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Picture of ColinCJ
Posted
Some of you still are posting game bugs that clearly are game bugs.

Example Sound and EAX in the console not working correctly.

Ingame system check not reading current drivers.

In this thread I would like to see the actual game stopers, ie the ones that prevent from good prolonged game play.

THIS FEED BACK NEEDS DONE AS SOON AS POSSIBLE THANK YOU

I would like to see no more than 6 FROM EACH MEMBER for the time being please.

This message has been edited. Last edited by: ColinCJ,
 
Posts: 2306 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of ColinCJ
Posted Hide Post
TVT game types dont always recored kill scores common problem.



Game altered files kick is this still happening after the 1.4 patch.?
 
Posts: 2306 | Location: Plymouth/Devon | Registered: Thu January 13 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
dedicated servers use too much cpu increasing latency and delay on high max player servers.
 
Posts: 12 | Registered: Mon August 27 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of ThumperDFN
Posted Hide Post
Sometimes you can't change your rate of fire, i.e. full auto to single shot.


"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
.
 
Posts: 689 | Registered: Sat September 08 2001Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Sometimes I have to hit the crouch key 5 times or bring my character to a complete stop before he will respond to the crouch command.
 
Posts: 390 | Registered: Tue November 12 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of ThumperDFN
Posted Hide Post
quote:
Originally posted by Syrfer:
Sometimes I have to hit the crouch key 5 times or bring my character to a complete stop before he will respond to the crouch command.


Have you tried swapping the keyboard out for another to see if its not the keyboard?


"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
.
 
Posts: 689 | Registered: Sat September 08 2001Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Have you?

Also, I'm still getting the empty skybox that I've explained many times already.

I had uninstalled my video driver and reinstalled 162.18 (nvidia). Didn't get the problem for about a week or so and then yesterday it returned.

Turn a corner and everything in the game dissappears until all you can see is the sky and empty ground. You can hear all sounds (footsteps, gunshots, menus etc.) because you're still in the game.... you just can't see what's going on.

I have to ALT+F4 and restart the game.
 
Posts: 390 | Registered: Tue November 12 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Syrfer:
Also, I'm still getting the empty skybox that I've explained many times already.

reinstalled 162.18 (nvidia).


It's an nvidia driver thing not GRAW's fault take the beta driver 163.71 (www.guru3d.com) If available for your platform else there seems no other option than down grade to 9x.xx drivers. Key's only respond bad when in a general performance drop(mostly with tank's and hellopters on scene not funny Smash ).
 
Posts: 9 | Registered: Sat September 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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I don't know if this is the thread to exchange feedback on this stuff but ....

I think the keyboard thing is lag actually. Noticed that when the lag gets thick the crouch stops responding and when I'm in a fairly responsive server it doesn't happen.

The video issue however is a bit frustrating. It happened to me in GRAW as well. Exact same thing. I went back to old 9X.XX drivers, used the lastest WHQL drivers, installed newest beta drivers.... seems installing/re-installing drivers, any drivers, resolves the issue for a while (week, 2 weeks etc.) but it's bound to return at some point.

Thanks for the feedback.
 
Posts: 390 | Registered: Tue November 12 2002Reply With QuoteEdit or Delete MessageReport This Post
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It is odd that it only fixes it for a few weeks. what changes after a few weeks? is something corrupting your driver instalation or something?
basic rule in computing is: Hardware always does what its told as long as code(drivers) is the same it has to do with the input (gamedata). however if you can resolve it reinstalling drivers than it must mean that input is the same but somehow the drivers got changed. else you would have steady results
 
Posts: 9 | Registered: Sat September 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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System setup is pretty consistent. There aren't any changes week to week. Unless you consider Norton updates. Which could be an issue but this system downloads email and surfs the net so anti-virus is required?

But other games reside on this system as well and GRAW1&2 are the only ones that exhibit that kind of behaviour.
 
Posts: 390 | Registered: Tue November 12 2002Reply With QuoteEdit or Delete MessageReport This Post
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The "rate of fire" bug still exists and is very annoying. So far I can't figure out when it happens, but the last time it occurred to me was when I was running away from a bad guy and the $%^&*@ shot me in the back.

So it might be when you die when running.

I know this was posted above, but considering how it totally ruins a match I believe it should have a high priority.

My game also freezes up for about 5 to 10 seconds periodically but I haven't seriously spend time troubleshooting this one to see if it is some other app running on my box.


MSI K8N Neo 2 Plat MS-7025 VER: 1 BIOS 1.D
AMD A64 X2 4400
2 x G.Skill 1GB PC4000
Sapphire ATI Radeon HD 3850 AGP w ATI Omega xp2k 48442 6.14.0010.6764
Creative SB X-Fi Audio [9C00] 5.12.0001.1187
Antec TP2-550 EPS 550W
 
Posts: 1187 | Registered: Tue August 06 2002Reply With QuoteEdit or Delete MessageReport This Post
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Well as long as we are having so much fun, here is some more light reading. I am beside myself over this game. Odd how I can hate a game so much that I love...does that make sense?

