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Newhanpal, they just bought Clancy's name within the last few months in 2008. Double Agent came out in 2006.

He has publicly admitted that he doesn't care about these games, only his paycheck, but they are not going to get away with making Tom Clancy's Pinata Party. They do make these games seriously.

Two, the lights only glow for the gamer to help him identify where he is in the dark. If you look in the mirror in Chaos Theory, you'll see that they don't glow. It's simply there to help the gamer. Just like you don't see a targeting reticule in real life, but it's there to assist the gamer in aiming.

Same thing with foreign terrorists talking, nobody would buy the game if you had to translate yourself, it's there for your easy understanding, not because they're trying to make an unrealistic experience. It's assumed that the terrorists speak in their native language and Sam, being fluent in many languages, automatically translates it for the gamer's ears and this is how Sam hears it. Although that doesn't explain the one time he asked a terrorist how good his English was. Wink

The talking has to be that way because it's out of the player's hands. A lot of people would get mad if Sam started chatting with Lambert about last night's game and everyone could hear you.

I rest my case, Splinter Cell is realistic, rendered slightly to assist the gaming experience.
 
Posts: 2143 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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Newhenpal, what version of DA are you playing through? I watched your walkthrough of Ellsworth 1 "The Insertion" and noticed some differences in gameplay, (knock outs of NPCs), and some layouts of the level.
Go back and play that same level. Notice where the vending machine is? Thats where the first seal is located.
I have the regular XBox version of the game so this walkthrough might not work on any other versions.
To find the seal make your way through almost the entire mission. When you make it to the gaurd room, (Where you pick up the keycard from the table), there should be some lockers on the left wall as you walk into the room. One of the lockers has a gold lock on it, shoot the lock. When the locker opens pick up the coin that is revealed.
Once you have the coin go back to the vending machine. Use the coin on the vending machine and a vent near the machine will open up releasing the first seal. Who's name is Muffin.
Talk to the seal and it will tell you it almost starved to death. So, its up to you to find some seal food.
Make your way back to the walk in freezer, in which there should be 2 cow carcases hanging. Each on its own hook on separate rails. Each one has its own switch. Move the cow that is nearest to the shelves and there should be a box of seal food.
Once you have the food take it back to the seal. Muffin wil thank you and give a clue to the next seal, Pepperoni. Muffin will also give a hint as to the location of one of the items for the final seal, (The most complicated seal to find).

Let me know if you can find it on whatever version you have.
later
 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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Finding seal #2 "Pepperoni"

In the second Ellsworth prison level, "The Blackout", you can find the second of five baby seals.
Play through the level until you come to the room where you open the AC vent. There is a safe in the far side of the room. This is where the seal is.
Continue into the vent outside the office. Once on the other side of the vent you should be in a locker room. Search around one of the lockers has a gold lock on it. Once you find it, shoot the lock. The locker will open revealing a paper with the combination for the locker on it.
Go back to the locker and open it. The seal named Pepperoni will emerge from the safe, telling you about a scroll writen in seal language. He cany read though, because he doesn't have his glasses. So, you have to find his glasses.
Return to the first office in the level, (just after you get out of the delivery truck). The glasses are in this room near a stack of boxes.
Return the glasses to the seal and it will tell you a clue to find the next seal. He will also tell you more about how to find "Master Buddy" the fifth seal.

Let me know if you find anything.
later
 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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What the hell!? That's so strange Googly


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Mr. Plow is a loser, and I think he is a boozer...
 
Posts: 116 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by LaurenIsSoMosh:
Newhanpal, they just bought Clancy's name within the last few months in 2008. Double Agent came out in 2006.

He has publicly admitted that he doesn't care about these games, only his paycheck, but they are not going to get away with making Tom Clancy's Pinata Party. They do make these games seriously.

Two, the lights only glow for the gamer to help him identify where he is in the dark. If you look in the mirror in Chaos Theory, you'll see that they don't glow. It's simply there to help the gamer. Just like you don't see a targeting reticule in real life, but it's there to assist the gamer in aiming.

