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Picture of Driverman2006
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quote:
Originally posted by PennySillin:
I did for the first 2 days. Anyway, from the sounds of things, I don't think you understand what I want in a Driver game. And I'm really tired of explaining it too. It doesn't seem that confusing when I write it, but I guess it is.

But, you sig CLEARLY says "If you want to be stuck in a car, go play Driver 1". How could I go wrong?


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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No I was saying I was being obnoxious the first few days I was here, not that I agreed with such limited ideas. I still am obnoxious, just to a more tolerable extent.


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Driverman2006
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quote:
Originally posted by PennySillin:
No I was saying I was being obnoxious the first few days I was here, not that I agreed with such limited ideas. I still am obnoxious, just to a more tolerable extent.

Lol!Too Happy


"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006
 
Posts: 558 | Location: Connecticut | Registered: Wed December 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Driverman2006:
Hey, hey, hey, hey, hey.Mad We can solve this without resorting to a flame war. I'm not trying to shove ideas down anybody's throat. Understand? I'm just trying to convince you all that being trapped inside the vehicle you're driving is not cool. I'm not going to shove something down your throat to agree with me, I just hope I can "scare" you to the point where you can agree with me. Go play Driver 1 if you want to be locked in your car and glued to your seat. In fact, I dare you, go lock yourself in a car and glue yourself in the seat and just drive until you die (which would be in just a few hours if you did that). Wouldn't you hate it?Winky I would. Convinced yet?Winky


Besides, lb003g0676 and Assault_machine, you are the only guys who favor not having on foot action whatsoever. Do you think that would be enough to convince the people at Ubisoft-Reflections?...Blink Of course not. PennySillin, Lookatmedriver3, JacksonL2007, InsaneDriver06 (maybe), Driverkid, me, and many others want the on foot action back (sorry if I mentioned your name if you really don't want it, I'm just supporting myself here, as well as the rest of you). Look, I'm an American, I come from the land of freedom, and I want freedom in the games I play. And I strongly favor having on foot action in the next Driver game. Because it will be next-gen and it should have all of the "Good" stuff from ALL previous Drivers. I don't settle for less.

Did you always believe in your life that whatever the majority believes should also be considered as the right opinion? I don't, especially for when slavery was around and many just didn't care for it being around, even the government. Northerners wanted to get rid of it, but not allow freedom for blacks while Southerners wanted to keep slavery. The government also didn't mind of slavery being around. This was what the U.S. was during the 18th & 19th century, until, of course, sometime in the 19th century, people fought to end it once and for all.

No, I'll never be convinced by the idea of on-foot. To put it simply, you're mind has been poisioned by GTA. And maybe or maybe there isn't something one can do about that, but maybe, if the next Driver is nothing more than another GTA clone, implementing nothing new and on-foot being repetitive just as D3 and DPL (D2, in some cases too), you'll see why it was a mistake to think that.

Don't think that because the PS3 & Xbox 360 have so much more power than the Gamecube, Wii, PS2, and Xbox that games will end up that good. After all, there have been a number of bad games on the Wii, 360, and PS3 already, some that even tried really hard at their own job, so don't be surprised if this happens.

From what I recall, Reflections did poorly on going from the PS1 to the PS2 and Xbox, with the release of D3, meaning that this can happen again, going from the Xbox and PS2 to the PS3 & 360. After all, history tends to repeat itself, as will if Reflections doesn't decide to completely remove on-foot and leave it all to the driving portion of the game, which has always been its strength.

And don't say to go play D1, because it's the same idea for asking you to go play GTA if you want more of GTA's features implemented in the future Driver games. And to be honest with you, I'm trying to go as far away from the previous directions as possible. I'm not anymore convinced that hollywood car chases are enough. What one thing that DPL did right was offer side missions like Destruction Derbies and circuit & street races, which I'd find better left as an option of having a plot to follow and together, along with Undercover cop and possibly a few other careers, it can help make players choose more than one choice for when it comes to the story. After all, the story is often repetitive in all of the Driver games, and I think that D1's was the best, for it was about working undercover in the criminal underworld, whereas D2 and D3 went directly to gangs and didn't have the best ideas to go with gangs (who said criminals need to be a part of a gang?) while DPL displayed two time periods, but still had a very similar plot line as games or even movies in the past, of when it comes to revenge.


"If you are to only stick to what is there, you'll never be at the top."
 
Posts: 110 | Registered: Wed December 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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A stunt ring. With lots of loops, ramps, cars to leap, bumps, twists and turns.


