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Posted Thu September 13 2007 19:43
Hello all, I recently bought far cry and I have had no trouble running the game on ultra high settings, but when I try to open the EDITOR.exe file, I get the following error message: EXCEPTION_ACCESS_VIOLATION Attempt to read from address 0x00000008 The memory could not be "read" 9) function=0x36011687 8) function=0x37138828 7) function=0x7C14D36E 6) function=0x7C150265 5) function=0x7C142E92 4) function=0x3700632F 3) function=0x7C172FB6 2) function=0x7C816FD7 1) function=0x0 Does anybody know what could be causing this problem? Thank you for your help |
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If you bought your FarCry from Direct 2 Drive read this http://forums.ubi.com/eve/forums/a/tpc/f/273109392/m/9681046155
If you didnt, in your FarCry folder you will have an Editor.log file, post the last 30 lines of that here as its more useful that the Stop Error you posted. |
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Hmmm... I bought the game from ubi.com. I found an editor text file, I'm assuming its the editor log you wrote of. Here it is:
<Engine> Compile System Shader 'TemplFog_FP'...ok <Engine> Compile System Shader 'TemplFogCaustics'...ok <Engine> Compile System Shader 'TemplVFogCaustics'...Fail. <Engine> Compile System Shader 'TemplFogCaustics_FP'...ok <Engine> <Engine> Allocate render buffer (2048 verts, 4096 tris)... <Engine> Console initialization <Engine> Animation System initialization <Engine> CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH MMX FXSR SSE SSE2 3DNow! ok <Engine> Initializing 3D Engine <Engine> Removing lights ... <Engine> Deleting visareas ... <Engine> Deleting terrain ... <Engine> ObjManager shutdown ... 2D Viewport Created Top render window created Creating initial surface texture for top render window... Resetting surface texture for top render window... Resetting surface texture for top render window... Console Variable e_bugs not declared <Engine> <CRITICAL ERROR> <Engine> Exception: 0xC0000005, at Address: 0x001B:0x36011687 <Engine> Exception Code: 0xC0000005 <Engine> Exception Addr: 0x001B:0x36011687 <Engine> Exception Module: <Unknown> <Engine> Exception Description: Attempt to read from address 0x00000008 The memory could not be "read" <Engine> ============================================================================= <Engine> 9) function=0x36011687 <Engine> 8) function=0x37138828 <Engine> 7) function=0x7C14D36E <Engine> 6) function=0x7C150265 <Engine> 5) function=0x7C142E92 <Engine> 4) function=0x3700632F <Engine> 3) function=0x7C172FB6 <Engine> 2) function=0x7C816FD7 <Engine> 1) function=0x0 <Engine> ============================================================================= BTW, thx for your help it is greatly appreciated. |
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Sure thing. Here you go:
<Engine> Compile System Shader 'TemplFogCaustics_FP'...ok <Engine> <Engine> Allocate render buffer (2048 verts, 4096 tris)... <Engine> Console initialization <Engine> Animation System initialization <Engine> CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH MMX FXSR SSE SSE2 3DNow! ok <Engine> Initializing 3D Engine <Engine> Removing lights ... <Engine> Deleting visareas ... <Engine> Deleting terrain ... <Engine> ObjManager shutdown ... 2D Viewport Created Top render window created Creating initial surface texture for top render window... Resetting surface texture for top render window... Resetting surface texture for top render window... Console Variable e_bugs not declared <Engine> <CRITICAL ERROR> <Engine> Exception: 0xC0000005, at Address: 0x001B:0x36011687 <Engine> Exception Code: 0xC0000005 <Engine> Exception Addr: 0x001B:0x36011687 <Engine> Exception Module: <Unknown> <Engine> Exception Description: Attempt to read from address 0x00000008 The memory could not be "read" <Engine> ============================================================================= <Engine> 9) function=0x36011687 <Engine> 8) function=0x37138828 <Engine> 7) function=0x7C14D36E <Engine> 6) function=0x7C150265 <Engine> 5) function=0x7C142E92 <Engine> 4) function=0x3700632F <Engine> 3) function=0x7C172FB6 <Engine> 2) function=0x7C816FD7 <Engine> 1) function=0x0 <Engine> ============================================================================= Saving to ... Storing Fog settings... Saving Vegetation Map... Storing layer settings... Storing Fog settings... Storing surface types... Storing missions...Done Ok thats from after changing verbosity to 8, runnig editor, getting error, and saving the error file. |
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...any ideas?
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