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Picture of ms-kleaneasy
Posted
Hi all,

As requested please use this thread for any thoughts, opinions and ideas for any future instatement of Ghost Recon on PC

Please keep comments clear and concise and perhaps more importantly this is not a rant thread, there are plenty of threads in the forum for you to post your issues, this is not one of them Wink

Any non feedback related posts will be removed.

This message has been edited. Last edited by: ms-kleaneasy,
 
Posts: 5924 | Registered: Thu April 10 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of WhiteKnight77
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I will make it as simple as possible for Ubi to understand. GR fans want the next Ghost Recon game to fall back on what has made a game playable for 6 years. They need to sit down and play GR that RSE originally built and won awards with. They need to throw out the advanced warfighter garbage and the need for high end graphics cards and create a game that has great gameplay and a great story. Return the teams to 6 mans without the hero character and return Coop to the 9 man teams that were available originally. Remember that the PC version and the console version of GR were almost identical save for a few things (one that I couldn't really understand as both still had the same total number of teammates overall in both versions, 6).

We want to be able to connect via Direct IP connection or other 3rd party software (not GameSpy or Ubi Gaming Service though those options should be included too). We want to be able to use mods and have modding tools released. Most of all we want a game that is ready for retail without the need for patches on the day of release and most of all, we want a game that is supported more than 2 months or 2 patches.

It wasn't the fact that there is no "What Do You Want in the Next GR" thread in the PC forum like there is one in the console forum, but more of when will Ubi actually listen to the gamers posting in those 27 (or more) page threads? Many good ideas come about from the gamers yet Ubi does their own thing when it comes to the games and it shows with unhappy fans and as you have said, why were are here debating this very thing now.

What we gamers want is for Ubi to build us the game(s) we Tac-Simmers want and build a seperate game for the mainstream gamer. Ubi can and does do it already in different genres and we ask that we are given that consideration too.



"Do not build your community around a game.... Build your game around a community"
Staff GhostRecon.net | Aggression
WhiteKnight77 | Blackfoot Studios
 
Posts: 5236 | Location: Whereever My Job Takes Me | Registered: Sat October 20 2001Reply With QuoteEdit or Delete MessageReport This Post
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As a long time LOYAL Ghost Recon player I was seriously disappointed when the option for direct connect through IP was taken out. There is no reason at all for it being removed. With the broadband most of us have these days it would make sense to return that option to the game. In fact I can probably host 2 or more servers at once with no problems. My broadband connection is 20 x 20 fios.
 
Posts: 86 | Registered: Wed May 31 2006Reply With QuoteEdit or Delete MessageReport This Post
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This is easy. Either:
1) Do a direct port of the console version, or
2) Do not do a PC version at all

When you sell 2 products with the same name, for some crazy reason people expect the same content, support, and post-release DLC. If you do a direct port, at least PC users will know what to expect.

If Ubi has the desire to produce a tac-sim, then do it. You don't have to call it "Ghost Recon" anything, because the name doesn't matter. People will buy it for the content.

So, drop the "2 games, 1 name" approach.

BTW This is a sincere reply.



The best things in life are done with your pants around your ankles. Like reading while taking a dump.
 
Posts: 8 | Registered: Wed January 18 2006Reply With QuoteEdit or Delete MessageReport This Post
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more gamestyles like recon vs assault. For exemple America's army has got many gamestyles such as Cross the Bridge. One team has to defend the bridge, another team has to cross it. with a ghost recon team it would be very nice to do it, because you have to work together with al weaponkits.
 
Posts: 1 | Registered: Sun March 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by snellevint:
Ppl have stated over and over again on these forums (and GR.net) what they want for the next GR.