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Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 711 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Concerning the storyline, specifically that of the Undercover cop, I don't want it to mimic the GTA games or be about gangs any more. It can be focused on a large amount of bad criminals in the city. Definitely something close to what the original Driver game's storyline was like is what I'd consider as the right idea.


"If you are to only stick to what is there, you'll never be at the top."
 
Posts: 110 | Registered: Wed December 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by Assault_machine:
Concerning the storyline, specifically that of the Undercover cop, I don't want it to mimic the GTA games or be about gangs any more. It can be focused on a large amount of bad criminals in the city. Definitely something close to what the original Driver game's storyline was like is what I'd consider as the right idea.


Clearing out Gang territories is kind of like ridding the city of criminals, they only vary in style and age. Gangs tend to be younger, organized crime, older. But that's generalizing things. I just hope the enemy in the game is tuned into driving more than shooting, racing in big arenas more than street crimes. I wouldn't mind if Tanner's main enemy was a fellow race driver he was trying to put behind bars for illegal gambling or something simple like that.

Whatever the story, it should offer plenty of driving stunts and action Hollywood style.


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Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 711 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Alright then, if you want them to do something new with the game, then lets play:

Worst Case Scenario - Driver 4 is released and the player is stuck in the car:

What do you propose this "new" gameplay to be? I hope its not those side missions you were talking about, cause GTA already did that. Please, enlighten me.


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
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Driverman, your inability to see other points of view is incredible. Or prehaps you just don't read. Eitehr way I want to put my poitn across calmly, so you udnerstand

I want on-foot action. Try and Listen, I never said limited to the car. I agree with the majority of people here, specifically InsaneDriver06, but no on-foot is ridiculous, as is no sandbox. We need both to feel more free.

Why did you put in that little America analogy? It's not like every other country doesn't have liberty and democracy. It's a minority that doesn't. Thats what all the troops in Iraq are apparently fighting for; democracy over there. And again, just read your message back, and try to deny that you sound insolent when you say "I don't settle for less". If the game comes otu and it's not a carbon copy of GTA IV or better you won't be happy, but it's nto liek youc an use... you will settle.

PennySillin. I completely get you, and I think it does need a clumsy form of gunplay in it. But the focus on gunplay needs to eb usign the car intuitively as cover, (from outside and inside the vehicle) as well as shooting while moving.

It needs a Gears of War style shooting and cover system, it needs to feel clumsy and real like GeoW does. And it needs only a small selection of guns.

Now hear me otu on that gun thing. If any of you ahve ever really held a pistol, you knwo it's way mreo powerful than you imagien after using a pistol in GTA. I think if they coudl compeltely make the pistol sound and feel visceral, harsh and powerful, like you can in a movie, then they should do that. Then there will also be other special weapons like shotguns and silenced pistols. Just nto a huge selection, so the pistol never seems to feel acrylic like it does in GTA.


Driver 4 won't be stuck in a car I hope.


The plot shoudl follow his racing heritage. And the old characters. I am thinkign once again, organised crime, liek it was in Driver 1, illegal automobile smuggling, and to solve the case you ahev to ttravel to three locatiosn as per usual. All over the world.
 
Posts: 67 | Registered: Thu August 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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I watched my friend play Gears yesterday and that game makes me dizzy, I don't understand how anyone can play it. I dislike the clumsiness, the view of the cameraman, not the player.

One thing that I think is important if they keep the weapons is much more destructible environments. I want lots of paricle effects with little slow-down. Fire that can spread would be cool, but I think it would slow it down too much. Maybe we don't need a bazooka, but its always fun to have when you're messing around. Bazooka can be something you unlock after beating the game.

The only things I want that GTA has is what Driver already does have, only it needs a LOT of improvement. We need fps controls like Black, Halo, etc. The only way I would want to work for a gang in Driver is as an undercover cop trying to bring it down, not become the leader.

My last post was directed at Action Dreamer mainly.


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of JacksonL2007
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I think they need to change the plot a little bit, I'd like to see a more detective feel to things. Infultrating a car theif gang for me is pritty $hit.

To have to put another wheelman behind bars would be good. NOT a racer who gambles tho thats just ridiculous, not really what driver is about. Its very serious but the only serious point I dont like is that they made Tanner a hard man in Driv3r when really I think he suits a more comicy roll. Bouncing off the seriousness making it entertaining. And not boring, I'm no film writer but I know how to make something entertaining for the mood.

@ Driverman It was obvious that PennySillan's sig was not about making it more GTA he just didnt want to limit the game even more from its VERY basic gameplay.

Read and understand how u could confuse that one I dont know.
 
