
Forums
Ghost Recon
Ghost Recon Advanced Warfighter PC
[READ BEFORE POSTING] GRAW 2 OFFICIAL BUG/CRASH REPORT THREAD ALL VERSIONS|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
|
|
System specs please mate. |
|||
|
Specification AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
Core Speed 2200.2 MHz Multiplier x Bus speed 11.0 x 200.0 MHz HT Link speed 1000.1 MHz 939S56-M 2 x Module DDR, PC3200 (200 MHz), 1024 MBytes, Hyundai Electronics Windows Version Microsoft Windows XP Professional Service Pack 2 DirectX Version 9.0c Tagan 570w Audigy 2 ZS PCI-E ATI x1950XTx = All antivirus disabled and background programmes = All latest drivers --------------------------------------------------------------------------------- crash logs ..... latest at bottom with ver 1.03 running --------------------------------------------------------------------------------- Sat Jul 14 22:43:33 2007 Crash in application version: 30292.2658 data\lib\script_network\gametype\gametype.dsf(-1): cant find member: _unit in type <void> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jul 28 00:36:23 2007 Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Aug 10 00:17:33 2007 Crash in application version: 30292.2673 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Aug 11 01:23:06 2007 Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Aug 11 02:09:00 2007 Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Mon Aug 13 23:43:21 2007 Crash in application version: 30553.2792 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Aug 18 03:23:17 2007 Crash in application version: 30553.2792 data\lib\units\types\weapons\bulletweapon.dsf(-1): Abnormal script call stack depth. SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded |
||||
|
Hi I am getting this message when i try to play.
Crash in application version: 29980.2562 GRAW2 requires an up to date version of Ageia PhysX and associated DLLs. Please install latest PhysX runtime. Renderer: threaded Physics : threaded The ageia install failed and it does when i download new version from their website. I have tried all updates to game Here is my system specs: Sony Vaio VGN-FE41Z CPU - Intel Core 2 Duo Processor T7200, 2.00GHz Memory - 2GB/Go DDR2 SDRAM (2x1024MBMo) (667MHz) HDD - 200GB/Go Graphics - NVIDIA GeForce Go 7600 GPU Approx total memory 392mb (but i think actual card is 128mb) OS - Windows Vista Home Premium (32bit) Someone please help really want to play this. Here is my system specs: |
||||
|
![]() |
Crash in application version: 30553.2792
data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded INTEL E6600 ASUS P5B 1GB X 2 HI-LEVEL 800 MHZ DDR2 RAM PALIT HD2900XT WINDIWS XP SP2 |
|||
|
game v 1.03
XP Pro Abit IP35-E Intel Core 2 Quad Q6600 @ 2.4 ghz BFG 8800 GTS 320 mb Creative X-Fi xtreme music raidmax 630 w _____________the text form crash file______________________ Crash in application version: 30553.2792 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded |
||||
|
I downloaded this and I have had no crashes since. I am running XP Home. Game now runs better than ever |
||||
|
Hi guys,
I bought Ghost Recon Advanced Warfighter 2 for PC, and while the multiplayer version of the game works fine, the single player campaign mode crashes within 3-4 minutes of play. I used to be able to play for around half an hour to a full hour before the crash, but now as i said its 3-4 minutes of normal play. I've done the "material detection" and it says all is ok with green ticks everywhere. I've noticed the following error report: Crash in application version: 30553.2792 Could not load geometry because IDiredct3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics: threaded This happens SO regularly that I can't even play the single player mode and as you can imagine its really frustrating! Can anyone help? My email address is kam_juve@hotmail.com and my laptop specs are as follows: Gamer Version - I'm not sure, but I downloaded the latest patch as of 18th August 2007. Your operating system - MS Windows XP Home Service Pack 2 (Build 2600) Motherboard make and model - ? how do I check? CPU make and Model - Intel Centrino Core Duo..? GPU Make and model - Nvidia GeForce Go 7600 Sound Card make and Model - ? Power Supply Make and Model - ? It's a toshiba sattelite laptop if that helps. System Driver versions complete - ? AntiVirus Programme - AVG Free Anti Spyware Programme - None DVD/CD Copy Software - Nero Error ONLY occurs in single player campaign mode, NOT multiplayer mode. Can anyone help? please do, my email is kam_juve@hotmail.com, otherwise I'll keep checking this forum. thanks a lot! |
||||
|
GRAW 2 version 1.03
Operating system: XP Home SP 2 Motherboard: P4P800 SE CPU: Intel 3.00 Ghz Memory: 2 G Graphic card: Geforce 6600, driver 94.24 Pc-cillin Antivirus Soundcard: Soundblaster live When using handgranades on mission 2 - Recon in force - single player, they don't kill when standing on higher og lower ground than the target. Could hit the enemy without doing damage at all. |
||||
|
