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Picture of ColinCJ
Posted
Some of you in light of posts recently may be asking questions about Red Storm.

I have put together this small Bio.

Company Name:
-------------
Red Storm Entertainment
http://www.redstorm.com/

Forums:
http://forums.ubi.com/eve/ubb.x?a=frm&s=400102&f=178107392


Type of Company:
-----------------
A wholly owned subsidiary of Ubi Soft Entertainment, specializing in CD-ROM games, console games, and related merchandise.

Our Mission:
-------------
To develop and publish stimulating entertainment for multiple media.

Founding Date:
---------------
November, 1996

Red Storm Office:
Morrisville, NC

Ubi Soft North America:
San Francisco, CA

Ubi Soft Headquarters:
Paris, France

Number of Employees:
--------------------
130 +



"We're trying to start a new art form. We're trying to create stories in which players get inside and play a part."

Tom Clancy:
------------
Founder & Author

The Company:
------------

Red Storm Entertainment's objective is to become the market leader for entertainment products that satisfy the appetites of "hardcore" game players, while also appealing to the broader community of "casual" game fans attracted to realistic and intelligent games. With games like Tom Clancy's Rainbow Six, the company quickly became recognized as an innovative creator of titles that break the mold by combining popular genres to provide a totally immersive gaming experience.

Company Name:
-------------
Many of Red Storm's games feature stunning 3-D graphics, seamless combinations of action and strategic gameplay, as well as thrilling new types of play for on-line gamers.

The History:
------------
The story of Red Storm Entertainment goes back to 1985, when a writer named Tom Clancy met a British Royal Navy captain named Doug Littlejohns. Fresh off the success of his last book, The Hunt for Red October, Clancy asked Littlejohns for technical advice on his next novel. That novel eventually became Red Storm Rising.

Twelve years later, Clancy began looking to try his hand at an interesting new creative endeavor - the formation of a multimedia entertainment company. Once again, he looked to Littlejohns for advice, asking him to lead Red Storm Entertainment as president and CEO.

With the backing and co-ownership of Virtus Corporation, and after partnering with Pearson plc, Clancy's and Littlejohns' new company released its first title, Tom Clancy's Politika, in November, 1997. Packed with a new Clancy paperback novel and a separately sold board game, Politika started Red Storm Entertainment on the track to success.


Today:
------
Red Storm Entertainment has quickly become a leader in content development for multiple-media. In 1998, Tom Clancy's Rainbow Six was only the second title to be released by the company, timed to hit the marketplace within weeks of Clancy's book by the same name. The game was an instant success, delighting gamers with its emphasis on hostage rescue and realism that was unheard of in the action genre.

Tom Clancy's Rainbow Six set the stage for a new genre of "squad-based shooters" that focus on teamwork and cooperation.

Tom Clancy's Rainbow Six: Rogue Spear is the sequel to the hit game and was released in September of 1999, surpassing the success of the award winning original game.
Versions of the original were released in November 1999 for the PlayStation and Nintendo 64 platforms, with Macintosh, Dreamcast and GameBoy Color versions following soon after. Gamers on every platform around the world now enjoy the same heart-pounding experience of Rainbow Six.

Red Storm's tremendous success caught the eye of international game publisher Ubi Soft Entertainment in 2000. Red Storm became a wholly owned subsidiary of Ubi Soft in September of that year. Founded in 1986, Ubi Soft has offices in 18 countries including the United States, Canada, France, Germany and China and sells its products in a total of 52 countries. Red Storm adds a new edge to the Ubi Soft line of products and will continue to operate as a separate brand of the global company.


"Red Storm is indisputably the leader in multiplayer action and strategy games. We are convinced that in the years to come this genre of game will undergo strong growth, as witnessed by the dazzling success of Rainbow Six and Rogue Spear."

Yves Guillemot
President & CEO




The Future:
-----------
Armed with a proven formula for success, Red Storm Entertainment is excited about the future of gaming. Our goal is to produce top-quality, innovative games for PC and the next-gen systems while continuing the collaboration with U So who are these people making these games happen? We spend our days sweating out games, and our nights fighting crime - wait, never mind; that's someone else. Meet Red Storm.

To ensure that you receive the correct information about our products, all questions should be directed to those listed on our contact info page.