Posts: 144 | Registered: Mon August 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by PennySillin:
Alright then, if you want them to do something new with the game, then lets play:

Worst Case Scenario - Driver 4 is released and the player is stuck in the car:

What do you propose this "new" gameplay to be? I hope its not those side missions you were talking about, cause GTA already did that. Please, enlighten me.

I don't like side missions and don't consider my Multiple Career Path concept as that because it is an idea to have each career in the game have its own storyline and missions, which will much more differentiate Driver from GTA.

As for the on-foot, as I've been making clear recently, it will need to be reinvented practically, discluding many of GTA's formula, to make myself accept the feature. And more than that, the driving needs to leave DPL's approach and go off to something even more new and original as well. Great physics and damage as well as great detailed vehicles are truly not enough variety in ideas of when it comes to the driving. Even the chases haven't been so impressive with DPL and the driving and traffic laws must be expanded upon more.

As for your post, InsaneDriver06, I don't mind if we have gangs, but I don't want the focus to be specifically on gangs. It should be more about one dangerous person, much like D1 was about capturing a guy named Castaldi. I would want to see a variety of criminals including those who rob places & people, those who took some people as hostages, those who started a riot or massacre, etc. Lets have Reflections become very creative with these ideas to make the Undercover cop career feel a bit more realistic. And the driving missions should be different at certain cases, but many times be about car chases.

Lastly, I'd want to speak about a few elements of on-foot that needs to be improved more upon. One element in need of a new approach is the use of guns. If the weapons will only be similar to that of GTA in their use & their types, I don't want them at all. Second, I want the gameplay, just as someone pointed out before, to have the on-foot, most of the time, related to the driving portion, as it can have something to do with getting to the driving part. I don't know any brilliant and unused ideas so far, but I hope that Reflections will be able to handle this. As for features like simulation, rpg, sports, fighting, and any others besides just action-adventure and driving, I don't see any point in that.


"If you are to only stick to what is there, you'll never be at the top."
 
Posts: 110 | Registered: Wed December 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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Gangs or no gangs, I mostly want a great driving game first, superb on foot second if included. I personally don't want gangs in Driver 4/5.

I like the idea of the handgun having a much stronger impact. I agree holding a real gun and firing is much less cartoony than GTA3's guns, which have little impact. One bullet can do enough damage in reality. GTA3 makes it seem like 100 bullets need to be shot to make an impact at times.

Less GTA Cartoon, more realism Driver's known for, but exaggerated enough to keep it exciting during chases and firefights.

I'd like an option to turn off the onscreen HUD/meter dislay. It's a lot of clutter that spoils the view IMO. Whenever a game offers it, I shut off the HUD.


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Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 711 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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A new approach in the use of guns? What exactly do you mean? Beating people over the heads with them? Shooting a chandelier so it falls on someone (I like this one).

It would be cool if we could set off chain reactions like said chandelier, as in a physics controlled environment, but its hard to think beyond that, other than launching a grenade at a tree or wall so it falls on someone (or shooting a missile at something so it falls and blocks the road)

Anyway, you guys all seem to be fans of the racing segment, something that would interest me, other than street racing, would be rally racing, dirt paths through the woods, on the edge of cliffs, broken bridges, anyway, you get the idea, it would be 100x cooler than an oval racetrack, plus we'd have some sweet dirt roads (something Driver needs more of) through the countryside.

I also like the warlord idea, one dangerous person you're after. And after thinking about it, the whole car theft ring does sound pretty lame. A drug warlord/terrorist organization would be a much better basis for an action game involving weapons


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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I want PERFORMANCE STATS to keep track of vehicle measurements like Horsepower, Torque, power to weight ratio, fuel capacity, performance tires, engine compression, with ways to improve each trait such as buying upgrades.

quote:
Originally posted by PennySillin:
A new approach in the use of guns? What exactly do you mean? Beating people over the heads with them? Shooting a chandelier so it falls on someone (I like this one).

It would be cool if we could set off chain reactions like said chandelier, as in a physics controlled environment, but its hard to think beyond that, other than launching a grenade at a tree or wall so it falls on someone (or shooting a missile at something so it falls and blocks the road)

Anyway, you guys all seem to be fans of the racing segment, something that would interest me, other than street racing, would be rally racing, dirt paths through the woods, on the edge of cliffs, broken bridges, anyway, you get the idea, it would be 100x cooler than an oval racetrack, plus we'd have some sweet dirt roads (something Driver needs more of) through the countryside.

