2006

ubi.com    Forums  Hop To Forum Categories  Faces of War  Hop To Forums  Faces of War    DCG-vbnet ver. 0.7 (added new features!)
Page 1 2 3 4 5 

Moderators: MDS_Geist
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Posted
hi !!

I have converted in vb.net and added the possibility to choose the type of troops.
Moreover I have made some modification in the way to create the squads and the vehicles and other still.

I waited for to you

DOWNLOAD FROM HERE ver. 0.7 uploaded

From authors Jason111 and KRISJOHANN one new type of version of
the famous Dynamic Campaign Generator by Vecchiounno (Italy).



VEHICLES ADDED (vehicles.xml):

UK forces:

bl6
m1mortar


USA forces:

155gpf
dodge
gmc
gmc_cckw
hd
m114
m1mortar
maxson
willysat
willysmb


SOV forces:

bm13
bm37
d1
gaz67
gaz67b
m72
zis5


GER forces:

blitz3_6
nebelwerfer42
r12
sfh18
sgrw42



CHANGED THE CATEGORY (vehicles.xml):

0 = ARTILLERY SUPPORT
1 = MOTORIZED
2 = MECHANIZED
3,4,5 = ARMORED
6 = INFANTRY
7 = ARTILLERY TRUCK
8 = AIR SUPPORT


(this because the program chooses in function to the type of troop).
added Vehicles.xsl in order to better visualize the data of the Vehicles.xml.


CHANGE IN SQUADS (squads.xml):
I have brought back the number of men from 10 to 8 in order to manage better in the game.



FEATURES IN THE PROGRAM:

activated the type of tactics (defend - probe - flank - attack - assault)
activated the creation of briefing of mission
activated the creation of copy of images for the mission
possibility to choose the type of different troop for the player and the computer
possibility to have the artillery support
possibility to activate or not to activate the AI of the player (bugs?!)
possibility to choose the entity of the troops in Companies, Battalions, Regiments and Brigades
based on these random values:
Companies 1 to 3
Battalions 4 to 9
Regiments 10 to 27
Brigades 28 to 42
possibility randomly to choose the aforesaid functions


Soon I will add to other interesting functions, like as an example one map strategic in order to coordinate all the campaign.


Soon a complete documentation of the features of MOD


SETTINGS.XML info:

<fowfolder>C:\Program Files\UbiSoft\Faces of War</fowfolder>
PATH DIRECTORY OF THE GAME INSTALLATION

<missionfolder>C:\Program Files\UbiSoft\Faces of War\MODS\DCG-vbnet\resource\map\single\3\0-0-training</missionfolder>
PATH DIRECTORY OF THE BATTLE EVER

<savefolder>C:\Documents and Settings\vecchiounno\Documents\my games\faces of war\profiles\Campaign\save\Campaign</savefolder>
PATH DIRECTORY OF SAVE BATTLE
(VECCHIOUNNO WITH YOUR USERNAME)

<fogofwar>True</fogofwar>
VISIBILITY OF ENEMY

<companymin>1</companymin>
<companymax>4</companymax>
RANGE OF VALUE OF NUMBER SQUADS FOR COMPANY

<companyartillery>1</companyartillery>
NUMBER OF ARTILLERY SUPPORT FOR COMPANY

<companyaerial>2</companyaerial>
NUMBER OF AIRPLANES SUPPORT FOR COMPANY

<battalionmin>4</battalionmin>
<battalionmax>7</battalionmax>
<battalionartillery>2</battalionartillery>
<battalionaerial>4</battalionaerial>
SAME FOR BATTALION

<regimentmin>7</regimentmin>
<regimentmax>12</regimentmax>
<regimentartillery>3</regimentartillery>
<regimentaerial>6</regimentaerial>
SAME FOR REGIMENT

<brigademin>12</brigademin>
<brigademax>19</brigademax>
<brigadeartillery>4</brigadeartillery>
<brigadeaerial>8</brigadeaerial>
SAME FOR BRIGADE
(WARNING WITH LOW COMPUTER)

