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Next Driver, Offroad Driving Exploration up mountains, hills, rocky terrain, desert, grasslands...
I'd like to be able to change your character's appearance by taking the clothes of fallen enemies, or maybe a store to enter and pick out new outfits, so the character doesn't get visually stale. I'd like to see some race helmets (stock car, formula 1, sportbikes), various types and colors of jackets, pants and shirts, along with hats and sunglasses. Driving gloves too to choose from. I want to be able to change the colors of every driveable vehicle, including sportbikes, something DPL was very good at overall. The garage was nice. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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About what the missions should feel like, I'm going to explain it as fast as possible. Basically, you follow a storyline of whatever career you picked and do missions for whoever you work for. Being a gangster or a cop would be two of the many other choices of jobs. In addition, we should be able to be a stuntman, firefighter, taxi driver, ambulance driver, limo driver, demolition derby driver, circuit racer (like that seen in Forza Motorsport), street racer, closed circuit racer (much like in Project Gotham Racing), and among others. Not only should there be storyline missions of those careers, but there can be something for you to collect throughout the city based upon the job of yours, so you can go hunt down rare criminals, kill a certain number of gang members from a particular gang, find any stolen vehicles of some sort, and various other types of ideas that can be put into collecting and finding things around the city within the game.
Realism should play the same role as I stated earlier in this thread of a post about how realistic cars can handle and all the other vehicles should function and be treated exactly like they would in the real world too. Also, the pedestrians, animals (if any), characters, and cops in the game should react and live realistic as seen in most next-generation games, and everything should look and work the same way as in real life (i.e. people walk to work, shop, fight, kill, arrest, steal, die, etc.). This message has been edited. Last edited by: Assaultmachine1, |
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Great career concept for Driver 5. I'd like the freedom to be more than just an undercover cop, like a stunt driver, a race driver, a transporter (like Jason Statham from The Transporter), a tractor trailer driver (like in 18 Wheeler from Sega). All those choices would keep players coming back months later. Great idea!!! -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Thank you, InsaneDriver06, for the compliment. I'm really sure that with such an idea like this, Reflections would have to use it and if they ever do use it, this concept will help a lot in changing things for the better within the Driver series. The driving factor will look better than ever before with this kind of concept.
Did you know that I had a similar concept like this for a driving game that I was thinking of making? It really doesn't bother me to give out such a splendid idea such as this to Reflections because even if they do use it, I will try to learn even more from it and with that, I'm giving myself even more to know about driving games, which then could lead to an even bigger concept, but, of course, I really like the idea of different driving jobs, different vehicles, and the realism that supports all of that. |
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I was thinking for over a week now (and this is only an alternative idea). Why not have the next Driver game set in the 1950s (like around 1957)? The 50s had cool cars like Belairs, 300s, Fleetlines, Corvettes, and F-100s. Those cars had cool features like whitewall tires, pastell colors, and fins. So the 50s was a cool decade for cars (like the 1970s-2000s).
So about this idea, I don't really think it matters who you play since there would/should be a character customization system. You play as a wheelman/girl (depending on what you make your character look like). Although you won't be limited to just cars in the game. The game will have a real 50s feel to it. Like fast food, diners, neon signs, TV, music such as swing, soul, blues, and rock 'n' roll, vehicles from the time period, and other cool things from the 50s that you'd expect! Now about the vehicles. It should have like all of the vehicles from The Godfather and Driver 2 in Havana. Like I said, the 50s was a cool decade for cars. It was also a cool decade for trains, the steam locomotives were still steaming, but the diesels came to wipe them out (perfect decade for both steam and diesel). The 50s had cool planes too, they still had WWII bombers and fighters, and commercial airliners were becoming to be a big thing. Boats too, sometimes when I think of the 50s, I think of gritty tugboats and hotrod speed boats (depending on the setting). There should be 5 cities (all of which are perfect for the 50s in my opinion). New York, Chicago, Miami, Las Vegas, and Los Angeles. These cities should extend out to other areas around (states, counties, towns, etc) so that you're not stuck in just the city limits. The weapons should all be historically accurate. There should be obvious melee weapons, but also revolvers, lugers, tommy guns, grenades, and more. There should still be more vehicles in the game than weapons of course. So what do you think? Good idea? I hope it doesn't sound too much like a Godfather game. But at least I tried. "New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Your idea sounds good, but I think that we need to see a modern day setting for the next Driver game, especially if it's going to have many careers for you to do along with many vehicles and weapons to choose from. However, it's possible for maybe two or more time periods to be in the game to make it feel different in many ways or we could just have many of the famous vehicles from the past and those of today.
