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Picture of HunterBell
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Like some GR players I`m way past 30 Cool And what made me a fan of GR was its use of tactics and the big outdoor maps, and the variations in environment; i.e. some wilderness fighting and then some urban fighting, doors that open, etc. It was, especially in the wilderness parts, a RECON game.

GRAW and GRAW 2 is interesting, but also mainly a great disappointment. The recon element seems less developed, as you most of the time has to engage in battles against - very often - superior forces. For so small teams as the ones we have got in GRAW, this is not very realistic and it feels like some (sorry if I offend someone, it`s not my intention) bad American movie with super hero characters taking on "the world". As some of you already have put it: This is not a Steven Seagal movie. So if GR is to be continued with such a small team, then the tasks have to be more realistic.

In the original GR you had civilians milling about in urban areas. In GRAW 2 almost everything takes place in such areas, but there is not one civilian to be seen. In reality, fighting in urban areas will almost inevitably bring you in contact with civilians. So bringing back civilians would make the game much more interesting as you then have to be more precise in how you go forth solving your task. Indiscriminate fire might kill or injure an innocent bystander and thus end the game.

I would also like a more realistic plot. That Mexico suddenly is taken over by rebels and mercenaries, who then proceed to launch a nuclear missile on the USA, seems so farfetched that it destroys some of the enjoyment of the game. There are far more realistic scenarios to base a tactical shooter on.

The enemy AI is ok, but still they are reacting very stupidly to your fire. In 2008 it must be possible to make the enemy AI fall back, regroup, call for help and flank you. Your own team mates are also not bad, but still they react in such a way that I desperately wants to be able to control them more directly, as in the original GR.
 
Posts: 1 | Registered: Mon March 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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Oh I just thought of some more things I want.

How about setting the next game in a realistic place. I mean - Mexico? Come on. I'm thinking Iran would be a great choice for the next game - definately realistic, and I think because of that it would be a lot more fun. Could even tie it in with a search for WMD's haha

EDIT: Oh yeah, and how about a system of auto-reload where as soon as you hit zero rounds it reloads, instead of reloading when you hit the trigger AFTER you hit zero rounds. The system as it is, is incredibly frustrating as I've had a couple of occasions where I've gone to fire on an enemy who has just popped up in front of me, and instead of firing I change mags because I'm at zero!

This message has been edited. Last edited by: Darth_Windu,
 
Posts: 30 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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Bring Ghost Recon back to its roots, it wasnt broke so why did they try to fix it?

After the Ghost Recon series went south I moved onto Xbox360 gaming. Ghost Recon was the pace setter when it came to tactical PC gaming. Yall did us wrong with the supposed Ghost Recon 2 that never appeared and then peddled the junk called GRAW.

BRING GHOST RECON BACK!
 
Posts: 3 | Registered: Sat November 17 2001Reply With QuoteEdit or Delete MessageReport This Post
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Why do you want so desperately to have the game take place in a realistic place? I mean, even when it takes place in mexico the feeling that you are spoon fed onesided american propaganda about the "war on terrorism" gives me a bad vibe...

I got hooked by GRAW2 playing it through on a friends Xbox360 before I saw that it was available for pc and bought it myself.
The more diverse tactical interface is a definate improvement. Keeping the checkpoint save system was smart, makes the game alot more exciting if you can't save between every kill.

There are a few things the xbox version was better at though, mainly the immersiveness of the game. The cut scenes blended very well into the gameplay.

Also, I miss the involuntary movement when aiming through the sniper scopes and the Hold breath feature to stabilize. I would let the run button (default shift) double as hold breath button when you have the scope to your eye. Breaking into a run before having lowered the rifle from eye level isn't very realistic anyway. But I want this with a patch for GRAW2, not the next GR, I imagine a new game would have higher system demands and the minimum requirements for GRAW2 is just at the limit of my laptop...

(I will never buy a stationary computer again. I have gotten to used to having the ability to bring my main computer with me everywhere. Having a stationary high end platform would frustrate me to no end as I would want to have my drawing aplications on my fastest system but still want my drawing computer to be portable. Anyway, my gaming interest is not high enough for me to get a dedicated gaming computer. When I get a faster laptop it will be to be able to draw those 500 dpi drawings with fifty layers without performance issues, not to play the new games. And on principle I will not buy a new laptop until this one dies from natural causes.)
 
Posts: 3 | Registered: Thu March 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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Hello,

New GR (or a patch to GRAW 2), should have these features (not just to get a lot of copies sold but to maintain an on going interest with players). Since my experience started at Rainbow Six 3 Raven Shield I shall use it as an example:

1. automatically downloadable (custom) maps - like in Rainbow Six 3 Raven Shield

2. weapons/kit restriction (i.e. be able to turn off primary weapons all together) - like in R6 3 RvS; it was fun and a lot more challenging to have "Pistols only" servers and ladder matches.

