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Posted
This is what I was thinking of after playing COD 1 and 2 and BIA (Both of Them). Reloading seems to happen unbeleivably fast. Especially in COD2. Empty the M1 and in less than a second its reloaded and ready to go.

Take into account that you have to do all this to reload the Garand:
1. Realize your empty.
2. Unbutton pocket on bandolier.
3. Remove clip and position it correctly.
4. Push clip firmly down into rifle.
5. MANUALLY! Close the bolt/action. Contrary to popular beleif, you actually have to close the bolt, it doesnt snap shut. Or at least the Garands I have dealt with you have to close it. Maybe Im wrong.

(Note: Some soldiers mounted the next clip on the strap of the gun, which would negate and quicken step 2 and part of 3. Maybe have this configuration an available choice of the player. Allow them to place one on the strap when in downtime between engagements, when wielding the Garand.)

Now common sense dictates that this would not happen in less than a second. It would take great practice to be able to do it quickly, and I beleive it still wouldnt be as fast as they currently do it in games.

Now, my proposed solution. Anyone who has played the new Fight Night Round 3 is probably familiar with the dynamic punch control using the right analog. Why couldnt this apply to a reloading minigame? A series of controlled movements of the right analog for a few seconds would allow a succesful reload.

Of course the game wouldnt initialize the minigame the second your empty, like BiA currently does if you pull the trigger with no ammo. Rather set it to the X button, which would allow the player to get behind cover before initializing. The faster the movements are executed, the faster the reload, thus giving you an advantage in combat if you reload quicker, a la real life. If you fail, or make incorrect movements, your putting yourself at a disadvantage with the possibility of jamming the rifle (See Below...Obviously).

This sort of minigame could apply to things such as clearing jams from the rifles as well. While the M1 isnt prone to jamming up, when it does it can take a substantial amount of time/strength to fix it. A quicker execution of the movements=quicker jam clearance=quicker return to combat. Of course give the enemy the possibility of jams as well, as the K98, in my experience, is very very prone to jamming when loading a follow-up round quickly. It could just be a defect in the few rifles I've used, but its a prominent fault in rapid fire.

This would add a new level to the game, that would require much more scrutiny when laying down supressive fire, or maybe just save you when at an inopportune time your caught in the open, there seems to be no way out as the German is chambering a round, but to your delight and his demise, his rifle jams. Imagine the adrenaline rush (Makes me think of in Band of Brothers, Crossroads Episode, when Winters comes over the crest of the hill and the SS Boy is there.)and memorable moment that would follow. Could add another layer to the so called "Bros-Mos" as well.

Your rifle team is laying down supressive fire on a building as you circle around to the right with your assault team, your order an assault on the side of the house, when to everyones horror, Corrion's Thompson jams. Instincts kick in and you and the squad try to help him in some way. Good times.

Now, theres the negatives. A lot of shooting could cause the minigame to get boring after awhile. Maybe mix up the actions required to reload? Have an option to turn it off, kind of like the supression indicator option?. Jamming of the rifle could be very very fustrating if it got you killed at the end of a level, or an important part. Maybe add a quick switch to pistol function, which would quickly allow you to still defend yourself? A slow motion moment to take cover, like in F.E.A.R? There are many Possibilities.

I hope you devs read this and take it into consideration.

What do you guys think?
 
Posts: 7 | Registered: Sun July 09 2006Reply With QuoteEdit or Delete MessageReport This Post
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"Urgh, Im reloading fella's. Don't die"
 
Posts: 29 | Registered: Thu June 29 2006Reply With QuoteEdit or Delete MessageReport This Post
BIA forum Moderator
Picture of M1_Maniac
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I 99.9% agree with his statement. I don't agree that it will make or break the game, but it adds A LOT. Try playing Red orchestra, it has the best reloading I have ever seen. It really adds atmosphere.