Management:
-----------


Elizabeth Loverso, Director: Product Development
Chris Olson, Vice President: Operations
Steve Reid, Executive Vice President/Managing Director
Todd Lewis, Director: Engineering


Marketing:
---------


Travis Getz, Marketing Art & Authenticity Coordinator
Sam Kennedy, Marketing Artist
David Uzzell, Marketing Coordinator
Jason Williford, Marketing Artist
Kimi Matsuzaki, Community Developer

Administrative:
---------------


Kristi DeCourcy White, Facilities Manager/Office Coordinator
Heather Crawford, Employee Relations Manager
Muffy Urquhart, HR Assistant

IT:
---


Paul D'Agostino, Senior Systems Administrator
Scott Reid, Assistant Systems Administrator

Technical Support:
------------------


Greg Bonifacio, MMO Lead Technical Support Representative
Fred Carmichael, Technical Support Representative
Alisyn Collins, Technical Support Representative
Chris Curtis, Lead Technical Support Representative
Trent Giardino, Technical Support Supervisor
Jason Jennings, Technical Support Representative
Steve Johnson, Lead CCR, Quebec Technical Support
Tish McDermott, Technical Support Representative
Ted Sewall, Technical Support Representative
Brent Wilkinson, North American Technical Support Manager

Engineering:
------------
Dave Asbell, Graphics Engineer
Dmitriy Buluchevskiy, Engineer
Jason Clark, Software Engineer
Justin Drust, Sound Designerd
Francis Dyer, Sound Designer
Joseph Fernald, Software Engineer
Clark Gibson, Senior Software Enginer: Lead
Garner Halloran, Senior Software Engineer
Rob Hunt, Software Engineer
Luc Levesque, Senior Software Engineer: Graphics - Console
Tommy Long, Software Engineer
Matt McCallus, Software Engineer
John O'Brien, Senior Software Engineer: Lead - AI
Chris Port, Software Engineer
Nick Reinke, Data Manager
Eric Sage, Software Engineer: Graphics
Joe Sauder, Software Engineer
Marq Singer, Software Engineer
Curtis Smith, Software Engineer: Graphics
Jason Snyder, Senior Software Engineer
Diana Stelmack, Software Engineer: Networking
Greg Stelmack, Senior Software Engineer
Chris Stoy, Software Engineer
Deirdre Toomey, AI Engineer
Judy Tyrer, Network Software Engineer
Suzanne Vogel, Software Engineer
Jeff Wesevich, Senior Software Engineer: Audio
Lucian Rowe, Network Engineer

Art:
-----
Tim Beatty, 2D Artist
Andrew Bosley, Artist
Jeremy Brown, Artist: Level Design-Build
Marc Campbell, Artist
Richard Case, Artist: Storyboard/Concept Design
Michael Climer, Artist
Matt Cooley, Artist
Michael Cosner, Senior Artist: Cinematic Design
Thomas DeVries, Senior Artist: Character Design
John Dinley, Artist: Level Design-Build
John Dupree, Artist/Level Builder
Dan Figueroa, Object Artist
Carlos Fins, Animator
Andy Foltz, Artist: 2D/3D Design
Mike Gehri, Artist
Mike Haynes, Artist: Level Design-Build
Micah Helm, Artist: Environmental
Jen Jahnke, Entry Level Artist
Keith Kadera, Artist: Animation
Dustin King, Artist
Adam King, Animator
Byung Lee, Character Artist
Jeff McFayden, Artist: Character Design
Kim Kirchstein, Artist: 2D/3D Design
John Michel, Senior Artist: Level Design-Build
Tony Nichols, Senior Artist: 2D/3D Design
Doug Oglesby, Artist: 2D/3D Design
Chris Pope, Artist
David Rose, Artist: 2D/3D Design
Pete Sekula, Artist: Level Design-Build
David Self, Artist
Chip Shirek, Artist
Kevin Sizer, Artist: 2D/3D Design
Brian Spencer, 2D/3D Artist
Mike Suyo, Artist
Brian Tate, Senior Artist: Level Design-Build
Eric Terry, Senior Artist: 2D/3D Design
James Trevett, 3D Artist/Level Builder
Ray Tylak, Artist: Level Design-Build
Donovan Valdes, Senior Artist
Lance Woodward, Artist: 2D/3D Design
In Young Yang, 2D/3D Artist
Sou Vannavong, Artist
Robby Lamb, Artist
Matt Turner, UI Artist
Bill Stutte, Artist
Greg Stangl, Object Artist
Chuck Wilson, Level Artist
Ed Brennan, Level Artist
Geoff Hudson, Level Artist
Daniel Gutierrez, Object Artist

