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Ghost Recon Advanced Warfighter PC
Weapon Pack v1.47 - updated for Multiplayer|
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Brettzies, did you increase the sound of the gun fire. I nearly wet my pants when I pulled the trigger. Either that or I had my speakers to loud. AMD Athlon 64 X2 5000+ 2.6 GHz Geforce 7600 GT OC 3GB PC2-4200 DDR II SDRAM 320 GB Serial ATA-300 Sound Blaster X-Fi XtremeGamer Windows Vista MCE |
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No, i don't think its that, on the readme file it said Extract the files, which will put them in correct place, i did that, didnt work, but i dont really know if i did it correct |
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Updated for Patch1.05, see the main post for links and details.
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Whenever I join a server while having your mod installed I get the message that altered game files is not allowed (or something similar)
Do I need to swap the context file for whenever I play SP and MP ? Edit: forgot, thanks allot for your mod, you have done some awesome work Visit RainbowSix-Vegas.net International Rainbow Six community for PC, Xbox360 and PS3 - Ladders coming soon --- |
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Yes, mainly for anti-cheating purposes. Also, the attachments in mp mode are screwed up. Seems to be a limitation with the game engine unfortunately. You can see yours find, but others will probably be messed up looking. |
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I reinstalled to play this and it's made of win and awesome.
Definitely the models I'd have preferred for the Ghosts from the get-go but I guess GRiN had their hands tied somewhat. |
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Isn't the American flag on the helmet backwards? I thought the field of stars should always be "pointing forwards", as if a soldier was rushing into battle... putting the field of stars on the left side means they're running away...
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thanks for the info. And you are correct, so don't "think" next time. I never understood why the flag was backwards on the right side of soldier, now I know. Anyway, it's only like that in the picture and intro movie. In the mod, they have the flag on the left side of the helmet only. I thought two flags was a bit much but wanted to have one in the intro. Thought reversing it would look strange, but I suppose it's the correct way. It's strange pyschology. I'm not sure it actually works though except maybe in Japan or asian cultures that read right to left. As a graphic symbol the flag is always shown with the stars on the left. For one thing, people scan top left to bottom right(except in asian cultures). Even though the flag has no front or back, to put it reversed as a graphic symbol does appear wrong...even though technically it is not. Perhaps it works better when they are running full speed and someone watches them blow by. I have no idea, but it's nice to finally know the reason why it is like this. Of course, the last thing on someone's mind when they are getting shot at is "hey, is that flag backwards?" |
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Brettzies Hi
I would like to thank you for the special mod you have made is really fantastic, your work makes ubis patches to be the absolute zero. Also I would like your help 1st I install your mod without any problem, Single Campaign is fine but when I try to play in multiplayer I can not, gives me a message to update my game to the latest patch, even if I change the context file with the old one says that I can not enter in to the server because some files have being change, is that normal ? 2nd I would like to use some other Ghosts Uniforms or the Old ones, how I can remove yours from the mod ? (no offence mate Thanks |
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GL count fix for v1.41
That should fix the GL reloads from 0 to 4. Just unzip to your main Graw2 dir. If you renamed the mod, it will just make a new folder for it with the sb_templates inside. Adding more grenades for mp or coop is done in the coop_templates and mp_templates. lib/managers/xml |
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1: Not sure. I know if you try to join a server and you have the mod installed it shouldn't let you if they have pb on. But, if you turn off the mod via the context xml it should just go back to an un-modded graw2. Are you using the latest patch? v1.05? Might want to double check that. 2: Do you mean the camo patterns or the space suits? To go back to both is not easy, but it is possible. To go back to the crye suits, it's a matter of removing a bunch of files. If that's what you want, I'll list them, but you'll lose the new marine look also. To change the camo patterns is more involved. |
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Probably they have pb on, thats why I can not enter to multiplayer action.It's ok, I will turn it off every time I want to play online, yes I have V.105 patch installed.