<unitsinfantry>30</unitsinfantry>
PERCENTAGE OF INFANTRY ON THE TOTAL

<capturetimeuman>60</capturetimeuman>
<capturetimeai>60</capturetimeai>
TIME IN SECONDS FOR CAPTURE OBJECTIVES

<gruppotattico>False</gruppotattico>
RANDOMIZE TYPE AND NUMBER OF NEXT TROOPS

<fuelammunitions>True</fuelammunitions>
FUEL AND AMMUNITIONS REALITY

<standbyorders>False</standbyorders>
THE PLAYER TROOPS STAND-BY YOUR ORDER

<messagereporting>False</messagereporting>
OBJECTIVES MESSAGE ON\OFF

<maplock>False</maplock>
BLOCK SAME THEATRE OF BATTLE (EVER SAME MAP)

<theatremap>34</theatremap>
MEMO OF MAP (FOR USE PROGRAM ONLY)

<company>False</company>
<battalion>False</battalion>
<regiment>True</regiment>
<brigade>False</brigade>
<infantry>True</infantry>
<motorized>True</motorized>
<mechanized>True</mechanized>
<armored>True</armored>
<artillery>True</artillery>
<aerial>True</aerial>
NUMBER AND TYPE OF TROOPS FOR PLAYER

<company2>False</company2>
<battalion2>False</battalion2>
<regiment2>True</regiment2>
<brigade2>False</brigade2>
<infantry2>True</infantry2>
<motorized2>True</motorized2>
<mechanized2>True</mechanized2>
<armored2>True</armored2>
<artillery2>True</artillery2>
<aerial2>True</aerial2>
NUMBER AND TYPE OF TROOPS FOR AI

This message has been edited. Last edited by: vecchiounno,
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi!

I tried to get it, but the username ans password dont seem to work. Did you solve the language problem?
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
DOWNLOAD LINK

This message has been edited. Last edited by: vecchiounno,
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
Posted Hide Post
as the official version worked excellent, now downloading..


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Googly Hmm.. i am a bit concerned that you use the same MOD-name and the same MOD-version-number that i used with my MOD DCG-Accessory 1.0 .
Your MOD seems to be a 100%-conversion of my MOD and surely it may be helpfull to solve the problem with the windows-language. Maybe you changed some details of the MOD-constuction, maybe also lots of details, but the most of the data are devellopped by JASON and me. If you want to do an own MOD-version, basing on my MOD, you will get the permission (after asking Wink). Than you should choose a significant different MOD-name. If you like to do a MOD-Conversion of my MOD and release it with an nearly identical MOD-name (like you did), you can do that, because you will get my permission (after asking Wink). In this case it would be fair-play to list the original MODDERS as source of your MOD-version. How you acted now is not useful to identify the diffenent existing mods and after maybe 4 weeks of intensive work with my version i just want to get it identified unique Angry .


whisper

Think about that!
KRISJOHANN
 
Posts: 47 | Registered: Fri December 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Agree

I'm a bit lost at the moment. How many versions are there? My guess is 3.
I'm not sure which one I should install.
Any updates coming out soon for any of these 3?
Anyone still thinking about adding some new maps? Jason mentioned it some time ago and it would be great.
Anyone tried this VB version? Any improvements in there except for that language problem? (I don't want to install it because I didn't have that problem in the first place).
More info please.

Anyway, keep up a good work guys.
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Here's my opinion:

I think it's great that lots of people are working on this. It may be a little confusing, but we get many more good things this way. Smile

For my part, the readme gives permission to use the Dynamic Campaign Mod in any way people see fit without asking. Of course, it is always appreciated if you do.

However, I think Krisjohann has a good point about the naming. It would be helpful to name any mods based on this one so that it's easy to see that they are related, but also that they are different.

