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If there is a survival mode like in DRIV3R I certainly hope there are no cops on-foot. It just made the mode un-fun. Other than that it was really good. |
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I certainly agree!, I think that Driver should be all about the cars...
maybe one or two cops on foot every now and again, but I hate to see "5-10" cops (on foot) around at once... on foot cops sounds much more like a GTA style way to do it anyway... (and as I'm sure, the team at Reflections must already know that doing it GTA style is just not the way to go for the Driver series) ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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GTA invented on foot cops?! This is just an another thing why GTA has achieved total monopoly since it became 3D. It has everything from guns to cars to radios to random jobs to enterable buildings to... Driver can expand - well, towards nothing really. Since I'm here, let's just repeat wishlist: - A solid crime story and everything involved in it (Melee combat, real-like agility, blaablaa) - Full 1st person view. Inside car to on foot without breaking. - Can't even remember the rest, maybe they are not so important afterall? Warning: Everything above is an opinion The show must go on What is this Splinter Cell you talk about? |
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I didn't say GTA invented on foot cops did I?
I was just trying to point out that in my opinion, the Driver games should be more focused on the driving aspect rarther than anything else!. ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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You didn't, but you hinted. Or that's what a member of crowd
Driver is driver and I agree, but not having on foot cops (or pederestians) is extreme. I have always liked Driver because of the realism and maturity. There is still a lot to do in that area though. But if Driver only improves driving from game to game, there will be a point when the overall of GTA, or some other game, is so much more diverse and high quality, even driving can be up to bar. Driver = A crime story in point of view of a driver. That doesn't mean the game is only cars and driving. There is also shooting, investigating, chasing on foot, hand to hand brawling... Free ride and other modes just migrate the same action without the story. Warning: Everything above is an opinion The show must go on What is this Splinter Cell you talk about? |
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I didn't say that there should be no on foot peds/cops
heres what I did say!
rarther than having more on foot cops around than cop cars... ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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Good Point, driving is very much the focus but after all it's about being tanner a undercover cop who is really good with cars. Of course not necessarily tanner just someone who is good at driving. And someone who's good at driving gets their for a reason, in tanners case he may have wanted to improve his driving skills to become a better cop and there is a story behind being a cop. A story involving "investigation, combat, shooting, chasing in and out of vehicles. With what everyone demands in games these days a simple driving game cannot give. I felt the ability to switch cars made the game funner. The ability to shoot was nice although I don't want to have to shoot at things all the time. Just through some missions to make the story of tanner an undercover cop more realistic. |
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Fine, fine. But it sounds very cosmetical, similiar to the way on foot action has been done so far. One or two cops on foot every now and then when I have killed 100 guys with guns doesn't sound very believable. It seems to exist just for the sake of existing. And more cars than people? That doesn't sound very logical. As ironic this sounds I think GTA has this good. They won't shoot you when you have done minor crime ("Red lights, OMG lets call SWAT!") When on foot, cops are more likely on foot; when driving, cops are more likely in car. For Survival the 1 or 2 cops now and then is good. But maybe it would be even better to have increasing difficulty. First it's 2 cars, then 3, then 1 on foot cop here and there, then roadblocks, then 2 on foot cops here and there, then 4th police car, then after a long time there will be more radical choppers, snipers on roofs, SWAT vehicles... But so far Driver 2 survival has been the best, crazy and steady fun, so not having on foot police at all could work again. Or have an alternate mode where I can exit vehicle, and police can be on foot too. Tanner is the driver, but he is a lone cop. His speciality is driving which he uses a lot, but most of the time the police or the gangsters give him no backup. I would also like more team effort: I am most of all the driver while NPCs are the combat experts, tech experts... Warning: Everything above is an opinion The show must go on What is this Splinter Cell you talk about? |
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I didn't say have more cars than people!!!!