Like in these threads which Colin started:
http://forums.ubi.com/eve/forums/a/tpc/f/2791043913/m/8181088916
http://forums.ubi.com/eve/forums/a/tpc/f/258103032/m/1591075126/p/1
http://forums.ubi.com/eve/forums/a/tpc/f/258103032/m/7401061626

They seem to have been created specifically for such a purpose - especially the one entitled "Ubisoft this is what WE THE CUSTOMER" (subtitle) "WOULD LIKE TO SEE"
 
Posts: 313 | Registered: Sat January 05 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of Forrester1975
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One of the things that made GR a huge hit were the mod-tools.
Now I understand games of today are way different than GR was but the key element to making a good game are easy to use mod-tools.
Actually I think that if UBI ever wants a game back in the GR series it should be as simple as possible with a good mod-tool for the community to create what they want.
Making good-playeable maps are top priority there.
Get back the doors that can open and close, they make the game stand out in tactics.
Get back to the original GR pre-mission briefing and way of equipping.
Get a good storyline, for the immersement GR had the storyline was of huge importance, GRAW how-good these games were lacked major on that front, In GRAW2 at some of the maps I got back a tiny bit of that immersion-feeling I had with GR. (To be honest the best immersion I felt in GR were on modded maps like the Frostbite campaign)
I don't know anything about game-design but I could immagine they make a basic model of the game, test gameplay and add the whistles and graphic beauty later. I'd hope for UBI to concentrate on the first part mainly, and most important let the game desighners follow their own feeling. In GRAW and especially GRAW2 you can feel the hand of UBI wanting the PC version being somewhat similar to their console counterparts thus ruining gameplay. And let the desighners communicate freely at GR.net make sure they have time and money to fulfill the hard task of recreating the great game there once was..... trust me (hehe) it will be a succes. I'd even suggest to re-employ GRIN for the job as long as they get time and money to do what they do best.
GRIN should 1 enhance the engine, bring in rain, snow, doors that open and make sure the engine runs smooth on medium end rigs..... (intel core2duo 6300 and up with lets say a geforce 7900 graphic card and 2 gig ram)
then if the engine works rough-shape the game, and get some loyal GR fans to beta test it (I'm willing to let my friends in Sweden have that pleasure, how hard it would be for me I'm still willing to sacrifice on that front) Wink
The GR fanbase may comment on storyline music choise and immersion, they may not comment on graphics thats too much a thing of personal taste.....lol
Ah however disapointed I was with what GRAW became its never to late to dream.....



 
Posts: 960 | Registered: Tue May 09 2006Reply With QuoteEdit or Delete MessageReport This Post
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WHat WhiteKnight77 said. Bring back the real Ghost Recon 2, and throw away this POS GRAW. The Original Ghost Recon was the best, fix that, take out all the dam cheats, and re-release it. OGR was the greatest game of all time that I have played, even to this date. COD4 and BF2 were close, but OGR still takes the cake.
 
Posts: 103 | Registered: Sun April 21 2002Reply With QuoteEdit or Delete MessageReport This Post
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Oh yeah, and one more thing. Get RSE back, whatever it takes, we need them back.

I just cant for the life of me understand why they would take a game like GR and try to make it something it wasnt. That is like Bruce willis dying in the Die hard movie, and another actor taking his place. No body would want to see that, and nobody wants to play GRAW.
 
Posts: 103 | Registered: Sun April 21 2002Reply With QuoteEdit or Delete MessageReport This Post
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proper modding tools. It probably won't happen cuz I know ubi is afraid that they will loose money because the community will make better stuff.
 
Posts: 79 | Registered: Tue January 08 2008Reply With QuoteEdit or Delete MessageReport This Post
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One of the things that no one seems to remember is that with GR there was (for the want of a better word) the Ante-room between games. You all had to wait in the room before the game, usually discussing what had happened in the last game, congratulating people on a job well done, discussing tactics, etc. People couldn't just come and go mid-game.

Really the GR community of interest developed because between the manic sessions in-game, there were the sessions BETWEEN games in which you could hold a discussion and make some friends. In GRAW (1 & 2), because there is no Ante-room, you hardly ever get to speak to each other - if you do it's in game and you risk getting caught talking as some tango walks around the corner and wastes you.

