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I couldn't have said it better myself!! ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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Pfff!! GTA IV like a cartoon. Yeah right. (*sarcasm*)
If having Rockstar North spend $100 million on the development of the game, using Rockstar Games' RAGE engine, and the very powerful physics engine Euphoria wasn't enough, then what does it take to make a game feel realistic? This seems more of a GTA hater comment, then a real and honest one. There are various aspects that have made Driver realistic, and there are certain ones that have made GTA realistic. Both franchises have had some kind of realism and imagination. For instance, it's unrealistic as to how the cops drive and wreck your car in the Driver franchise, but it's realistic in GTA IV where the get out of their cars to shoot you, or to arrest you. It's fictional in the GTA games how you can carry so many weapons and instantaneously switch from one weapon to another, and it's realistic in the Driver games how the car physics work. Each franchise has something realistic and something imaginative. Don't call Driver 100% realistic, and GTA 0% realistic because that is what many of you guys are saying. It's really a dishonest comment to make, just as it is very unrealistic to say. |
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Driver and GTA have there own specialties!!
Driver is a much more real world style game (Like a hollywood style chase movie) where as GTA is much more of a cartoony comedy (like the simpsons) ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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I know that. It's just that you guys make it seem as if GTA has nothing realstic at all, and Driver is completely realistic.
By the way, GTA IV and GTA:SA both had multiple kinds of emotions throughout their storylines. Sure there've been mostly humourous remarks made in them, but other feelings, like serious, and even sad, were around too. In GTA:SA, your brother gets shot, and in GTA IV, a girlfriend of yours dies, so don't call the GTA franchise only a comedy. The Driver franchise has had little to no stretch of emotions/feelings. It's mostly been serious, whereas sadness, anger, or laughter were hardly present at all. The GTA franchise has often taken inspirations of storylines from famous movies like Boyz in the Hood, Scarface, and many other movies. The Driver franchise has gained inspirations from Bullitt, The Driver, and Starsky & Hutch (D1 and DPL), but it has also taken inspiration from crappy movies like Gone in Sixty Seconds (the remake, which had very bad reviews). With all of this said, can you say that the storylines were better in the Driver franchise than in the GTA franchise? |
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Well GTA Is much more of a comedy based game
and Driver is a much more real world based game but when I say real world I DONT mean realistic graphics I DO mean more real world events If you love GTA so much then why dont you get over to the GTA forums!! And people who love the Driver games can discuss what Driver really needs!! ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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Thinking of the 2D era, I still play Mario (but never get any fun out of it) | {Unless it's Mario Wars, where I can play with schoolmatesïŠ (because of it's multiplayer functionality)}. Most people play games to escape reality, for me this is not the case I absolutely hate anything that doesn't follow the laws of physics. I tend to use games as a way of doing things you would never do in real life (like becoming a wanted felon or an undercover cop {well maybe for some!})
I use driver as a way of causing havoc on four wheels. I can crash into anything I please. I can drive through alleyways, roads at high speeds and perform amazing stunts. (Things you would do in life, because of a risk of death or getting caught up by the justice system) anime right, Japanese Animation. Something I don't really like but I can stand. But why are we talking about this, this is a driver forum (and driver is all about realism). I did play through "Initial D" but didn't like it. Not because it had anime style. Because the handling really sucked. But you couldn't expect much from a budget title, with low development costs. |
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Responding to that statement, I definitely prefer the graphics of a Driver game's more realistic visuals and driving dynamics over GTA games, though GTA 4 looks impressive in many ways, especially the water fx, I still feel like I'm playing a "Simpsons Hit and Run" game, only without all the vibrant colors. The cars still seem to respond in an exaggerated, almost cartoony way compared to the controls of a Driver game. Does that mean Driver's better, or GTA? Ask the gamer playing the game, as that's what counts in the end. --- And why did GTA 4 bother making Coney Island's Astro Land park, but never offer the chance to ride the rides? They said "it's not NYC", so why not offer the chance to rebuild the park? Seems like a waste of space and another way to make players think, "If only..." -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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GTA IV being the game it is, it should have covered things like that. and like you said it all depends on the gamer. Some people are in it soely for the vehicle dynamics and nice use of graphics and some are in it for the less realstic side. |
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I didn't trade in my copy of GTA4, but I haven't been playing it too much. It's a great game if the whole "free roam" concept was brand new and GTA3 never existed, but GTA4 feels A LOT like GTA3 and the follow ups. The formula hasn't been shaken up enough, but it is a sequel afterall, so I was probably expecting too much. For a sequel, it's solid.
