Brothers in Arms - Hell's Highway Brothers in Arms - Hell's Highway
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Picture of BlackKnight1986
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sure you can order your squad to throw nades, but only the attack team can do so... you just hover over the enemy and then you see a nade. let go and your team is throwing a nade when possible. Seems it happens quicker when you start suppressing the enemy they shall throw at.
 
Posts: 6 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by BlackKnight1986:
sure you can order your squad to throw nades, but only the attack team can do so... you just hover over the enemy and then you see a nade. let go and your team is throwing a nade when possible. Seems it happens quicker when you start suppressing the enemy they shall throw at.


I am aware of this. I said that they sometimes throw grenades as indicated by that signal. But they rarely ever do (even if its the first nade they throw.) Am i suppose to believe that all of them have basically no grenades?

And also i may have ordered them behind cover, and then when trying to tell them to fire upon an enemy position, the nade sign comes up even though i dont want them to throw a grenade, just shoot. save the nades for the harder fights, ya know?
 
Posts: 14 | Registered: Wed October 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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From what I can play of it, I think the game has awesome potential. I love how the game gives that "Band of Brothers" / "Saving Private Ryan" feel to it. You care about the characters and it's like watching a world war 2 show or movie. I haven't made it all too far at all because of the "biahh.exe" problem but what I have seen is impressive. The back story, showing the boy with the plane. All of it.
 
Posts: 9 | Registered: Sun October 26 2008Reply With QuoteEdit or Delete MessageReport This Post
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First thing that comes to mind is why in the world would I sit around waiting for a minimum of 14 individual players in order to start a 5 minute round? The exclusion of AI troops is definately a big let-down along with the BORING camping tactics associated with capture the flag. BIAHH multiplayer isn't even worth the effort to go into in my opinion. Throw in a multitude of smaller maps with graphics as good as the single player game, a minimum of 2 live human opponents which would allow you the ability to go against and/or control AI troops coupled with some options such as an annihilation game like in COH then you'd have something other than wasting the better part of your day waiting to start a game. Face it, FPS's inherently have built-in draw-backs to begin with compared to RTS's. Having to have a designated server is one (and the system we currently have to use stinks) along with playability. One reason FPS players burn out quicker is the lack of randomness in each replayed round. After dying once or twice you quickly learn exactly where the machine gunner is in the church steeple, at what portion of the map this machine gun nest will be waiting for you, etc. each time you play the same portion of the game. It would be nice that to keep the playablility alive in FPS games that each time you go back into it that you could never be guaranteed the same situation twice. Perhaps a sniper in the steeple at times, or two snipers on the ground and no one in the steeple with two machine gun crews way off to either side. Since I'm not a software engineer, I wonder why randomness via encoded percentages for each unit appearing and where can't be done in a FPS as in an RTS.

Yes, let the flaming begin but oh well. FPS games is why will go back to sticking with RTS games. Playablility. BIAHH though I will say has a really great playable campaign though and my hats off to that part of it.
 
Posts: 22 | Registered: Thu January 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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In my other posts, you get the ideal that I have problems with this game....as well as many others who have played it. I recently purchased SPLINTER CELL...CHAOS THEORY at a discount store for a couple of bucks(less than $5) and was really surprised that this "old" game was produced by the same people that produced this one. SPLINTER CELL, in my opinion, is a much better game in that you can go in many directions to get to the place you need to be. Not down a path designed to keep you in front of the enemy and "Sam" can do a lot more than you can in BIAHH....jumb, climb, run,etc. It both games you still need a prone. Never understood why a war game was made and prone was left out. Crazy. I don't have any ideal what engine SC-CT uses, but I think UBISOFT might want to use it again.
 
Posts: 22 | Registered: Sun October 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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Solution to the 3rd person feature for Dugin:

I have noticed when dug in that you can zoom in a bit more by pressing your ADS button, which is useless on Authentic still.

However the Scoped Gewher 43 when dug in when you pop up is in the useless (hip mode), but then when you use ADS button you look down the scope.

So the solution is simple, make it so every weapon when pressing ADS key in dugin position AimDownSights.

I think this is a must feature for the game, could we have a patch please.
 
Posts: 17 | Registered: Mon February 14 2005Reply With QuoteEdit or Delete MessageReport This Post
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You should be able to aim down the sight while in Dug-In mode, thats one of the few tings that annoyed me while playing throught the game.
Another thing is not being able to order 3 teams around.
And you should be able to choose your weapon at the beginning of the level (one of my favourits the M3A1 isn't used as often as it should have been)
 
Posts: 4 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by watercolor1936:
In my other posts, you get the ideal that I have problems with this game....as well as many others who have played it. I recently purchased SPLINTER CELL...CHAOS THEORY at a discount store for a couple of bucks(less than $5) and was really surprised that this "old" game was produced by the same people that produced this one. SPLINTER CELL, in my opinion, is a much better game in that you can go in many directions to get to the place you need to be. Not down a path designed to keep you in front of the enemy and "Sam" can do a lot more than you can in BIAHH....jumb, climb, run,etc. It both games you still need a prone. Never understood why a war game was made and prone was left out. Crazy. I don't have any ideal what engine SC-CT uses, but I think UBISOFT might want to use it again.