Bring back the between game pause...where I can celebrate the last victory with my friends and dis' my enemies.
 
Posts: 2 | Registered: Thu July 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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You Are Shurly High my Friend ""Not Do A Prt To PC"". Hell PC FPS Gaming is What FPS is all about.

What They Need To Do Is Keep The GR Engine That They Use On Xbox 360 And Use It On PC. Plain And Simple. I Dont Understand Why They got GRIN to do GRAW, GRAW2. Shurely They were smokin dope. They Were clearly not listening to """US THE REAL FANS""" We The Real GR fans Need Them To Stick To the GR Engine and stop playing games with us REAL fans. GR Belongs On The PC/XBOX360 USE THE SAME GR ENGINE For Both It Will Save You Time And Money.

From A PC Gamer Perspective:

You TOOK GR2 (PC) Away From The PC Gamer
You TOOK GRAW 1, 2 Away From The PC Gamer By Going Out Of Engine. ( REALY BAD MOVE )

This message has been edited. Last edited by: KoldStrejke,



Give Me GamePlay,Or Give Me Death.
Leave The Graphics For zN(o)(o)Bz
KoldStrejke May, 09, 2006
Gamer Since 1978
 
Posts: 67 | Registered: Sat January 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of WhiteKnight77
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You do realize that GRAW and GRAW2 for the consoles were made by 2 different companies right? RSE only did the MP portions and a Ubi development house (I believe Ubi France) did the SP. That is why there is no SP campaign for COOP.

I want a GR that uses one engine that plays the same on both the PC and consoles that advances the series while playing like the original, just as I posted earlier in this thread.



"Do not build your community around a game.... Build your game around a community"
Staff GhostRecon.net | Aggression
WhiteKnight77 | Blackfoot Studios
 
Posts: 5236 | Location: Whereever My Job Takes Me | Registered: Sat October 20 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of spm1138
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You deleted my last reply?

I feel so unloved.

1) Non-linear progress through the game maps with greater player latitude to select the appropriate routes.
The map "Welcome to Juarez" in GRAW2 was getting there but there were still too many places in that game where there was a much easier route to be taken were it not for the invisible walls. Especially annoying when it's obviously to herd you into a big shootout.

2) Less "cinematic" approach to the game. Yeah I know. CoD4 does it and everyone loves that. But. It's not really a tactical shooter. Every single level doesn't need to be an Ah-nold film or the final scene from Butch Cassidey and the Sundance Kid. I don't think I'm an atypical PC customer and I can honestly say I don't feel even a little bit X-TREME. Vin Diesel doesn't really speak for my generation and I don't even like Mountain Dew.

What I'm after from PC games, especially this one, is a more thoughtful experience. I'd rather levels I had to think my way through than levels I have to blast my way through like John Rambo.

3) Good shot captain!
Way to go captain!
Good shot captain!
Way to go captain!
Good shot captain!
Way to go captain!
Good shot captain!
Way to go captain!
Good shot captain!
Way to go captain!
Good shot captain!
Argh captain I'm under fire!
Argh captain I'm under fire!
Argh captain I'm under fire!
Argh captain I'm under fire!
Argh captain I'm under fire!
Argh captain I'm under fire!
Argh captain I'm under fire!
Argh captain I'm under fire!

4) The NARCOM. No. It's stupid. Brief me and give me updates but other than that shutupahyourface.

5) I liked the idea of giving you a "second squad" you could order around. It didn't work too well but stick with it.

6) I liked the sneaking. It didn't quite feel right but I like that it was tried. I think the issue was that there were a lot of bright, clear day maps. With less tunnel-ey maps maybe it'd all make more sense?

7) Armory. I'd like a reasonably representative armory. Look at Brettzies pack. That.

