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Ideas for the next one
READ The existing huge amount of threads
already closed by mods or still on this forum

General game features that I look
for in a game:


- Game is FUN

- Gameplay before Graphics

- Game has decent colors

- Game has way of disabling Bloom , color saturation

- Game has way of disabling Reflections

- Game has Multiplayer Coop (online)

- Game has Multiplayer LAN coop

- Game uses OpenGL instead of DirectX or allows choosing API

- Game has split screen gaming (using controller for 2nd person)

- Game has Split screen gaming with Multiple keyboard and mice

- Game supports non 4:3 and WS

- Game supports installing via spawn option

- Game supports installing game without Music

- Game supports installing game without single player (coop and Multiplayer only)

- Game has free stand alone (Not part of game client) seperate dedicated game server

- Game supports Ping limiting in online mode (eg disable anyone with ping higher then 100 joining server)

- Game works in Windows 2000

- Game works without dotnet

- Game does not come with disc protection

- Game has been released with decent beta bug testing not needing multiple patchs

- Game limits user's to only using Keyboard and Mouse for RTS/FPS/RPG

- Game avail in AU , USA , Euro , UK at the same extact time

- Game cost the same price with conversion in AU , USA , Euro , UK

- Game only on PC (Windows/Windows and Linux only not console)

- Game avail for Linux

- Game Support Cross Platform play - PC Win , Pc Linux , Console ?

- Game supports keyboard and Mouse (RTS/FPS/RPG) on console edition

- Game is not aimed at casual gamer (low skill gamer) market

- Game has NOT got IGA or IGA offers REDUCED retail price for consumer

- Game keeps same style as prev games if game is in multi game series (eg R6/GR/GTA/ETC) does not change from FPS to Third person does not change proper proper tatical to lower skilled action shooter
 
Posts: 172 | Registered: Tue February 05 2008Reply With QuoteEdit or Delete MessageReport This Post
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My few cents worth...

The auto-reloading. Add it, but let us turn it off. If you don't check your weapon, reload after contact, that's your problem (if you wish to play a tactical simulator) Stepping out of cover and all you hear is a dry fire. Well, then you're dead.
Give the enemy this ability too. Let them run out of ammo, let their weapons dry fire, jam, etc.

Actually, a random, but very infrequant stoppage might add something. We'd drop the a knee, and tap reload. A chimney stoppage takes mere fractions of a second to clear. Add a bit of uncertainty. Maybe allow this to be turned off in options too for single player.

Take a page from F.E.A.R Those shoot-outs, while more John Woo style. All that debris flyig about. If I'm lying prone behind cover, let the dust kicked up by large calibre rounds be a hinderance.

Let light (or shadows) work for us. Anyone noticed a bit of silence if you grab an AR from a fallen enemy that has a tac light? Unless I'm mistaken here, but no one seemed to notice.

A good balance of urban and open combat. My favourite GR level is still from the original series. I think it was Ghost Town. Large open area, shanty town, buildings for house penetration, and large armour. In co-op, one guy was overwatch, and would cover as the rest moved through the town to get those hiding.

Playing mission 1 of GRAW2 solo in co-op. There were some hairy moment moving between the vehicles on the bridge (only play in hardcore mode) Make it real (well, baring in mind it's a tactical sim, and a game)

I've used GRAW to illustrage tactics for real life scenarios too.

Let the enemy retreat, regroup, call for help, or plain give up. Maybe some rules of engagement there? Shoot a hostage, shoot someoe who's surrendered, and you're in trouble? A la SWAT?

Realistic bullet penetration, bullet drop, ballistics.

Second the poster on hits. Take a tumble when caught in the leg (don't do a 'all controls disabled' though) Let us fire, chances are it'd miss.

Working cover fire. If I'm behind cover, and they're storming me, and I'm low on ammo, firing a few shots up in the air from the pistol should be enough to make them stop and take cover, not walk round to see if I need refill on my coffee.