The reason we play HH is it is different please don't put Prone and Jump in, there the main reason I dumped COD5 for HH more tactical no more hornie bunnies.
 
Posts: 17 | Registered: Mon February 14 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by HOPEnSPIRIT:
quote:
Originally posted by watercolor1936:
In my other posts, you get the ideal that I have problems with this game....as well as many others who have played it. I recently purchased SPLINTER CELL...CHAOS THEORY at a discount store for a couple of bucks(less than $5) and was really surprised that this "old" game was produced by the same people that produced this one. SPLINTER CELL, in my opinion, is a much better game in that you can go in many directions to get to the place you need to be. Not down a path designed to keep you in front of the enemy and "Sam" can do a lot more than you can in BIAHH....jumb, climb, run,etc. It both games you still need a prone. Never understood why a war game was made and prone was left out. Crazy. I don't have any ideal what engine SC-CT uses, but I think UBISOFT might want to use it again.


The reason we play HH is it is different please don't put Prone and Jump in, there the main reason I dumped COD5 for HH more tactical no more hornie bunnies.
You are entitled to that but if you are in the sniper mode in any game, there is a real need to go prone. Can't see a sniper standing up or even kneeing to get a shot without being shot. Only prone will protect him. I really don't understand the "hornie bunnies" thing but I guess it refers to being able to jump. There are many times in this game I wish I could have.
 
Posts: 22 | Registered: Sun October 12 2008Reply With QuoteEdit or Delete MessageReport This Post
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yo is there any easy cheats to put in
 
Posts: 1 | Registered: Fri November 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by mrmertz:
First thing that comes to mind is why in the world would I sit around waiting for a minimum of 14 individual players in order to start a 5 minute round? The exclusion of AI troops is definately a big let-down along with the BORING camping tactics associated with capture the flag. BIAHH multiplayer isn't even worth the effort to go into in my opinion. Throw in a multitude of smaller maps with graphics as good as the single player game, a minimum of 2 live human opponents which would allow you the ability to go against and/or control AI troops coupled with some options such as an annihilation game like in COH then you'd have something other than wasting the better part of your day waiting to start a game. Face it, FPS's inherently have built-in draw-backs to begin with compared to RTS's. Having to have a designated server is one (and the system we currently have to use stinks) along with playability. One reason FPS players burn out quicker is the lack of randomness in each replayed round. After dying once or twice you quickly learn exactly where the machine gunner is in the church steeple, at what portion of the map this machine gun nest will be waiting for you, etc. each time you play the same portion of the game. It would be nice that to keep the playablility alive in FPS games that each time you go back into it that you could never be guaranteed the same situation twice. Perhaps a sniper in the steeple at times, or two snipers on the ground and no one in the steeple with two machine gun crews way off to either side. Since I'm not a software engineer, I wonder why randomness via encoded percentages for each unit appearing and where can't be done in a FPS as in an RTS.

Yes, let the flaming begin but oh well. FPS games is why will go back to sticking with RTS games. Playablility. BIAHH though I will say has a really great playable campaign though and my hats off to that part of it.


Left 4 Dead has a gameplay like that. The mobs of zombies and bosses are randomly distributed around the map. but it also is a face paced shooter. granted it would be interesting for this game in theory...but i dont think it would look good in the end.

but as you said, hats off to the SP. the MP is a different story though...

First off, one game mode seems like a bit of a let down. On top of that, the one game mode available has no bots like in previous titles. i was looking forward to a fun LAN party with my cousins because with a 2v2 with squads the battle would be more intense.

Second, servers can be very laggy (usually fine for me) but i get a lot of WTH??? moments in MP and the other players simply say its LAG related. on ocassion there is a player who glitches to become invisible and kills everyone.

Third, the way the server lobby works is utterly retarded. For the PC it is designed like we are playing on Xbox Live...a big no no. I expected to see something like a server list similar to the Call of Duty series or any other FPS game to that regard. Server names also so you can know which server you like. (granted now this is pointless seeing how there is only like 4 servers up ever)
 
Posts: 14 | Registered: Wed October 22 2008Reply With QuoteEdit or Delete MessageReport This Post
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Hi!
finished it in 2 days on veteran
what i miss in the BiA is crawl thers only kneel or stand positions
except that it was an awsome game =)
would be great if you could made one like BiA about the Easy company from the series *band of brothers* =D
 