System specs,

AMD X2 AM2 5000 (stock cooling no-ock)
Gigabyte GA-M61P-S3 mobo
8800 GTS (158.22 driver)
2gb Kingston DDR2 5300 ram
700 watt Ultra power supply

GRAW2 game patch 1.04



Wed Aug 15 20:50:53 2007


Crash in application version: 30553.2792

data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void>

SCRIPT STACK:
data\lib\units\extensions\hud\hud.dsf(0)

Renderer: threaded
Physics : threaded


----------------------------------------------------------------------

Sat Sep 01 14:24:35 2007


Crash in application version: 30621.2989

data\lib\units\extensions\inventory.dsf(-1): cant find member: set_equipped in type <Slot>

SCRIPT STACK:
data\lib\script_network\identity.dsf(0)

Renderer: threaded
Physics : threaded


----------------------------------------------------------------------

Mon Sep 03 13:21:51 2007


Crash in application version: 30621.2989

data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void>

SCRIPT STACK:
data\lib\units\extensions\hud\hud.dsf(0)

Renderer: threaded
Physics : threaded


----------------------------------------------------------------------

Sun Sep 09 12:18:17 2007


Crash in application version: 30621.2989

data\lib\units\types\beings\human.dsf(-1): cant find member: get_object in type <string>

SCRIPT STACK:
data\lib\units\types\beings\human.dsf(0)

Renderer: threaded
Physics : threaded


----------------------------------------------------------------------

Sun Sep 16 11:38:02 2007


Crash in application version: 30621.2989

data\lib\units\extensions\inventory.dsf(-1): cant find member: set_equipped in type <HudWeapon>

SCRIPT STACK:
data\lib\script_network\identity.dsf(0)

Renderer: threaded
Physics : threaded


----------------------------------------------------------------------

Sun Sep 16 12:53:47 2007


Crash in application version: 30621.2989

data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void>

SCRIPT STACK:
data\lib\units\extensions\hud\hud.dsf(0)

Renderer: threaded
Physics : threaded


----------------------------------------------------------------------

Sat Sep 22 20:34:23 2007


Crash in application version: 30621.2989

data\lib\units\types\beings\human.dsf(-1): cant find member: get_object in type <string>

SCRIPT STACK:
data\lib\units\types\beings\human.dsf(0)

Renderer: threaded
Physics : threaded
 
Posts: 11 | Registered: Wed August 30 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
main issues are as per Pweagle1947's above post
seemingly random ctd's with 'cant find member' problems.
This is a serious issue and ruins the game.


in game name 'Jimmy2times2times'
Core 2 Duo e6600, 8800 GTX, ASUS Commando, 2GB DDR2, Enermax Liberty 620w, XP pro 32bit (didn't like vista!)
 
Posts: 53 | Registered: Tue July 31 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Yep.
Still can't create a campaign co-op server most of the time, happens upon unknown error as seen in many previous posts.
And when I do finally manage to get a campaign server up and running, my mateys can't see it.

Normal co-op works fine.
 
Posts: 40 | Registered: Mon August 13 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Crash in application version: 30621.2989

Non-identity pivot in object gfx_gloves

Renderer: normal
Physics : thread

I get this EVERYTIME I try to play. I have reinstalled the game and downloaded the patches like 6 times.
 
Posts: 2 | Registered: Tue October 09 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi people,

Mine problem is when i play, i receive this type of message on the screen :

Mon Oct 29 20:57:41 2007


Crash in application version: 30621.2989

Could not load geometry because IDirect3D9::CreateVertexBuffer failed.
This device does not support the queried technique.

Renderer: threaded
Physics : threaded

and other message apear sometimes but the number just change 30553.2792

Why ???


Intel core2duo e6400
1gig of ram
7600gs graphic card
Windows xp sp2 pro
 
Posts: 1 | Registered: Mon October 29 2007Reply With QuoteEdit or Delete MessageReport This Post
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This usually happens when I'm playing Coop-Lan game. The bug follows this pattern. I die, then respawn, I don't have any weapons and I do not have the weapon selections, my team-mates also report that I am un-armed. I can still walk around, get injured and die, but I can not pickup any weapons or do any interaction. I have not seen this error on single player mode at all.

------------------------------------------------

Crash in application version: 30621.2989

data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void>

SCRIPT STACK:
data\lib\units\extensions\hud\hud.dsf(0)

Renderer: threaded
Physics : threaded

-[soksa]icy
.the art of peace begins with you.
 
Posts: 1 | Registered: Mon January 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'm beginning to believe all these "Crash in Application" errors are due to improperly modded maps. I remember a time when I played :AW2 clean online. I never did receive one of these errors. Then it became clear that I would never be able to have any decent online play until I downloaded several hundred map mods. Soon after, I started getting all the crash in application versions.
I don't think it has much to do with shoddy modding ability at all, rather modders were supplied with an unstable modding engine at best...the manual says so itself.
That being said...I think the bugs that should be looked at more closely are the ones that don't pertain to the crash in application version errors, rather the faulty online gameplay and issues with how the game is set up (better server controls, different ways of connecting...)
I'm not saying I believe the crash in application version: xxxxx.xxxx errors aren't at issue...I just think the actual gameplay issues (like the rate of fire, et al) need to be looked at more closely.
 
Posts: 17 | Registered: Tue March 13 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Having played the coop_border mission online for one and a half hour I got this:

Crash in application version: 30621.2989

Unhandled exception - access violation



C STACK:
graw2 (???) : ???
??? (???) : ???
??? (???) : ???
??? (???) : ???
??? (???) : ???
??? (???) : ???
??? (???) : ???
??? (???) : ???

SCRIPT STACK:
data\lib\units\extensions\inventory.dsf(0)

Renderer: threaded
Physics : threaded


Intel Core 2 Extreme X6800
4 Gb Corsair XMS2 Pro 6400
Inno3D Geforce 8800 GTX
Creative X-Fi Xtreme Gamer
Windows Vista Ultimate 64-bit
 
Posts: 54 | Registered: Fri July 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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