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[READ BEFORE POSTING] GRAW 2 OFFICIAL BUG/CRASH REPORT THREAD ALL VERSIONS|
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GRAW 2
Crash in application version: 30621.2989 data\lib\units\types\weapons\bulletweapon.dsf(-1): Abnormal script call stack depth. SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: normal Physics : threaded |
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Forgot to mention, above crash was during coop_dam
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Crash in application version: 30621.2989
data\lib\utils\dev\performancestats.dsf(-1): cant find member: triangle_count in type <Application> SCRIPT STACK: data\lib\utils\dev\statsbox.dsf(0) data\lib\setups\setup.dsf(0) data\levels\editor\editor.dsf(0) Renderer: normal Physics : normal I'm come from China, when I use the editor and when I press "/" , the editor will crash do you have any idea ? thx |
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Crash in application version: 30621.2989
data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ANY FIX YET?ANY FIX YET? |
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Just a reminder to all the guys here. If you install the game and update to the latest patch you cannot uninstall it. I have installed the latest patch and tried to uninstall the game, it asked me for my cd key code which when inserted it says it is an invalid code. You have to uninstall the game manually.
Another info: If you install the latest Ageia drivers 7.09, they will courrpt your ageia drivers leaving you with no game to play. Just found out these things today. thought this might help you guys...please if you do get a solutions to those issues post em here. Many Thanks Jay |
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GRAW 2 V 1.04
CPU: Athlon 64 X2 AM2 4400+ RAM: 2GB Kingston DDR 2 667 VIDEO: Sapphire X1950 Pro DDR4 256 MB MB: ASRock ALiveNF7G OS: Windows Vista Ultimate 32-bit AV: Norton 360 The Game crashes when I continue the last save game. It try to load from a very long time and then it crashes. The Game start to crash when I updated it to a version 1.03 then a new update appears 1.04 but it the same thing. ----------------------------------------------------------- Crash in application version: 30621.2989 data\lib\managers\envareamanager.dsf(-1): cant find member: get in type <void> SCRIPT STACK: data\lib\managers\envareamanager.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded ------------------------------------------------------- |
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During the update did you see a note saying saves will not function during the install? You should have done as its part of the set up, this means no previous saves function correctly. The point you have reached in the game will save but not indevidual saves. Sorry. |
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I have make a backup of my saves , and after Update I paste them in my Profile Directory,
i have done this before with Updayte 1.02 and everthing was fine but not now ! |
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Version 1.04
Keeps randomly crashing on windows xp and have to alt f4 to get back to the desktop |
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PC Specs:
MSI K9VGM 3600 AMD Athlon X2 +4000 Core 2 Duo AC'97 Realtek Audio [Updated to latest] Palit 7900GT Sonic DDR3 PCI-E [Updated to 163.75] 1024mb Memory RAM Ageia Physx 07.09.13 G.R.A.W. 2 Ver. 1.04 Windows XP Professional Service pack 2 AVG free edition [Does not run on background] Internet download Manager [Turned off b4 playing GRAW 2] Chikka v4 [Turned off b4 playing] Error: Crash in application version: 30621.2989 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. This device does not support the queried technique. Renderer: threaded Physics : threaded |
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This is very cool game, but the problems are
too much It looks like, to play the game we do not have to update it ! Every Update make things worse ! Now I have to loose every save that I have made and start the game all over again, without any Update ! P.S. Why the Updates remove the saves of the game ??? Is teh programmers so stupid that they can't make the game to keep them and stil to be update it ??? |
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updating it is the closest way to fix bugs of the game...yeah it's so true..the game is way cool, but it has too many problems and issues...you fix one and you have one ahead... even thou you have the SUPER fastest PC, the game would be the problem... im thinking of: -they remove the saves because they update the whole part of the game...including the features...your saves will be old and won't be able to be updated...so they would be removed.. let's just pray for the game to be fixed 100% some day |
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Crash in application version: 29980.2562
data\lib\units\ai\soldier\scontrollogics.dsf(-1): cant find member: position in type <void> SCRIPT STACK: data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Half way through level 2 - after the tank. Specs: CPU - AMD Athlon X64 dual core Ram - 3Gb DDR2 PC8500 Graphics - NVidia GForce 8800 GTS 640Mb Op System - Windows XP sp2 (Up to date) Not a cooling issue - have seen this as an answer before - All Thermaltake Liquid cooled. Regards, Mike. |
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From this point on feedback will include the 1.05 Patch
A reminder on the lay out from post 1. If you feel you have a game bug or a system crash report in the first place to Ubi Tec Spt http://ubisoft-en.custhelp.com/cgi-bin/ubisoft_en.cfg/p...ch_nl&p_sort_by=dflt THIS ERROR THREAD COVERS ALL VERSIONS OF THE GAME IE ALL PATCHES PLEASE MAKE SURE YOU PUT THE VERSION AT THE TOP OF THE POST This thread is only for error reporting keep it brief and to the point. patch is a Cumulative Patch no other patches are needed. http://ghostrecon.uk.ubi.com/newspost.php?news_id=6477 PLEASE REMEMBER PATCHES WILL CHANGE YOUR SAVED MISSIONS CHECK POINTS, THEY WONT WORK AFTER PATCH, ALTHOUGH YOUR PROGRESS IN THE GAME WILL NOT BE CHANGED. Patch 1.4 has now been released for GRAW2 PC, here is the changelog: GameSpy reporting and server info fixes. Added clean versions of landscapes without backdrop buildings for modders. Tutorials updated. Servers with unknown ping moved to bottom when sorting on ping. Server Screenshot function updated. Player list id number corrected in the console. Server password settings fixed. Patch version 1.05 changelog. Link: This thread will be monitored on a daily basis. THIS IS NOT A CHAT THREAD. IF YOU USE IT TO MOAN OR DRIP YOUR POST WILL GET DELETED. Colin. Give the following details. Gamer Version. ie 1.1 1.2 Your operating system. Motherboard make and model. CPU make and Model. GPU Make and model. Sound Card make and Model. Power Supply Make and Model. System Driver versions complete. AntiVirus Programme. Anti Spyware Programme. DVD/CD Copy Software. Game type the error occures in. What the error is brief explnation. Any error logs. Text or xml. Screen shot or small video. |
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were's the sticky gone?
