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Some of you in light of posts recently may be asking questions about Red Storm.
I have put together this small Bio. Company Name: ------------- Red Storm Entertainment http://www.redstorm.com/ Forums: http://forums.ubi.com/eve/ubb.x?a=frm&s=400102&f=178107392 Type of Company: ----------------- A wholly owned subsidiary of Ubi Soft Entertainment, specializing in CD-ROM games, console games, and related merchandise. Our Mission: ------------- To develop and publish stimulating entertainment for multiple media. Founding Date: --------------- November, 1996 Red Storm Office: Morrisville, NC Ubi Soft North America: San Francisco, CA Ubi Soft Headquarters: Paris, France Number of Employees: -------------------- 130 + "We're trying to start a new art form. We're trying to create stories in which players get inside and play a part." Tom Clancy: ------------ Founder & Author The Company: ------------ Red Storm Entertainment's objective is to become the market leader for entertainment products that satisfy the appetites of "hardcore" game players, while also appealing to the broader community of "casual" game fans attracted to realistic and intelligent games. With games like Tom Clancy's Rainbow Six, the company quickly became recognized as an innovative creator of titles that break the mold by combining popular genres to provide a totally immersive gaming experience. Company Name: ------------- Many of Red Storm's games feature stunning 3-D graphics, seamless combinations of action and strategic gameplay, as well as thrilling new types of play for on-line gamers. The History: ------------ The story of Red Storm Entertainment goes back to 1985, when a writer named Tom Clancy met a British Royal Navy captain named Doug Littlejohns. Fresh off the success of his last book, The Hunt for Red October, Clancy asked Littlejohns for technical advice on his next novel. That novel eventually became Red Storm Rising. Twelve years later, Clancy began looking to try his hand at an interesting new creative endeavor - the formation of a multimedia entertainment company. Once again, he looked to Littlejohns for advice, asking him to lead Red Storm Entertainment as president and CEO. With the backing and co-ownership of Virtus Corporation, and after partnering with Pearson plc, Clancy's and Littlejohns' new company released its first title, Tom Clancy's Politika, in November, 1997. Packed with a new Clancy paperback novel and a separately sold board game, Politika started Red Storm Entertainment on the track to success. Today: ------ Red Storm Entertainment has quickly become a leader in content development for multiple-media. In 1998, Tom Clancy's Rainbow Six was only the second title to be released by the company, timed to hit the marketplace within weeks of Clancy's book by the same name. The game was an instant success, delighting gamers with its emphasis on hostage rescue and realism that was unheard of in the action genre. Tom Clancy's Rainbow Six set the stage for a new genre of "squad-based shooters" that focus on teamwork and cooperation. Tom Clancy's Rainbow Six: Rogue Spear is the sequel to the hit game and was released in September of 1999, surpassing the success of the award winning original game. Versions of the original were released in November 1999 for the PlayStation and Nintendo 64 platforms, with Macintosh, Dreamcast and GameBoy Color versions following soon after. Gamers on every platform around the world now enjoy the same heart-pounding experience of Rainbow Six. Red Storm's tremendous success caught the eye of international game publisher Ubi Soft Entertainment in 2000. Red Storm became a wholly owned subsidiary of Ubi Soft in September of that year. Founded in 1986, Ubi Soft has offices in 18 countries including the United States, Canada, France, Germany and China and sells its products in a total of 52 countries. Red Storm adds a new edge to the Ubi Soft line of products and will continue to operate as a separate brand of the global company. "Red Storm is indisputably