2006

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Community Manager
Posted
Hey everyone,

I'm Un-Deux, the new Community Manager on Faces of War. Do you have a question for Best Way and Ubisoft about FoW? If you'd like it answered, please post it to this thread as soon as possible. We're compiling questions so the sooner you ask your questions the better. I can't guarantee your question will be answered, but there's definitely a chance. Smile
 
Posts: 175 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Dilust
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Hi Un-Deux. I'm glad to see that finally Ubi make attencion to us.
If you look at the forum there are a lot of questions waiting for a reply... We know that the BestWay and Ubisoft in this days have a lot of work, but i hope that the situation will change as soon.

However I would bring to Ubi's attenction an aspect that interest to many users: the forum "restyling", with the addition of sections dedicated to the technical support, the modding, etc.
Good work.


-----------------------
Memento Audere Semper Gabriele D'Annunzio
Si vis Pacem para Bellum Vegezius
Visit Soldiers Modding Wiki
Visit Faces of War Modding Wiki
 
Posts: 160 | Registered: Wed November 16 2005Reply With QuoteEdit or Delete MessageReport This Post
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Great!

Ok, I believe alot of us SHOWW2 fans would LOVE it if someone could explain the new armor/penetration system in as much detail as possible. There are a lot of people in the modding community that are very interested in tweaking FoW's damage system to be more like SHOWW2 and this would help us tremendously! The more support for the modding community the longer this game will last = more money for you! Big Grin
 
Posts: 47 | Registered: Thu July 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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When is it scheduled to be released in Europe and the US. Everyone syas spetember, but nobody has confirmed. I have just re-installed SHOWW2 to get a fix before FOW comes out. Hurry up Smile
 
Posts: 86 | Registered: Thu August 03 2006Reply With QuoteEdit or Delete MessageReport This Post
Community Manager
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quote:
Originally posted by Dilust:
However I would bring to Ubi's attenction an aspect that interest to many users: the forum "restyling", with the addition of sections dedicated to the technical support, the modding, etc.
Good work.


Good points. I fixed up the colors on the forum a little earlier today so text can be seen, and I'll be looking into adding those forums as we get closer to the release. Smile
 
Posts: 175 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of kapula_85
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Well this is certainly a pleasant suprise! Smile

Just one question,will there be a official map/mi editor (preferably 1 for both) released by Ubi and BestWay?
Please,dont do the same thing as Codemasters did and let this game die!
 
Posts: 108 | Registered: Thu December 01 2005Reply With QuoteEdit or Delete MessageReport This Post
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缺点:1, AI低下,有些士兵在战斗中居然还悠闲自得地抽烟,有的跑来跑去把枪拿下来再收起来再拿下来再......如此反复,干嘛哩?
2, 不可否认这个游戏的画面是很不错,不过有些地方可以看出制作小组的偷工减料,比如说坦克身上附带的铁锹工具有的是3D模子而有的则是贴图,为什么不一起弄成漂亮的3D呢?既然做到这个份上了......
3, 既然是尽力追求真实,那坦克的炮弹数量是不是也务求真实?和前作一样一律50发穿甲弹(AP)和25或27发高爆弹(HE)???有些靠炮弹数量取胜的小坦克很吃亏啊!
4, 钢盔的掉率太频繁了吧,电影电视上好象都没见过这种情况发生,经常就是检几个钢盔以备万一.
5,有些物理效果做的还不是很到位,比如坦克停车时的惯性,火炮的后座力表现,爆炸时人腾飞的运动轨迹等等,离完美还有段距离.
6,4号包括4突的车体托带轮是不转的,关于轮子转动的这一点上<代号装甲>和<非洲雄狮>系列(<D-DAY>和<1944凸出部战役>Wink都要比它好!
7,..............
 
Posts: 5 | Registered: Thu August 31 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bot-59
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quote:
Originally posted by zjkda17801973

Post it in english, please. Automatic translators doesn't give good translations and I don't know Chinese.

1. You should try Tactics mode in full version. I didn't see leisure soldiers smoking in the heat of battle. If we find this bug, we will fix it.
2-6. This is really minor issues. We will be fixing them after we finish with bigger problems.


Skael // Best Way (FoW development team)
 
Posts: 161 | Registered: Fri May 05 2006Reply With QuoteEdit or Delete MessageReport This Post
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Thanks a lot!This game is the best RTS game I had played about WWII!Because I like it very much,very much ...... I can't ignore the minor issues.Maybe I falled in love with it!(sorry for my bad English!)
 
Posts: 5 | Registered: Thu August 31 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of unsobill
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can we please have features like:
)double click on unit will auto select other units that same kind.
)ability to SELECT ALL units without need to cancel squad commander all the time just to select all units.
)and then Tab between different kind of them like in Starcraft.
)can we have Attack move and patrol .
umm
much appreciate your work guys ! ЗА РОДИНУ.
 
Posts: 118 | Registered: Fri July 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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In Soldiers, a vehicle with a crew of 2 functions just as well as with a full crew of 4. I'd like to know if this has changed in FOW, and if yes, how is vehicle functionality affected with a smaller crew.
 
