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Weapon Pack v1.47 - updated for Multiplayer|
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v1.47 - available
New MultiPlayer Version: Weapon Pack v1.47 - FileFront link <also works with sp same as v1.41+GL fix> New MultiPlayer Version: Weapon Pack v1.47 - Moddb link <also works with sp same as v1.41+GL fix> Coop Fix: Weapon Pack v1.47 Coop Fix - FileFront Link Teaser: Weapon Pack v1.4 - Teaser Movie
This is essentially the same as v1.4 except it takes into account the new patch1.05. Some of the things I want to add or change will take a bit of time, so I'm just releasing this compatible version for 1.05. The attachment id# still appears to be an issue for mp, so I've left this in the local folder method. Installation is still the same however, just extract and go. Read the docs for further info, but there is no bundle in this version. Makes for a smaller file too ~77megs and may alleviate some of the install problems people were having. GL count fix for v1.41 That should fix the GL count from 0 to 4. Just unzip to your main Graw2 dir. If you renamed the mod, it will just make a new folder for it with the sb_templates inside. Adding more grenades for mp or coop is done in the coop_templates and mp_templates. lib/managers/xml New MultiPlayer Version: Weapon Pack v1.47 - FileFront link <also works with sp same as v1.41+GL fix> This is not so much of a new version as it is a reworking of attachment id#s to see if I can get it to work in multiplayer modes online. The single player portion should function exactly the same as v1.41. For multiplayer, I renumbered the attachments and tried to keep as many of the original weapons as possible. However, since there are only 31 available, I had to make some cuts. Unfortunately, I had to get rid of the M8, Mrc, M416, and M99. I've been cursious to try this and see if it helps, but didn't want to get deep into cutting things out, axeing kits, reordring the numbers. However, someone actually wanted to put up a dedicated server with this mod, so I figured I'd at least give it a shot. It's very difficult to test because the problem with the attachments is only visible during mp online mode, and sometimes hard to get in touch with people to try out. Installation is the same, just unzip to your Graw2 dir and it will overwrite your context.xml. As this is a mod for online play, it uses the mod bundle method, which I think is pretty important if this is going to be something someone can use on a dedicated server. This message has been edited. Last edited by: Brettzies, |
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Cheers mate and thank You for a lot of hard work for sure.
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Ahhhh, I was getting upset since there's nothing to play at the moment... this will hold me for a while for GRAW 2.
Thanks brettzies I can now have the Mk12 as my primary and the Sig552 as my secondary... them's tangos are not going to know what hit'm or from where! ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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Rats, this is killing me, I know I did something wrong but I just don't know what, exactly
I download the 1.4 weapon pack and dumped it on my GRAW 2 installed folder, I opened it there as stated and all went smooth. I get to the game and I can see the new skinz (Tre Cool bTW!) but... I can't see the new weapons anywhere? I am going to try to make the changes manually but I just wanted to see if everyone else was on the same boat I was. Help me Obi Wan Kenobee... you're my only hope! ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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Someone else had this exact problem. I think what is happening is you have v1.2 still installed somehow and it's over-riding the mod? Or you have your context.xml point to the wrong local language folder. It should be v1.4
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ok, V1.2 was/is still installed as I never uninstalled it but, why would the skinz work and not the weapons? How do I uninstall v1.2 again? Now, what do I do in order to fix this little snafu I have caused This is my context.xml
---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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Anything in the local folder is going to over-ride anything in the mod folder if the context.xml is pointing to it. In other words, you can mod the mod. So, it seems like you must have another entry for bp_weapons_pack_v1.2 in your context xml possibly.
When you say the new weapons don't show up, what exactly do you mean? In sp mode, coop, mp? |
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I only play SP mode.
The New skins show for Mitchell and the Tangos but not the weapons. Here's the whole context.xml file, I have to assume it is the one I got from the v1.4 file I opened?
---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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Well, you could try a fresh install of Graw2, then patch it to 1.04 and do a manual install of the mod in case there was something in your xlm that doesn't like mine.