I wanted to see more coppers driving their cars than just one copper driving after me, and less cops shooting at me... which pretty much kills the chase when they shoot my tyres... I like the on foot cops, but I'd rarther that they wouldn't contantly shoot out my tyres whenever I have a decent chase going! eg: when I'm driving half way around the level, and cutting through alleyways and jumping big ramps, and trying to lose cops by doing 180 degree turns I dont want to have to switch my car every ten seconds ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 4870 4GB DDR2 RAM MSI K9A2 Platinum 1TB/1000GB Hard Drive space Windows 7 (RTM/Build 7600)x64 |
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Agreed. Reducing accuracy of cops, more cover for tires, more durable tires etc are solutions. But... I started to think about police cars full of policemen. 4 clone police officers sitting stiff up in a car bumbing up and down at the same time. Getting out and in a car. Warning: Everything above is an opinion The show must go on What is this Splinter Cell you talk about? |
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My Wishlist:
1. Better, improved, rich graphics. This means improved lighting, real-time Vehicle reflections, and all around realistic car visuals. 2. Better Gun controls, and combat machanics. The Combat has to be alot better than on Driv3r, and have a lock-on tracking system. Controls for X-Box 360 & PS3 versions: (X360)ON FOOT: LT- Aim, RT- Fire, A- Leap/jump, X- Action/Reload, B- Melee hit, Y- Crouch, LB- Cycle weapons LEFT, RB- Cycle Weapons RIGHT, START- Pause game, BACK- Pause/Map with Icons. (PS3)ON FOOT: L2- Aim, R2- Fire, X- Leap/Jump, (Sq)- Action/Reload, O- Melee Hit, (Tri)- Crouch, L1- Cycle Weapons LEFT, R1- Cycle weapons RIGHT, START- Pause game, Select- Pause/Map with Icons. (BOTH) D-Pads: UP - Flashlight, LEFT - Focus Mode (Slo-Mo) (10 seconds) Refills in 3 minutes, DOWN - Use Bench, RIGHT - Whistle(?) (BOTH) Driving: LT/L2- Reverse, RT/R2- Gas, A/X- Fire Gun (?), X/(Sq)- Dive out/Exit car, B/O- E-Brake, Y/(Tri)- Shift Up (?), LB/L1- Cycle Chase gun LEFT, RB/R1- Cycle chase gun, START- Pause game, Back/Select- Pause Map with Icons. (BOTH) Driving (D-PADs): UP - Head Lights On/Off, DOWN - Head Lights (HIGH, LOW), LEFT - Signal Left, RIGHT - Signal Right. 3. More realistic Civilians: - They carry Bags, Brief cases, flashlights, etc. - The react alot better during shootouts/or gun drawn (like run/duck/scream/cry) - Better driving AI- I get cut-off so many times... 4. Better Police, Helis, SWAT, better cops. 5. More guns. |
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As always some things people have said may happen.
Let us never get our hopes to high... I would like all the things that were in one, and two and three. With the additions of some new features. In the end do we want a driver game or a GTA game? It's 50/50, times end up changing and then everyone wanted most GTA things in Driv3r. Driv3r was a failure to a point. I never did get parallel lines as my dissapointment with 3. Five I have my eye on. "I'll pop you're neck with my hands" - Driver 2 Back on the streets |
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well too start, i think all the driver games have great aspects, so if you took all the good things and put it into a next gen driver i think youll have a hit
i think it would be ood if it was like in the 80s or 70s like driver 2 if you had with old muscle cars and great driving physics, and you could upgrade the cars with bullet proof window and roll cages(realistic upgades) and made it have a really good first person view for driving when inside the car, maybe have it to where some cars are manual and you have to shift and all those good things to focus on what its really about, driving. it would be really cool if you could be a driver for bank heists, or big drug deals, or getting people out of jail. and also if you made it with the shooting and you can be like a hitman/driver. i think it would be cool like over time when you start doing better you and getting bigger jobs you can get nicer houses, have bigger garages and your own mechanic, and get cool weapon upgrades and not too mention cool details, like a car with clutch or having to keep your car maintaned like worn out tires, bad brakes, refuling it with gas and stuff like that. i think it would be cool if you made it realistic like that. like a next gen driver 2 last but not least dont just make it for ps3 theres a lot of hardcore 360 gamers that like driver too, but there hasnt been a really breathtaking one since driver 2 |
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I didn't read the whole topic, so I'm not really sure if someone posted something similiar...