Finance:
--------
Jonathan Corum, Senior Accountant
Zarna Shah, Accountant

Production:
-----------
Prince Arrington, Associate Producer
Robbie Edwards, Senior Producer
Stuart White, Producer
Casey Dickinson, Associate Producer

Quality Control:
----------------


Jaime Cardwell, Quality Control Coordinator
Kellan Carr, Associate Quality Control Tester
Brett Colunga, Associate Quality Control Tester
Ken Cummings, Associate Quality Control Tester
Chris Curry, Senior Quality Control Lead Tester
Ray Epperly, Associate Quality Control Tester
David Hamlet, Quality Control Tester
Vinson Johnson, Quality Control Tester
Adrian Lienard, Quality Control Tester
Sebastian Lienard, Quality Control Tester
Michael Lochrane, Quality Control Tester
David LoSapio, QA/QC Manager
William Matey, Associate Quality Control Tester
Jessie Medlin, Associate Quality Control Tester
Beau Norris, Associate Quality Assurance Analyst
John Schuster, Quality Control Tester
Thomas Reilly, Associate Quality Control Tester
Scott Shirhall, Associate Quality Assurance Analyst

Game Design:
------------
Chris Bray, Scripter
Richard Dansky, Manager of Design/Central Clancy Writer
Keith Friedly, Designer/Creative Director
Randy Greenback, Designer
Ryan McCabe, Scripter
Jeff McGann, Designer
Randy Nash, Scripter
Rob Newns, Scripter
Jay Posey, Scripter
Whitney Robinson, Scripter
Thad Sasser, Scripter
Patrick Sebring, Scripter
Gary Stelmack, Designer


Ubisoft to bring our franchise titles to all viable platforms.

Games developed by Red Storm Entertainment:
------------------------------------------
-------------------------------------------

PC Games:
---------
Tom Clancy's Politika — (1997)
Dominant Species — (1998)
Tom Clancy's ruthless.com — (1998)
Tom Clancy's Rainbow Six — (1998)
Rainbow Six: Eagle Watch — (expansion; 1999)
Tom Clancy's Rainbow Six: Rogue Spear — (1999)
Rainbow Six: Rogue Spear: Urban Operations — (expansion; 2000)
Rainbow Six: Rogue Spear: Black Thorn — (expansion; 2001)
Force 21 — (1999)
Bang! Gunship Elite — (2000)
Tom Clancy's Rainbow Six: Covert Operations Essentials — (2000)
Shadow Watch — (2000)
Tom Clancy's Ghost Recon — (2001)
Ghost Recon: Desert Siege — (expansion; 2002)
Ghost Recon: Island Thunder — (expansion; 2002)
The Sum of All Fears (game) — (2002)
Tom Clancy's Rainbow Six 3:Raven Shield — (2003)
Tom Clancy's Rainbow Six: Lockdown — (2005)
Tom Clancy's Rainbow Six: Vegas — (2006)
Tom Clancy's Rainbow Six: Vegas 2 — (2008)

Console Games:
--------------
Tom Clancy's Rainbow Six — (N64, PlayStation 1999), (Dreamcast 2000)
Tom Clancy's Rainbow Six: Rogue Spear — (Dreamcast 2000), (PlayStation 2001)
The Sum of All Fears — (GameBoy Advance, GameCube 2002)
Tom Clancy's Ghost Recon — (PlayStation, Xbox 2002), (GameCube 2003)
Tom Clancy's Ghost Recon: Island Thunder — (Xbox 2003)
Tom Clancy's Ghost Recon: Jungle Storm — (PlayStation 2 2004)
Tom Clancy's Ghost Recon 2 — (PlayStation 2, Xbox 2004) (GameCube 2005)
Tom Clancy's Ghost Recon 2: Summit Strike — (Xbox 2005)
Tom Clancy's Ghost Recon Advanced Warfighter — (Xbox 360, 2006)
Tom Clancy's Rainbow Six 3 — (Xbox, Playstation 2, GameCube 2003)
Tom Clancy's Rainbow Six 3: Black Arrow — (Xbox 2004)
Tom Clancy's Rainbow Six: Lockdown — (PlayStation 2, Xbox, GameCube 2005)
Tom Clancy's Rainbow Six: Vegas — (Xbox 360 2006)
Tom Clancy's Ghost Recon Advanced Warfighter 2 —(Xbox 360 2007)
America's Army: True Soldiers — (Xbox 360 2007)
Tom Clancy's Rainbow Six: Vegas 2 — (Xbox 360 2008)
 
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