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Ghost Recon Advanced Warfighter PC
[READ BEFORE POSTING] GRAW 2 OFFICIAL BUG/CRASH REPORT THREAD ALL VERSIONS|
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Play for about 4-5 minutes and I crash to desktop. This is a brand new PC with nothing else installed except Splinter Cell Double Agent.
Ver 1.2 How do I turn on Error Log? CPU: Quad Core 2 Extreme QX6800 Overclocked to 3.6GHz @ the factory HDD: Raid 0 250GB x 2 (500 GB) SATA-II 3.0 GB/s 8 MB cache Data Drive: 500 GB SATA-II 3.0 GB/s 16 MB cache Motherboard: EVGA nForce 680i chipset LGA775 Memory: 4GB (2x2GB sticks)DDR2/800 DCM - 8 GB MAX Power: 680 Watts Apevia Beast Power with PFC VIDEO: 2, yes 2, NVIDIA GeForce 8800 GX 768 MB 16X PCI Express |
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Game Version. 1.2
Windows Xp Sp2 Asus P5b Deluxe Wifi-AP Intel Core2Duo E6600 (standard clocks) Nvidia Geforce 8800 Creative Labs Audigy 2 ZS Nvidia Driver 94.24 Norton Anti-Virus 2007 Lavasoft Ad-Aware Nero 7 Premium DVD/CD Copy Software ---------------------------- Crash in application version: 30292.2673 data\lib\units\types\gear\gear.dsf(-1): cant find member: save in type <Unit> Renderer: threaded Physics : threaded |
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Intel(R) Pentium(R) D CPU 2.80GHz
1.5GB of ram Microsoft Windows Vista Home Edition (Build 6000) NVIDIA GeForce 7600 GT with 256 MB of ram Version number 30292.2673 On the first mission and in the training, only the graphic for the sky and building (as blocks) show. I can move and fire but no details of other objects can be seen. Have tried reducing video, reload, rebooted, updated drivers. Not very good for a brand new gain. It would be interesting to see what happened if I sold a car or any other product like this |
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Game Version. 1.02
System Driver versions complete. FW160.03 XP pro AntiVirus Program. AVG Free Game type the error occurs in. TDM What the error is brief explanation. Game Crash. Intel E6600 C2D @ 3.2 eVGA 680i SLI A1 2x eVGA 8800GTX SLI 4Gb Corsair Dominator pc8500 @ 1066 2x 500Gb WD SATA2 16Mb/7200Rpm/3.0Gb/s 900w Tagan PSU X-Fi Xtreme Music 7.1 EAX5.0 Sony 20xSATA CD/DVD/RW Westinghouse LVM-42W2 @ 1920 x 1080p XP Pro SP2 - VU64 Dual Boot Crash in application version: 30292.2673 data\lib\units\types\weapons\bulletweapon.dsf(-1): Abnormal script call stack depth. SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded |
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Game Version: 1.02
MS Windows XP Professional Asus Striker Extreme 2G Corsair CM2X1024-6400C4 Intel Core 2 Quad CPU 2.6Ghz BFG 8800 GTX OC2 - 158.22 BFG PhysX Card Creative Labs Sound Blaster X-FI Xtremegamer FATAL1TY Pro Series 1KW PC Power and Cooling PSU Grisoft AVG Free Edition Up to date with all drivers... -------------------------------------------------------------------------- Crash in application version: 30292.2673 data\lib\units\extensions\hud\hud.dsf(-1): cant find member: _id in type <void> SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded |
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This is my problem. Im useing version 1.2 (DVD) on Vista Home Premium (32 bit) Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz 0.98 GB RAM nVidia GeForce 8800 Ultra |
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Asus A8N-SLI, nForce4, S939
Cooltek 600W AMD Athlon64 3700+ NEC ND-3550, DVD±RW WD Caviar SE 2000JS, 200GB, SATAII, 8 MB Kingston DDR400, 2x512 MB & another DDR 1024 MB (unknown make) Leadtek GeForce WinFast PX7950 GT TDH Extreme 512MB --- In the co-op online campaign Only the teamleader can see the tags from the drone. In the co-op online campaign mission03 when the mission is over and we should go to the extraction point, the chopper never lands at my screen but it does at my friend(teamleader). Also the chopper is leaving without me (?!) see picture here: http://static.pici.se/pictures/puAOrmnKp.jpg |
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Game Version. 1.2
Windows Xp Sp2 Asus P5b Deluxe Wifi-AP Intel Core2Duo E6600 (standard clocks) Nvidia Geforce 8800 Creative Labs Audigy 2 ZS Nvidia Driver 94.24 Norton Anti-Virus 2007 Lavasoft Ad-Aware Nero 7 Premium DVD/CD Copy Software ______________________________________ Crash in application version: 30292.2673 data\lib\units\types\beings\mods_human\huskfastrope.dsf(-1): cant find member: position in type <void> SCRIPT STACK: data\lib\units\types\beings\humanhusk.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: threaded Physics : threaded |
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sorry, I mean mission02 |
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I have the exact same problem as UberThorny and bruceanders1962. My game (online or singleplayer) looks like the screen shots UberThorny posted - blocks for buildings and everything else is white.
