2006

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Posted
DYNAMIC CAMPAIGN GENERATOR

added settings window for best managing the options of your Campaign.




...and a preview of version 0.9 that implement the Strategic Map!





DOWNLOAD ver. 0.81 (fixed directory \properties)

This message has been edited. Last edited by: vecchiounno,
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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Nice.
Could you add new options:
- Add a map
- Add new unit ( vehicles, infatry etc)

I found some error. The folder name properities is wrong. It should be a properties
 
Posts: 9 | Registered: Mon November 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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ops!!!!

i upload a new version ASAP

tks!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hi, I enjoy this alot, just a few issues. Firstly, is it possible to remove all of the grass? Preferably some, but if that isn't possible then all. I hate seeing grass on roads, footpaths and just about everywhere. Also, my computer which is very capable starts lagging once you get to (x) amount of units because of this. Otherwise, i'm sure it could handle 300 units on the map. Could you make the objectives a bit better. Because say "defend the road south west" just means put a soldier there for (x) seconds. Also, could you make the AI go further than half the map? Frontline missions are no fun when they won't attack you properly, and when they are the defenders they attack you anyway. Is it also possible to add the Pz IV H (with the Schurzen) and to give certain units priorities when they are randomly chosen. For example, i'd rather get an Opel Blitz than 3 BMW r12 motorcycles. Or say, perhaps you could let the player make exceptions when choosing their troops. For example, exceptions to Hummels so the player might get more Pz V tanks. However, I appreciate the time you and Jason put into your work so I won't this post without a thank you for this generator!
 
Posts: 5 | Registered: Mon November 05 2007Reply With QuoteEdit or Delete MessageReport This Post
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Well, I will see what I can do!

hi
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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sorry it works i jest had to redownliad and reinstall the mod.
 
Posts: 15 | Registered: Fri March 18 2005Reply With QuoteEdit or Delete MessageReport This Post
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DCG-vbnet 0.81

I keep getting the following error when the map is loading.

unexpected token (eresource.cpp, 75)

>>>>>world: load mission "/map/single/3/0-0-training/0.mi"
>>>>file "/map/single/3/0-0-training/0.mi
>>> file "/entity/-vehicle/tank_medium/hummel/hummel.def"
>> file "/properties/tank/ext"
> file "tank_unarmed.ext"

92: {<<Repair Time 10}
93:
94: {component "trackright"}
95: {RepairTime 10}
 
Posts: 49 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by notoko:
DCG-vbnet 0.81

I keep getting the following error when the map is loading.

unexpected token (eresource.cpp, 75)

>>>>>world: load mission "/map/single/3/0-0-training/0.mi"
>>>>file "/map/single/3/0-0-training/0.mi
>>> file "/entity/-vehicle/tank_medium/hummel/hummel.def"
>> file "/properties/tank/ext"
> file "tank_unarmed.ext"

92: {<<Repair Time 10}
93:
94: {component "trackright"}
95: {RepairTime 10}


Check that the PROPERTIES directory, in the MOD, is properly written (and no PROPERITIES). I have fixed this in the version 0.81 (fixed).

sorry!
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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Vechiounno

directory looks fine!

C:\Program Files\Ubisoft\Faces of War\mods\DCG-vbnet\resource\properties
 
Posts: 49 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of saif_revolucion
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I Keep getting this "like" error. Diffiers when changing map/army but the error way is the same



OR




Properties folder name is fine and ive installed this version from scratch (deleting previous)

hope you fix it Frown


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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It looks like you've got something wrong with .def files. My guess is "pz1b.def" and "m1mortar.def" files. Those files are missing quotation marks and curved brackets (that's the best possibility). I'm pretty sure that "invalid block identifier" is about these: "{}"...

Maybe copy original .def files to mod folders. It just might work...
 
Posts: 92 | Registered: Tue January 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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ngavede

saif_revolucion problems looks the same as mine, just a note I downloaded and installed the DCG 1.4 beta and it works fine!

Is the some sort of compatibility issue between DCG-vbnet ver. 0.81 and DCG 1.4? All I've done is disable one mod in FOW to run the other.
 
Posts: 49 | Registered: Fri August 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by notoko:
DCG-vbnet 0.81

I keep getting the following error when the map is loading.

unexpected token (eresource.cpp, 75)

>>>>>world: load mission "/map/single/3/0-0-training/0.mi"
>>>>file "/map/single/3/0-0-training/0.mi
>>> file "/entity/-vehicle/tank_medium/hummel/hummel.def"
>> file "/properties/tank.ext"
> file "tank_unarmed.ext"

92: {<<Repair Time 10}
93:
94: {component "trackright"}
95: {RepairTime 10}


An error is not dependent on me!

In the file \properties\tank_unarmed.ext
just add } at the end of the line
{RepairTime 10}}
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by saif_revolucion:
I Keep getting this "like" error. Diffiers when changing map/army but the error way is the same


For the first case, I have already answered

For the second case, replace {turnon {sensor}
with {turnoff {sensor}
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by vecchiounno:
For the second case, replace {turnon {sensor}
with {turnoff {sensor}


where??


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by saif_revolucion:
quote:
Originally posted by vecchiounno:
For the second case, replace {turnon {sensor}
with {turnoff {sensor}


where??


but i dont have the path \entity\-vehicle\cannon\mortars\.... in my mod!?!?!?!

...However looks in the file \properties\cannon_crew.ext (in my mod)
 
Posts: 67 | Registered: Fri February 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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Did all things you said but i keep getting same like errors



Last version previous to this one worked fine
Maybe the files you uploaded are patchs? Because i deleted previous mod folders before extracting this...


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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Great news! A strat map in the horizon!
And acrosss Europe? How many maps do you think it might have?

Long time since my last post. I´v moved to the add-on beta testing - Outront2 (still no official name)
I don´t think I can play vanilla FoW anymore, but for a tactical map i can go back Smile

Good work!
 
Posts: 123 | Registered: Thu October 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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ive added the "}" and still getting errors in that tank_unarmed file Mad


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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OK I Made it work !! Smile

Replaced Turnon for turnoff in cannon crew and

replaced in tank_unarmed

{component "trackleft"}
	{RepairTime 10}

{component "trackright"}
	{RepairTime 10}


with this


{component "trackleft"
	{RepairTime 10}
}

{component "trackright"
	{RepairTime 10}
}


and done Smile

Heres a Link for you of the fixed version:
http://files.filefront.com/DCG+vbnet7z/;9142240;/fileinfo.html


creaciones09.blogspot.com
 
Posts: 72 | Registered: Mon September 11 2006Reply With QuoteEdit or Delete MessageReport This Post
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