Posts: 60 | Registered: Sat July 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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In Soldiers a small crew had already an effect on gameplay. If you just had 2 men in a tank, you could just fire and drive at one time. If you had to reload, you couldn't move your turret. And if you just had one men, you could just do one thing at a time, firing driving or reloading. 3 Men was minimum to have a full working tank with no disadvantages. In FoW there are many aa-mguns on top of the turrets, they need to be manned to be of use aswell.

This message has been edited. Last edited by: cTk_Instinct,


Managing Director
Digitalmindsoft
 
Posts: 224 | Registered: Fri December 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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AFVs in Soldiers (and in RL WW2 for that matter) don't generally move & fire at the same time. American Shermans have gyros to allow that, but AFAIK move/fire was more the exception than the rule.

Back to the issue: In Soldiers, there is generally no mobile tank-to-tank combat. If leaving it up to the AI, if you direct a tank to fire at another tank, it will just stop and fire. It doesn't manuever. If you use DC, then if you engage in move/fire, you can pivot the tank just as fast as you can spin the turret, so the "driver" person effective serves as gunner as well. An inaccuracy in Soldiers is that some tanks (notably the Tiger I & II, and Panther) actually turns faster than their turrets can traverse. This is totally ahistorical, as all German turretted AFVs at that time had powered turret traverse (as well as a 5-man crew) that allow them to turn much faster than the Russian tanks' manual traverse turrets.

Anyway, my point is that a 2-man crew in Soldiers does pretty much everything a 4-man crew does, so in any game that has a AFV, I'd pop out the 2 extra guys and have some extra infantrymen. The problem is that crewmen can instantly switch from one position to the next, with no penalties in performance. MGs can be used simultaneously with cannon, since you can stop the tank for a brief moment, and the driver can instantly become the MG guy.
 
Posts: 60 | Registered: Sat July 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by bugsy_blue:
Anyway, my point is that a 2-man crew in Soldiers does pretty much everything a 4-man crew does, so in any game that has a AFV, I'd pop out the 2 extra guys and have some extra infantrymen. The problem is that crewmen can instantly switch from one position to the next, with no penalties in performance. MGs can be used simultaneously with cannon, since you can stop the tank for a brief moment, and the driver can instantly become the MG guy.


yea I agree the switching between places so fast isn't the most realistic. But in Soldiers the time delay between switching places was just enough so that it wasnt something you wanted to do. If you are constantly sending out tanks in MP with only 2 crew-men you are at a big disadvantage in direct-control battles (both tank-vs-tank and tank-vs-inf) as that little time-delay in your firing rate and movement rate could cost you your new tank.

Also, I was under the impression (maybe wrong one, haha) that having the Commander spot filled gave a vision bonus to the tank. I don't have the code to back that up tho.
 
Posts: 70 | Registered: Thu May 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Dilust
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Will Ubisoft give an hosting space for the modding community?


-----------------------
Memento Audere Semper Gabriele D'Annunzio
Si vis Pacem para Bellum Vegezius
Visit Soldiers Modding Wiki
Visit Faces of War Modding Wiki
 
Posts: 160 | Registered: Wed November 16 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of unsobill
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I'm sure they will ... but if something happens and they go bancrupt day after FOW release Wink)... i will profide hosting space up to 10gigabite
 
Posts: 118 | Registered: Fri July 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of unsobill
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QUESTION - how come shift click doesnt work anymore ? i cant seeing myself without placing mines in Starcraft and SHOWWII without shift and click...

How come in SHOWWII we had USE button - so much easier to operate ANYTHING u had in ur inventory - would it be dynamite or matches or anything that can be USED !!! - why kill USE button Frown(

Why make soldiers RUN FREELY by default - in SHOWWII we had to change HOLD GROUND by default, and once changed it will stay through the whole game - so you dont have to worry about yours vicious grunts running under tanks or burning peacefull villagers...

and final DEMAND that BOTHER WHOLE COMMUNITY Wink ... WE NEED IMPROVED CODE SO OUR FOW WONT RUN CHOPPY ON MONSTER MACHINES WITH DUAL AMD'S AND DUAL VIDEO WITH 1+gig of VIDEO RAM Smile
 
Posts: 118 | Registered: Fri July 28 2006Reply With QuoteEdit or Delete MessageReport This Post
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Developpers: Why is there so may lag in the multiplayer demo, everyone is complaining about it, I like the multiplyaer part but not that it's so laggy...please answer
 
Posts: 133 | Registered: Fri August 18 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
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Please don't forget the map editor! that will make this game for ever through years. Don't be like Codemasters, and keep us waiting


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Bot-59
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quote:
Originally posted by belgium1989:
Developpers: Why is there so may lag in the multiplayer demo, everyone is complaining about it, I like the multiplyaer part but not that it's so laggy...please answer

We are working on lag problems. I hope this problem become less annoying after patch. Or at least host will know who is the main lagger Big Grin


Skael // Best Way (FoW development team)
 
Posts: 161 | Registered: Fri May 05 2006Reply With QuoteEdit or Delete MessageReport This Post
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