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I think there is no chance of DrIVer having trouble from the GTA Series, as long as the developers remember the roots of this game,
Driver series: In car Driving missions with a bit of on foot shooting too GTA Series: On foot shooting missions with a bit of Driving too and also if they want to improve the series they will have to concentrate on the whole idea of making the mission as intensive as a car chase movie, and what i mean by this is, you will constantly be going at high speeds drifting around corners jumping ramps ect. and i reckon they should make a mission, based on this point, where as you chase the current GTA character and you see that he will drive for a short while and then he will get out of his car and then you have to take him down while you are in car shooting out of the window with the cars armour protecting you and whilst he is on foot shooting with no protection (armour). but of course this would be one mission for tanner while in the cop station being informed you need to capture this male for Grand Theft Auto, and once you have done so that will be a way to get back at R* for the mission in GTA SA which says 'Tanner you are Sh1t'. He he heeeee!!!!! i love my imagination lol... ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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Just caught the new GTA4 commercial playing on national TV at 1 in the morning.
Pretty decent commercial was more like a tour guide of Liberty city than anything else. It looks really good though. I agree, Driver's strength is the vehicles, so that's what they need to perfect, but so long as they're adding on foot, make it great too, unlike DPL, Driv3r and Driver 2's on foot, which were nice to have, but too clumsy and limited. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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i agree
the on foot modes biggest problems is like in D3 you can jump and swim but cant in DPL where as in D3 the whole controller setup was turd because it would take half an hour to turn around a full 180 whare as if the features of jumping and swimming were in DPL with its fast moving camera angle thingy then it would be great for on foot features and would'nt require a hell of alot more really. ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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Yes. If Reflections is going to include something, make it the best it can be, rather than shortchanging a feature by only allowing pretty much walking and shooting (DPL, D2), or clumsy on foot controls (D3). Suggestions include precise control, fast and fluid motion, climbing, rolling, leaping, grabbing ledges, run and gun, better cover tactics, better camera angles/views including FPS and over the shoulder, etc... Just suggestions. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Just finished playing the first 3 hours of GTA4, not a lot of time, but enough to get an idea of the general gameplay so far.
And as great as GTA is, it feels like a refined, tuned up, better version of GTA3. Not a fair assessment, but the gameplay and layout of the cars, city, clubs, food stores, walking, driving feel very true to the GTA formula, but better. How much better? Not enough to make it a new series IMO, but good. If you've played Saint's Row, this game is 10 times more polished and IMO, the clear winner. Is it a DRIVER 4 killer (even though Driver 4 hasn't even been shown yet)? No. The driving in GTA4 feels cartoony once again, with small streets, freeways, similar to SRow only better. I don't think it can touch the stylized driving action of Driver 1 or 2, (or 3 regardless of the game). If Driver 4 sticks to the driving and loses this character driven gameplay of GTA, it'll be ON THE RIGHT TRACK. The last thing I want is another game trying to follow in the shadow of GTA, like Saint's Row, which I can't say I enjoyed overall. GTA's top speed feels slow, like Driv3r's or GTASA. Lose all the clubs, shopping, food stores, spread out the cities and freeways like the real thing (closer to what TDU did), and rev the driving action to +10/10. Conclusion is, GTA4 is a cool game with tons of innovation and polish, but Driver 4 has a chance to be one of the best open map driving games to date, if it knows what counts most. DRIVING. With on foot freedom, but not all the extra stuff like eating, sleeping, bowling, TV, cell phones, darts, pool, video games, clubs and all that GTA stuff, which is what GTA is designed as (servicing character gameplay first, then driving second). Conclusion: GTA4 still feels cartoony compared to Driver. Do it the right way Reflections, it's your game this time. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Well, Driver is in trouble because if you go to Game Rankings you'll find that it is now the biggest game of all time. It has even managed to score higher than The Legend Of Zelda: Ocarina of Time, so it's technically the best game ever. I wouldn't be surprised in knowing this because Rockstar North spent lots of time and money ($100 million) on creating this game. They've managed to have every single element go over that of any other game. It has made history in being the #1 game of all time, and it even has surpassed Shenmue's greatest budget for a video game, which was $70 million or $80 million, and I doubt that any company any time soon, will ever surpass Ocarina of Time or GTA IV, even Driver.