Biggest improvement: The on foot camera views are nice, and the gun free aim is great compared to previous games. Biggest Disappointment? Same old GTA formula, cars still feel a bit cartoony control-wise, most of all, no interior dash view when driving a vehicle, riding a sportbike or helicopter, though the hood view helps a little. And then there's the "fast" cars/bikes that don't seem to exceed 88 mph Driv3r style. Along with most of the narrow streets that don't offer enough open straight-aways, but filled with too many obstacles to get enough speed up. GTA4 is good, just that I'm looking for something more realistic, not so compressed in size like Liberty City, where most things are squashed into a small space, like the landmarks. If it was a realistic city map, the game map would be five times as large as Liberty city. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I think DrIVers primary focus needs to be on Intense addrenaline packed gameplay that makes you feel that much a part of the game that you start to tence your body and sqeeze the gamepad really tight!!
and also they may need to add a little comedy to it here and there (in the storyline) just to make it a little more entertaining for GTA fans!! What do you guys think, Do you think Driver should be more about intense Driving or just general Driving? ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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I'd either want Driver 4/5 to take the Multiple Career Path concept, or it could just follow the traditional Undercover mode alone. If it has multiple careers with storylines & missions, there could be a few missions for each career, and hopefully they'll get more and more challenging as time goes by (not too challenging). But if D4/D5 takes up the more likely approach of side missions and the main storyline & missions that are found in Undercover mode, then the storyline must get a major upgrade, having awesome voice-acting, great moments, and realistic work that a detective would take on.
I've said this before, and I'll say it again. If there will be another Undercover mode as the main focus of the game, it needs to take up the vigilante cop that was found in movies like Bullitt and The French Connection 1 & 2 because the action hero cop often fails to deliver an awesome and realistic storyline, which is what happened with games like True Crime 1 & 2 and with D2 & D3. D1 had the feeling that you worked as a vigilante cop/detective, and I would certainly want that feeling back in the next Driver game. Bring in a game with moods that players don't usually see--sadness, for instance---and you'll really make a spectacular playing game. The on-foot abilities really need to look and play impressively. I think that the on-foot should be as realistic as that of the driving aspects. While there should be an interior dash view, the whole game could even be done in 1st person view, even when you're on-foot. I think that this would differentiate the game from the many other free-roam games that have a crime setting. The cut scenes should be real-time rendered, using the game's graphics engine, and for the most part, there shouldn't need to be any cut scenes for every mission within the game. The talking can be done in the gameplay portion of the game, and the cut scenes can done at times when the gameplay isn't able to do something (when a feature Ubisoft Reflections so much wanted to implement isn't possible, so they just choose to show it in a cut scene). Dogs, as promised in D3, should finally make an appearance. If MGS3 can have animals, including dogs, then I think that D4/D5 can handle it, too. Also, the missions should feel very realistic. I actually don't mind if the Undercover mode's number of missions is 20-40 again, but this time, I'd like it if the missions would be longer than the kinds of missions that you'd expect from a game with any crime in its city. This means that the missions should sometimes be around 30 minutes or more (just for one playthrough, not for the amount of times that you retry the mission). And there should definitely be different difficulties or difficulty options to choose from to help you master the game and to make you into a true expert. |
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Yeah, As long as Driver 4 offers constant chances for action and very little downtime of just driving pointlessly, I think it'll be on the right track, but also offer the opportunity to "drive pointlessly" when we really want to, without distraction of a chase. But that said, I'll be getting into chases as much as possible, and they really need to amp up the intensity, as mentioned.
Avoid the GTA formula, as I don't want to play GTA if I'm playing a Driver game, something DPL reminded me of (GTA). GTA's chases are about as exciting as falling asleep. Unless they're shooting at you, there's no real threat. DPL suffered the same problem with the cop chases. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I wouldn't suggest the whole GTA formula... Just a little bit of the comedy (of course not the same comedy :S lol) ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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What? "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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I agree that the D:PL chases were fun, But there wasn't enough on there, and once you have completed the game you were just stuck with chases from the cops
I just hope that they make some extra side missions that would allow you to have a chase from some gangstas/criminals, Primarilly because Criminals are much less restrictive on what they can do! ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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For the cops in DPL? I might not have the same version, but I remember on the Atari forums it was one of the things we were discussing: DPL needs tougher cops, as it was too easy to lose them in the traffic compared to a game like Driver 1 and 2. Now those were tough cops. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I think that they need an option like in D1 to select the cop difficulty!!
But I woulld suggest making a bigger gap between easyand hard!! ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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Yes to more options any day. More control over car settings, steering, control mapping, time of day, weather, traffic, cop difficulty, cops on/off, cheats checkmark page (DPL style), etc. -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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