AI: I really disliked the AI of the pedestrians in DPL and D3. I mean, when you pull a gun, they all run away. There should be at least someone "heroic" enough which would shot at you, trying to protect himself and the people near by. Also the AI of the people in the cars. When they see you pulling a gun, they should run away with their cars. Not get out of it and run away like idiots. Animations: The animations of the pedestrians really must be reworked. Most of them walked really strange. And it seems that most of the male pedestrians had female-ish animations (You know what I mean). Sound & Music: As for the sound, there isn't too much to say as the car engine, the tires scratching and so on are really great. The pedestrians speaking is OK as well. As for the music, If they don't create their own music instead of licensed ones, I'd like a radio station style instead of the system in DPL. Oh, and support to put your own MP3 songs please.
If you remember back when BBC did an interview in Ubisoft Reflections, there were several Xbox 360 equipments, so I don't think that it'll be a PlayStation 3 exclusive. |
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REPLAY VALUE: What brings players back to a game, months after the original purchase date? That's what Reflections Interactive and Ubisoft need to ask when developing the new DRIVER game.
I want all the basics that make the Driver series great, but bring something new that will keep us playing months later, and I don't mean simply making the missions next to impossible (that results in game discs flying across the room for some players). Suggestions to increase REPLAY VALUE: Driver 1. Tons of Options to adjust in game. Cameras, controls, weather, traffic, cops, enemies, pedestrians, races, etc. 2. Cheats: Add some far out cheats that expand the game when it's completed, like flying vehicles, zombies, new races, etc. 3. RACE EDITOR: Whether racing or chasing, give us the option to create our own action moments against AI and/or Online gamers. 4. MAINTENANCE: Let us buy parts to keep our vehicles in top shape, like new motors, tires, bodywork, paint, windows, lights, transmission, gearing, etc, that each start to break down after repeated use (FALLOUT 3 style). Few things keep me driven to earn more money than this. 5. ENEMIES WITH REWARDS: When you overtake an enemy by ramming them into submission or tackling them on foot, they should each offer cash rewards, weapons and outfits to collect (FALLOUT 3 style again). 6. CAMERAS: FPS view, or an adjustable 3rd person camera view (FALLOUT 3 for example). 7. RANDOM EXPERIENCES: Don't toss the enemy in the same exact spot, or have him/her attack the same way every time, randomize it to keep us guessing, keep the game more real. Scripted missions get OLD FAST. Those are some ideas to add continuous replay value. Leave those out, and the game may very well get stale faster than we'd like it to. (FALLOUT 3 referenced for it's superior replay value features only) -------------- Next Driver: Interior DASH view, Free Roam TAG MODE chases, Miles of Backroads, Intense Speed-Edge of your seat Action, MAJOR Crash Impacts, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I think more important than all of those is multi player split screen; maybe that's because I frequently play games with friends and then its awkward to not have a party mode or split screen; a few good simple, fair and occasionally funny minigames would do, for example a burnout style crash off would be perfect!
Another feature that is needed for good, prolonged game play is the ability to explore at your own pace; yes have a short campaign but then follow it up by earning rep and money to get in gangs, do new things and buy new bits for your cars! While cheats play an important (but often missing) role in gaming, i do not feel that they should interfere with the above rep or currency system as this cheapens the experience; it should instead be used to randomly spawn a tank or similar, not just get the player free cash! |
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After finally completing San Andreas, I have to say it had almost everything I hoped Driver4 would have.