There's no way Ubisoft will give Reflections more than $100 million to work with, so while the next game does have a chance at becoming more impressive than all of the Driver games in the past, it won't take out GTA IV. Not with many commercials or a huge hype will it ever make that of an impact. But I'll say that I wish Reflections the best of luck for trying to actually craft a masterpiece. I've enjoyed the Driver franchise in the past, though D3 and DPL were quite disappointing, mainly because they had nothing very new to offer for a 3-D open-ended game. With the next Driver game, I hope that both the driving and on-foot will be pushed to new heights. It doesn't necessarily have to be more open-ended than GTA:SA or GTA IV, but I still hope that it'll have plenty of hours for many gamers to sink their teeth into playing that consist of more than just the storyline. Also, I hope that we'll see a very impressive multiplayer, not a complete rip-off of GTA IV. Driver needs to handle the on-foot better, not getting rid of it, simply because the future does not hold a lot of innovation for games that are focusing only on one genre. Car chases is basically nothing but a theme. Even driving is a theme. They are not genres. Never has anyone mentioned a game as part of the driving genre. Racing is the only genre that has currently existed around driving. I feel that the only way to have a driving genre created, there will need to be so many simulation, arcade, and racing elements crammed into a game that's about driving, such that it'll bring forth a whole new genre. But that is very unlikely. Today, games aren't as capable of introducing entirely new gameplay, so the only way to innovate further is to create concepts for games that will focus around multiple genres and work heavily on them in order to make sure that they go in new directions. This is how the GTA games have been focused on by Rockstar North and several other games, not only open-ended games, have focused on multiple genres. There have been quite a number of impressive titles that have done this. However, with more than one genre, it's a huge responsibility for a developer to bring all of its genres for its concept up to date with today's games featuring these genres, much like what GTA IV did. If Reflections can do this for Driver, I see it as a really big contender towards Rockstar North. The first step is to come up with a unique concept. Then, play it out, find ways to advertise and make it heard to as many gamers as possible. This will lead to many pre-orders and, hopefully, it'll reach a really high peak, similar to that of GTA IV. Unfortunately, it's not as simple as this. |
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Good idea suggestions on how to make Driver the best it can be. Of course the amount of money to make a game doesn't really mean much, it's the quality of the game that makes it a success or not. But you do have a point that the more money there is, the more time is usually given to make it great, unless it's a movie based game with a deadline. And just because a game like GTA4 is number one, doesn't mean everybody likes it in equal amounts and will automatically ignore or think every other game must be 2nd place garbage. ------ That said, GTA4 is really solid, but definitely feels like I've played it before, with unimaginative missions like "follow the car but don't get too close", "drive here, drive there", "raid this location", which have been covered since Driver 1, so you can understand if those missions are getting a little stale despite how well they're presented. The fine tuning of GTA4 is what really stands out. All the little details make it enjoyable. And there's only so many things that can be done with car missions to be fair. It will be tough for Reflections to innovate the Driving theme to another level, but very possible. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I agree on every point with you, GameOn1987, except that GTA IV is the best game ever. Yesterday, I really learned a lot about the difference between reviewing and criticism. Reviewing is very different from that of criticism. All you do is take something, and give it some stars. You're basically giving your own opinion on how a product felt (if it was good or bad). Reviewers are nothing but consumer buy guides, as they get payed to have people buy games that they consider worth your time and money. This is not art. In fact, those who call reviewers as critics will find that they are very mistaken. Criticism is art because you're looking right into that of a product, and you're asking questions (particularly why, when, and how). In the past, movies and books have had some of the most fascinating critics ever, as they didn't tell consumers what to buy, but they simply were around to help us listen to them and to tell us things that will further our understanding of the things which we own and enjoy. There are very few people around that are critics. Pauline Kael and John Simon are just about the most famous movie critics alive today. In video games, we still haven't found people who are like this. Books have had them, fine arts has had them, and movies have had them, so this is why video games need them. Without them, our culture will not expand very far, we'll not be very mature about understanding the deepness of games and art itself, and people will continue to make games that are simply clones or sequels, taking the same ideas, over and over again, all for the sake of money. It is vital that this culture gains its own critics.
