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Ideas for the next one
READ The existing huge amount of threads already closed by mods or still on this forum General game features that I look for in a game: - Game is FUN - Gameplay before Graphics - Game has decent colors - Game has way of disabling Bloom , color saturation - Game has way of disabling Reflections - Game has Multiplayer Coop (online) - Game has Multiplayer LAN coop - Game uses OpenGL instead of DirectX or allows choosing API - Game has split screen gaming (using controller for 2nd person) - Game has Split screen gaming with Multiple keyboard and mice - Game supports non 4:3 and WS - Game supports installing via spawn option - Game supports installing game without Music - Game supports installing game without single player (coop and Multiplayer only) - Game has free stand alone (Not part of game client) seperate dedicated game server - Game supports Ping limiting in online mode (eg disable anyone with ping higher then 100 joining server) - Game works in Windows 2000 - Game works without dotnet - Game does not come with disc protection - Game has been released with decent beta bug testing not needing multiple patchs - Game limits user's to only using Keyboard and Mouse for RTS/FPS/RPG - Game avail in AU , USA , Euro , UK at the same extact time - Game cost the same price with conversion in AU , USA , Euro , UK - Game only on PC (Windows/Windows and Linux only not console) - Game avail for Linux - Game Support Cross Platform play - PC Win , Pc Linux , Console ? - Game supports keyboard and Mouse (RTS/FPS/RPG) on console edition - Game is not aimed at casual gamer (low skill gamer) market - Game has NOT got IGA or IGA offers REDUCED retail price for consumer - Game keeps same style as prev games if game is in multi game series (eg R6/GR/GTA/ETC) does not change from FPS to Third person does not change proper proper tatical to lower skilled action shooter |
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My few cents worth...
The auto-reloading. Add it, but let us turn it off. If you don't check your weapon, reload after contact, that's your problem (if you wish to play a tactical simulator) Stepping out of cover and all you hear is a dry fire. Well, then you're dead. Give the enemy this ability too. Let them run out of ammo, let their weapons dry fire, jam, etc. Actually, a random, but very infrequant stoppage might add something. We'd drop the a knee, and tap reload. A chimney stoppage takes mere fractions of a second to clear. Add a bit of uncertainty. Maybe allow this to be turned off in options too for single player. Take a page from F.E.A.R Those shoot-outs, while more John Woo style. All that debris flyig about. If I'm lying prone behind cover, let the dust kicked up by large calibre rounds be a hinderance. Let light (or shadows) work for us. Anyone noticed a bit of silence if you grab an AR from a fallen enemy that has a tac light? Unless I'm mistaken here, but no one seemed to notice. A good balance of urban and open combat. My favourite GR level is still from the original series. I think it was Ghost Town. Large open area, shanty town, buildings for house penetration, and large armour. In co-op, one guy was overwatch, and would cover as the rest moved through the town to get those hiding. Playing mission 1 of GRAW2 solo in co-op. There were some hairy moment moving between the vehicles on the bridge (only play in hardcore mode) Make it real (well, baring in mind it's a tactical sim, and a game) I've used GRAW to illustrage tactics for real life scenarios too. Let the enemy retreat, regroup, call for help, or plain give up. Maybe some rules of engagement there? Shoot a hostage, shoot someoe who's surrendered, and you're in trouble? A la SWAT? Realistic bullet penetration, bullet drop, ballistics. Second the poster on hits. Take a tumble when caught in the leg (don't do a 'all controls disabled' though) Let us fire, chances are it'd miss. Working cover fire. If I'm behind cover, and they're storming me, and I'm low on ammo, firing a few shots up in the air from the pistol should be enough to make them stop and take cover, not walk round to see if I need refill on my coffee. And make the pistol a worthy weapon. I've seen some amazing shots taken with just a 9mm in the real world. At least don't make it a {quote} pop gun {/quote} Mods, sure. I'm not big on them, just well designed additional maps, but if it keeps the game alive, release a map editor, and the api for scripting. (I still play Half Life 1) There endeth my few cents... |
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like some guys here already said bring back Red Storm Entertainment they worked together with the UBI team for so long and they made a decent game with the GR series and R6 franchise.
ow what i'd also liked to see is the International Camouflage like in GR1 MP (flecktarn and DPM etc.) |
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And what happened to interactive cover in the environment? I'm positive I read that I if we were behind say a car, that we'd be able to pull the door open to provide a bit more cover? Or, let us open a shutter, kick a barrel, open a door, something for a bit extra.
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NEXT GRAW
My thoughts are that you should obviously keep the advanced setting and cross-com in the game, but also enhance the sqaud commands. I also think you should extend the single player campaign and add more exciting events in it. You should also make teamwork important in the game. You should also give the game a darker tone and keep the third person camera. You should make cover more destructive and bullets more penetrative. Another thing you should do is improve the cover system and also let the player customize their weapons,like being able to put led tracers on their bullets for night missions. Another thing you should do is give the player more maneuvers to do,trust me thats important. The enemy AI in the game should also be more divers.The most important thing that you should do of course is make make the game on pc and xbox360. |
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AT THE FIRST DEAR GRAW TEAM: Think about it, why there are only a couple of users in multiplayer, why there are only few servers in multiplayer? Why peoples are boring ?
If there will be a next similar game to GRAW2 - U MUST CREATE a COPLETE map editor or mission editor for next game. Many of users want to create their own maps but they can't. Why? 1. There is no official editor (only with development files) 2. It's to difficult for normal users (look on Q3Radiant - it's easy and clear AND HAVE a interface!) So I think (when reading other community forums and clan sites) that your players are BORRED of standard maps, they want something else. There are only few peoples who create custom maps but it's not enough. What do you think about it? (sorry for my broken eng)
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GRiN have moved on.
There isn't a Ghost Recon team at present time. |
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That we know of. "Do not build your community around a game.... Build your game around a community" Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios |
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