![]() |
![]() |
2006 |
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
Thanks.
Also where can I find sandbags. And how do I place real buildings not just pieces of them. |
||||
|
construction/social/defence
construction/euro_town/ Only place basis entietes, they have such ending at their names. Or those in mainfolder. Use search button below. |
||||
|
Thanks so much.
EDIT: Thought you ment the forum search button >_> I'm a idiot for posting at 1:30 AM This message has been edited. Last edited by: The_Pro-, |
||||
|
Is there a way to change the size of the "brush" (round turning thing) in the land section of the editor?
|
||||
|
![]() |
Numpad '+' and '-' Skael // Best Way (FoW development team) Skael // Best Way (FoW development team) |
|||
|
|
|
Nice editor !! but There is a serious issue with COVER editor. it crash the editor when i watch the map in cover mode. no problem when i look to the border of the map but as soon as i turn and see 40-60% of the map i get an error : Reference count overflow (ereferenced.h,64) this happened on every map i tested but RADAR wich is a very small map with a very low number of objects (covers). system : AMD x2 4800+ / Asus A8N-SLI / ATI x1800 / Win XP sp2 all update / all drivers uptodate and 2 questions : what are services/Slicers for ? and how to use them what does Impregnability (disabled/harmless/full) affect ? ----------------------------- face of war Community Forum : http://facesofwar.eamped.com/ (provided by [RUS]General) ----------------------------- face of war Community Forum : http://facesofwar.eamped.com/ (provided by [RUS]General) |
|||
|
Try to lower your viewrange in options
1. Not all objects in editor are for use. Slicers of example are part of effects. 2. Impregnability = invulnerability |
||||
|
|
|
lowering view range didnt change much until i have setup an environnement with such fog,that u cant see at 10 meters and that did it. so ill just load that environnement when i need to work with covers. thanks for ur fast reply ----------------------------- face of war Community Forum : http://facesofwar.eamped.com/ (provided by [RUS]General) ----------------------------- face of war Community Forum : http://facesofwar.eamped.com/ (provided by [RUS]General) |
|||
|
![]() |
Editor crashes because there are so many cover sprites in view. Try to keep camera low to ground, so you don't see more than 65,000 sprites at once. I'm just wondering why you need to mess with the cover editor? Usually there is no need to use it. Skael // Best Way (FoW development team) Skael // Best Way (FoW development team) |
|||
|
Hello, quick question. So when I add an environment from the list (f3+f6) and then push start then finish and then save the map in the map editor, how come when I restart the map or the whole program, the environment effects are gone? Is there something else I need to do? |
||||
|
![]() |
Selected environment is stored in mission, not in the map. Skael // Best Way (FoW development team) Skael // Best Way (FoW development team) |
|||
|
![]() |
Quick question... where are the map entities? I load a map from the game and can see the basic map, but there's no soldier on the map like in single player. How can I see these? Doolittle |
|||
|
UPDATE: FIGURED IT OUT I THINK.
I know somebody is gonna ask it at some point or another, but I was wondering how to get your maps to show up in the map list when you start a lan or internet game? HAVEN"T FIGURED OUT: And also, how do you set up battlezone flags and spawn points? (scripting) I get an error when starting a battlezone game, something about the map point... This message has been edited. Last edited by: humanitiesgain, |
||||
|
|
|
entities are in a separate file (.mi) when u have loaded the map, hit F3 for missions editor then hit Escape, choose load from the menu and open the 0.mi file ----------------------------- face of war Community Forum : http://facesofwar.eamped.com/ (provided by [RUS]General) ----------------------------- face of war Community Forum : http://facesofwar.eamped.com/ (provided by [RUS]General) |
|||
|
![]() |
|
|||
|
When I use shells on the map it just creates a crater.obj but shows the map texture still... is this normal?
Edit: to clearify, when I bomb part of the map, the map texture stays the same even though the explosion made a crater. also is there a way to make whole buildings? or atleast link the parts up perfectly? I'm having a really hard time doing it manually. This message has been edited. Last edited by: EndoMarquise, |
||||
|
![]() |
Can you share with us? Is the only way to do it to make a mod? |
|||
|
Well what I did was just name my created map's .mi file as battle_zone.mi or combat.mi and it showed up within my map list, but I'm still working on getting my maps to actually open cause I don't have the scripting done yet. cheers. I'm gonna test it now and see.
ANOTHER UPDATE: Ok, so I got my map to load and was able to spawn my army and got my capture points to work! yay. now to finish my map, probably won't be done until after new years, mostly just adding fine details, and things on the outer portions of the map. If anyone wants to see some video or stills i could do that. It's a small map so it's good for infantry battles and smaller tanks. I guess you could use bigger stuff, but its really a infantry mans playground. It's a german occupied city with 3 (so far) capture points, one at the german base, one in the city square and another at a major intersection. There's alot of different ways of moving about the map, allowing great flanking ops. Questions I currently got: 1. Is there a way to make non-passable ground work better, because when I place it on cliff sides, my soldiers stop running near cliffs and stand still. 2. How do I put ammo, guns in crates? Do I place ammo crates in the mission or map editor? (I think this was posted some other time, but I couldn't find it) 3. Where are the trenches in the editor? This message has been edited. Last edited by: humanitiesgain, |
||||
|
For buildings, don't select single parts, in the subfolders are the buildings at one peace.
For example, euro_town/xyz_base trenches are under cut entities and you should place ammo boxes in .mi editor same way like changing inventar of soldier. |
||||
|
Try this: In F3 mode, select a ammo crate and press CTRL+I. I haven't tested this but it should work as the same way as with soldiers. You could also give stuffs to your soldiers and with that soldier move the stuff in F1 mode to the ammo crates. Edit: Oobs... cTk_Instinct got first. |
||||
|
| Previous Topic | Next Topic | powered by eve community | Page 1 2 3 4 5 ... 15 |
| Please Wait. Your request is being processed... |
|