By having said that, I don't feel that calling games like GTA IV as the best ever is important at all. Reviews are not significant since we have our own interests and opinions, whereas criticism is significant since it gives us more meanings to what we're doing and why. Therefore, GTA IV can be recalled as nothing more than an immoral, perverted, exclusive targets for boy audiences, and hollywood-like undertaking (trying to be just like the movies). The truth is that very few games offer so many fascinating forms of self-expression in terms of both the inspiration for what lead these developers towards creating these games, and on either moral issues in society or other things. Basically, I have here a quote from an article about why we need game criticism and why reviews aren't it, which can be found here, if you want to read the whole thing. Other than that, here is the quote from the article:
I really wouldn't worry too much about how popular other games are becoming; I'd rather worry about the fact that game criticism is an aspect that is missing and that self-expression needs to grow stronger, which then can allow for new, innovative approaches for creating video games. All which Reflections Interactive must make sure to do is to answer some really interesting questions about our society, and this will be just one way further as to how Driver 4 can be more realistic than that of GTA IV. |
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Going back to Driver 4, I think that it, much like the other many games similar to the GTA franchise, is immoral at a certain point of time. The thought of killing pedestrians, cops, etc. for no good reason is ridiculous, as is the lame storyline and missions that have occured in each Driver game. I'd say that only D1 and DPL actually survived in the storyline and mission structure. However, DPL was less dark and realistic in its theme than that of Driver: You Are The Wheelman, so it wasn't very impressive at all. I do appreciate that Reflections has finally gotten back on track, after DPL, but it'll take that much more work to go exactly where D1 was at and to surpass that.
It's actually been ridiculous to believe in the terms "GTA clone" or even "Doom clone" because, as we know it, a clone is an exact replica of something, so in this case, the term is overexaggerated. Instead, it'd suit better to refer to things specifically because then a developer can actually go and change anything that the consumers don't enjoy having around. True Crime, Driver, The Getaway, GTA, and among others, are all very different in their concepts, but they all do have some things in common. While The Getaway isn't as immoral as these other open-ended games, it still offers a lot of the GTA gameplay and the other things which it features aren't very impressive. Driver and the other open-ended games are very similar to GTA because they're facing the direction of being immoral at the time of when you're not focusing on the story's missions. The question is: should players be able to go around and kill people or do anything else bad and get away with it, in a sense that they won't feel guilt or anything that is bad as his/her emotion? The thought of having so much freedom is wonderful, but the way that Rockstar North handles it is so sinfully and immaturely done. Its workers care nothing for how people become influenced by their games' negative aspects which are found in our society. If you could play and, depending on every tiny thing you do (even those things straying from the storyline), you'd either be affected in a good or bad way that is very possible in the real world, then I would say that it makes a lot of sense to take the concept of "go anywhere and do anything you want," but right now, that's not been the case for many open-ended games. GTA IV's storyline is only successful because of the voice-overs done, but other than that, it's so immature, immoral, and not very original (inspired by a movie, much like GTA:SA and GTA: VC were). This is what makes the story so linear and it also causes the things besides the voice-overs to resemble little to no theme at all. There is no guilt that I'm sure Niko will feel a lot in his time at Liberty City. I haven't actually played the game, but I can just guess this from knowing how the earlier GTA games ended up. It's mostly about humor, perverted things, and immoral things. Because of this, it is such a weak and ridiculous concept that a game will ever follow. To know that so many gamers actually still enjoy it, despite this terrible influence makes it all the more worrying and worse. Driver 4 should never have to be as immoral, perverted, nor as influential in a negative way as that of the many current and previous open-ended games. The only games that are open-ended and I would say are moral include: - Elder Scrolls III: Morrowind - Elder Scrolls IV: Oblivion - Fable - Fable: Lost Chapters - Burnout games - Fable 2 While Elder Scrolls and Fable games allow you to become evil, they follow a more appropriate theme and their narrative is that much more powerful, so I deem them more appropriate, if not appropriate at all. |
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When I plug in Driver 4, it better offer chase after chase, each time becoming more of a thrill ride till the game is completed. Not a frustrating, repetitious, scripted waste of time, but an action packed, better than watching a movie, Hollywood stunt-chase vehicle driving game. Drop all the GTA formulas and make Driver new again.
