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Posted
hi,

because there is no modding forum, i made this thread. If you found out something about modding in the farcry full, please post it here.

So, i will start:

As you noticed, there is a "Mods" directory in the farcry main dir. And in the ingame menu of farcry, there is a mod menu. To use the mod folder, follow this instructions:

1. Create a folder with the name of your mod in the "X:\Farcry\Mods" directory.

2. Place all your files & dirs (FCData, Scripts, Levels...) in the folder you just created.

3. Create a new file called "moddesc.txt" and place it in the "X:\Farcry\Mods\Yourmodname" folder. Open the file and write your mod-description in it, example: http://www.hx3.de/ext/farcry/moddesc.txt

4. Download this file and extract the 2 files to your "X:\Farcry\Mods" folder. Create a new file in the same folder and call it "compress.bat". Write in it "PackerForDistrib Yourmoddirectory", example: "PackerForDistrib CryModification"

5. Run the compress.bat file, if you've done anything right, a new directory will be created, in it is now your mod, ready for distribution.

------------------------------------------

Ok thats it, i will write some small sandbox tutorials too, because some users dont understand the manual from crytek.



[This message was edited by Jetenginedr on Tue March 23 2004 at 05:46 PM.]
 
Posts: 219 | Registered: Sun July 27 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Great,that was just what I wanted to know..
And doing tutorials is a must,everyone I have talked with are having problems with the textures and layers.
 
Posts: 36 | Registered: Fri December 12 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Fallen_SLI
Posted Hide Post
The Counter:

Bow
 
Posts: 203 | Registered: Tue February 17 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
are we gonna be able to skin out own characters? NPC's? like turn the tapurs into beagles with party hats on?

"De Omnibus Dubitandum"
- Rene Descartes
 
Posts: 787 | Registered: Thu March 11 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
In sandbox I tried to add some AI to an assult MP map. The Ai show up but without weapons, eventhough in the editior I give them weapons and I see them carring them. The help I need is how do I get them to keep there weapons when loading the map. Any help would be great.

PACO454
 
Posts: 4 | Registered: Tue March 23 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of fastsoth
Posted Hide Post
Hey good idea and nice work Thanx! Cant wait for my game to arrive friday Smile Anyone know how you import your own models yet?


www.fargate.org.uk
www.forum.fargate.org.uk
 
Posts: 326 | Registered: Sat February 07 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Quachee
Posted Hide Post
STICKY pleeeeeze.... If no seperate forum, sticky this thread at least.

[This message was edited by Quachee on Tue March 23 2004 at 09:49 AM.]
 
Posts: 354 | Registered: Mon January 19 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi all
nice thread indeed
is anybody knows the scale unit in 3ds and the proportion of a model in the game (e.g 1.90 meter)
for previewing the right scale for models ans other stuff...
ok thx all
 
Posts: 31 | Registered: Thu March 18 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
sorry for going off topic, but is there any better organized forum with editing/general/maping/help/... sections somewhere?
I understand that official forums do not need to be community center(or yes?).
 
Posts: 18 | Registered: Sun December 21 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Quachee
Posted Hide Post
There are other forums for modding, but this is where everyone goes and thus has the biggest base. The off-site forums have very little posts.
 
Posts: 354 | Registered: Mon January 19 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
C'mon guys. You know you want to create a co-op for the full version...
 
Posts: 13 | Registered: Sun March 21 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Quachee
Posted Hide Post
quote:
Originally posted by Mantra2K:
C'mon guys. You know you want to create a co-op for the full version...
When i get the full game, it will be underway within hours.
 
Posts: 354 | Registered: Mon January 19 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I thought I read that the forums will be reorganized after the game's release to reflect all the different issues: multiplay, mods, etc. So let's be patient until the game is launched.

Also, a question to those lucky souls who already have it. Is the Sandbox user manual still in beta form? (missing the sound placemen and cut-secene editing sections?) Just curious.
 
Posts: 81 | Registered: Sun January 25 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
The forums will be recieveing a make over soon as they will remove the all the beta sections and add stuff like technical help sections etc, it would make sense for them to create a modding section, but anyway its cool to see people getting together to help each other, hell if you simplify it enough even i might be able to do some modding!
 
Posts: 37 | Registered: Tue February 17 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of jarin26
Posted Hide Post
Anyone figure out how to edit the DDS files for models?

Some dude in germany has done it but I can't seem to get it going properly.

I am using the DDS plugin for paintshop pro. a picture below is the settings I am trying to use but I can't get the game to freaking recognise my DDS file. (Skin)

The link to the guy who has done it is here
http://www.antoncohen.com/farcry/mods/goldeneagle/

All he has done is edit the DDS file and make a pak file outa it, I just can't get the DDS settings right arg! Frown





 
Posts: 84 | Registered: Sat March 06 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
counter check out the far cry arena forumshttp://farcry.action-arena.com/forums/yabb.pl
they have a nice section set up for modders
and many people have already started asking for stuff you've already answered
it was the only forum i could find in english a while ago so ive sort of stayed there.
id love to see more modding stuff there.
but ill check here as well
btw thanks for the demo mods
 
Posts: 294 | Registered: Mon January 26 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi people here is a link to a site
-island dinosaurs

it has got a Max script a ConvertCCT that extractes the Textures so talk a look

Trespasser Community
www.trescom.org
 
Posts: 3 | Registered: Thu February 26 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I believe I saw in some interviews that they are working on the sandbox editor and the new version will be released shortly.
 
Posts: 36 | Registered: Fri December 12 2003Reply With QuoteEdit or Delete MessageReport This Post
Ubisoft Community Manager
Posted Hide Post
Just to let you all know the mod forum will be opened in the next 24 hours.
 
Posts: 155 | Registered: Fri December 12 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Cool. Smile
 
Posts: 37 | Registered: Sun February 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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