Screw what people say "oh it's too long, I'm gonna die omgzors! It isn't that bad people, try scootin up reloading in ww2;

A. You'll be smacked and told to shut up and wait.

B. You will get yelled at saying that they can't go any faster.

C. It won't happen.


 
Posts: 1006 | Registered: Mon January 17 2005Reply With QuoteEdit or Delete MessageReport This Post
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well idk maybe they could make it and option for dynamic reloading, i know id do it
 
Posts: 444 | Registered: Tue May 02 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Goldgarand
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My uncle was in the military and he got used to reloading and he could reload his gun in a couple of secs. So I think over time, soldiers could reload very quickly


"Video games are a waste of time for men with nothing else to do" RAY BRADBURY
 
Posts: 120 | Registered: Sat January 14 2006Reply With QuoteEdit or Delete MessageReport This Post
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I'm very intrestead of this idea. I don't know anything about weapons (I dislike them, except for in games, but thats another story). So I havent thought of this realy, as I just assumed the reloading was pretty accurate (Wich it might be, just not on every part) in BIA.

These two things whould realy add to the feeling, I agree with M1_Maniac in that it doesn't make or break the game. Jamming is also a good idea.

I just before I logged in played EIB and got knocked down by a thing I don't know how it's spelled, but it's what the germans use against tanks. I had bullets flying around me and just hoped they whouldn't hit me (I don't know if you can get hit while you get up from being knocked down). And it whould be neat if you could hear some German yelling as he was trying to fix his rifle. Whould give you a little hope if your life is low.

If anyones interestead: I died by another shot by the thing as I got up, never got to see how many germans there we're,
 
Posts: 37 | Registered: Thu June 16 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of shameful_larva
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MAybe if you reload when stopped, you get to do it quicker, but while moving, It'll take longer and you could drop your clip Eek



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Posts: 485 | Registered: Sun January 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yeah, I agree now that it isnt a complete game making or breaking idea, I meant as in possibly causing you to die at an inopprotune time.
 
Posts: 7 | Registered: Sun July 09 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of lieut.Campos
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quote:
Originally posted by M1_Maniac:
I 99.9% agree with his statement. I don't agree that it will make or break the game, but it adds A LOT. Try playing Red orchestra, it has the best reloading I have ever seen. It really adds atmosphere.

Screw what people say "oh it's too long, I'm gonna die omgzors! It isn't that bad people, try scootin up reloading in ww2;

A. You'll be smacked and told to shut up and wait.

B. You will get yelled at saying that they can't go any faster.

C. It won't happen.


I was agreement with M1_Maniac, the red orchestra have got one of best reloading system that I have seen.
But,also I was agreement with Goldgarand, I supposed that a veteran soldier reloading his gun more fast than a novice.
In my view the reloading system of Brothers in Arms series is right. It´s worse in CoD 2 mainly in the reloading of rifles such as the Kar98 or the Lee-enfield for example(I reffers to the rapidity of the reloading)


"they have enlisted with us, the have embraced our cause spontaneously and voluntarily , because was the cause of the freedom. They was truly combatants of the freedom. Many of them fall.The graves of their deads lay outs the glorious and painful route that they followed from Normandy to Berchtesgaden, and the survivors had got the proud and satisfation of finished the war in the Nazism´s shrine"-Capt.Raymond Dronne, refiring to the Spanish that formed LA NUEVE
 
Posts: 70 | Registered: Fri July 07 2006Reply With QuoteEdit or Delete MessageReport This Post
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Hey guys this is a GAME NOT A SIMULATION. Loading can be a pain in an already complex game, especially with jams. There are so many "realism" things that could be put in there is not enough room to list them. For instance why is everyone healthy - how come no one is slowed or less effective because of wounds or sickness. I like the game just fine the way it is and what I've seen it is about to become. Sorry if I come off a bit neg on this idea, but it is just a bit much.
 