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I agree, the next Driver game should be present day. This way you get the old and new. I just came up with that idea because the 1970s and the 2000s are and were famous decades for cool cars, same with the 1950s.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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The 50's to present day cities and vehicles, with all vehicles from each era would be best overall, giving players more choices, since many 50's race cars were slow and clunky compared to today's, like the Formula One race car.
-------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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Yes. I must say that it would be a great idea to allow us to have vehicles from that of the 1950's up until that of the present day.
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I think they should mostly be vehicles from the 1940s to present day (even more), D:PL did that. Plus, it was like from the mid-1940s to today when cars became cool and in demand. They should throw some 1920s or 1930s cars in there (like the secret cars in Istanbul in Driv3r).
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Yes, that would be even better. And if you didn't notice, Driverman2006, I've made a topic about the big concept of mine that deals with multiple careers to choose from, so maybe you'd like to check it out and post?
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Cool man! I'll check it out!
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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I know that I've mentioned this list in the topic about changes of the Driver franchise, but to be honest with you, it fits well with this topic too because these are ideas, so I thought I'd show them to those other people who haven't yet looked at that one post. Here are the ideas and the text from the original post:
I guess that by mentioning my new concept of having multiple driving careers to choose from would be a great change to consider for the Driver franchise. This is much better than sticking with just one career because after time, the value of the game will go down, but if you have multiple careers to choose from, it will help the replay value a lot. In addition, we need the following: - The most realism a vehicle can ever get. The way that all the vehicles function, are taken care of, and how to use them is almost, if not exactly like in real life. - The pedestrians, gangs, cops, and anyone else in the game talks, moves, acts, and thinks just like a real person. As in GTA IV, people don't look exactly the same. Everyone should also express emotions at certain points of the game and have a unique and different personality than others. - Graphics should be extremely detailed, from the vehicles, to the people, to the last drop of what's left of being done in the game. - Many places to explore. We need a lot more places than even in GTA SA or GTA IV for us to be able to do all kinds of things. - Weapons should be a really large variety, much like that seen in GTA VC or GTA SA. If it can extend further than that, then let it be as big as in Ratchet & Clank. - New characters and no old ones returning; If the game is going to be centered around multiple careers, there's no point in bringing back old and familiar faces. - On-foot abilities must be bigger than ever with most of what you could expect as an ability from a normal being (i.e. crawling, crouching, sitting down, rolling, jumping, climbing, moving things, carrying things, buying things, picking up things, and more. Even many simulation elements would not be a bad addition. Infact, if it's going to be your own character, then you should have the right to go eat somewhere and either keep your created character fat or skinny. - On-line play: We need co-op play and even the ability for other players to play around in the city of the game, where they can do whatever they want, which would be much like that of the San Andreas gameplay. The number of players should be as much a 4-8. Hell, if everything of the game is finished and if a little more can be squeezed in to the game, I'd say that we need as much as 16 players to play with online. - Create-a-character: this is a feature that I've mentioned before, which would be an awesome new way to use for multiple careers in the game and even when playing on-line with other people. It's better than seeing other players and yourself playing as Tanner or T.K. - Places for yourself: You should start off in an ugly place for yourself to live in or with little money to find a house that is affordable and small. After your earn more money, you can either buy a new place to live in (house, apartment, mansion, condo, etc.) or build a house someplace where there is room for such. After you have a place to live in, you can buy stuff for it and make it look as good as possible. - Buying should be an option left for food, drinks, vehicles, weapons, tools, stuff for your home, and more. This list does indeed have a lot of new changes for what the Driver franchise could take off in using. I hope that we see many of the ideas that I've been able to list here. |
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Did you guys here about the game "Hei$t"? I read something about it saying that you can actually record your own voice into the game. So it makes it sound like you're robbing the bank. It would be cool if the next Driver game had something where you can record your own voice into the game for the character you play. It might be a challenge to work on, but I think it'll turn out great in the end.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Nice idea, Driverman2006. I'm sure that over two years of development on a Driver game for the PS3 and/or 360 along with using the multiple career concept, is what would be enough time to make good use of this feature. As long as the team spends a lot of time on all the different kinds of things on the game, knowing how to change or fix things about certain parts of it, which I must believe is what Rockstar North does to make its GTA games so spectacular, then it will all turn out for the better.