The only other things I can think of is possibly not enough memory, but the whole thing just seems strange. |
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One other thing to try if you have a single cpu. Try changing this line in the context.xml:
<physics settings="\data\settings\physics_settings.xml" fps="60" physx_effects="hardware_or_disabled" multithreaded="true" /> so that multithreaded="false" Not sure if that will help or not. |
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Bret your weapons are cool. I like the new uniforms, but I can't swallow the baseball cap guy. Is there a way to keep the weapons and do away with the baseball cap uniform?
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E6300 @ 2.1GHZ
2 BFG 7800 GTX O/C factory settings 2 GB OCZ SLI 1066mhz RAM 600w PSU I think I am cover and v1.2 seemed to worked perfectly but you may be right, I may need to do a new installation, I am just to lazy to do so, I may try that route once patch 1.05 is out to see what happens. Thanks nonetheless for going beyond the call of duty! ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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One guy said he had success if he either renamed or removed the English folder. Here's his quote:
I downloaded WP v1.4 and unziped to the GR2 main folder. I had the problem where I was getting the skins but not the weapons. When I renamed the ENGLISH folder the new weapons showed up. I guess this means you can't have English in the folder. My English was the rename of WPv1.2. Hopes this helps. |
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Yes. If you know how to unbundle the bundle? You can edit the ghost_templates.xml and customize the headgear for all of them. The notes on how to do it are right at the top of that xml. It's pretty straightforward. I recommend a program called xml marker for editing. Color coats the xml making it easier to understand. |
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Do you know how to unbundle the bundle file? Put everything inside the local folder with the sound and movies. Then delete the bundle and remove the line in the context xml that points to the bunlde. That will probably solve your problems I'm hoping. Funny, the only reason I went with this two style method was to see if mp would work beyond attachment id#31. It didn't, so this was kind of pointless. Perhaps the new patch will help, but this method seems to cause more problems for people for some reason. |
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---------------------------For Easy Customization without unbundling-------------------------------
If you don't want to unbundle the whole thing, but still want to be able to customize the headgear or ammo counts, you can download this file and unzip it into your main Graw2 dir. It should put the lib folder in the correct place if you did the normal installation. If not, just move it to whatever folder you have the files in. bp_weapons_pack_v1.4/lib directory and files It's very small, less then 1meg. ghost_templaters for headgear weapon_data for ammo |
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OK, that seemed to do the trick as I now have the skinz and the weapons.
I am now a mean, lean & lethal weapon machine with my MK12 as a sniper and my Sig552 as back up. thread lightly boyz and girlz and hope (for your sake) our paths don't cross!!! I had 3 sub folders inside the Local folder, bp_weapons pack v1.4, English & English.bak (I guess this is when I made the back up for V1.2). the only thing I did was to rename the English folder & English.bak to "Rename English & Rename English.bak" and leave the bp_weapons_pack v1.4 alone. It is possible that you could leave the English.bak folder alone (ie: W/O having to rename it) but I did it for effect and good measure. Again, thanks brettzies ---------------- 0 ----------------- 0------------- What does it take to get a simeple answer from UBI about the PC? If you guys think the Vegas 2 forums are crowded with hate & Negative posts from the PS3 and the few 360 folks, wait until the PC game is launched... |
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I need, help, and alot, i do what it says on the Readme file, how to install, i extract all files, it doesnt place all files, to the correct places, cause it says graw 2 main folder and that is where every folder is,i don't think im making my self understandable, but i don't get anything, no new armour, no Guns, the old one worked for me, but this is more confusing, so can someone explain to me how to put the files in the correct places please?
THANK YOU!!!!! |
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You probably installed it correctly, it's just that something on your computer doesn't like it. Basically something is probably being read somewhere and over-riding the mod. The best way around this is to unbundle it. see post #70 Further in that thread I think on page 9 are instructions on how to unbundle it. Sorry this caused such a headache, it was suppose to make things easier. Most likely I am going back to the folder method for the next release. |
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