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I thought they unstickied it today ??!? --- XLive Gamertag: Mysticaly PC Gamernick: Mysticaly, See you around |
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Snooze, you lose. Nah, it's been a while now...think it happened Thursday. |
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I was wondering if someone could shed some light on these error codes. I have a buddy of mine with an ATI system and he is getting a few also. These error codes were generated while playing coop. Not too frequently but just enough to be irritating. Any assistance would be appreciated.
Great Game! My system specs CPU: (Quad-Core)Intel® Core™ 2 Extreme QX6850 @ 3.00GHz 1333FSB 8MB L2 Cache 64-bit HDD: Single Hard Drive (150GB Gaming Western Digital Rapter 10,000RPM SATA150 16MB Cache MOTHERBOARD: Asus P5N-E nForce 650i SLI Chipset LGA775 FSB1333 DDR2 Mainboard MEMORY: (Req.DDR2 MainBoard)4GB (4x1GB) PC6400 DDR2/800 Dual Channel Memory OS: Microsoft® Windows® XP Home Edition w/ Service Pack 2 POWERSUPPLY: 1,100 Watts Power Supply Tagan TG1100-U96 TurboJet SOUND: Creative Labs SB Audigy SE (Driver Version 5.12.1.608) VIDEO: NVIDIA GeForce 8800 Ultra 768MB 16X PCI Express (Driver version 169.21) VIDEO2: NVIDIA GeForce 8800 Ultra 768MB 16X PCI Express (Driver version 169.21) On to the crash codes .... Sat Dec 15 08:52:07 2007 Crash in application version: 30621.2989 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Dec 15 22:22:51 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: set_equipped in type <Slot> SCRIPT STACK: data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Dec 15 22:59:31 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Dec 15 23:58:19 2007 Crash in application version: 30621.2989 data\lib\units\types\beings\human.dsf(-1): cant find member: get_object in type <string> SCRIPT STACK: data\lib\units\types\beings\human.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Dec 16 00:38:47 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: set_equipped in type <Slot> SCRIPT STACK: data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded Thank you in advance |
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Dayummmn, nice rig Jack_Shades.
Your crashes look like the ones most of us Fubar and 82ndTAG folks get...seem to be game specific, not system specific. We play coop 90% of the time. Not much can be done, it seems...coop is very buggy. Here are some of my latest crashes for comparison... Win XP Pro SP2 Intel C2D E6850 Abit IP35 Pro 4GB DDR2 800 MHz OCZ Reaper RAM EVGA 8800 GTS SB Audigy 2 ZS 120 GB Seagate SATA HDD Pioneer DVD-RW DVR-112D Ultra Xfinity 600w PS Thermaltake Armor Case NAV 10 ---------------------------------------------------------------------- Wed Oct 17 22:03:38 2007 Crash in application version: 30621.2989 data\lib\units\types\weapons\humangrenadethrower.dsf(-1): cant find member: stance_block in type <void> SCRIPT STACK: data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Tue Oct 23 21:33:09 2007 Crash in application version: 30621.2989 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: set_slot in type <void> SCRIPT STACK: data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Oct 25 21:42:34 2007 Crash in application version: 30621.2989 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Tue Oct 30 20:40:23 2007 Crash in application version: 30621.2989 data\lib\units\types\beings\mods_human\huskfastrope.dsf(-1): cant find member: position in type <void> SCRIPT STACK: data\lib\units\types\beings\humanhusk.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sun Nov 18 21:35:24 2007 Crash in application version: 30621.2989 data\lib\units\types\weapons\bulletweapon.dsf(-1): Abnormal script call stack depth. SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Mon Nov 26 21:31:56 2007 Crash in application version: 30621.2989 data\lib\units\extensions\huskinventory.dsf(-1): cant find member: upright_stock_fold in type <Rpg> Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Tue Dec 04 21:37:41 2007 Crash in application version: 30621.2989 data\lib\units\types\weapons\bulletweapon.dsf(-1): Abnormal script call stack depth. SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Dec 06 21:48:16 2007 Crash in application version: 30621.2989 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded |
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