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Posted
I copied this topic from my topic in the Driver Madness - wishlists forum!

Link: http://www.drivermadness.net/main/viewtopic.php?t=424 (to view other users comments)

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It's winter over here in Australia which is one great thing that wants me to suggest better weather effects for the next driver game, especially rain. I've been walking home watching the cars drive/skid straight through the water, kinda makes me feel like trying a few burnouts in the water. But just watching the cars and rain together seems like such a great experience for the player especially when floods our caused by too much rain it would be amazing to drive right through it watching it splash onto the pedestrians and the cars aside.

I know that this won’t be achieved all that well this generation (ps3 generation) due to the limitation of cpu. However it is still possible maybe not as good as the effects I’m talking about but close enough.
 
Posts: 274 | Registered: Tue January 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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Good ideas about rain being taken up a notch. Too many games just throw in a few layers of rain overlays, then throw down some raindrop hits, splashes and call it a day, overlooking the importance of Reflections in the asphalt, which take the visuals from average to great. Simple reflection effects really bring a rainy night to life.

More reflections in the water, puddles, etc Reflections!
A rainy night in the city is a real sight, something games need to have more of.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yeah, your pretty much right!
From most of the games I've seen the rain is really unrealistic and it's possible for game developers to take it up a notch.
 
Posts: 274 | Registered: Tue January 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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I'd like puddles to splash and to see mist caught in the vacuum behind a vehicle, especially big trucks where its obvious

If they wanted to get more realistic, ripples in a puddle would be cool, but not necessary, the cpu power could be used on something more important


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
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I think Driver 1 did a decent job with the rain, but I noticed in Driv3r, there were few if any reflections on the ground.

One game that does a nice job with rain reflections is Midnight Club 3.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
g more important

The later nfs games except pro street (because I haven't played it yet!)
Do pretty well in this sector as well.

Midnight Club 3 did a good job as well, but that detail could have better, I think it was a little over used.

I have noticed reflections in the xbox and pc versions of driv3r, I didn't really notice it in the ps2 version but I believe it's there, just very light reflections. (But that was with the sun, not rain :S)
 
Posts: 274 | Registered: Tue January 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
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A weather cycle should definitely be one of the most important features to consider for a sandbox game. This is the 7th generation now and no longer the 6th generation, so leaving out any form of weather would really hurt the experience and can disappoint players. Lets not let that happen to the future of the Driver series.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of DriverKid
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I'd like to have snow too, like in True Crimt: NYC. Now if there could be seasons in a game, that would be sweet. One day you'd start it up, The character would have a coat on, and you'd get outside to cars slipping and sliding all over the street. Rain would be fun, but less funny because it's easier to drive in, although I'd like to see more realistic rain.


 
Posts: 82 | Registered: Mon January 08 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
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We need as much weather effects as possible. GTA IV will include many of them, and seasons will likely play a role in the game too. To make a living breathing city, Reflections must make the environment seem more real than ever and allow many types of interactions within the environment for the player(s). Interaction is key to expanding on the open-world experience. Whether it is through driving or on foot, interaction is an important component of the game, and of this generation in video games.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Driverman2006
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quote:
Originally posted by FutureVenturer:
We need as much weather effects as possible. GTA IV will include many of them, and seasons will likely play a role in the game too. To make a living breathing city, Reflections must make the environment seem more real than ever and allow many types of interactions within the environment for the player(s). Interaction is key to expanding on the open-world experience. Whether it is through driving or on foot, interaction is an important component of the game, and of this generation in video games.

Actually, I remember that there will be no dynamic seasons for GTA IV. R* said they wanted to do that, but they found that it wouldn't work out too well. They said it will be set sometime around the summer or autumn of 2007. So don't count on seeing snow in GTA IV, but you will see rain.

And another thing, I want the next Driver game to have dynamic weather with snow (if set in a city that has snow in the winter). That's not it though, I also want the snow to accumulate. The rain should accumulate too, like the drops hitting the ground and forming puddles.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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What really is a "living, breathing city"? It's used so much, but until it's nearly like the real thing with people that react and act like real people and not drones on predictable tracks cycling through goofy comments, along with all the subtle details that make a city "alive", not sure it's gonna happen in any game soon.

THE PURPOSE OF RAIN in Driver:
As far as rain, I want to see the car SLIDE. How much? Enough to jack the car sideways and ram through glass windows, crowds, and through garbage on the streets. So rev up, hit the gas full speed, then hit the emergency brake, let go of the gas and slide through anything in the way. It would actually give the rain a purpose beyond just looking rainy. Otherwise, Rain's just a window dressing.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
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Thank you for letting me know, Driverman2006. Our technology is still limited to a certain point, so we can't expect too much. However, I do recall The Legend of Zelda: Twilight Princess having 3/4 or even all of the seasons. If you look at each of its cities, you'll find what I mean. Therefore, seasons aren't impossible to make in a game. It just depends on where the developer is trying to stretch its own game to.