Chasing people jumping over fences etc. is nothing new. Obviously it has radio... The only thing it didn't have was the 1st person view. Long gone is the immature massacare. All hope for Driver4 is lost. Only staying on the right side of the law, realism and offline multiplayer can save something. Warning: Everything above is an opinion The show must go on What is this Splinter Cell you talk about? |
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Violence has been such an obsession in the media for decades, as has sex. And I doubt that this will change. It greatly sickens me.
Driver once was beloved to me, but after D76 came out, I saw that this franchise was finished for good, at least in terms of innovation. The sad truth is, we may never get most of what we ask for, or even expect from life. And creating wishlists for games is not far from that at all. I guarantee everyone here that 90% or more of what we demand will not end up in any future Driver game. Aside from all of that, what I do want is the following: - lesser emphasis on violence (even though I doubt this wish will be granted) and more of a focus on adventure gameplay, to make this game feel more like an old mystery/crime film in the 1930s or 1940s, which were not that violent at all, and more about the use of thinking. - emotional characters that the player will greatly care about (similar to the noir movie Casablanca), regardless of whether this is done mostly or exclusively through cut scenes (the "cut scene argument" is no longer important to me anymore) - an ESRB rating that is closer to "T" or even "E", even with including intelligent themes like corruption in society and morality, in general. - Perhaps something entirely different could be carried out (remember how I mentioned "Cop Mode"?). We could have a character that is a normal policeman who works at a Police Station and is after a dangerous criminal or a few dangerous criminals and who cannot deal with everything on his/her own. This is where the other police men come into play. With some really developed AI, this could make for one of the best crime games ever, and it could be the first police procedure game. - A 1930s or 1940s police procedure setting, in which a group of police men work together over the radio, with their police cars, and their brains, in general, to catch criminals. - A far less arcade-racing-like feel to driving than most titles and much more consequences for driving recklessly too often, such as fatal crashes, death, extremely critical health, and/or stricter traffic laws (i.e. tickets, etc.). I am very certain that Driver would be remarkable if it took this entirely new direction, instead of the solo getaway driver that is found in almost every crime game as its main character. While this would make it a lot less explicit than most titles, that could make Ubisoft Reflections a lot more legitimate, especially in comparison to Rockstar North, which is not afraid to throw out any idea at all, even if it is a dangerous one. This message has been edited. Last edited by: FutureVenturer2, |
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That's one of the few things that could save Driver. Go all the way to realistic while keeping an immersive story. Although I say something like 50s-70s could be a more unique timeline. Warning: Everything above is an opinion The show must go on What is this Splinter Cell you talk about? |
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In other words, you're suggesting that we see another GTA clone, nothing less, nothing more.
Seeing how D3 & DPL failed miserably at that, and how in bad of a state the UK game industry currently is, I would highly go against that idea. Driver would make there be one less innovative game for us to see throughout its year's release. And there are way too many unoriginal games. If anything, I would call most of them garbage. Nobody has the guts to take games beyond offering mindless violence. I can see why many people decided to go towards the independent side of gaming. Mainstream media is too greedy and corrupted. Not only are indie titles able to take greater risks for innovation, but they don't need as huge development costs as mainstream ones (mainstream game's avg. cost: $15 million). Maybe if Ubisoft Reflections redeems itself and goes beyond the pack of mainstream games that lie out there, I will forgive this franchise and actually try to play its later Driver games. If I were you, kalle90, I would take back your last comment. The games industry will end up the same way as comics did if we don't try to move games beyond being just plainly about fun (mostly is done through violent means) and nothing more. Comics consist of almost nothing but super heroes, so technically innovation is dead in that industry, which is why so few people have pursued it. Only by making famous super heroes into more than just comics (e.g. movies, action figures, etc.) will Marvel and DC Comics really make a profit. Comics themselves are being bought less and less each year, and it's possible that they will one day die off. |
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