I hope to have a new release of the version I am working on sometime soon, but it's still being tested and debugged.

I like that vecchiounno converted it to Visual Basic. There are lots of people who know VB out there. Maybe more people will work on the source code.

Cheers,
Jason

Oh, and I'm trying to make the next version so it will be easy to add new maps...
 
Posts: 156 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Before, I excuse with you for my English!

Sorry for this problem but is not my intention to steal your program. Being the sources available I have only converted in vb.net (language that I know better) for being able to add other functions that I have put public for all people. Just in order to respect yours copyright, I have left the same name and the same version, specifying that the language has been converted in vb.net for those who does not know the #c. If the wished ones, I can cancel it from this forum or change name to the program.
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by vecchiounno:
Before, I excuse with you for my English!

Sorry for this problem but is not my intention to steal your program. Being the sources available I have only converted in vb.net (language that I know better) for being able to add other functions that I have put public for all people. Just in order to respect yours copyright, I have left the same name and the same version, specifying that the language has been converted in vb.net for those who does not know the #c. If the wished ones, I can cancel it from this forum or change name to the program.


Change the name of your MOD for example to DCG-VB-Accessory with another version-number and everything is o.k..Typing
It´s fine that you develloppe an update of my MOD. It´s sufficiant if you mark the precursors of the modding-process (Jason111 and KRISJOHANN) and feel free to change, what you like to. After JASON111 is releasing his new version, i will work on another version of my own MOD and i will change his basics to my special style. If you like to, we can work together Wink and get a integraded version of our MODs. There´s a lot of things to do... Thumbs Up

Greetings

KRISJOHANN alias KRIS
 
Posts: 47 | Registered: Fri December 01 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Agree
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Agree

Thanks to you all
 
Posts: 123 | Registered: Thu October 12 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Ok, I will change the name of the program and I will mention always your names. In order now, I prefer to work in vb.net. Thanks for your concession Wink
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi

Sounds a great Mod (to an already great start by Jason et al).

Is this available to download yet? I can't see any link?

Keep up the good work

SL
 
Posts: 25 | Registered: Fri January 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
sure Smile

look at first post here Wink
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I have just downloaded. Strange, but i'm sure the DOWNLOAD FROM HERE text wasn't there when I looked before?

Anyway, look forward to giving the mod a try.

Thanks

SL
 
Posts: 25 | Registered: Fri January 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
It is true! I have added it after. Red Face
There was a link not complete!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I've tried your VB version of the mod and I like all those options you added but...
is it possible to add one more for weapon ranges? It seems that you are using default game settings for weapon ranges which I find awful compared to those Kris has in his version (initially it was U51 and his mods, right?).

Another thing, when I start a campaign I get about 2000000000 soldiers?! Those options for reinforcements are just for next missions? Is it possible to start a campaign with, for example, 20 men?

Cheers.
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
As ngvede, I also seem to get Battalion / Regiment strength forces at the start of some maps (while I have the Company box selected and I have changed the settings to just 2 squads) while on other maps I do just get the 2 squads?

Also, when I have started a new campaign with the Armoured (corazzata) box checked I don't seem to get tanks etc. ?

In your Read Me you mention:
"Possibility to choose the entity of the troops in Companies, Battalions, Regiments and Brigades
based on these random values:
Companies 1 to 3
Battalions 4 to 9
Regiments 10 to 27
Brigades 28 to 42
possibility randomly to choose the aforesaid functions" This is not clear to me, are the "random values" for number of units you get or types of units? Could you explain a little more?

Thanks

SL
 
Posts: 25 | Registered: Fri January 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Little update...

Finished first mission, restarted and next map had no enemy forces?! Restart again and game just froze! Damn. Mad
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
soon a new update Wink
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community Page 1 2 3 4 5  
 

ubi.com    Forums  Hop To Forum Categories  Faces of War  Hop To Forums  Faces of War    DCG-vbnet ver. 0.7 (added new features!)

Terms of Use