-------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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According to what you say, InsaneDriver06, is that you want Driver to truly remove all of the GTA formula, but how will it be able to do that if it can't bring forth a unique storyline that does more than entertainment? No game in the crime setting, but Mafia: The City of Lost Heaven and The Getaway are more apart from the GTA franchise because these two games offer a form of narrative that drives players emotionally and largely represents reality within a city. In Mafia, you experience the life of the 1920s and the 1930s, within a fictional city called Lost Heaven, which resembles both Chicago and New York. Unlike the GTA franchise, the story begins right from before the time you became a gangster, up until the time of your death. This game offers a main menu and game modes to cycle through, as well as more linearity, but this really pays off, as the game makes you feel closer than any other game, as if you're a gangster in any of the movies which you've watched in the past. The Getaway tries to follow its path very closely and, instead, fails to do so. Unlike Mafia, The Getaway is set in London and in a current period (most definitely the 21st century). What makes Mafia a lot more different from these other crime games is that, to obtain more vehicles, the game progresses in its time periods, and this brings forth new models of vehicles, so if you think about it, Mafia took the idea of more than one time period before that of DPL, and it does a fantastic job as a result, unlike DPL, which was an okay game. I'm very much looking forward to one day buying Mafia for the PC, and I might borrow Mafia 2 (after its released) through GameFly for the Xbox 360.
The biggest reason as to why Mafia and The Getaway differ so greatly from the GTA franchise is not only because they're more linear, but because they represent a much more realistic storyline. Their themes are much different than those of the GTA games. And this is something that really is important in driving a setting/genre forward. In order to make a setting/genre for a game look new, it needs to represent something in a different way and it needs to fill players with a new found understanding. It also needs to employ players with the developers' own self expression. Rockstar North's self expression, the humor and expansion of features is its own combination, and many developers just take that concept and use it for their own games' concepts, only for the sake of being greedy. They don't care so much about what happens within the Video Game Industry. Most importantly, they don't care what arts means to people. And that is why Reflections must take on a new self expression, along with a certain one that drives understanding and fun in many ways for the storyline and anything that is a part of the player's experience. It's also so silly seeing how many developers have taken very general names for use as their own crime games' titles. Mafia. Grand Theft Auto. The Getaway. Driver. Come on. These names have been used for movies that came before them, if not for books or both. Developers need to expand their ways of thinking, especially when coming up with a title, as that can really help them form concepts inside of their own minds that will actually drive their work forward. As ridiculous as it seems, it's often the title that captures people's attention, and it needs to take a more original form, especially when, at one point, a developer wishes to take its concept further (Rockstar North did that in GTA 3, for offering more than just stealing cars, but the ability to steal boats & a plane, and Driver 2 went against the name of "Driver," just for letting players walk outside their vehicles). |
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You're likely right, that the success of a game mostly relies on the story it tells and how well it's told. Take Mass Effect or any Final Fantasy game for example. Those two game series don't have the greatest gameplay, as most of it is either skipping through dialog to read, or watching cutscenes, but yet they're both very successful thanks to the solid storylines as you mention. So give Driver 4 a great story, but don't forget all the "Hollywood Car Chases and Stunts in an open setting with semi-realistic vehicle controls" that made the series worth playing in the first place. Speaking of GTA4, I haven't played it in awhile, and was even thinking about trading it in while it's still worth a good trade in. It's a good game, but a bit dull for some reason; maybe I'm just jaded from the GTA formula repeating in each game. After all this time, it's still too cartoony for my tastes. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I remember when the Atari and Chuck E. Cheese founder called Halo 3 as being really nothing more than Doom 1 in clothing. He is actually right. The reason why he is right is because many shooters have only had the intention of making players love to shooting things. This has brought nothing but patriotism and support for war. Whether people playing shooters really like war or not in reality, they don't realize (many of them) that by asking just for fun in a shooter, they're practically saying that they like the feeling of being immoral beings, even though that experience is within a video game. However, sometimes, this accounts for more violence and teaches people to kill, much like what a CounterStrike player was influenced to when he killed a bunch of people at a college/university.
