2006

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Posted
SOME SCREENSHOTS!!!


The window for to manage some settings of economy points (partial features)



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All nations in the conflict colored by factions.



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The nations for the axe side (divided by regions)



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The nations for the ally side (divided by regions)



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The neutral nations (divided by regions)



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The economic strategic points (no final):
Oil (for fuel)
Mines (for production points)
Spare (for repair vehicles)
Medicines (for troups bendages)
Factories (for time production)

 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
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Great! Good Work! Cant wait to play it,
I Wonder how each map is

But i would like to be able to play 0.8x first Frown


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of VicemanFIN
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Im amazed, this is nice.


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http://www.vicegaming.net
little content for your games
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Posts: 175 | Registered: Thu April 01 2004Reply With QuoteEdit or Delete MessageReport This Post
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Looks very promizing!

Although i don't know so much about this mod. Is it like, for example a "world" and you play as one country, taking over the rest of the "world"? Is a "buying" system involved to buy more forces if it is like this? Are all those countries and regions a single map? Is it player versus computer?

I'm really interested in this, even though i don't know much about it. Big Grin

- Shroom
 
Posts: 87 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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When i read strat map i thougt of a CC4/5 type of map. This is a all new deal.

I hope you´r not aiming to high? Smile
 
Posts: 123 | Registered: Thu October 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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Looks great! However, could you make it possible so that when you start the game the player's units could come in from the fog and perhaps if the player could flag several units as "reinforcements" which arrive when (set by you) say 50% of the player's force is lost then they would come in. Same with the AI, rather than leaving them on the map as a "Reserve" that just stands idle.
 
Posts: 5 | Registered: Mon November 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by saif_revolucion:
Great! Good Work! Cant wait to play it,
I Wonder how each map is

But i would like to be able to play 0.8x first Frown


What are the files that are not working?
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by TTorpedo:
When i read strat map i thougt of a CC4/5 type of map. This is a all new deal.

I hope you´r not aiming to high? Smile


I hope not, but this is only a test!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
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quote:
Originally posted by vecchiounno:
What are the files that are not working?


IN TANK UNARMED REPLACE THE FIRST ONE (Original)

{component "trackleft"}
	{RepairTime 10}

{component "trackright"}
	{RepairTime 10}


with this (Modified to work)


{component "trackleft"
	{RepairTime 10}
}

{component "trackright"
	{RepairTime 10}
}


and in cannon_crew, replace turnon with turnoff

Wink


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by TTorpedo:
When i read strat map i thougt of a CC4/5 type of map. This is a all new deal.

I hope you´r not aiming to high? Smile



I have already done such a thing. See my site:
Noresus Project
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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My Italian is not so good. Burt enouf to see your a pro! Smile
This would work wonders with the new sequel Outfront2 in beta testing, as its a much more tactical/ realistic game.

Anyway, if i ever go back to vanilla Fow this strategic map will be the reazon
 
Posts: 123 | Registered: Thu October 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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