Same thing with foreign terrorists talking, nobody would buy the game if you had to translate yourself, it's there for your easy understanding, not because they're trying to make an unrealistic experience. It's assumed that the terrorists speak in their native language and Sam, being fluent in many languages, automatically translates it for the gamer's ears and this is how Sam hears it. Although that doesn't explain the one time he asked a terrorist how good his English was. Wink

The talking has to be that way because it's out of the player's hands. A lot of people would get mad if Sam started chatting with Lambert about last night's game and everyone could hear you.

I rest my case, Splinter Cell is realistic, rendered slightly to assist the gaming experience.


Well I'm not saying the gamers should translate it for them selves, there should simply be subtitles like in SOCOM.
 
Posts: 69 | Registered: Fri April 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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I'm sure that would make interrogations a real hoot to laugh at... It would lose the entire humor aspect if you had to read the jokes and listen as someone rambles on in an ancient Azerbaijhan language...
 
Posts: 2143 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by LaurenIsSoMosh:
I'm sure that would make interrogations a real hoot to laugh at... It would lose the entire humor aspect if you had to read the jokes and listen as someone rambles on in an ancient Azerbaijhan language...


True. Yet at the same time it made conversations between guards a funny in a bad way, it was hard to take the guards in the MCAS bank talking about the lack of safes serious with their accents. They could've done what they did in DA and make them talk their native tongue with each other but talk in English when interrogated (which in this day isn't too uncommon to see in non-English speaking countries).

Also I just played the bathhouse and the 3 lights DO reflect.
 
Posts: 69 | Registered: Fri April 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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The "Native Languages" option in the Sound menu is there for a reason: people speak their correct languages. I guess Sam understands all, because he just speaks English back to them Smile


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Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution.
 
Posts: 8469 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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Anyone find anything about the seals? or is this going to turn into a debate about the realism of a VIDEO GAME?
 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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yes Smile
 
Posts: 2143 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by enzyme067:
Anyone find anything about the seals? or is this going to turn into a debate about the realism of a VIDEO GAME?


I'll get back to you when I get DA which should be from the 19th-1st.
 
Posts: 69 | Registered: Fri April 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Well, okay, lets talk about Sam's goggles. NVG, Thermal, and Electronic visions all one headset? I dont think so. He would have to be carrying at least 2 different sets of goggles with him. Sam isnt a Predator battling Arnold and his team of chissled, crazy, huge weapon wielding soldiers in a jungle somewhere.
 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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This is something that has been discussed at length since the series started. Tom Clancy himself rejected the idea as not very realistic. Ubisoft got him to agree to it by explaining that having separate goggles would make for cumbersome game play. As essential as the goggles have been to the game play up to this point, having them be too complicated would take away from the expierence. He agreed with that and the result, one set of goggles.


--
Jackie Fiest
Proud Ironside n00b

Often imitated! Never duplicated. ♀
 
Posts: 3598 | Registered: Mon October 03 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by TFS_Jackie:
This is something that has been discussed at length since the series started. Tom Clancy himself rejected the idea as not very realistic. Ubisoft got him to agree to it by explaining that having separate goggles would make for cumbersome game play. As essential as the goggles have been to the game play up to this point, having them be too complicated would take away from the expierence. He agreed with that and the result, one set of goggles.


Pretty much.
 
Posts: 69 | Registered: Fri April 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Ok, so here's the checklist so far:
Goggles - not realistic
Enemy langauge - not realistic
Sam's ability to translate - JOKE
Baby Seals - not realistic

Realism - 0
Shmegma - 4

Lets keep this going. Enemy voice-over languages can be a bit confusing. Like for example some of the voice overs in a couple of games. Like in Chaos Theory some of the baddies talk to themselves in Peruvian accents until you interogate them. Then, they strangely start sounding like Koreans.

There's no way around it: Its a video game. You arent going to go on a stealthy rampage, breaking necks, hacking computers, and be discrete without people not noticing. You might be creeping along snapping necks and slicing throats, and come across someone's long time friend. They may have known eachother for many years, they may have even planned to grab a couple of beers after the shift, until you come along, grab one of them and get all the information you can get out of him before you kill him and toss his lifeless body in some dark corner.