I have reduced all settings to min - no change. My video and sound drivers are up-to-date. The game auto patched itself up-to-date. Running on: Windows 32 bit Vista Ultimate Sparkel 8800 GTX video card Sound Blaster X-FI Extreme gamer sound card 6600 dual core processor @ 2400/2400 2gb memory Windows live care - antivirus and firewall Lavasoft Ad-Aware Spybot EVGA nForce 680i LGA775 SLI compatable HELP PLEASE!! |
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Gamer Version. 1.02
Your operating system. WinXP Pro SP2 Motherboard make and model. Dell OWG855 CPU make and Model. Intel Core2Duo E6400 GPU Make and model. NVidia GeForce 7900 GS/256mb/PCIe driver version 94.24 Sound Card make and Model. Sound Blaster X-Fi Power Supply Make and Model. Dell 350W System Driver versions complete. AntiVirus Programme. Norton Internet Security 2006 completely updated Anti Spyware Programme. NIS 2006 DVD/CD Copy Software. Sonic/Roxio Game type the error occures in. Single player and OGR style co-op multiplayer (haven't tried any other multiplayer variants) What the error is brief explanation. After 30-45 minutes game play, game drops to desktop with an error message (below) Any error logs. Text or xml. Crash in application version: 30292.2673 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded Also, once had this error in OGR style co-op play: Crash in application version: 30292.2673 data\lib\units\types\beings\mods_human\huskfastrope.dsf(-1): cant find member: position in type <void> SCRIPT STACK: data\lib\units\types\beings\humanhusk.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: threaded Physics : threaded Screen shot or small video. None ~~Salute!~~ WWSandMan Administration Officer, Wing Walkers virtual Combat Squadron http://www.wingwalkers.org |
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The game starts fine for me. I am able to get to the weapons selection screen and choose my weapon. As soon as the co-op online server starts I get all sorts of graphic glitches. Triangle, Boxes etc... And then the computer just reboots. Upon reboot I get a Windows has recovered from a serious error. And the error messages says the a Dervice driver failed.
My spec's ASUS A8N32-SLI Deluxe Athlon 64 4800 dual core 2GB Corsair XMS memory Asus 7950GT video card 1 x 74 Raptor OS 2 x 500 Seagates in raid 0 as data XP PRO (latest Updates) |
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Type of system: AMD dual Core 4200, 2 Gig ram, power supply is BFG 650watt, Sony DVD r/w, G15 keyboard, Acer Ferrari video display,WinXPPro svcpk2,(all patched to present) SB XFi Plat;NVidia 8800GTS (648Meg version)
GRAW2 patched to latest version. Long Walk map; here's error: Crash in application version: 30292.2673 data\lib\units\ai\soldier\sdriverlogics.dsf(-1): cant find member: slot in type <destroyed c++class> SCRIPT STACK: data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded This occurs after I get a wild hair and decide to shoot the bad guys in their vehicles BEFORE they get to the water treatment facility. I blow them up with frags and grenade launcher. I believe that due to the type of action I am taking, the error exception handler causes this fault due to the fact that this destruction occurs OUTSIDE of predefined limits. If that's the case, then I'll have to a wee bit less agressive in punishment of the bad guys... Cat |
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There is an AI enemy walking around under the water on Mission 9 up at the dam.
In the mission starting in a minefield, blowing up the rear one of the two armoured cars with C4 can cause the game to crash to desktop. Respawning when team leader is leaning (to the right?) in Campaign Co-op can frequently cause client to crash to desktop. If the server host in campaign co-op has already assigned a teammate when I connect, I become that teammate. I have it's weapons. That team mate cannot be unassigned. So if I connect and replace the sniper no Sniper AI can be added. If the server host adds AI teammates after I join, all functions correctly. This message has been edited. Last edited by: baff6, |
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Version: 1.3 Vista ultimate 32bit Abit AWD9-Max x2 1024 RAM Crucial PC4300 DDR2 Intel Pentium D 950 3.4Ghz BFG Tech GeForce 8800 GTX OC2 - latest drivers Creative X-Fi Xtreme Audio 7.1 Soundcard (PCI-Express) - OEM Thermaltake Silent Purepower 560W AVG Free AntiVirus Lavasoft Ad-Aware Free The game has crashed a few times randomly within single player followed the same error report. ---------------------------------------------- Error log: Crash in application version: 30292.2673 Out of memory allocating 2116876 bytes Renderer: threaded Physics : threaded ---------------------------------------------- |
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Crash in application version: 30292.2673
Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\lib\managers\moodmanager.dsf(0) data\lib\managers\moodmanager.dsf(0) data\lib\managers\moodmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded |
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VISTA 32-BIT Ultimate Edition
Core2Duo e6600 with 4GB RAM 8800GTX with Latest Drivers (June) Onboard Audio Logitech G15/G7 Plays for 2 mins, and crashes: Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\groupunit.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\script_network\gametype\membercampaign.dsf(0) data\lib\script_network\gametype\membercampaign.dsf(0) data\lib\script_network\memberlist.dsf(0) data\lib\script_network\identity.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded For those of you with graphical glitches right out the door, you will need to adjust a setting in the NVidia control panel. Open NvCP in Control Panel Under 3d Settings. Select MANAGE 3D SETTINGS Find ANTI-ALIASING and turn it to Application-Controlled. Try it again... should work fer'ya. Psycho-gHo Calgary, AB |
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GRAW 2 V 1.01
Windows Vista32 EVGA 680i MB QX6700 @ 2.66 Dual 8800 GTS SLI Toughpower 850 Norton 360 Downloaded version of GRAW2 Crash in application version: 30292.2673 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call. SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) Renderer: threaded Physics : threaded |
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Wade
You are a legend Your tip about the 3D settings worked great Cheers BA |
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EDIT.
Please read the 1st post in this thread. This message has been edited. Last edited by: ColinCJ, |
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Ghost Recon
Ghost Recon Advanced Warfighter PC
[READ BEFORE POSTING] GRAW 2 OFFICIAL BUG/CRASH REPORT THREAD ALL VERSIONS