2006

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Posted Hide Post
1. i got the same problems like NGVEDE and SgtLeather.
2. Also i have to get my PC-settings changed to ENGLISH (US) with a fresh restart of my computer for to get visible units at some maps and less crashes (normally my PC works with GERMAN-language settings). I dare the language problem isn´t resolved by using this sort of code... !??
3. The choice of forces-strength (like Companies or Brigades) is not working well.
4. I can´t see any changes in the ingame targets-descriptions or victory-conditions as you mentioned in your readme.

But your changes in the fow.exe (campaign.exe) are brilliant ! Thumbs Up

KRISJOHANN
 
Posts: 47 | Registered: Fri December 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Now minimaps are wrong and my german soldiers can't reload their weapons?!
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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In attended of my new version.

I have a problem with my option "AI Player". If it is checked not they have the icone of the squads, but the soldiers recharge their weapons. If instead "AI Player" is not checked the icone of the squads are visible, but the soldiers do not recharge their weapons.?!?!?

This only with the MOD of KRIS, while with the original MOD (JASON111), the game works well.
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by vecchiounno:
In attended of my new version.

I have a problem with my option "AI Player". If it is checked not they have the icone of the squads, but the soldiers recharge their weapons. If instead "AI Player" is not checked the icone of the squads are visible, but the soldiers do not recharge their weapons.?!?!?

This only with the MOD of KRIS, while with the original MOD (JASON111), the game works well.


Did you install my hotfixes before you began to change the data?
Confused
KRIS
 
Posts: 47 | Registered: Fri December 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Yes sure, and they give also an error to me with 76mm_f34
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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BestWay did something strange: there is a link between player AI and ammo/fuel usage and squad icons. It never made any sense to me why these are not separate.
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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Jason, how is the work on your update going? i send you an PM,about beta testing it...but i guess it never came through.
hope we'll se a finished version soonBig Grin cant wait to play your mod properly
 
Posts: 9 | Registered: Sun October 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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Slowly Smile I did send you the beta - to the email you gave me in the pm. I take it you never got it?

You can try pm-ing me again. Maybe the email was wrong?
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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1) added to the preview of the battle
2) some changes in files Vehicles.xml, Squads.xml and Maps.xml
3) added tactical values in Settings.xml
4) some other change...

link in top of post
Wink

This message has been edited. Last edited by: vecchiounno,
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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lookes super
A strategical map would be the top!

I`ve to finish some other texting... before i try this one
 
Posts: 123 | Registered: Thu October 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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Looks good. Winky

One little problem: When you play with few units on large maps, there is often immediately after spawning the message "mission failed". I think you should encrease the timer-settings.

whisper

KRISJOHANN
 
Posts: 47 | Registered: Fri December 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
Posted Hide Post
I cant get this one to work, neither the Kris version.

The only DCG that works fine for me its the original one, from Jason111

In the other two, i get no Units icons, many times squads dont appear in game, or squads are almost invisible, they dont reload and many more problem.

But the Jason111 works very fine for me... ive got the language to english also..


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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ok, got it work. its very nice and fun, because you can customize the battle you want. But, i have to say i would really like the possibility to mix, for example 2 Tanks and 2 Infantry Squads.


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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new update version 0.21

-some changes in vehicles.xlm
-more changes in maps.xlm
(all maps have the objectives)
-activate the tactical game
(Defence and Attack condition with relative trigger in the game: the uman player must capture the objectives for to win the battle)
-no more 3 sound but only one melody for the next battle

bye Wink

download in the first post...
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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ops

new update same version 0.21

(sorry for little bug... Big Grin)
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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I updated from 0.20 to 0.21 and now when I want to start the mission it says Exception error and then something about placed wrong or so and then Program will be terminated! I want to play again!
Sad
 
Posts: 34 | Registered: Sat August 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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It's getting better I have to admit Smile

My main problem is that every time I start FOW.exe I get that new sound for new map (or rather new campaign) so when I load a saved game and want to continue I get two maps overlaping. Then I have to restart and play another map but minimaps are not correct any more.
Other thing is - weapon ranges!!! Some of those are tweaked some are not.
... and a toolbox would be helpful. I lost my pz4 because of disabled track. Damn! Sad Eyes

Somebody mentioned mixed units. That would be nice too. At least for the opponent.
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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update version 0.3
(download from the first post...)

- now also the enemy conquest the objectives (if ago before you, the battle is lost)
- the guns now have their truck
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
Posted Hide Post
when will you mix forces? tanks with infantry and such?


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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In order now, I prefer to maintain the distinguished "tactical groups" between they, but it is possible to add infantry transported from the tanks adding them to the file "Vehicles.xml". Soon I add the option of "Mixed Tactical Group"...
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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