Well until now I have see only the camo patterns (I am in the second mission of SP) not the space suits. Because I am new in the game sorry if I make u a headache. A. The camo patters are look like Causal Infantry or Deltas that why I want the old ones back. B. If I like the Space Suits is a way to enter them in all missions i.e replace the camo or turned off without delete it ? C. If it's not a problem I would like to tell me a way to remove the uniforms, even if I loose the marines also. Sorry for being so noob.. Thanks |
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New MultiPlayer Version: Weapon Pack v1.47 - FileFront link <also works with sp same as v1.41+GL fix>
This is not so much of a new version as it is a reworking of attachment id#s to see if I can get it to work in multiplayer modes online. The single player portion should function exactly the same as v1.41. For multiplayer, I renumbered the attachments and tried to keep as many of the original weapons as possible. However, since there are only 31 available, I had to make some cuts. Unfortunately, I had to get rid of the M8, Mrc, M416, and M99. I've been cursious to try this and see if it helps, but didn't want to get deep into cutting things out, axeing kits, reordring the numbers. However, someone actually wanted to put up a dedicated server with this mod, so I figured I'd at least give it a shot. It's very difficult to test because the problem with the attachments is only visible during mp online mode, and sometimes hard to get in touch with people to try out. Installation is the same, just unzip to your Graw2 dir and it will overwrite your context.xml. As this is a mod for online play, it uses the mod bundle method, which I think is pretty important if this is going to be something someone can use on a dedicated server. This message has been edited. Last edited by: Brettzies, |
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Brettzies, I downloaded the v1.41 for the 1.05 patch and it worked great but I am still having issues with sound... am I the only one with the problem or are there others complaining about it?
It seems that everytime I choose the mk12 (sniper/assault rifle) and I use the scope, the sound is muffled to the point where I see the blood and the tango falling down but there is no sound to it, same thing if I use the 552 commando with scope... w/o scope it seems to work ok (have not really tested this much tough). I am using an AUDIGY sound card, EAX is disable (I have tested both off/on option to no avail) and the options are as the game chooses it to be... any other option I can try? For the most part, I enjoy the game with the issue but I know it would be just awesome if I can hear more of it... is there something I can do on the XML file? if so, which file should I be messing with? I will make a backup of it just in case of course ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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The sound thing has always been strange on this one. Sometimes that happens to me with any weapon suppressed or not. Basically it lost the sound for that one. Usually restarting a game brings it back, but I don't know what the cause is. |
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Brettzies I installed you mod and its great, but I don't have enough ram to run it I only have 768MB. So the ghost have the default Helmets in the game. Is there a way to get the new ghosts separately with out the mod installed like adding new skins to the game?
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Hi Brettzies
First off, this is a great mod you've made here, but I have a few issues with it, I hope you can sort out for me. The mod works great in singleplayer, but when I start a LAN coop campaign server, every else gets this crash: Crash in application version: 30899.3048 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: addon_data in type <Unit> SCRIPT STACK: data\lib\script_network\weapon.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\extensions\huskinventory.dsf(0) data\lib\units\types\beings\mods_human\huskonfoot.dsf(0) data\lib\units\types\beings\humanhusk.dsf(0) Renderer: normal Physics : threaded I honestly have no clue what to do about it. We are using patch 1.05 and the mod version 1.47 Hope you can help us |
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I'm guessing it won't work because I had to renumber all of the attachments to get the game to work in mp modes and ogr coop mode. Did it work with v1.45? If so, you might want to go back to that one. The problem is that the attachment ids only allow for 31 attachments via mp. So 1-28 are taken. I reordered them to allow for mine to show up correctly, but that puts many of the original ones out of the "safe" range. Since Coop Campaign allows for all of the weapons and attachments, that is most likely what is causing your crash. Whereas ogr coop and mp modes are based on kits, and I have removed "unsafe" weapons. I could do the same for the campaign, but then single player would be limited too. Sorry to hear that it doesn't work. I'm kind of out of ideas for trying to fix it other then removing more weapons from the campaign mode. |
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Thanks Brettzies
Love your work |
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Ye, i have that problem too, and i am sure that i do have patch 1.05, so anyone to help out? This message has been edited. Last edited by: Onder16, |
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Ghost Recon
Ghost Recon Advanced Warfighter PC
Weapon Pack v1.47 - updated for Multiplayer