And yes, "a living breathing city" is such a frequently used term by those developers who want to have a huge amount of non-linear freedom and a city based all around it. If they believe we'll one day reach a world truly as that of the one we'll be living in, at that moment, then they're wrong. It's nearly, if not, an impossible goal to reach. Making a game as realistic as possible is just ignorant. Realism isn't the only thing that makes our world imaginative and many times people's own minds see as a part of their perspectives, not the world itself, is what makes art wonderful, especially games.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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Don't rain too much though, as I really prefer a sunny day to rain. Play True Crime NYC on the PS2 and you'll begin to dislike the constant rain. It rains like every hour of every day in that game, ruining any sense of realism.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Does it really rain that much in your TCNYC game? My cousin borrowed it before and he didn't have as much rain as you did. He says that it snowed more than it rained in his game. I guess it can be pretty random, especially depending on the disc that was bought. A developer would really have to be stupid to include one kind of weather only in its game. I doubt that we'll see very much of this and it was a pretty smart move by Reflections to not include too much of raining in its previous games. Even though I believe that D2 and D3 were not good enough as games, they did limit the amount of rain that was in the game. Above all, open-world games need to have day & night time as the biggest factor. A clear sky or somewhat cloudy sky should be seen as the most frequent in a game, as it is the most frequent in the real world. Other weather should be less likely to happen. I just hope that the day/night cycle won't be a 24-hour one because it seems likely that the player will not be able to experience it ocassionally. Something like the 24-minute conversion for a day, which the GTA games as a feature, would perhaps be the best choice for how long a day should be.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by FutureVenturer:
Does it really rain that much in your TCNYC game? My cousin borrowed it before and he didn't have as much rain as you did. He says that it snowed more than it rained in his game. I guess it can be pretty random, especially depending on the disc that was bought. A developer would really have to be stupid to include one kind of weather only in its game.

I doubt that we'll see very much of this and it was a pretty smart move by Reflections to not include too much of raining in its previous games. Even though I believe that D2 and D3 were not good enough as games, they did limit the amount of rain that was in the game. Above all, open-world games need to have day & night time as the biggest factor.

A clear sky or somewhat cloudy sky should be seen as the most frequent in a game, as it is the most frequent in the real world. Other weather should be less likely to happen.

I just hope that the day/night cycle won't be a 24-hour one because it seems likely that the player will not be able to experience it ocassionally. Something like the 24-minute conversion for a day, which the GTA games as a feature, would perhaps be the best choice for how long a day should be.


Please give us the option to change the time shifting Reflections. The last thing I want is a slim 24 minute GTA **** clock. I plugged in the game to drive an hour during the daytime, and instead spent three days and nights driving in that same hour. Really unrealistic.

SpiderMan 3 had a GREAT gameclock cycle. More realisitic over the course of an hour. You really appreciated when it was day or night, it was a lasting experience, not a cartoony fly by night.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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I hope it's a real time clock (1 minute on earth equals 1 munute in the game). This way we can have lonnnnnggggg days, nights, mornings, and dusks. Same thing with the weather, we could have long periods of dry, rainy, and/or snowy weather.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Driverman2006:
I hope it's a real time clock (1 minute on earth equals 1 munute in the game). This way we can have lonnnnnggggg days, nights, mornings, and dusks. Same thing with the weather, we could have long periods of dry, rainy, and/or snowy weather.


This way could bore some gamers, spending too much time in the dark isn't considered fun by some. Where as many like to spend most of their times seeing.

I believe 85% of DPL seems to be daytime and the remaining 25% is night time, probably for gameplay reasons.

Still not sure how that works because dpl work the same as gta - 1min real life = 1hour gametime.

Maybe I just notice the daytime better.

Maybe there should be a place you can go that will modify the time, so you can just go there to get some sleep! (seems like a non-driving related pointless idea though)
 
Posts: 274 | Registered: Tue January 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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D:PL has a 24-minute day/night cycle. It's just smoother than GTA's


I think there should be a way in which we could "Fast Forward" the time of day in the next Driver with it having a "Real Time" clock. Like you should be able to take a "Rest" at your safehouse. And when you wake up, you'll be in a new time of day. I just hate it how in games like GTA:SA and D:PL the time of day is too fast. In GTA:SA (since it records how long you've been playing the game in "Game" days), I got up to like the year 1995 since I played it for so long. That's over 1000 days. But the game is still stuck in the year 1992.


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by Driverman2006:
D:PL has a 24-minute day/night cycle. It's just smoother than GTA's


I think there should be a way in which we could "Fast Forward" the time of day in the next Driver with it having a "Real Time" clock. Like you should be able to take a "Rest" at your safehouse. And when you wake up, you'll be in a new time of day. I just hate it how in games like GTA:SA and D:PL the time of day is too fast. In GTA:SA (since it records how long you've been playing the game in "Game" days), I got up to like the year 1995 since I played it for so long. That's over 1000 days. But the game is still stuck in the year 1992.


The option to rest in place Oblivion style (press rest button, set hours to rest, night is over in seconds). But also offer an option in the pause menu: Time of Day Shifting: Slow, medium, fast, to make gamers happy.

I agree, a slow clock makes the game seem a lot more solid. I don't want to look at shadows on the ground speeding past me in seconds. And also bring back the option to pick Day or night, like in Driver 1.


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Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 800 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of FutureVenturer
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Maybe the 24-hour cycle could be something like 1 hour equals a day. It wouldn't be too quick, yet it wouldn't be too long either. And when keeping in mind that most gamers will not spend an entire day playing video games, this could help us feel well immersed in a world of video games. A video game should not look too unrealistic, yet it also shouldn't look too realistic, so this is perhaps the best alternative for how a day/night cycle should go.

Maybe we should have a different topic to discuss things of weather and seasons because this place was originally for rain. It doesn't seem very suitable to discuss anything other than rain here, yet it also doesn't seem amusing to discuss rain here either.


Self-expression => Innovative Gameplay => A Solid game that is art
 
Posts: 139 | Registered: Sat February 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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