3. Chat system; unless the map is changing one should be able to chat after the Round is over not just stare at the silly stat's - this game involves people on PCs, so make it a social experience.

4. Make pistols more then just a pop gun - add the realistic accuracy.

5. Add accuracy stats (bring them back), like in the single player mode.

6. NO 3rd person view like in the current Raibow 6 - 3rd person view BAD - hence, no more Rainbow Six for me.

...and what WhiteKnight77 said. Nuff Said.

Thank you kindly for your attention,
Cheers.
 
Posts: 17 | Registered: Mon November 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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Oh oh oh oh I had another thought - full customisable weapons.

Alright at the moment, we have the SCAR-H and SCAR-L, with the ability to add the EGLM, front grip, sights etc. How about changable barrel lengths? The SCAR series afterall has quick-change barrels as an important feature, so lets get the option of choosing the CQC, Standard, or Sniper barrel. Of course as the barrel gets longer the accuracy and range of the weapon goes up, but the weight does as well.

It would also be really nice to have a system like in R6: Vegas where a silencer can be attached and detached within a mission, instead of being forced to have it on or leave it off during an entire mission.
 
Posts: 30 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of PALADIN_BS
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The PC version of Ghost Recon 4 should have extensive modding abilities. we should be able to mod the terrain, guns, movement, camos, guns, weather, time of day, lighting. Also have the ability to easily make our own campaigns complete with movies.

If GR4 has these options and they are user friendly then we will be able to make our own great game.

Personally I'd also love cross over with the console version ( especially the 360 ) so that we can make fantastics mods on the PC and port them ( directly or via RSE ) to the consoles. This would guarntee a great game.



 
Posts: 858 | Registered: Wed August 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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I've always thought it would be cool to have a FPS with a reactive hit detection model. This would work well in realistic type FPS games like GRAW where you can only talk a few bullets before going down for good

But, I'd like to see a hit model where if you get hit in the arm, then your gun gets knocked around wildly. Or if you get hit in the leg while running you fall down and have to get back up while limping. Or maybe if you get hit in the right shoulder, then your soldier switches shoulders and then starts shooting left handed. IDK, but it would be cool to get creative with it. I am just sick of getting the jump on someone in FPS games and hitting them twice and they are able to get lucky and whip off a couple shots miraculously.
 
Posts: 15 | Registered: Wed December 05 2001Reply With QuoteEdit or Delete MessageReport This Post
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A game that works.


Straight out of the box.

Install it, play it, never patch it, never crash.

It's no point you making a game that doesn't work and trying to fix it later once the game has flopped.

No point at all.

You only get one try.

And you've had two already. Given that, my suggestion is you don't bother making any further games in the GR series for PC on my account at all. I won't be buying them.

I think you should simply do a direct port of the console title and go for whatever extra sales that gets you.

Start a new IP if you want to make Tac Shooters on the PC. See if Blackfoot wants the job, or Illusionsoft or Tripwire or Kuju London.

Tom Clancy is no longer a positive brandname. If you use that on PC games now you will just be scaring your potential punters away.
 
Posts: 1031 | Registered: Wed July 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by baff6:
A game that works.


Straight out of the box.

Install it, play it, never patch it, never crash.

Name ONE game that is like this within, say, the last 5 years?
 
Posts: 30 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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Only one?

I can name hundreds.
 
Posts: 1031 | Registered: Wed July 20 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by baff6:
Only one?

I can name hundreds.

Go on then.
 
Posts: 30 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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I started into this series playing GRAW and thought it was one of the best games I ever played. After GRAW, I went back to try the older GR'S "1, 2, 3, etc", and I found everything to be "old". Not that they were not great in there time, but the old graphics, old gameplay, and disconnected scenes (ie, no helo flights in between) ... I found everything to be too outdated for me (and I am no spring chicken). GRAW was awesome, GRAW2 was really good but the shortened single player campaign dissapointed me. I am going back to play GRAW after RS6 Vegas 2 because there is nothing out there right now. Some of the weapon mods look really cool so I'll be trying those.

WE NEED ...

"GRAW3..GRAW3..GRAW3..GRAW3..GRAW3..GRAW3..GRAW3 .............................................."

the first

GR_JOE
 
Posts: 1 | Registered: Sun April 27 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Darth_Windu:
EDIT: Oh yeah, and how about a system of auto-reload where as soon as you hit zero rounds it reloads, instead of reloading when you hit the trigger AFTER you hit zero rounds. The system as it is, is incredibly frustrating as I've had a couple of occasions where I've gone to fire on an enemy who has just popped up in front of me, and instead of firing I change mags because I'm at zero!

This is a terrible idea. I already think auto-reloading on empty is dumb enough. Pulling the trigger and reloading - do these actions seem similar to you? No, then why does trying to shoot on empty make you reload your gun?