the leader in multiplayer action and strategy games. We are convinced that in the years to come this genre of game will undergo strong growth, as witnessed by the dazzling success of Rainbow Six and Rogue Spear." Yves Guillemot President & CEO The Future: ----------- Armed with a proven formula for success, Red Storm Entertainment is excited about the future of gaming. Our goal is to produce top-quality, innovative games for PC and the next-gen systems while continuing the collaboration with U So who are these people making these games happen? We spend our days sweating out games, and our nights fighting crime - wait, never mind; that's someone else. Meet Red Storm. To ensure that you receive the correct information about our products, all questions should be directed to those listed on our contact info page. Management: ----------- Elizabeth Loverso, Director: Product Development Chris Olson, Vice President: Operations Steve Reid, Executive Vice President/Managing Director Todd Lewis, Director: Engineering Marketing: --------- Travis Getz, Marketing Art & Authenticity Coordinator Sam Kennedy, Marketing Artist David Uzzell, Marketing Coordinator Jason Williford, Marketing Artist Kimi Matsuzaki, Community Developer Administrative: --------------- Kristi DeCourcy White, Facilities Manager/Office Coordinator Heather Crawford, Employee Relations Manager Muffy Urquhart, HR Assistant IT: --- Paul D'Agostino, Senior Systems Administrator Scott Reid, Assistant Systems Administrator Technical Support: ------------------ Greg Bonifacio, MMO Lead Technical Support Representative Fred Carmichael, Technical Support Representative Alisyn Collins, Technical Support Representative Chris Curtis, Lead Technical Support Representative Trent Giardino, Technical Support Supervisor Jason Jennings, Technical Support Representative Steve Johnson, Lead CCR, Quebec Technical Support Tish McDermott, Technical Support Representative Ted Sewall, Technical Support Representative Brent Wilkinson, North American Technical Support Manager Engineering: ------------ Dave Asbell, Graphics Engineer Dmitriy Buluchevskiy, Engineer Jason Clark, Software Engineer Justin Drust, Sound Designerd Francis Dyer, Sound Designer Joseph Fernald, Software Engineer Clark Gibson, Senior Software Enginer: Lead Garner Halloran, Senior Software Engineer Rob Hunt, Software Engineer Luc Levesque, Senior Software Engineer: Graphics - Console Tommy Long, Software Engineer Matt McCallus, Software Engineer John O'Brien, Senior Software Engineer: Lead - AI Chris Port, Software Engineer Nick Reinke, Data Manager Eric Sage, Software Engineer: Graphics Joe Sauder, Software Engineer Marq Singer, Software Engineer Curtis Smith, Software Engineer: Graphics Jason Snyder, Senior Software Engineer Diana Stelmack, Software Engineer: Networking Greg Stelmack, Senior Software Engineer Chris Stoy, Software Engineer Deirdre Toomey, AI Engineer Judy Tyrer, Network Software Engineer Suzanne Vogel, Software Engineer Jeff Wesevich, Senior Software Engineer: Audio Lucian Rowe, Network Engineer Art: ----- Tim Beatty, 2D Artist Andrew Bosley, Artist Jeremy Brown, Artist: Level Design-Build Marc Campbell, Artist Richard Case, Artist: Storyboard/Concept Design Michael Climer, Artist Matt Cooley, Artist Michael Cosner, Senior Artist: Cinematic Design Thomas DeVries, Senior Artist: Character Design John Dinley, Artist: Level Design-Build John Dupree, Artist/Level Builder Dan Figueroa, Object Artist Carlos Fins, Animator Andy Foltz, Artist: 2D/3D Design Mike Gehri, Artist Mike Haynes, Artist: Level Design-Build Micah Helm, Artist: Environmental Jen Jahnke, Entry Level Artist Keith Kadera, Artist: Animation Dustin King, Artist Adam King, Animator Byung Lee, Character Artist Jeff McFayden, Artist: Character Design Kim Kirchstein, Artist: 2D/3D Design John Michel, Senior Artist: Level Design-Build Tony Nichols, Senior Artist: 2D/3D Design Doug Oglesby, Artist: 2D/3D Design Chris Pope, Artist David Rose, Artist: 2D/3D Design Pete Sekula, Artist: Level Design-Build David Self, Artist Chip Shirek, Artist