force polls in the realme of possibilitys?


I had forgotten to change the version, but the download it's correct! bow
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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version 0.4

-ADDED AERIAL SUPPORT
2 for Company
4 for Battalion
6 for Regiment
8 for Brigade
(this values is on Settings.xml)
and a random number of attack (from 3 to 5)

hi Wink2

the link is on the first post!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
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great! adding to it a mixing option and this will be the best!


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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I greet warmly !!!!!

I would like to greet all on the forum on the beginning !!!!!

And now I will pass to the thing. He walks about this that I would like to start your mod about the name DCG-vbnet.

this excellent mod is I like the idea but he does not work at me unfortunately.

Different mods work normally and this does not show me sie the announcement:

I

ask for the help !!!!! Smile

http://www.fotosik.pl/pokaz_obrazek/pelny/4bcfcaa0bca884e8.html
 
Posts: 2 | Registered: Thu April 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by POL_Piotrkuba:
I greet warmly !!!!!

I would like to greet all on the forum on the beginning !!!!!

And now I will pass to the thing. He walks about this that I would like to start your mod about the name DCG-vbnet.

this excellent mod is I like the idea but he does not work at me unfortunately.

Different mods work normally and this does not show me sie the announcement:

I

ask for the help !!!!! Smile

http://www.fotosik.pl/pokaz_obrazek/pelny/4bcfcaa0bca884e8.html



Sorry!

I dont know this error!
Confused
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
version 0.5

-ADDED "mixing options" features.
Now it's possible to have mixed troops, also in "random" modality.
(the value percentage of the Infantry is on Settings.xml with "unitsinfantry").

hi Wink

the link is on the first post!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
Posted Hide Post
great! now this gonna rock, worth a game reinstalling

gonna be back with feedback


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
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Oh, second time i Ran it, it went perfect, its very good, good work keep it on Big Grin

----------------------------------
cant see any units in the game Frown

what can i be doing wrong? maybe with my language system?!

---------------------------


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by vecchiounno:
quote:
Originally posted by POL_Piotrkuba:
I greet warmly !!!!!

I would like to greet all on the forum on the beginning !!!!!

And now I will pass to the thing. He walks about this that I would like to start your mod about the name DCG-vbnet.

this excellent mod is I like the idea but he does not work at me unfortunately.

Different mods work normally and this does not show me sie the announcement:

I

ask for the help !!!!! Smile

http://www.fotosik.pl/pokaz_obrazek/pelny/4bcfcaa0bca884e8.html



Sorry!

I dont know this error!
Confused

I understand OK that this is the atypical mistake.

Please tell vecchiounno what you have the system Windows.

What language and what you have Java.

I have windows XP Home edition.

I greet !!!!!!!
 
Posts: 2 | Registered: Thu April 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
saif_revolucion

control in the mission file (0.mi) if all the coordinates of entity and human have the comma or the point!



POL_Piotrkuba

I have:
Windows XP Professional ver. 2002 - SP2
J2SE Runtime Environment 5.0 (ver. 1.5.0)
Microsoft Visual J# 2.0 Redistributable Package
Microsoft .NET Framework 2.0
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
Posted Hide Post
yes, at second time i ran the program it went fine.

but theres something annoying, that the infantry are not showing the button on the Left to select them.

if theres anything to solve that..


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by saif_revolucion:
yes, at second time i ran the program it went fine.

but theres something annoying, that the infantry are not showing the button on the Left to select them.

if theres anything to solve that..


I know this problem, but this does not depend on my program. In order to see the icons of the infantry, it must activate them with “user control”, but then the soldiers does not reload their weapons (this width "data" of KRIS MOD). Sorry!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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version 0.6

-ADDED one description for every objective
(that facilitates the guideline in the battle map)
-ACTIVATE "Message function"
-ADDED "zones control" in file Maps.xml
(that prevents to spawn entity in the water!)

hi Wink

the link is on the first post!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Flanker555
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Hi, I'm thinking about getting this mod and was wondering about a couple of things:
Dose it remove the hitpoints armor or improve the realism of the game?
How do you run it, there is no campaign.exe file do I just run the FoW.exe?
Also how does the air support work?

This message has been edited. Last edited by: Flanker555,
 
Posts: 79 | Registered: Sat June 10 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of SchwarTotenkopf
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Hey Vecchiounno non trovo il file readme nella cartella... so come attivare il mod e ho seguito le stesse procedure come per i vecchi dcg solo mi trovo in difficolta` quando mi chiede i percorsi, game path ok ma mission path e save path?
Vorrei veramente provare il tuo mod ma..
grazie per l`aiuto
 
Posts: 73 | Registered: Sat October 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Flanker555
Posted Hide Post
I got the mod working finaly and I'm most pleased with it.
I only had 2 problems which may be fixed by editing the xml files.
Can the enemy troops be made to take damage like in the normal game, where 1 or 2 rifle hits would kill instead of the current 10+ hits (at very close range the leathality seems to jump up to the origonal level eg. big blood puffs).
Is there a way to put the ammo types back to their origonal settings, instead of the different types for each army (in the campaign missions your guys can't use the ammo they start with)!
Great mod of a great mod!
 
Posts: 79 | Registered: Sat June 10 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by SchwarTotenkopf:
Hey Vecchiounno non trovo il file readme nella cartella... so come attivare il mod e ho seguito le stesse procedure come per i vecchi dcg solo mi trovo in difficolta` quando mi chiede i percorsi, game path ok ma mission path e save path?
Vorrei veramente provare il tuo mod ma..
grazie per l`aiuto


il file readme c'era solo nella prima versione del mod ("premio fedeltà" eheheheh).

ti riporto i path ad esempio e ti ricordo che ci vuole la versione 1.4 di fow

Game path: D:\GIOCHI\Faces of War (cartelle del gioco)
Mission path: D:\GIOCHI\Faces of War\MODS\DCG-vbnet\resource\map\single\3\0-0-training (cartella del gioco più \MODS\DCG-vbnet\resource\map\single\3\0-0-training OBBLIGATORIO!)
Save path: C:\Documents and Settings\vecchiounno\Documenti\my games\faces of war\profiles\campagna
(qui sostituisci "vecchiounno" con la tua user di accesso a windows e "campagna" il nome che hai dato al tuo profilo in FOW)

ciao e buon combattimento
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Flanker555:
I got the mod working finaly and I'm most pleased with it.
I only had 2 problems which may be fixed by editing the xml files.
Can the enemy troops be made to take damage like in the normal game, where 1 or 2 rifle hits would kill instead of the current 10+ hits (at very close range the leathality seems to jump up to the origonal level eg. big blood puffs).
Is there a way to put the ammo types back to their origonal settings, instead of the different types for each army (in the campaign missions your guys can't use the ammo they start with)!
Great mod of a great mod!


Sorry, but the DATA part is that one of KRIS and it is not of my competence. You would have to ask he

Hi
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of SchwarTotenkopf
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Thanx mate got it working finally...but it was worth anyway
 
Posts: 73 | Registered: Sat October 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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