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Posted
Mercenarys are overpowered

1. The proximity detector should only be activated by spies who talk or move swiftly in the proximity of a mercenary.

2. Mercs should have limited ammo clips


Spies are under powered


1. Spies should have the ability to elbow hit like in Chaos Theory just in case if they encounter a merc unexpectedly in cqc

2. Spies should have the ability to place their backs to walls and do wall splits in short corridor's to help aid with evasion and concealment
 
Posts: 62 | Registered: Tue July 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of ERN456
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UBI never said if they dropped support on this game or not. Theres a thread about this already.
 
Posts: 1789 | Registered: Sat December 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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it was convoluted


Bring back Redstorm to fix and restore Rainbow Six

RSE's physical address:
3200 Gateway Ctr. Blvd.
Suite 100
Morrisville, NC 27560
Phone: (919) 460-1776
Fax: (919) 468-3305
Mon-Fri 8:30am to 5:30pm EST
 
Posts: 62 | Registered: Tue July 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of starwarsfan007
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This game will probably wont be updated again...
 
Posts: 87 | Registered: Sat March 10 2007Reply With QuoteEdit or Delete MessageReport This Post
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