2006

ubi.com    Forums  Hop To Forum Categories  Faces of War  Hop To Forums  Faces of War    FACES OF WAR Multiplayer Demo
Page 1 ... 9 10 11 12 13 

Moderators: MDS_Geist
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Posted Hide Post
my demo stopped working so i never got to try 3rd person i was pissed when i figured out u could do it and the demo wasnt working
 
Posts: 120 | Registered: Sat September 02 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I'm sad because I can't create games...what is this non promiscous nat problem, yes I read all the posts about it but I cn't fix it...some help would be appreciated! reallySmile
Now I play with myself in LAN Razzthis is fun because I have the battlefield for my own...guys, when your waiting for a game and you can't wait, play lan with yourself and try out all the stuff in the demo...

cheers
 
Posts: 133 | Registered: Fri August 18 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Demo is ubelaivble LAGGING even on high performance machine so this demo is completely unusefull. So until new MP demo I will not buy this game. This game is not optimizing at all.
Also it lags so much in LAN and with infantry only ! To bad Frown !
 
Posts: 15 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
going on what i've seen on this forum the lagging and coming up to server problem isn't caused by the specs of the pc. many pple with the best equipment can't play decent and some with bad specs have no problem at all. what is causing it then?? i have very good pc and super internet connection but i have the same problems really bad. i hope they solve this because i to will not buy the full game like this. it's a shame.
 
Posts: 30 | Registered: Mon August 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by metteuh:
going on what i've seen on this forum the lagging and coming up to server problem isn't caused by the specs of the pc. many pple with the best equipment can't play decent and some with bad specs have no problem at all. what is causing it then??


Thats a very good question metteuh and as I said some pages before "something seems fishy with the netcode"!

I haven't had the time to do any serious research (and it's really not my job either) but one thing I've noticed is that FoW use almost none of the available bandwidth while playing. I'm taking about 2-3% of my 512KB ADSL, could this be the reason to the lag problems and why isn't FoW using all available bandwidth?

What about different TCP/IP settings like MTU, TCP recive window etc. Could this make any difference (and maybe explain why a few ppl say the have smooth games)???

quote:
i hope they solve this because i to will not buy the full game like this. it's a shame.


Since good MP is my main concern in all games/simulators I buy I can only agree.

/KC
 
Posts: 25 | Registered: Thu November 25 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I have a great computer and with all settings on low i get like 15 FPS, it's pretty ridiculous. The SP demo ran fine so I'm going to say that it's something to do with the online portion exclusively.
 
Posts: 4 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
The game looks great, except for a few detail sbeing brought up in this topic.

But, I really could do with another map for the multiplayer demo. The two we've got is played so much I can do it in blind! =P
 
Posts: 4 | Registered: Wed September 06 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Element_Five
Posted Hide Post
I have one question when playing MP, to chatt with persons in your own team one only press enter, but what do I do when I want to chat with the oponents if playing against a friend or so?


-------------
Swedish wargaming forum: http://wargames.eamped.com/
 
Posts: 182 | Registered: Sun December 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
shift + enter !
 
Posts: 15 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
hi

if you wanna play without fog and ingame choose for the cp

simple add those lines intor your gamemode set data, its in resource/set/multiplayer/games. Smile
 
Posts: 39 | Registered: Tue September 12 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of dbircsak
Posted Hide Post
Well I hope they are able to fix your game problem because it would be fun to play you all online!

Wazzup
Doolittle
 
Posts: 400 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
yeah im not very good at games like these but i sure do love em
 
Posts: 120 | Registered: Sat September 02 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Luckylewis
Posted Hide Post
i only played soldiers demo..i enjoyed it alot but i guess i just forgot about it, when i saw faces of war id thought ive give it a try, and its awesome. like aploly i can be pretty bad at times but im pretty average player now..i know the tactics and the hints/tips. if you get my point


__________________________
Gamespot - Lewis8888
Facesofwar name - Luckylewis
 
Posts: 96 | Registered: Tue August 29 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
one thing about frontline is that i always find defending a bit depressing. even though i won last time, i always get smashed by mortars and heavy tanks - some of my poor guys never even stand a chance .... spawn in.... BOOm......
 
Posts: 31 | Registered: Wed September 06 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
It is a really fun game, but still doesnt quite live up to SHOWW2. Theres just to much emphasis on buying as much as you can and running it towards the enemy. In Soldiers I would play with several clanmates..I would usually take infantry and who ever I was playing with would concentrate on tanks. The buying system meant you could only have a few good pieces of Infantry (spec ops for example) OR the best tank you can buy..You couldnt have both.