Posts: 1 | Registered: Sun November 23 2008Reply With QuoteEdit or Delete MessageReport This Post
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BIAHH is a total let down from its previous 2. First of all, why fix what isn't broken? The game play in BIA earn in blood was exellent. In this hell's highway you can't even bash enemies with your weapons. What's with the arcadic dug-in mode? Games like Call of duty or Medal of Honor might need this feature but not in BIA. And now you're force to mostly dug in becuz crouching behind a wall still get your head shot off it doen't make any sense. Second, where is my co-op skirmishes? Why in the world did you take out this feature? It is the main reason my buddies and I still play Earned in Blood and the only reason we still play BIA after beating it many times. What were you thinking Gearbox? You made a completely great tactical WW2 FPS game and turned it into ruin just to get a 12 year old to buy your game and make lots of money by making it another call of duty. The multiplayer mode is sickenningly weak and boring. Please, come up with a good update and bring all the coop feature back and fix that stupid easy to hit weapon accuracy. What happens to the real BIA game we've known and luv? Please, fix it soon.
 
Posts: 1 | Registered: Fri November 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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After looking thru most of the feedback threads, i can say that the fans of previous BiA title are disappointed.
New players of Hell's Highway pretty much enjoyed the game, but sadly the fans sees no improvement from the previous title(except graphics and cover), and a lot of features from the previous game also gone. This hurts me so much.
I think the folks at Gearbox are all satisfy that they deliver a high selling game, as i still didnt hear any patch is coming out soon. They shouldnt treat the fans of series like this.
I really hope Gearbox is really aware and acknowledge all this feedbacks.
 
Posts: 1 | Registered: Fri November 28 2008Reply With QuoteEdit or Delete MessageReport This Post
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Idiots. If you want to make a diffaculty harder, you dont just take away the ****ing crosshairs. That really ****ed me off. Too easy on normal, absolut **** on "authentic"
 
Posts: 1 | Registered: Sat December 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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I paid $50 for a $10 game, what could my opinion be worth?
 
Posts: 52 | Registered: Thu October 09 2003Reply With QuoteEdit or Delete MessageReport This Post
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Played BIAHH in Veteran and Authentic modes,i foung the game realistic and encountered no crashes or glitches whatsoever.I read the responses to the game and wonder if the people who complain the most were in a real live scenario would probaly wish it were a game.
 
Posts: 16 | Registered: Wed December 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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Well i expect more...one day gameplay on veteran and even half of it is videos? Well i like games with story but there was too much story and too little shooting...anyway RtH30 and EiB was much more better - more intelligent enemies, harder difficulty and need to maneuver your squad - so in one word it required tactics but HH dont require it. I am really sad they ware making this game so long and it ended this way.
 
Posts: 3 | Registered: Wed September 24 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of general_kalle
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sorry if the following have already been mentioned but i cant be arsed to read all 4 pages.

* limited ammo for Bazooka

* Option to choose if bazooka team should fire it or only use rifles and sub machineguns

for example
If you only give a fire order they save the Bazooka ammo and stick to their rifles and SMGs. If you give fire and right mouse they use the bazooka once.
just feels "wrong" to be firing the bazooka all the time. nobody can carry that many rounds

* A maximum of 3 grenades availible to you and a little less ammo for the player
maybe research how much ammo real paratroopers carried?

* stay in first person when you "dig in" behind cover

* option to prone down

* if you order a squad out into open ground they prone down to stay low

* bring back the option to Charge enemy units

* more supressive enemy infantry

* fewer but wiser enemy tanks - using machine gun more than main gun against infantry!

* better enemy troops, too often i was able to let my squads supress the enemy and then run off alone on a rambo mission to kill them all from the flanks.. it should be difficult enough enough to keep the player from doing any sort of rambo missions
This was better in EIB and RTH30

* 4 or 5 man squads

* 1 man sniper "squad"

* big battlefields with more enemys and more friendly troops that you did not control but fought alongside you

* bigger and wider maps/levels

* more self initiative of your own soldiers.
for example 1 suddenly sprints forward to a forward cover, lobs a grenade unto the enemy position and runs back to your own troops but only if the enemy was propely suppressed as to not throw his life away

another example could that a bazooka team would move to a better position if they are assigned to attack a tank outside line of sight or outside of their range.

* Option to order a squad to assault a tank lobbing grenades down the hatch or placing a charge on it.

* more variety in enemy vehicles, the germans had loads of different armoroed cars and halftracks.

* Rifle grenades, smoke grenades,

* wounds and field medics


________________________
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Proud member of CPS squad.
http://www.casualpilots.com
 
Posts: 2345 | Registered: Fri October 07 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Firefight700:
I setup a feedback topic in the Console forum, and now that the PC version is making it`s way out, there are many who would like to see some changes made, or things tweeked with the game. So if you do, add them here. This will give the Devs. something to use if they make patches for the game as time goes on. This is not a place to flame anyone, so keep it to what you want changed or fixed. I will be watching this topic just to make sure it stays clean, so help me out in that area. Thanks guys. Fire Cool
 
Posts: 1 | Registered: Tue December 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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