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Does this patch fix any of the following problems? This list would be longer if I hadn't gotten sick of playing this game with these crashes. :
Wed Aug 15 20:50:53 2007 Crash in application version: 30553.2792 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Sep 01 14:24:35 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: set_equipped in type <Slot> SCRIPT STACK: data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Mon Sep 03 13:21:51 2007 Crash in application version: 30621.2989 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Sep 09 12:18:17 2007 Crash in application version: 30621.2989 data\lib\units\types\beings\human.dsf(-1): cant find member: get_object in type <string> SCRIPT STACK: data\lib\units\types\beings\human.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Sep 16 11:38:02 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: set_equipped in type <HudWeapon> SCRIPT STACK: data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Sep 16 12:53:47 2007 Crash in application version: 30621.2989 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Sep 22 20:34:23 2007 Crash in application version: 30621.2989 data\lib\units\types\beings\human.dsf(-1): cant find member: get_object in type <string> SCRIPT STACK: data\lib\units\types\beings\human.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Sep 30 16:10:47 2007 Crash in application version: 30621.2989 Unhandled exception - access violation C STACK: graw2 (???) : ??? Render ---------------------------------------------------------------------- Sat Oct 13 17:59:52 2007 Crash in application version: 30621.2989 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Nov 11 14:07:20 2007 Crash in application version: 30621.2989 data\lib\units\types\gear\gear.dsf(-1): cant find member: save in type <Unit> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Dec 09 19:14:17 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: unlink in type <ScriptMap> SCRIPT STACK: data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Dec 16 21:23:30 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jan 19 12:43:08 2008 Crash in application version: 30621.2989 data\lib\units\types\beings\human.dsf(-1): cant find member: get_object in type <string> SCRIPT STACK: data\lib\units\types\beings\human.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Jan 27 20:20:26 2008 Crash in application version: 30621.2989 data\lib\units\types\beings\human.dsf(-1): cant find member: get_object in type <string> SCRIPT STACK: data\lib\units\types\beings\human.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Feb 09 09:08:07 2008 Crash in application version: 30621.2989 data\lib\units\types\gear\gear.dsf(-1): cant find member: save in type <Unit> Renderer: threaded Physics : threaded |
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Im sure my 8800gts can cut it!! |
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patch update ruined my login, now I can't play online, does anyone know how to fix this.
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Come on, fix the darn Rate of Fire issue that you "claim" to have fixed!!! Nothing was done except to take away the work-around to this problem!!! Now there is absolutely no way to switch to single rate of fire when it locks on as multiple without causing the application to crash!
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It would seem that ever since I updated to the most recent patch I have been experiencing far more frequent CTDs. For instance, every time I attempt to enter the undergound bunker in "Welcome to Juarez" I get this:
Crash in application version: 30899.3048 data\lib\units\types\weapons\multigrenadeweapon.dsf(-1): cant find member: player_data in type <void> Renderer: normal Physics : threaded ...not to mention seveal Access Violation crashes. AMD Athlon 64 4000+ ~2.4Mhz WinXP Home SP2 ASUS EN8800GTX GPU Forceware 169.21 SoundBlaster Audigy 4 2048GB RAM (DDR2) Running on a "Clean Boot" Current Drivers |
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Has this question been shoved under a rug? |
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The whole GR series has been shoved under a rug.
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Why does it not surprise me? ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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Ubi Forum Manager![]() |
This is still all we have so far everyone.
Sorry “Video games are nerd poetry” |
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Yes!!! it is called GRAW 3... give your ideas on the Comunity ideas for next GR game post! ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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Ubi Forum Manager![]() |
As of now we still do not have an answer for you but believe me you'll be the first to know. “Video games are nerd poetry” |
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I guess I used the wrong smilie when I was trying to be SARCASTIC!!! Sorry! What kind of Company is UBI running when a Manager has NO idea of what is going on inside the Company??? you guys (UBI forum Manager) have really never wonder about this? . Does UBI believes that 15 yrl old kids or younger are the ones browsing this here forums? ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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can i change the sub. im having a problu on advanced warfightet on the missen to save vip1 when i press x to go down the rope too of the men go in the bilding and cant get out
and yes i did download pach 1.35 and all the rest still no luck ?? |
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has eneyone had this probulm ??
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Ubi Forum Manager![]() |
I thought you were 16 actually Want2Snipe! And in answer to your question, as soon as there is a solution to your problems we will have an anwer. If we were to tell you something was coming at ___ time and it was late or never came wouldn't you be really angry. I would. As soon as there is a solution we are told and pass on the information to you a.s.a.p. We also communicated what is need back up so your concerns and issues are heard. “Video games are nerd poetry” |
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I am going on record that the two new weapons introduced were the biggest disappointment of the patch for me.
As a certified gun nut I absolutely loved the attention to detail the weapons in GRAW 2 PC had. Each gun was extremely well modelled and animated. So much so that I condsider the originaly GRAW 2 weapons to be the most realistec ever in a video game. Sure, some had a few flaws, but overall they were better than anything previously, including GRAW 1. However, when I installed the DLC with the M1014 and M240 I was excited to play the levels with them. I did have my doubts about their appropriateness given the theme of the team in the game but I put that aside and gave them a whirl. First, the M1014, while at least decently modeled, has one of the worst reload animations ever. The shotgun is semi-automatic. Yet, if you fire all your shells and reload, no animation shows your operative cycling the bolt on the shotgun to chamber a new round. Instead, 7 shells are loaded into the tube and instantly you can start blasting away. I know, this is a small thing, but when all the original weapons were so well done you can see how this ones stands out. Secondly, the M240, while well modeled and nicely animated, also does not finish the reloading animation with a cycling of the bolt like the other belt-fed weapons in the game. Also, teh M240 does not fit with the type of guns in the game as most HSLD soldiers would opt for the M249 Para or other lighter configuration. If there needs to me a .308 belt-fed weapon, may I suggest the FN MK48? I don't know that I've ever seen a photo of a soldier in a HSLD unit carrying a M240. I'm not saying it cant' be done, it just doesn't fit well with the game IMO. However, I am of the opinion that the more options availavle the better the overall game. I just wish the new content was held to the same standard as the original content. |
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