In fact, shooters have been so far from anything which cinema, fine arts, or even literature portray war today, and they portray it often as being a terrible, brutal thing, from whence nothing good is gained, especially for those who go out there to fight on the battlefield. This is a huge example of flaws in our society, as to how we make products. Not only should the narrative point towards emotions and reality of war and any particular subject which a game focuses on, but it should also try to teach it the ways of right and wrong. Entertainment is simply one piece of a medium. Another part/focus of it is for an artist or a whole group of artists to make the vision seen, not only telling us who they are, but also what he/she/they think of the subject that is being focused on. |
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GTA4 relli aint tht good sanandras was way better as in GTA4 there are alot of thing tht have been removed flying planes tank etc
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I think the GTA and Driver series have their own fun aspects that make me wanna play them both!!
Although I preferre Driver (Primarilly because of the better story line!) ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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we really shouldn't be worrying about GTAIV and Driver.
They really have different focuses (as I've mentioned many times) I'm more worried about "The Wheelman" basically using Driver's idea and making it more hollywood, less realism. Which may be more appealing to gamers in general. |
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I don't see how you could think that the storylines in the Driver franchise are better than those of the GTA franchise? The GTA franchise has had professional actors, even some very well known ones, like Samuel L. Jackson, Ray Liotta, and other well known Hollywood actors, whereas the Driver franchise has had less than 10 hollywood actors. Also, the GTA franchise has tons of variety in its mission structures, and its cut scenes, at times, are funny, so how could Ubisoft Reflections have any better storylines than Rockstar North? Maybe you're just saying this because you don't like the GTA franchise as much, or because it offers real-time graphics, whereas the Driver franchise has CGI cut scenes/sequences. If you'd elaborate on how the storylines are better in the Driver franchise than in the GTA franchise, then maybe your argument would be well followed, but I have already enough reasons to call the GTA franchise's cast of writers and actors better than the likes of those in any Driver game. A new contender for an undercover storyline has come forth. Need For Speed: Undercover may very well be a huge competitor of Ubisoft Reflections' next Driver game since both titles are likely to focus on crime, particularly with the use of car chases. And I've always preferred the car chases in the NFS games better since they've allowed you to listen to police officers talking over a communicative device, and for having things like spike strips and tickets handed out to players/AI opponents, as opposed to the ridiculous wreckage of the law enforcement in their vehicles, when chasing the player. |
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I preferre the Driver Storyline because the Driver storyline feels much more like a movie (such as gone in 60 seconds or the transporter) when i'm watching it
where as with GTA its much more like the simpsons I do like the comedy in GTA but I much preferre the general storyline to Driver PS: if your such a big fan of GTA then check out my youtube vid! http://youtube.com/watch?v=W3zPjO9ZWKg Just uploaded it 6 days ago! ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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