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Posted
I've noticed too that the gameplay in the first trailer has camera bobbles while the second gameplay footage don't..

But i think the game will be more intense with the camera bobbles around..it looks realistic..
and i like the first trailer where the character take a deep breathe when he aim down the sight and shoot the enemy..the slow mo is cool too!!

I hope u guys can vote on this..

Question:
So how many of u here want the game to have camera bobbles all the way as u move?

And how many of u want the game to have a breathing system where u can take a deep breathe and aim before u shoot?

Choices:
YES!! I want both of these features!!
I prefer camera bobbles,but not the breathing system.
I prefer Breathing system more than camera bobbles,coz those cameras makes me dizzy.
I just want a normal view,no bobbles and no breathing..
I don't know if these features affects the game's realism.

 
 
Posts: 153 | Registered: Thu December 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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thanks for voting guys...we got three votes so far..come on guys..vote some more..hope ubi will look up in this matter and make the game for realistic..
 
Posts: 153 | Registered: Thu December 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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I would like to see both. But I can see where someone might not like it or make them feel sick. I would like to see an option to engage it or to disengage it.
 
Posts: 67 | Registered: Sat February 12 2005Reply With QuoteEdit or Delete MessageReport This Post
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It's good if ubi do an option like that...But i bet they gotta do a lot of work on it..but i just hope both of these features are in the game just like what we've seen in the first trailer..
 
Posts: 153 | Registered: Thu December 29 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of SgtSaunders1954
Posted Hide Post
Guys, they have already told us that "the aiming" has been fixed.





 
Posts: 360 | Registered: Sat March 19 2005Reply With QuoteEdit or Delete MessageReport This Post
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I voted for the camera bobble only, although I do like the breathing idea. I just don't want it to be a rifle steadying feature that will eliminate the sway. May be reduce the sway, but not drastically. So longer range shots are possible but still challenging. I dwefinately do not want to see a bolted down steady rifle in Iron sights ever or thisd tiny little amount of sway that has zero effect on aiming.
 
Posts: 62 | Registered: Sun February 27 2005Reply With QuoteEdit or Delete MessageReport This Post
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They had this in the first two BIAs. If you were crouched, and let the breathing go for a bit, your breath would stop and the rifle would be steady.



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Posts: 486 | Registered: Sun January 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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I'm with Larva. I liked the original way. Let the sight sit for a second or two and it steadys at the same rate as if you were pressing a "hold breath" button. No point in making the interface clumsy by adding another button. The whole point of BiA is a simplified interface.

As for the boggle effect I can dig it.


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Posts: 216 | Registered: Thu July 28 2005Reply With QuoteEdit or Delete MessageReport This Post
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Really??! I didn't know that in the last two BIA,i can make the rifle sight steady...Coz i've always noticed that whenever i'm aiming down the sight..the sight will be moving around..

Guys..tell me the steps that i should apply in the game to make the sight steady..How do i do it?When u say steady..do u mean that it didn't move at all?
 
Posts: 153 | Registered: Thu December 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by death_zone:
Really??! I didn't know that in the last two BIA,i can make the rifle sight steady...Coz i've always noticed that whenever i'm aiming down the sight..the sight will be moving around..

Guys..tell me the steps that i should apply in the game to make the sight steady..How do i do it?When u say steady..do u mean that it didn't move at all?


First, crouch (you can stand, but it takes longer and whats the point of sniping if you are fully exposed from cover). Then, aim down the sights in the general area of your target. Don't spazz the analog sticks or this f*cks up the whole thing. You sights will move for a bit, then steady perfectly. The sights will be steady until you get out of ADS mode.



"The BIA Forum. You will never find a more wretched hive of scum and villainy!"

Yes, I built this: Intel Q6600 @ Stock, EVGA 8800GT SC edition 679/1697/1000, 2gb OCZ RAM DDR2 800, all in an EVGA nForce 680i Sli motherboard!

Tired of all the media's BS? Want to see the war in Iraq from the perspective of those who are actually FIGHTING and DYING? www.patdollard.com
 
Posts: 486 | Registered: Sun January 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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i agree fully with the camera bobble, but the holding breath in sights?, for one, when you are being shot at and scared for your life, you dont think about holding your breath to shoot, and even if your a highly trained soldier, your still scared, so if you manage to hold you breath, your hands will be shaking like hell, so... steady shot.. in world war 2 battles? not gonna happen.

thats a little realism for you.


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Posts: 134 | Registered: Sun November 05 2006Reply With QuoteEdit or Delete MessageReport This Post
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Dont fix something that is not broken.


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Posts: 149 | Registered: Sun March 27 2005Reply With QuoteEdit or Delete MessageReport This Post
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the camera think sounds cool but the breathing system i think would be realistic but but get very stressful after some time
 
Posts: 27 | Registered: Mon April 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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