8) AI. What I'd really here is some sort of "squad" AI for the enemy. I guess the enemy taking cover and firing back kind of works. Maybe have them radio for help if you give them chance or come looking if they hear shots?
That's actually a cool feature on "Get me Rosen".
I also don't get why they almost never try and fall back. You engage the first two men of a squad and the rest then stroll into your line of fire.

GRAW2's AI felt hella emergent in places but I'm still unhappy with the "Take this path, the enemy are always here" paradigm.

They also need to stop "cheating".

9) The plot. If it sounds like a Steven Seagal movie you're doing it wrong. Words you're not allowed: Nuclear, suitcase bomb, biochemical, seperatist, ultranationalist, missile defence.

10) Urban combat only. I dunno. I can't fault you for including it. OTOH it gets a tad repetitive and limitations with the pathfinding and AI become too apparent in this setting. The AI can't navigate through buildings. The city settings still feel pretty sterile too.


 
Posts: 669 | Registered: Wed November 13 2002Reply With QuoteEdit or Delete MessageReport This Post
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Here is one, why don't the developers tell us what they have and let us decide what engine to use and choose witch team to make it. Me it would definitely use the new pc FARCRY 2 engine and having the Red Storm guys do it. This game is now about the AMERICAN SPECIAL FORCES no disrespect to any other SF group, but it seems to go better when you have natives of that country do a game about their SPECIAL FORCES. Plus I think Red Storm would have a ball with that engine, meaning indoor and out door shootouts, ladder climbing, door opening again the whole nine yards. BUT I DO KNOW THIS. Right now I am convinced that the whole reason we do not get to open doors and climb ladder and do hostage raids any more is because of their sister game RAINBOW SIX AND THE CONFLICT OF SELLING A MASS MARKETED GAME THROUGH THE SAME COMPANY FOR TWO DIFFERENT FRANCHISES. GHOST RECON is no longer a multi task force any more they are now just used as highly trained grunts that can't clear a room or open a door or climb a ladder or secure a hostage in a room or building anymore. Why?.. oh yeah! because thats RAINBOWS field of game play. I do believe I hit the nail on the head because this game could be great and dominate any other game OUT THERE if they do as WE ASK the consumer and THE loyal fans of the game. If you stop butchering the GHOST and go back to what the GHOST was MADE FOR than you shall receive your crown back. Until then watch the rein of INFINITY WARD. Thank you again COMMANDO BLACK P.S get Tom to write us up a better villain and story that FIT the NEEDS of THE GHOSTS SPECIALTY'S. (RAIDS, HALOS, NIGHT INSERTIONS, RECON MISSIONS, HOSTAGE RESCUES even inside buildings, SABOTAGE, and do not forget this one CLANDESTINE MISSIONS that NO ONE SUPPOSE TO KNOW THEY WERE EVEN THERE. Again thank you.
 
Posts: 53 | Registered: Fri February 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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What would I like for the next GR?

I suppose the biggest thing would be to move the setting back to the original Battlefield special ops instead of urban combat - it just feels too 'Rainbow Six' at the moment. The R6 series is great too, but R6 and GR need to be different.

I'd also say get more realistic - I mean I'm playing GRAW and all over the place is M-8's...even though the XM-8 project was cancelled years ago. It also doesn't help when iconic weapons such as the M-4 are left out (even in modern HK-416 format) and other weapons don't make sense.

The SCAR rifles for example. SOCOM is buying SCAR-L's to replace the M-4 carbine, and hence mostly CQC and standard barrels, and the SCAR-H to replace weapons like the M-14 and M-21, so mostly with the sniper barrel. Yet in GRAW, the SCAR-L comes with standard barrel, and the SCAR-H in CQC. What the???

For a Tom Clancy game it also lacked more accuracy with the issue of the game thinking the SCAR-H fires the 7.62 x 45mm round...except that no such round exists (as far as I'm aware), with the SCAR-H in fact firing NATO-standard 7.62 x 51mm ammunition.

I guess what I'm saying here is more common sense in terms of weapons selection, more realism, and go back to a battlefield special ops setting.
 
