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SOME SCREENSHOTS!!!
The window for to manage some settings of economy points (partial features) ------------------------------------------------ All nations in the conflict colored by factions. ------------------------------------------------ The nations for the axe side (divided by regions) ------------------------------------------------ The nations for the ally side (divided by regions) ------------------------------------------------ The neutral nations (divided by regions) ------------------------------------------------ The economic strategic points (no final): Oil (for fuel) Mines (for production points) Spare (for repair vehicles) Medicines (for troups bendages) Factories (for time production) |
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Great! Good Work! Cant wait to play it,
I Wonder how each map is But i would like to be able to play 0.8x first creaciones09.blogspot.com |
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Im amazed, this is nice.
-------------------------- http://www.vicegaming.net little content for your games -------------------------- |
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Looks very promizing!
Although i don't know so much about this mod. Is it like, for example a "world" and you play as one country, taking over the rest of the "world"? Is a "buying" system involved to buy more forces if it is like this? Are all those countries and regions a single map? Is it player versus computer? I'm really interested in this, even though i don't know much about it. - Shroom |
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When i read strat map i thougt of a CC4/5 type of map. This is a all new deal.
I hope you´r not aiming to high? |
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Looks great! However, could you make it possible so that when you start the game the player's units could come in from the fog and perhaps if the player could flag several units as "reinforcements" which arrive when (set by you) say 50% of the player's force is lost then they would come in. Same with the AI, rather than leaving them on the map as a "Reserve" that just stands idle.
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What are the files that are not working? |
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I hope not, but this is only a test! |
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IN TANK UNARMED REPLACE THE FIRST ONE (Original) {component "trackleft"}
{RepairTime 10}
{component "trackright"}
{RepairTime 10}with this (Modified to work) {component "trackleft"
{RepairTime 10}
}
{component "trackright"
{RepairTime 10}
}and in cannon_crew, replace turnon with turnoff creaciones09.blogspot.com |
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I have already done such a thing. See my site: Noresus Project |
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My Italian is not so good. Burt enouf to see your a pro!
This would work wonders with the new sequel Outfront2 in beta testing, as its a much more tactical/ realistic game. Anyway, if i ever go back to vanilla Fow this strategic map will be the reazon |
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