People are going to notice. People are going to freak out. People are going to be smart enough not to walk into a dark corridor to see why some light just broke.

There are plenty of reasons this game ins't realistic. So, why fight it? Its a video game.

Keep looking for those Seals,
later
 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by enzyme067:
Ok, so here's the checklist so far:
Goggles - not realistic
Enemy langauge - not realistic
Sam's ability to translate - JOKE
Baby Seals - not realistic

Realism - 0
Shmegma - 4

Lets keep this going. Enemy voice-over languages can be a bit confusing. Like for example some of the voice overs in a couple of games. Like in Chaos Theory some of the baddies talk to themselves in Peruvian accents until you interogate them. Then, they strangely start sounding like Koreans.

There's no way around it: Its a video game. You arent going to go on a stealthy rampage, breaking necks, hacking computers, and be discrete without people not noticing. You might be creeping along snapping necks and slicing throats, and come across someone's long time friend. They may have known eachother for many years, they may have even planned to grab a couple of beers after the shift, until you come along, grab one of them and get all the information you can get out of him before you kill him and toss his lifeless body in some dark corner.

People are going to notice. People are going to freak out. People are going to be smart enough not to walk into a dark corridor to see why some light just broke.

There are plenty of reasons this game ins't realistic. So, why fight it? Its a video game.

Keep looking for those Seals,
later


Well to be fair the guards wouldn't have a job as a guard to begin with if they were paranoid and began shooting blindly at a broken light (which they do after you freak them out enough). Yes you do have a point, this is a video game and some liberties have to be taken to keep the player from killing themselves out of frustration but things such as making a spoken observation to themselves (The lights broken) are not one of them, do we really need the goggles to glow? Apparently it was done to help the player find themselves in the dark but you spend the majority of the games in night vision. I'm not asking for an ultra-realistic game but I want it to at the very least be believable.

Also, I can't verify anything about the seals since no one is ever online for last-gen DA and none of my friends are into splinter cell.
 
Posts: 69 | Registered: Fri April 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Hers some mre pictures.

Pepperoni is in the safe.



Muffin is in the vent next to the vending machine.

 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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So has anyone else found the seals? Im still looking for the location of the 3rd seal. Does anyone know anything else about it? I know it has something to do with an elevator...
 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by enzyme067:
So has anyone else found the seals? Im still looking for the location of the 3rd seal. Does anyone know anything else about it? I know it has something to do with an elevator...

OMG, it's true!... I was a bit skeptical at the beginning, but then I tried using your walkthrough for the Pepperoni seal, and I found it. You were totally right (except for the name of the level, the second Ellsworth level it's not called "The Blackout", it's "The Break In").

Anyway, I found the 3rd seal called Vanilla, I'm gonna tell you were it is, so that you can find all of them (I really don't have the time right now, or else I would do it) and be kind enough to tell us if it unlocks something interesting, and see if it's worth the time and effort to find all of them.

The Vanilla seal is in the 3rd Ellsworth level, "The Blackout". It is indeed found in the elevator at the beginning of the mission, you have to place and detonate the charge to bring down the elevator. As soon as the elevator stops, a light will appear beside the hatch on top of the elevator. The light is only visible with thermal vision, if you shoot the light with rubber ammunition, the hatch will open.

Now you can get inside the elevator where the seal is. She will ask you to bring her the object that will make her fall for you. Keep going through the level, and you'll get to an office with two cameras (one of them is behind a wall in the middle of the room), a computer, and one or two guards (depending on whether you took care of the one that investigates the elevator or not). In that same office, there should be a fish and a flower, you can take both of them to the seal, but make sure you pick the flower, if you give her the fish, she will explode, that's right... she is allergic to fish. O_o
 
Posts: 17 | Registered: Wed May 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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Thanks, i feel like such an idiot for not using thermal googles...
I'll figure out whats going on with the seals as soon as I play through the co-op story again.


later
 
Posts: 25 | Registered: Fri April 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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