Posts: 9 | Registered: Sat June 26 2004Reply With QuoteEdit or Delete MessageReport This Post
Moderator
Picture of RogueDogg
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Good point, you all have to remember that this game was designed to be "authentic" not "realistic". Although your ideas and suggestions are very constructive and welcomed here, remember what they said about all these questions with BIA first came out.

Thumbs Up


quote:
Originally posted by dave1971:
Hey guys this is a GAME NOT A SIMULATION. Loading can be a pain in an already complex game, especially with jams. There are so many "realism" things that could be put in there is not enough room to list them. For instance why is everyone healthy - how come no one is slowed or less effective because of wounds or sickness. I like the game just fine the way it is and what I've seen it is about to become. Sorry if I come off a bit neg on this idea, but it is just a bit much.
 
Posts: 270 | Registered: Tue January 11 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of lieut.Campos
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I don´t know much about the american´s weapon, but I heart that the M1 Garand sometimes clog, If this was true maybe stay very cool that sometimes when you reload the M1 Garand you can not reloading the weapon, and you have shoot the weapon until spend the Garand´s clip.


"they have enlisted with us, the have embraced our cause spontaneously and voluntarily , because was the cause of the freedom. They was truly combatants of the freedom. Many of them fall.The graves of their deads lay outs the glorious and painful route that they followed from Normandy to Berchtesgaden, and the survivors had got the proud and satisfation of finished the war in the Nazism´s shrine"-Capt.Raymond Dronne, refiring to the Spanish that formed LA NUEVE
 
Posts: 70 | Registered: Fri July 07 2006Reply With QuoteEdit or Delete MessageReport This Post
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did you say that to reload you would have to hit a series of buttons or moves on the analog stick to reload, intead of just hitting the x button?
I think that would be awesome

the only thing i dont like is the weapons jams because it didnt happen that often enough to put it in a game
 
Posts: 174 | Registered: Sun September 19 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of lieut.Campos
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If you reffers when your weapon clog, yes could be pushing a series of keys, but when i send this post i was thinking that your weapon clog of random form.
It´s a great annoyance, but it´s make(in my point of view), the game more realistic.


"they have enlisted with us, the have embraced our cause spontaneously and voluntarily , because was the cause of the freedom. They was truly combatants of the freedom. Many of them fall.The graves of their deads lay outs the glorious and painful route that they followed from Normandy to Berchtesgaden, and the survivors had got the proud and satisfation of finished the war in the Nazism´s shrine"-Capt.Raymond Dronne, refiring to the Spanish that formed LA NUEVE
 
Posts: 70 | Registered: Fri July 07 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Assassin_Elite
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Actually, in real life the M1 Garand jammed A LOT. More than the M16 in 'Nam actually.
 
Posts: 26 | Registered: Mon November 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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maybe if u play X360, u have to do something..just like SKATE when u need to do a trick

well....i don't know Roll Eyes
 
Posts: 98 | Registered: Wed June 27 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of skipper22
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the dynamic reloading would add another layer of realism to the game, but this game is not only a pretty realistic account of the things that happened in the war, but it's also an action game. It'll kinda break the action if you have to actively reload with every clips. do you remember how fast you would run out of ammo laying down suppressive fire in the first two games. that's almost as much reloading time as it is shooting time. the gears of war system was great. if you hit the button at the right time, you reload faster, but if you hit it wrong you jam. or you could not hit anything and it takes a second or two. but i don't think that the dynamic reloading would work. especially on the pc.


The Skipmeister...
 
Posts: 23 | Registered: Fri June 08 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of PWNcracker
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I thought this was the pc section.......... Sad


"PWNcracker is never late, nor is he early, he arrives pricisely when he means to!"
 
Posts: 137 | Registered: Sat June 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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I would say that the quicker reloading time is a good trade off for the fact that we are actually outside the virtualy battlefield, sitting at our computers and we really don't have the 360 degree realization of what alls going on around us, so I feel the quicker reload makes up for that.
 
Posts: 100 | Registered: Fri May 21 2004Reply With QuoteEdit or Delete MessageReport This Post
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