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Picture of Clx440
Posted
Based on my previous gui folder system, now I understand that all you have to do is create a gui folder in the Data folder .




then add only the modified xml files to the gui folder and that’s it! It’s that simple.



No need to have the full gui folder with all the xml and bin files in it anymore.
The game will always look for the files in the gui folder before going into the quick.bundle file.

You can also have many gui folders in the Data folder for different modes, but only one can be active. Just rename the ones that you don’t want to use, so that you end up with only one gui folder.




The file system of that game is so flexible, it’s not even funny. Big Grin

Some of U might want to try it with different game folders, maybe it will work too.
Just make a folder with the exact name of the original folder and put the modified files in it.


hand in glove Winky oh yeah


_________________________________

Tools please so we can make non-linear maps in Coop



 
Posts: 162 | Registered: Mon November 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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If only we had known it was that easy from the start! Oh well. Thanks for the tip and I am keeping my eyes open for future changes. I have incorporated every hud change you have made.
 
Posts: 237 | Registered: Wed January 21 2004Reply With QuoteEdit or Delete MessageReport This Post
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i have messed around with the wireframe cross com and i have it in color.. i can see buildings and stuff but other stuff like ghosts, cars, and i think trees are invisible. Also there are wierd lines that make a curved pattern across the display. Thats one new thing, the second is i have added decals as wound effects on the players. Now i know when my ghosts are shot, seems to only work on the ghosts though, trying to figure out ai... also the decals as with all decals in the game wear off after 7-10 seconds. Was wondering if someone wouldnt mind looking around for how to increase the time on one particular effect like dirt ... to maybe a minute. Blood decal doesnt show up, although i did see blood spray out of my chest when i was killed. Coulda been something i enabled, i have been messing with a lot of the xml files