I dont know why this system hasnt been kept in place. It meant you had to specialise and work as a team..its not the same when you can cover every area for youself. (by that I mean having bits of everything, no weak point. Infantry could be dominated by small, fast moving tanks, fast moving tanks can be destoryed easily by large tanks and so on, you have to work together to get a balance but now you can just have everything.) The System worked. Now there is a no limit on how much Infantry AND armour you can have. Some sort of cash system should be put back in place so that you can only have one or the other.

some pros of FOW:

the artillery as it adds another dimension to the game. It would be something that if I played with a clanmate with the older soldiers system, would require one guy specialising with artillery.

I also like the way mines are laid allowing for a proper minefield to be laid. This is an improvment over the old system which was slow and fidly. Having to tell each miner to lay each individual mine.

The damage system on the tanks is definatly an improvement. In Soldiers I would have friends on TS saying.."how is that tank taking so many hits!" when they were fighting at 50+ meters. The fact was in the original you could sit there and take shots like that all day from that range as they didnt take damage. Most times One shot was all it really took to take down a tank as long as you hit it in the right place. Now you can eventually wear each other down.

The mounted Mg's on Tanks is a very nice addition. Infantry was very strong agaisnt even the biggest of tanks in SHOWW2 (the bigger the tank the slower and esier it is to destory) Infantry with body armour was just stupid. I would often would just walk up to tanks as they fired their MGs at my soldier and would then fire a rocket into the front of them. Now if Tanks see Infantry, the tank with up to 3 different MG's can mow them down which is much better. Infantry have to be sneaky to survive and get their own tanks to occupy the enemy while they go around. taking a tank head on with infantry is suicide now, as it should be. Especially love the top mounted MG that can spin 360 degrees, even if he is an easy target.

Aimed shot is nice snipers can be very useful becasue of it. while riflemen are still quite underpowered they have a hard time hittng anything moving

some cons I have noticed are:

Mines cant be destoryed with HE's..any reason for this? being sneaky about the placement of your mines was half the fun. If your discovered then you should expect to have you minefield destroyed. The Sapper tanks are pathetically weak and can hardly even make it near minefields if they are defended. So this leaves little option as to how to get around them. Maybe with larger maps this wont be as much of a problem as you can just go around but on small maps its easy to mine yourself in.

Buildings cant be destoryed as quickly with He's. It takes a few shots I think (ramming them with a tank is the quickest way to destory a building but that risks you tank) while in SHOWW2 one HE would take down half a building. Obviously this gives Infantry more cover but they already have plenty as long as they stick to walls and bushes and try not to make themselves seen in the first place.

Being able to have everything as explain before ^^ (didnt think about this as I was writing it :P)

The Heavy tanks (IS2, KingTiger and to a lesser extent the quite weak Perishing) seem very dominant. In SHOWW2 one of the fun factors (I'm not sure if it was intentional) was that pretty much every tank had a purpose, any tank could destroy any other tank (well any of the tanks with a cannon over the small 20mm ones I think the next smallest was 57mm but that was enough) you just has to be close enough and hit it in the right place. This meant the small fast tanks wernt only good against infantry, they also made excellent flanking tanks being quick enough to move around the enemy lines unnoticed. In this they just cant touch Heavy tanks even at point blank range they are totally uesless against them. This may be more realistic I'm guessing, but it makes the light tanks near obsolete once the heavy tanks and artillery come into play.

This brings me to another problem. Say you and you opponent get your Heavy tank and go head to head. One of you has to die and when that happens the guy who wins, as long as he takes his time can quite easily clean up anything you have. Pretty much everything other then the heavy tanks are usless against a heavy tank and so when you lose it if your opponent still has theirs your practically defenseless. The heavy tank will take out even the heaviest artillery and most of the lighter tanks (even the stug and its equivilants) in one hit from a huge distance and even if they do get hit, even with the 150mm artillery, it just seems to bounce off most of the time. And because of the time buying system your pretty much defenseless against the heavy tanks as you have to wait to get another. (unless you came prepared..were the mines come in Big Grin)

obviously the full game is going to have more tanks, but it still seems that once the heaviest tank is down its just a matter of working down the ranks with what you have..probably wont be quite as bad though I'm guessing.