Kevin Sizer, Artist: 2D/3D Design Brian Spencer, 2D/3D Artist Mike Suyo, Artist Brian Tate, Senior Artist: Level Design-Build Eric Terry, Senior Artist: 2D/3D Design James Trevett, 3D Artist/Level Builder Ray Tylak, Artist: Level Design-Build Donovan Valdes, Senior Artist Lance Woodward, Artist: 2D/3D Design In Young Yang, 2D/3D Artist Sou Vannavong, Artist Robby Lamb, Artist Matt Turner, UI Artist Bill Stutte, Artist Greg Stangl, Object Artist Chuck Wilson, Level Artist Ed Brennan, Level Artist Geoff Hudson, Level Artist Daniel Gutierrez, Object Artist Finance: -------- Jonathan Corum, Senior Accountant Zarna Shah, Accountant Production: ----------- Prince Arrington, Associate Producer Robbie Edwards, Senior Producer Stuart White, Producer Casey Dickinson, Associate Producer Quality Control: ---------------- Jaime Cardwell, Quality Control Coordinator Kellan Carr, Associate Quality Control Tester Brett Colunga, Associate Quality Control Tester Ken Cummings, Associate Quality Control Tester Chris Curry, Senior Quality Control Lead Tester Ray Epperly, Associate Quality Control Tester David Hamlet, Quality Control Tester Vinson Johnson, Quality Control Tester Adrian Lienard, Quality Control Tester Sebastian Lienard, Quality Control Tester Michael Lochrane, Quality Control Tester David LoSapio, QA/QC Manager William Matey, Associate Quality Control Tester Jessie Medlin, Associate Quality Control Tester Beau Norris, Associate Quality Assurance Analyst John Schuster, Quality Control Tester Thomas Reilly, Associate Quality Control Tester Scott Shirhall, Associate Quality Assurance Analyst Game Design: ------------ Chris Bray, Scripter Richard Dansky, Manager of Design/Central Clancy Writer Keith Friedly, Designer/Creative Director Randy Greenback, Designer Ryan McCabe, Scripter Jeff McGann, Designer Randy Nash, Scripter Rob Newns, Scripter Jay Posey, Scripter Whitney Robinson, Scripter Thad Sasser, Scripter Patrick Sebring, Scripter Gary Stelmack, Designer Ubisoft to bring our franchise titles to all viable platforms. Games developed by Red Storm Entertainment: ------------------------------------------ ------------------------------------------- PC Games: --------- Tom Clancy's Politika — (1997) Dominant Species — (1998) Tom Clancy's ruthless.com — (1998) Tom Clancy's Rainbow Six — (1998) Rainbow Six: Eagle Watch — (expansion; 1999) Tom Clancy's Rainbow Six: Rogue Spear — (1999) Rainbow Six: Rogue Spear: Urban Operations — (expansion; 2000) Rainbow Six: Rogue Spear: Black Thorn — (expansion; 2001) Force 21 — (1999) Bang! Gunship Elite — (2000) Tom Clancy's Rainbow Six: Covert Operations Essentials — (2000) Shadow Watch — (2000) Tom Clancy's Ghost Recon — (2001) Ghost Recon: Desert Siege — (expansion; 2002) Ghost Recon: Island Thunder — (expansion; 2002) The Sum of All Fears (game) — (2002) Tom Clancy's Rainbow Six 3:Raven Shield — (2003) Tom Clancy's Rainbow Six: Lockdown — (2005) Tom Clancy's Rainbow Six: Vegas — (2006) Tom Clancy's Rainbow Six: Vegas 2 — (2008) Console Games: -------------- Tom Clancy's Rainbow Six — (N64, PlayStation 1999), (Dreamcast 2000) Tom Clancy's Rainbow Six: Rogue Spear — (Dreamcast 2000), (PlayStation 2001) The Sum of All Fears — (GameBoy Advance, GameCube 2002) Tom Clancy's Ghost Recon — (PlayStation, Xbox 2002), (GameCube 2003) Tom Clancy's Ghost Recon: Island Thunder — (Xbox 2003) Tom Clancy's Ghost Recon: Jungle Storm — (PlayStation 2 2004) Tom Clancy's Ghost Recon 2 — (PlayStation 2, Xbox 2004) (GameCube 2005) Tom Clancy's Ghost Recon 2: Summit Strike — (Xbox 2005) Tom Clancy's Ghost Recon Advanced Warfighter — (Xbox 360, 2006) Tom Clancy's Rainbow Six 3 — (Xbox, Playstation 2, GameCube 2003) Tom Clancy's Rainbow Six 3: Black Arrow — (Xbox 2004) Tom Clancy's Rainbow Six: Lockdown — (PlayStation 2, Xbox, GameCube 2005) Tom Clancy's Rainbow Six: Vegas — (Xbox 360 2006) Tom Clancy's Ghost Recon Advanced Warfighter 2 —(Xbox 360 2007) America's Army: True Soldiers — (Xbox 360 2007) Tom Clancy's Rainbow Six: Vegas 2 — (Xbox 360 2008) |
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