
| JUMP TO: | Splinter Cell ConViction | SC Legacy [Console] | SC Legacy [PC] | Off-Topic | Hints/Tips | Technical Help |
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
hears some qoutes from the newest GI mag (note there is much more to read if you subcribe of buy the mag)also if mod wants this removed just PM me and i will edit my post
|
|||
|
Previous games having 2000-3000 animations? I'd say 700-900.
PS estimates that a CT SvM Spy has around 100 animations. Add to that the number of level-specific moves, and we estimate that Sam (like a Spy) has 150-200 animations. Then of course the new interaction system. Let's be optimistic and make the number of animations 600, which can be blend together to create even more. That's 600 for Sam. Most animations can be stretched so other models can do it too. So add maybe 400 for other models. Makes 1000, which is still a lot. If you triple that for non-human models, like exploding stuff and moving things, makes 3000. Still not close to the 10000 they say. |
||||
|
Thanks for the post..Great Info! |
||||
|
Looks Ok. M rating - Good.
But the Combo hitting, Finishing move (Oh, joy! Tekken Cell ) and Spider-sense already sound too much for SC. _______________ <<Game marketing is ought to be bigger than the game itself>> |
||||
|
![]() |
I can't read this bull anymore.
|
|||
|
Hmm, what I like
+ Rewritten Havok physics + over 10,000 animations + Active stealth sounds interesting + Going for M rating + New lighting techniques + "gratification won't necessarily come from completing the objective, but the path you take to the objective." What I dont like. - "finishing moves"?! Hope they keep it realistic. - "The devs want to create 15-minute playable segments so it's a little more accesible to casuals." Booooooooooo - "crazy melee combos"?! Again, hope this doesnt turn into DOA5. Keep it realistic Ubi. - "Sam doesn't have a backpack of gadgets this time." Well he has a backpack full of somethin in the screens. Sam crack dealer? - Not sure about "Heroe" intincts, sounds iffy to me, we'll see though. In the end, if this wasnt Montreal on the game, I'd be concerned, really concerned, but they are, so that makes me anxious to see what the game really looks like. XD 12/30/2006 XXXXDDDD I miss you. "But God hath chosen the foolish things of the world to confound the wise" -1 Cor 1:27 |
||||
|
![]() |
It's probably just for show. |
|||
|
![]() |
The only thing that stands out as really bad is the 15 minute play segments. That really sucks right now. This means shorter missions and Ubi isnt known for long cutscenes, so i would expect a game shorter than other SC games. Which is a step back since everyone wanted a longer game.
Everything else sounds fine and should work out good, especially the animations i hope. In the books, Sam knows the fighting style called Krav Maga, so now i guess we will actually get to see him use it...so it's no biggie that he has some moves to show off. Plus didnt people want some new CQC moves for Sam because they were getting repetitive? Whats with all the tekken reference everyone is talking about? The guy didnt say you could do combos and theres a low punch, high punch, low kick, and high kick buttons on the controller now. Geez, its just little moves he can do to take care of his enemies. The exaggeration is ridiculous. |
|||
|
Ok, you say it is Press "X" and sam kicks him. then Press "X" another time for sam to make a FInishing move? o. Whats so fun about that? and oh...Finishing move is a part of the combo really _______________ <<Game marketing is ought to be bigger than the game itself>> |
||||
|
Hmm..I just hope the fighting won't be like Spiderman,Virtua Fighter or something like that..I prefer it to be in button sequence rather than button combos...I hope more info will come soon regarding this..it's still quite unclear for now..
|
||||
|
![]() |
OMFG - somehow i wish this game will FAIL so hard on all levels and to totally bomb in sales. Heroes Instinct ? Yeah right...magically, Sam has inherited Assassin's Creed Altair's single-out-target gameplay mechanic. F you, Ubi ! I am NOT going to buy into your so called SC game. "You're MINE !" |
|||
|
![]() |
Yeah 10,000 animations is alot. I don't really think people can't comprehend how many that really is. It's getting to the point that it's really laughable now. cxxxxxxx{}::::::::::::::::::::::::::::::::::::::::::::::::> |
|||
|
![]() |
Actually, i don't think it's THAT much... 10.000 animations spread over the game. Also... for animation blending to look natural instead of artificially linear animation ( as in ; linear f curve tangents ) you need quite some variety to make one "movemement".
"You're MINE !" |
|||
|
|
||||
|
|
|
Can I just point out that many of the animation are going to be dynamic and not hard-coded into the game. I thought this is what UBI were proud about, their "player not snapping to positions." What? Did you think there would be a different animation for every possible position and scenario sam could be in? I call BS on the over 10,000 animations.
----------------- E3 Notice: During this time I tend to stay up until gone 3 in the morning. Due to sleep deprevation, please ignore all my grammar/spellling mistakes and take all personal attacks with a heap of salt. |
|||
|
|
|
No, but development started in 2005, after Chaos Theory was released. |
|||
|
Got a nice little piece of info on the MP, nothing in terms of gameplay details, buuut....ok fine fine......Ubisoft Montreal is doing the MP as well this time around, no Ubisoft Annecy who have done all of the MP prior, not much of a MP player myself, but thought this might be interesting for some.
BTW BlimBlim, who owns one of the best Xbox sites EVER XD www.xboxyde.com has said, that from what he's been told, we should see the game in motion within the next 10 days, mybe the commericial wont be CG after all, we'll see. XD 12/30/2006 XXXXDDDD I miss you. "But God hath chosen the foolish things of the world to confound the wise" -1 Cor 1:27 |
||||
|
![]() |
Nice find. The trailer next friday should shed some light on the situation. I cant wait , Hopefully it will be made up of in-game gameplay and graphics not that CGI stuff that was shown off for DAs unveiling last year.
Talk to you guys in a bit. |
|||
|
10,000? Hmmmm. Right now, Naughty Dog's Uncharted will reach a bit over 3,000, and that game will revolutionze animation, but that's for Drake ONLY. An example would be Drake will have 9 different poses when he takes cover so it won't be the same canned animation. If the animation has reached 10,000 for Sam alone, not including AI, then wow. Let's just hope Sam's animation is fluid and brings something unique like what ND is doing to Uncharted.
Eh, nevermind. Doesn't sound so hot, really, but time will tell. |
||||
|
![]() |
1 realistic move = several animations executed through animation blending.
That's where the 10.000 number starts making sense. "You're MINE !" |
|||
|
| Powered by Eve Community | Page 1 2 |
| Please Wait. Your request is being processed... |
|