Tanks taking damage. I have played many hours online and have lost my track 3 times. In the original you would lose your track constantly..that was a bit annoying but now it seems impossible to slow down a tank other then by destroying it, it seems to have gone from one extreme to the other. Your tank seems to either be fine, or dead. In SHOWW2 quite often you would lose your turret or the body of you tank so you couldnt turn it or move the tank and would have to aim by turning the entire tank. And alot of the time you could recover lost tanks in SHOWW2 while in this as said most of the time your fine or dead there is no inbetween. Another fun feature that seems to have disappeared is that tank could be destoryed without being set alight and you could still sit people in them and fire. If you were in a good position a permantly immobilised tank could still pose a threat if forgotten about (ahh the times people have drove right in front of a tank thinking it was dead)


Dont quite get Frontline. with Infantry only, the defenders have a huge advantage in that they can spam mines and mortars easily. With Tanks the attackers get the 150mm artillery which has a huge range and can easily sit back pound everything the defender before rolling in with the tanks while the defender doesnt really get any decent tanks. And once the attackers have taken the first 2 flags they get like 400-500 points. I played an entire round as a defender (the first time I had played it) and ended up with only 100-200 points. And as the game is based on points (the defenders should not lose unless every flag has been taken, and is there any reason the defenders cant take a flag back if they still have one of their two on the front line?) the defenders seem to have lost as soon as they lose the frontline.

Mortars. I used them in Infantry only frontline, they are a nice unit handy for taking out light tanks, Infantry and artillery from behind buildings if you can get close enough. The problem I noticed with them was that when the enemy came within 20m or so the 2 tank men manning the mortar would run off to intercept..and it was hard to get them to stop this. When this happened you would either find 2 tank men standing around and have to get them back to their postion or they would be dead (more likely) and then you have an unmanned Mortar and you cant buy tankmen to replace them so have to use something else which is a waste. Either way it was a complete annoyance having to keep babysitting mortars all the time.

one last thing as I've writen far more then I expected..spawn killing. In the original deathmatch when somone came to close to your spawn you would be pushed somwhere else which was a nice simple system against spawn killing. Obviously on the small demo map it is tough to do this but I hope to see it in the full game (not that I even play DM..come on battlezones!)

Wow long post..didnt expect that..but loved the first game and see potential in this. Its just not quite there. So i thought I'd add my opninon ^^

Edit: dont really want this post to get any bigger but oh well. a combination of the 2 buying systems would probably be good. bringing in ths cash and Infantry unit point limits (the better Infantry units have higher unit points so you can have less of them) as well as a timed delay, so you may have a choice of a few tanks but can only afford one, could be good. Some ways it was annoying in the original that once you could afford heavy tanks you could just keep buying them..least this way you only have one chance every 10 mins to get one and make the most of it. And as everything costs money you could only have some Infantry, some Artillery or a Tank, not one of each.

This message has been edited. Last edited by: Cutter88888,
 
Posts: 5 | Registered: Tue December 27 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Lol u like typin cutter...? lol
 
Posts: 120 | Registered: Sat September 02 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
didnt expect it to be that long..and I've edited it like 10 times as I would have a game and remember something I was going to say then add it heh.
 
Posts: 5 | Registered: Tue December 27 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
You are totally right with most of your themes! But the most important thing is that we get the money system back! the way it is now is a total gay bull****, just rushing! rushing is nice for games like CoH but NOT FOW !!!!!!!!!
 
Posts: 9 | Registered: Thu September 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of dbircsak
Posted Hide Post
When you spawn you do have spawn protection on those guys for a couple of seconds. Enough to get a shot off at anyone camping by you.

Yes, mortar teams run off even if you fire near them. I think it's a bug?

Yes, seems like in Soldiers after one hit you would always loose your tank tracks. Now it rarely happens & I like it better this way. Razz

I'm also glad you can't just shoot up mines. Sapper tanks should be very useful, otherwise, why would you buy them!?

Doolittle
 
Posts: 400 | Registered: Mon April 04 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
its not enough.

http://www.misfitscomic.com/fow/060913-1818-00.jpg
http://www.misfitscomic.com/fow/060912-1832-00.jpg
http://www.misfitscomic.com/fow/060912-1831-00.jpg

nothing you can do to get out of that one.

it practically NEVER happens now..HE's should still take off the track just not quite as often as in soldiers.As should AT grenades the stormtroopers carry so that Infantrry has a chance of immobilizing giving them a chance to take it out.

Sapper tanks die very quickly..then you cant clear that minefield..then what?

Nobody bought sapper tanks in Soldiers..but mines still served their purpose and could be cleared if you knew where they were, that system worked fine
 
Posts: 5 | Registered: Tue December 27 2005Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community Page 1 ... 9 10 11 12 13  
 

ubi.com    Forums  Hop To Forum Categories  Faces of War  Hop To Forums  Faces of War    FACES OF WAR Multiplayer Demo

Terms of Use