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1. i got the same problems like NGVEDE and SgtLeather.
2. Also i have to get my PC-settings changed to ENGLISH (US) with a fresh restart of my computer for to get visible units at some maps and less crashes (normally my PC works with GERMAN-language settings). I dare the language problem isn´t resolved by using this sort of code... !?? 3. The choice of forces-strength (like Companies or Brigades) is not working well. 4. I can´t see any changes in the ingame targets-descriptions or victory-conditions as you mentioned in your readme. But your changes in the fow.exe (campaign.exe) are brilliant ! KRISJOHANN |
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Now minimaps are wrong and my german soldiers can't reload their weapons?!
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In attended of my new version.
I have a problem with my option "AI Player". If it is checked not they have the icone of the squads, but the soldiers recharge their weapons. If instead "AI Player" is not checked the icone of the squads are visible, but the soldiers do not recharge their weapons.?!?!? This only with the MOD of KRIS, while with the original MOD (JASON111), the game works well. |
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Did you install my hotfixes before you began to change the data? KRIS |
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Yes sure, and they give also an error to me with 76mm_f34
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BestWay did something strange: there is a link between player AI and ammo/fuel usage and squad icons. It never made any sense to me why these are not separate.
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Jason, how is the work on your update going? i send you an PM,about beta testing it...but i guess it never came through.
hope we'll se a finished version soon |
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Slowly
You can try pm-ing me again. Maybe the email was wrong? |
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1) added to the preview of the battle
2) some changes in files Vehicles.xml, Squads.xml and Maps.xml 3) added tactical values in Settings.xml 4) some other change... link in top of post This message has been edited. Last edited by: vecchiounno, |
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lookes super
A strategical map would be the top! I`ve to finish some other texting... before i try this one |
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Looks good.
One little problem: When you play with few units on large maps, there is often immediately after spawning the message "mission failed". I think you should encrease the timer-settings. KRISJOHANN |
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I cant get this one to work, neither the Kris version.
The only DCG that works fine for me its the original one, from Jason111 In the other two, i get no Units icons, many times squads dont appear in game, or squads are almost invisible, they dont reload and many more problem. But the Jason111 works very fine for me... ive got the language to english also.. creaciones09.blogspot.com |
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ok, got it work. its very nice and fun, because you can customize the battle you want. But, i have to say i would really like the possibility to mix, for example 2 Tanks and 2 Infantry Squads.
creaciones09.blogspot.com |
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new update version 0.21
-some changes in vehicles.xlm -more changes in maps.xlm (all maps have the objectives) -activate the tactical game (Defence and Attack condition with relative trigger in the game: the uman player must capture the objectives for to win the battle) -no more 3 sound but only one melody for the next battle bye download in the first post... |
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ops
new update same version 0.21 (sorry for little bug... |
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I updated from 0.20 to 0.21 and now when I want to start the mission it says Exception error and then something about placed wrong or so and then Program will be terminated! I want to play again!
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It's getting better I have to admit
My main problem is that every time I start FOW.exe I get that new sound for new map (or rather new campaign) so when I load a saved game and want to continue I get two maps overlaping. Then I have to restart and play another map but minimaps are not correct any more. Other thing is - weapon ranges!!! Some of those are tweaked some are not. ... and a toolbox would be helpful. I lost my pz4 because of disabled track. Damn! Somebody mentioned mixed units. That would be nice too. At least for the opponent. |
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update version 0.3
(download from the first post...) - now also the enemy conquest the objectives (if ago before you, the battle is lost) - the guns now have their truck |
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when will you mix forces? tanks with infantry and such?
creaciones09.blogspot.com |
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In order now, I prefer to maintain the distinguished "tactical groups" between they, but it is possible to add infantry transported from the tanks adding them to the file "Vehicles.xml". Soon I add the option of "Mixed Tactical Group"...
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