Posts: 31 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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DARTH! I do not see how you can say the GRAW series is like Rainbow Six or becoming like it. If anything it should be but it ain't. What game have you been playing with the GHOST.

RED STORM why can't we get simulations mode?

Why do you choose to keep putting that crouch and zoom button on the analog sticks knowing its a major flaw in the controls layout.

1. The zoom and crouch can be placed on the d-pad to stop the accidental lying down and annoying zooming in while trying to shoot a enemy who has surprised you. Resulting from you trying to put a beed on him while moving, trying to dodge his incoming rounds WITH adrenalin PUMPING from the shock. You accidentally push one or the other analog sticks in putting you in the prone position or scope mode turning you into a lame duck. PLEASE FIX ASAP.

Can we also get a sensitivity control for control layout too.

RED STORM tell us why you insist on ignoring the community on the request for the ghilie suit??. It has been in request for well over 2 years. PLEASE EXPLAIN THIS IF NOT ANYTHING ELSE.

You have some of the best artist when it comes down to how the characters modles look and as well as their gear. Could you please, please make the Boonie cap look more used, more wore down, more covering the eyes, forehead and side of the face.

I think we would all like it if you stole the P.E.C. set up from RAINBOW SIX. I don't think we would complain, I think it is needed now more than any other time in this franchise.

The graphics must be, and I mean must be better than or up to par with Call Of Duty's 4 visual eye candy. Some might say graphics dont make the game ok then.. Why did you buy the 360 for the new controller or the hard drive? I bought mine for the graphic power they said this thing had. And company's like UBIE SOFT said and showed they can deliver great eye candy on this machine.

Take us back to Asia, Russia, Korea.

Snipers should not be able to run and shoot a sniper weapon like a assault weapon getting accurate shots causing one hitter quitters.

MORE LATTER COMMANDO BLACK.

This message has been edited. Last edited by: AKAJULIUS78,
 
Posts: 53 | Registered: Fri February 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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Are you referring to me? If so, it's D-A-R-T-H, not 'death' :-p

Anyway the reason I say the GR series is becoming too much like R6 is because of the lack of really long-range, open environment combat. There were two or three missions in GRAW like that, but the vast majority were in an urban setting. Okay, that's great, and realistic especially in modern warfare.

But I want to be out in the field, out in the open doing my thing. R6 to me is the game for close-quarters fighting, the GR series should be more of a standard military combat simulation.
 
Posts: 31 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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Sorry Darth
For the name being miss spelled Thumbs Up
And I fixed it D-A-R-T-H on my post.

But the maps were pretty open. What you encountered was a enemy and a gun battle every time you moved like this was a block buster movie, and Rambo was being stared as Scott Mitchel.

To me a big mistake in the world of the ghost, But I guess UBI had to try something new at that point in time for the franchise.

A suggestion for mp, instead of only being able to play as alpha or bravo why don't you add a Charlie squad to the roster. This would be great for siege and team death match's also.

NOW UBI, GRIN, or RED STORM what do you think we want?? COMMANDO BLACK


P.S Now on Rainbow Six Vegas 2 enjoying the P.E.C that is the best thing this game has going for it and also the way you can carry your single player points and achievements over to MP.
PLUS get rewarded for playing the old Vegas game with rank and some great unlocks, now thats worth my hard earned bucks, well worth it. It's something I wish this game would do as well.
 
Posts: 53 | Registered: Fri February 02 2007Reply With QuoteEdit or Delete MessageReport This Post
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hi.
the most important ones only =) :

- no covering system like RAINBOW
- choice between 1st and 3rd person
- movement like GhostRecon 2 and Summit Strike
- siege has to be in the game =)

finish =)

ps: does someone know when a new ghost recon will have street day??


Charlie - Company
Best Ghost Recon Clan in Germany!

by

CC mB2410
 
Posts: 5 | Registered: Mon January 07 2008Reply With QuoteEdit or Delete MessageReport This Post
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