Auto-reloading the instant you hit empty would just make things even stupider. If you're too *EDIT*to keep track of your ammo then you deserve to get caught with your pants down.

I'd just like to echo everyone else who said to make it more like the original GR, though I know it'll fall on deaf corporate ears.


*EDIT - I am sure you can post your opinion without the need to insult Wink*

This message has been edited. Last edited by: ms-kleaneasy,
 
Posts: 61 | Registered: Sun January 20 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Double-S-:
Auto-reloading the instant you hit empty would just make things even stupider. If you're too dumb to keep track of your ammo then you deserve to get caught with your pants down.

You know, there IS a way of disagreeing with people without being rude. Try it some time.

As for auto-reload, almost every FPS game out there has an auto-reload option. You know why? Because it's a GAME, which is supposed to be FUN. It's not a real-life simulator, but if you want it to be more like that than just turn off auto-reload - why should others have to do without it because YOU don't like it?

Re-loading when you press the trigger with zero rounds in the mag and chamber is daft, but auto re-loading when the counter hits zero makes for increased fun, less frustration, and less death for the player.

Again - this isn't a simulator. It might contain realistic parts, but it is not simulator and should be FUN. Fun to me isn't having to micro-manage my character all the time, or having to deal with a poorly done auto-reload system.
 
Posts: 30 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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Dear Darth_Windu,

As you might have noticed on this forum there are numerous game enthusiats who care to have GR not as a "simulator" but as a "Tactical Simulator", where part of the experience IS paying attention to such details as ammunition count, position of your enemy as well as your team mates (just the basics!), how you wish to play the game is up to you.

Now, personally I find it already very annoying that the game (GRAW 2) is made in such a way that the character auto reloads once you press the trigger on empty, aaaand on top of it does not allow you to over-ride the action with either running (out of harms way and reloading latter when not being shot at while reloading in slow-mo) or taking out the secondary weapon (because the "secondary" is there for a reason, its a back up in case you need to use it, i.e. run out of bullets in your primary weapon). So, to make reload totally automatic would even defeat the purpose of having limited ammunition; why not have infinite ammo? GR is a "tac-sim" and part of the "tactic" is watching your ammo count, which is determed by the weapon you choose (MR-C vs. SCAR-H). Correct me if I am wrong, but, if you find it frustrating to even watch this basic detail of the game, then it is unlikely you would find this game fun unless it is run-n-gun.

As such, my additional requests would be to have:

- reload a manual function, overridable/interupable by running or using the secondary

Cheers,
mr.b
 
Posts: 17 | Registered: Mon November 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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Well yes you do have a point, and I agree that one of the things that draws me to the GR series is that it is more of a simulator rather than an arcade FPS.

However a game can NEVER be a full simulator. Afterall you don't get anywhere near the viewing angles that you get in real life, you don't get the sounds, you don't get the 'feelings', you can't react as fast, you can't communicate as effeciently...I could go on. The point is though that as good a simulator as it is, it's still a game.

All I'm saying is that the auto-reload system is flawed. By all means include an option to turn it on or off - as most games do - but allow the option for those of us who don't want to micro-manage EVERYTHING.
 
Posts: 30 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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I'm an old school GR player, played for years with a large community. Tried the new GRAW GRAW2 demo and game, and I have to say you ruined it, have not been back to UBI for 5 years now.

Bring back the old GR the way it was, update it on a new engine, it had way better play and less keyboard keys to mess with. I would be back in a heart beat if it ever happend, along with lots of other.

There is just to many keys to work your soldier in the new GRAWS. I don't like having to mess with all that while concentrating on a game, the old GR was fine with keys.

I would like to see a new GR based on the old, with perhaps driveable vehicles involved like some other PC games, updated maps, and more than just 5 or 6 maps on a release.

Also make it multi computer processor spec friendly, support the medium and upper end comps, not just upper end comps, this will raise your buyers market base.

Everyone can't upgrade to DX10 and Vista with the newest hardware, so why not support DX9 and DX10 in the same game package? DX9 gets there graphics with there computer pc specs, DX10 gets there eye candy and computer pc specs supported, without ruining the game play(lag)for the medium pc spec base, just detect the specs on install and connection to the game, to run on their format.

I have not seen to many new games doing this, maybe one I can think of, and the new PC games are loosing out on a medium comp spec base market. Not saying this because my comp is old, it is not, but I do know others. Just a suggestion to bring more players to the table in a new PC game release.

Support Dedicated Servers.

Support game modability.

IMO this would bring back the old school GR players to UBI, and would be a win win situation for both the fans and UBI.

Ex Coop Elite Player, god I miss those days.
 
Posts: 1 | Registered: Wed May 07 2008Reply With QuoteEdit or Delete MessageReport This Post
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