I also like the warlord idea, one dangerous person you're after. And after thinking about it, the whole car theft ring does sound pretty lame. A drug warlord/terrorist organization would be a much better basis for an action game involving weapons


Guns should make it seem like you're firing the real deal, up close, where you feel the jolt every time a shot is fired. The impact it makes, to the right area, would be strong like a real bullet, where one carefully aimed shot to a car could blow up the gas tank, put out the driver. Not a fan of tire popping, but it'd be hard to avoid aiming at them for Tanner.

Offroad racing is welcome, with terrain much like that seen in TDU (1800 square miles of forests, hills, cliffs...


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Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 711 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Yes the only reaosn I'd want a small selection weapons is so that Tanner carries a mroe realsitic amoutn of weapons and handleable ones. Unliek in GTA where he has a minigun, and that about the onyl way to gte a feelign of power.

The Psitol instead can feel completely realistic, and needs an impact. One shot kill, or one shot and the target is down, althoguh still alive, like in Assassins Creed. And the screen needs to jolt slightly and the soudn needs to echo and around, and send peopel in a running frenzy. Leavign someone screamign and bleeding on the ground. Literally to the point where you don't want to shoot people. I actually feel sorry for people in Assassins Creed.
 
Posts: 67 | Registered: Thu August 30 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of JacksonL2007
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The only guns tanner needs is this

A pistol Gangster one
A AK-47
A revolver and a granade launcher.

You could always have other weapons like knifes etc but thats all thats necessary
 
Posts: 144 | Registered: Mon August 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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I disagree on such a small arsenal. Its too limited. I want a wide variety, and if they can do that with a small arsenal, fine.

Mainly it'd be focused on explosives, missiles, fire and bullets. Lets not forget melee.

Landmines, like the claymores from MGS, I like those, especially when they can set off a chain reaction.

I also like the nikita missile launcher, how you can control where the missile flies, but make it so we can aim up or down. A stinger would be good for when you don't have time to steer a missile.

As for the guns, I'd like guns that have a huge impact, like a shotgun or .357, semi automatics that fire a lot of bullets in a short amount of time, long range guns like a sniper rifle

Grenades are great, not sure if we need a launcher, unless its gonna launch it 300 feet, or fast enough to knock someone off their feet without exploding.

Weapons that wield fire, I would only want these if the fire can spread and destroy more stuff, otherwise its pointless. I enjoy surrounding myself in a ring of fire, but it burns out too quick in GTA.

Also, the weapons in GTA are unsatisfying, its too cartoony, few weapons do have any power as stated, and I'm willing to bet that will not be fixed. So go ahead, say I want GTA, but they don't do these weapons justice.

And melee, how about a sledgehammer, or beating someone with a stop sign? Cro bar?


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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quote:
Originally posted by lb003g0676:
Yes the only reaosn I'd want a small selection weapons is so that Tanner carries a mroe realsitic amoutn of weapons and handleable ones. Unliek in GTA where he has a minigun, and that about the onyl way to gte a feelign of power.

The Psitol instead can feel completely realistic, and needs an impact. One shot kill, or one shot and the target is down, althoguh still alive, like in Assassins Creed. And the screen needs to jolt slightly and the soudn needs to echo and around, and send peopel in a running frenzy. Leavign someone screamign and bleeding on the ground. Literally to the point where you don't want to shoot people. I actually feel sorry for people in Assassins Creed.


Agreed. More impact, more echo in the sound.

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Tanner's an undercover cop, not a commando walking around with gattling guns, bazookas, grenade launchers, flame throwers... Being discreet is what keeps him undercover afterall. His car is what should do the most damage to the enemy.


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Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 711 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Some things I though up while playing D3:

* Dump trucks should have a full load in them, be it rocks, dirt, whatever, and you can dump this at any time. Cops on your tail? solution! Makes ramps too
* A zoom mode for on foot, to get a closer look at anything, with or without guns
* A flashlight for dark areas
* The cobra in D3 Miami (secret convertible) has great handling, very fun to drive
* Make cars prone to flipping when t-boned
* More diverse roads, instead of mostly all straight-aways, tightly winding roads, hillside roads, big hills for extreme air, exaggerate how much air the car would get on a jump
* In D3, because the buildings were separately modeled, you can go behind a lot of them and weave in and out of buildings, I like this

* When you get out of your car, there should be health, ammo, and weapons in every area of the game, instead of lightly sprinkled throughout the city, to encourage gunfights. But don't hide them in the open. Inside buildings, behind buildings, on top, in dumpsters, sewers, etc, the more hidden the place, the better the weapon you would find

* The cars in D3 actually sound powerful, very important


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jagshemash!
 
Posts: 178 | Location: LA | Registered: Mon December 03 2007Reply With QuoteEdit or Delete MessageReport This Post
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