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I just came up with another cool idea. We should have on-foot vehicle repair. Like if your car breaks down on the middle of the highway, you should be able to open the hood and fix a broken cylinder or fixing the wheels in case if you have a flat tire. Or lubricating your train if you hear the wheels squealing or if the oil journals are low on oil. This can really help your vehicle out. So it won't get totalled immediatly, you can fix it up yourself and get it going again.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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I hear there is no film director in DPL!!!
Are they INSANE??? That's the only reason some of us buy Driver!!!!! |
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What a swell idea, Driverman2006. I suppose that you then support my idea of how I mentioned that I wanted to see every vehicle in the game function and be taken care of, as it would be in real life. I've said some details about the idea, earlier in this thread, which I will show in this post to remind you of them and of how a good idea it would be if it were to make it in to the next Driver game: "I believe that Reflections should explore more ideas of what can be done when driving a vehicle in the game. I've mentioned this before, and that was for the ability to use headlights, turn on/off windshield wipers, turn left or right turn signal on/off, turn on the radio, and many other features that are left to a car or other vehicle in the game. We need a lot of options for the cars and other vehicles in the game. For instance, you should be able to get your car dirty after a big splash of mud and be able to go to a place like a car wash to get it looking nice and good. It would appear shiny and beautiful. Taking your cars and customizing them to look great is not the only way that it should be for when trying to make your car look good. There should be specific conditions for your vehicles like them becoming rusty, some problems with something that can affect the driving, and even getting your car dirty. There should be ways of taking care of your vehicles and it shouldn't be necessarily an easy thing to get done. This is when the real-life driving simulation elements come into play. Being able to fix up your car yourself with the help of the right tools, going to stores for buying auto parts, tools, and other stuff for your vehicle(s) would be a nice addition. You should even be able to drive realistic in terms of road conditions (construction that's going on), weather conditions (rain, snow, etc.), and on any other surface that you can possibly drive on. Also, there should be a way to park your vehicle in a realistic way. For instance, when parking your vehicle going uphill with a curb, you point your car's wheels away from the curb while you would point it toward the curb when going downhill or even without a curb for both uphill and downhill. Even the traffic laws and conditions should act far more realistic than they have done in the previous Driver games." This comes from the 5th post of this thread. What do you think when looking back at the idea, Driverman2006? |
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Yes, I would love it if the windshield wipers and headlights can work. Although they should go on automatically at the proper time. It's just that the controller on the PS3 and XBOX 360 is so limited, if it had more buttons on it, then I'd like to have it done manually. But I do love the idea of fixing a vehicle yourself. I also like different weather conditions too. And yes, I do like your idea about having more deterioration in the game, so you could go to a carwash and get your car washed. All of your ideas, Assaultmachine1, are awesome, keep up the good work!
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Thank you, Driverman2006. And I know that the buttons on the PS3 and Xbox 360 controller aren't a plenty, but there could possibly be an action button that you use throughout the game, both when driving and on-foot, so that you can do a specific action, highlight the action with moving your analog stick up on it (like in the Splinter Cell games where you pressed the X button and held it to scroll down and highlight a certain action. Then press it when you want to do your action.). Even Resident Evil 4 has an action button, which is used for pushing off the ladders in the game, raising ladders, jumping through windows, picking up items, opening doors, kicking opponents, jumping over fences, etc., etc. This is a lot of actions for Resident Evil 4 and it really makes things easier, so Driver could have some kind of button that's used for actions, usually interacting with something in the game. This would clear up the problems of how limited both controllers are. And the rest of the buttons would be used for all the other really important stuff that we've seen in the previous Driver games of both the driving and on-foot.
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