if you open the decals.xml you can mess around with different effects

<material name="flesh">
<effect name="bullet_hit" decal_type="bullet_hit_flesh" redirect="bullet_hit_flesh"/>
<effect name="heavy_bullet_hit" decal_type="none" redirect="heavy_bullet_flesh"/>
<effect name="sniper_bullet_hit" decal_type="none" redirect="sniper_bullet_flesh"/>
<effect name="footstep" redirect="flesh"/>
</material>
<material name="head">
<effect name="bullet_hit" decal_type="bullet_hit_cloth" redirect="bullet_hit_cloth"/>
<effect name="heavy_bullet_hit" decal_type="none" redirect="heavy_bullet_head"/>
<effect name="sniper_bullet_hit" decal_type="none" redirect="sniper_bullet_head"/>
<effect name="footstep" redirect="flesh"/>
</material>
<material name="helmet">
<effect name="bullet_hit" decal_type="bullet_hit_cloth" redirect="bullet_hit_dirt"/>
<effect name="heavy_bullet_hit" decal_type="none" redirect="heavy_bullet_helmet"/>
<effect name="sniper_bullet_hit" decal_type="none" redirect="sniper_bullet_helmet"/>
</material>
<material name="padding">
<effect name="bullet_hit" decal_type="bullet_hit_cloth" redirect="bullet_hit_cloth"/>
<effect name="heavy_bullet_hit" decal_type="bullet_hit_concrete" redirect="heavy_bullet_padding"/>
<effect name="sniper_bullet_hit" decal_type="none" redirect="sniper_bullet_padding"/>
</material>
<material name="pavement">
<effect name="bullet_hit" decal_type="bullet_hit_concrete" redirect="bullet_pavement"/>
<effect name="heavy_bullet_hit" decal_type="bullet_hit_concrete" redirect="heavy_bullet_pavement"/>
<effect name="sniper_bullet_hit" decal_type="bullet_hit_concrete" redirect="sniper_bullet_pavement"/>
<effect name="footstep" redirect="stone"/>
<effect name="grenade_exp" decal_type="grenade_exp_std"/>
<effect name="exp" decal_type="grenade_exp_std"/>
</material>
<material name="dirt">
<effect name="bullet_hit" decal_type="bullet_hit_dirt" redirect="bullet_dirt"/>
<effect name="heavy_bullet_hit" decal_type="bullet_hit_dirt" redirect="heavy_bullet_dirt"/>
<effect name="sniper_bullet_hit" decal_type="bullet_hit_dirt" redirect="sniper_bullet_dirt"/>
<effect name="footstep" redirect="gravel"/>
<effect name="grenade_exp" decal_type="grenade_exp_std"/>
<effect name="exp" decal_type="grenade_exp_std"/>
</material>
<material name="gravel">
<effect name="bullet_hit" decal_type="bullet_hit_dirt" redirect="bullet_dirt"/>
<effect name="heavy_bullet_hit" decal_type="bullet_hit_dirt" redirect="heavy_bullet_dirt"/>
<effect name="sniper_bullet_hit" decal_type="bullet_hit_dirt" redirect="sniper_bullet_dirt"/>
<effect name="footstep" redirect="gravel"/>
<effect name="grenade_exp" decal_type="grenade_exp_std"/>
<effect name="exp" decal_type="grenade_exp_std"/>
</material>
<!-- <material name="mud">
<effect name="bullet_hit" decal_type="bullet_hit_dirt" redirect="bullet_mud"/>
<effect name="heavy_bullet_hit" decal_type="bullet_hit_dirt" redirect="heavy_bullet_mud"/>
<effect name="sniper_bullet_hit" decal_type="bullet_hit_dirt" redirect="sniper_bullet_mud"/>
<effect name="footstep" redirect="mud"/>
<effect name="grenade_exp" decal_type="grenade_exp_std"/>
<effect name="exp" decal_type="grenade_exp_std"/>
</material>
-->
<material name="water">
<effect name="bullet_hit" decal_type="none" redirect="bullet_water"/>
<effect name="heavy_bullet_hit" decal_type="none" redirect="heavy_bullet_water"/>
<effect name="sniper_bullet_hit" decal_type="none" redirect="sniper_bullet_water"/>
<effect name="footstep" redirect="water"/>
</material>
<material name="cloth">
<effect name="bullet_hit" decal_type="bullet_hit_cloth" redirect="bullet_cloth"/>
<effect name="heavy_bullet_hit" decal_type="bullet_hit_cloth" redirect="heavy_bullet_cloth"/>
<effect name="sniper_bullet_hit" decal_type="bullet_hit_cloth" redirect="sniper_bullet_cloth"/>
<effect name="footstep" redirect="dirt"/>
 
Posts: 229 | Registered: Sat October 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of OFPN_Shadow
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quote:
Originally posted by Clx440:
No need to have the full gui folder with all the xml and bin files in it anymore.

You forgot to mention the altered files can't have the same name as the originals or the originals will be fetched from the bundle.
Thats why I put a "1" in all the files I modified Wink
 
Posts: 728 | Registered: Wed May 28 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of TGZhost
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here is a better thread on the subject:

http://forums.ubi.com/eve/forums/a/tpc/f/2791043913/m/4291080444


ActionJackson
 
Posts: 77 | Registered: Sat November 01 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hey Clx440 ... great stuff ... Cool
Thanks for the picture tutorial ... Smile

However ... I followed your instructions to the letter ... several times ....
I even reinstalled the game and followed your instructions again to the letter ...

My game crashes every time ... Confused
I wonder if it is some how resolution specific as I'm running it at 1920x1200 on one system and 3840x1024 on the second comp

Any thoughts or Ideas would be great ... Smile

The reason I'm so interested apart from your HUDs are great ... is that I would like to amend the HUD to get it to run on the centre screen only ... of my second comp where I run the game across three screens ... 3 x 1280x1024
It's awesome ...
Here are a couple of pictures ...
Link to thumbnail ... http://www.paddywak.co.uk/Screenshots/display.php?picref=graw/graw-4-T.jpg
Link to full size image at 3840x1024 ... http://www.paddywak.co.uk/Screenshots/display.php?picref=graw/graw-4.jpg

(I have done them as links as the IMG tags don't seem to be working for them)

Anyway thanks again for your modding efforts and help ... Smile


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Posts: 53 | Registered: Wed February 05 2003Reply With QuoteEdit or Delete MessageReport This Post
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