And make the pistol a worthy weapon. I've seen some amazing shots taken with just a 9mm in the real world. At least don't make it a {quote} pop gun {/quote}

Mods, sure. I'm not big on them, just well designed additional maps, but if it keeps the game alive, release a map editor, and the api for scripting. (I still play Half Life 1)

There endeth my few cents...
 
Posts: 3 | Registered: Sun July 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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like some guys here already said bring back Red Storm Entertainment they worked together with the UBI team for so long and they made a decent game with the GR series and R6 franchise.
ow what i'd also liked to see is the International Camouflage like in GR1 MP (flecktarn and DPM etc.)
 
Posts: 10 | Registered: Sat December 02 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by mrnygiants:
WHat WhiteKnight77 said. Bring back the real Ghost Recon 2, and throw away this POS GRAW. The Original Ghost Recon was the best, fix that, take out all the dam cheats, and re-release it. OGR was the greatest game of all time that I have played, even to this date. COD4 and BF2 were close, but OGR still takes the cake.
 
Posts: 1 | Registered: Tue July 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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And what happened to interactive cover in the environment? I'm positive I read that I if we were behind say a car, that we'd be able to pull the door open to provide a bit more cover? Or, let us open a shutter, kick a barrel, open a door, something for a bit extra.
 
Posts: 3 | Registered: Sun July 20 2008Reply With QuoteEdit or Delete MessageReport This Post
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NEXT GRAW
My thoughts are that you should obviously keep the advanced setting and cross-com in the game, but also enhance the sqaud commands. I also think you should extend the single player campaign and add more exciting events in it. You should also make teamwork important in the game. You should also give the game a darker tone and keep the third person camera. You should make cover more destructive and bullets more penetrative.
Another thing you should do is improve the cover system and also let the player customize their weapons,like being able to put led tracers on their bullets for night missions.
Another thing you should do is give the player more maneuvers to do,trust me thats important.
The enemy AI in the game should also be more divers.The most important thing that you should do of course is make make the game on pc and xbox360.
 
Posts: 1 | Registered: Sat August 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of parasite1985
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AT THE FIRST DEAR GRAW TEAM: Think about it, why there are only a couple of users in multiplayer, why there are only few servers in multiplayer? Why peoples are boring ?

If there will be a next similar game to GRAW2 - U MUST CREATE a COPLETE map editor or mission editor for next game. Many of users want to create their own maps but they can't. Why?

1. There is no official editor (only with development files)
2. It's to difficult for normal users (look on Q3Radiant - it's easy and clear AND HAVE a interface!)

So I think (when reading other community forums and clan sites) that your players are BORRED of standard maps, they want something else. There are only few peoples who create custom maps but it's not enough.

What do you think about it?
(sorry for my broken eng)

quote:

Originally posted by Want2Snipe:
You, my friend, are preaching to the Choir.

1.- UBI never sees any of the forums for any of their title games

2.- They DO NOT want any of their game to have any replayability as this will hinder their marketing schemes to pump out as many titles in a year as they can, make as much money as possible, and keep their shareholders (not you) happy.

3.- They do thank you for droping buy and spending your money with them though!


Originally posted by neilthecellist:
1. Agreed
2. Agreed - Also, every time I check Yahoo Finance, the stock for Ubisoft is sinuisodal. In other words, their public shareholdings are NOT steady.
3. VERY agreed, but they thank you silently.
 
Posts: 9 | Location: Olsztyn | Registered: Sun March 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of spm1138
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GRiN have moved on.

There isn't a Ghost Recon team at present time.


 
Posts: 689 | Registered: Wed November 13 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of WhiteKnight77
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quote:
Originally posted by spm1138:
GRiN have moved on.

There isn't a Ghost Recon team at present time.


That we know of.



"Do not build your community around a game.... Build your game around a community"
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WhiteKnight77 | Blackfoot Studios
 
Posts: 5851 | Location: Whereever My Job Takes Me | Registered: Sat October 20 2001Reply With QuoteEdit or Delete MessageReport This Post
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