graw 2 : 1.03
os : vista home premium cpu :amd athlon x2 4600+ 2.40ghz ram : 2gig vga : geforce 7900 gtx sound : onboard all drivers up to date also directx latest version and ageia when starting the first mission (hapens in multiplayer 2) i get a sec that i can see the chopper then the screen turns black and i get the following errors those threaded messages i got once now when the screen turns black and i alt tab to windows i get a warning that my vga wasnt working properly nvlddmkm for a full report of dxdiag plz ask not posying here because its huge |
||||
|
k heres my specs:
AMD A64 x2 5600+ (AM2 socket) A-DATA 2 Gbs of DDR800 Ram Magic-pro A2N5 Extreme II Motherboard Winfast 7950GT 256mb version at stock clock speed Creative SoundBlaster Audigy 2 Value WD 250gb Hard Disk Windows XP Pro SP2 with all updates. VGA Driver : 94.24 i get this crashlog when i chose my kit and about to respawn:
|
||||
|
PSU: Corsair 620W
MOBO: Asus Striker Extreme, nForce-680i CPU: Intel Core 2 Quad Q6600 2.4GHz RAM: Corsair TWIN2X 6400C4 DDR 4*1GB GPU: Gainward GeForce 8800Ultra 768MB GDDR3, OS: MS Vista Home Premium 32bit Game Version: 1.3 Problem: I have similar error happening VERY VERY VERY frequently. It usually takes 5-10 attempts to finish one stage (one checkpoint) Error 1: ------------ Crash in application version: 30553.2792 Out of memory allocating 3029445 bytes Renderer: threaded Physics : threaded Error 2: --------------- Crash in application version: 30553.2792 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call. SCRIPT STACK: data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\units\types\vehicles\mule.dsf(0) data\lib\units\extensions\actionmessage.dsf(0) data\lib\units\types\beings\mods_human\playeronfoot.dsf(0) Renderer: threaded Physics : threaded Few times it also crashed with normal windows error. But look on the bright side. You just have been promoted to 1 place on my private list of most bugged game ever. |
||||
|
![]() |
Playing coop, a player can respawn while the list of players in the left menu still shows them gone. This occurred on the first 3 campaign maps. Not sure about after that.
|
|||
|
Crash in application version: 30553.2792
Unhandled exception - access violation C STACK: graw2 (???) : ??? dbghelp (???) : SymGetLineFromAddr64 ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\hud\xcom\xcom.dsf(0) data\lib\units\extensions\hud\xcom\xcom.dsf(0) data\lib\units\extensions\hud\xcom\xcom.dsf(0) data\lib\units\extensions\hud\xcom\xcom.dsf(0) data\lib\units\extensions\hud\hud.dsf(0) Renderer: normal Physics : threaded |
||||
|
![]() |
Crash in application version: 30553.2792
data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: normal Physics : threaded |
|||
|
crash in application version: 30553.2792
Could not load geometry because IDirect3D9::CreateVertexBuffer failed. Direct3D could not allocate sufficient memory to complete the call. Renderer: threaded Physics : threaded I kind of like this game, however it is unplayable on a obviously over the top system, I guess I will go and play Bioshock which runs beautifuuly with everything set on high with resolution at 2560 x 1600 widescreen. PSU: Silverstone 850 Watt MOBO: EVGA NFORCE 680I CPU: Intel Core 2 Extreme QX6700 Quad Core @3200 RAM: Corsair TWIN2X 2048-9136C5D Dominator GPU: 2X NVIDIA GeForce 8800GTX 768MB Moniter: Apple Cinema HD 30" 2560 x 1600 Display OS: MS Vista Ultimate, Dual Boot 32 & 64bit (crashes on both) Game Version: 1.3 Nvidia Drivers: 163.44 |
||||
|
|
|
Try not using the Beta drivers. |
|||
|
Hi ColinCJ,
Thanks for the quick reply, I have used the Wholly Qualified drivers and the game still crashed, so I installed the beta drivers hoping to see a improvement. I wish UBISOFT would fix the crash problems. I know you said they are looking into it, but this problem has existed for a while. When I first started playing the game it was fine through Act 1 it started to crash a the beginning of Act 2. |
||||
|
![]() |
rash in application version: 30553.2792
data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: normal Physics : threaded |
|||
|
![]() |
Crash in application version: 30553.2792
data\lib\units\extensions\hud\hud.dsf(-1): cant find member: size in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: normal Physics : threaded |
|||
|
Crash in application version: 30553.2792
Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\lib\managers\moodmanager.dsf(0) data\lib\managers\moodmanager.dsf(0) data\lib\managers\moodmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded same crash in campain mode....every time Any ideas....just trying to find out what causes it and if I can do something to fix it. This message has been edited. Last edited by: MRDEATHGoD, |
||||
|
| Previous Topic | Next Topic | powered by eve community | Page 1 ... 4 5 6 7 8 9 10 13 |
| Please Wait. Your request is being processed... |
|
Forums
Ghost Recon
Ghost Recon Advanced Warfighter PC
[READ BEFORE POSTING] GRAW 2 OFFICIAL BUG/CRASH REPORT THREAD ALL VERSIONS