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What I was saying Smiler is that instead of wasting money paying people to work for hours and hours on cutscenes, they could've more wisely spent the money on figuring out why the game sucked and fixing that instead.
So no, its not magic, its funding priorities. They already have in game graphics, now just add movement of the characters and wa-la! Cutscene! Extra fancy cutscenes require lots more time on graphics, and whats the point? Make a movie rather than a game if you want it to look that good! ~~~~~~~~~~~~~~ Reflections, all I ask is that you make the next game good, may the driving action be awesome, and the city be our playground.. or rather, arena! |
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Well I've gone into way too much detail on the subject before, I only want to ask for one thing, if theres more, great! (and yes I still do want more, but I'm dissapointed with GTA4)
All I want anymore is kick-ass driving action in a great city with lots of landscape variety around each corner. And I know Reflections can make that happen. Hey, they did it once! Sorry guys! ~~~~~~~~~~~~~~ Reflections, all I ask is that you make the next game good, may the driving action be awesome, and the city be our playground.. or rather, arena! |
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Here you will find the wishlists from the Driver-4.com community : Click here
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This is the second time in a long time since I've ever been speechless on the subject of a Driver game. By saying that I'm speechless, I mean that I have nothing interesting left to talk about. It seems as if I've reached my limits in the different ideas and suggestions that I have had to say about the Driver franchise. There were so many points, arguements, and opinions that I've had, I simply can't think up anything else that this franchise needs, besides those things which I've recently shown in my second to last post in this topic. And perhaps the biggest, yet simple contribution which Reflections must make is to go away from the direction of the GTA franchise. Although I've got nothing left to say in any topic surrounding the Driver franchise, it doesn't guarantee that I won't come here ever again. Maybe there will be more for me to say after we've gotten info about the next Driver game, but I've practically gone over every important element which it needs, according to my point of view.
Edit: I've actually thought up more that can be and should be used for the next Driver game, which can be seen in my edited post that talks about both cut scenes and the necessary things that D4 needs. This message has been edited. Last edited by: FutureVenturer2, |
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Yea I used to post ideas all the time, but I think theres too many ideas floating around in here for Reflections to keep up, and even if they were to try and program a few ideas, they would be daunting tasks.
And thats also one of the things I've realized about myself, among many other things, when I wanted to make a Driver website, I had tons of ideas, and I kept building and building on those ideas rather than get to work making the actual site, by the time I do want to sit down and make the site, its a huge task ahead of me, and often I don't get past even one page. And that page sucks compared to how I wanted it to be. It sucks being a perfectionist, very frustrating, nothing ever gets finished. Trying not to be one is hard to perfect. ~~~~~~~~~~~~~~ Reflections, all I ask is that you make the next game good, may the driving action be awesome, and the city be our playground.. or rather, arena! |
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Lets also hope that Reflections does create D4 with its own style, rather than ripping 70% or more parts of GTA IV, just to help improve the game. I want the game to be extremely well done, both in its story, in its self expression, and in the free-roam gameplay. Most of all, I also want the game to be polished in every aspect that a game can be reviewed upon.
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Yeah, their are proably way to many wishes.
Some seem a little unrealistic to but there still interesting. I always would have liked to see a good structure for organising these wishes. That's one of my plans for the driverwiki, so I'll proably go around atari community, these forums and many other forums to collect gather and organise other peoples ideas. Just reading post after post with screenfalls of text kind of bores me and does get a little repetitive with people having similar ideas. |
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The next driver would most likly not use the dpl engine, they would have to re-write the engine if they are using next generation technology. They could use the same engine if they wanted to but they would have to make some modifications. For starters they could already use the code they used to create the "Far Out" cheat affect and change the variables depending on how drunk you are. |
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I liked the far out cheat more than GTA4's getting drunk mode. Driving drunk is not that hard, pff!
I too have thought of ways of categorizing the wishlist, it can be done, except its a daunting task, and Driver, ney, videogames in general, are not on my mind very much anymore. Which is why I am not on here too much, or at least not posting in every thread. Probably the same way Reflections feels about reading the ideas. And I thought about it some more, getting a next gen console. I'm not sure its worth it for me unless I get into some other games. I wish videogame stores worked like music stores, where you could scan the bar code and then play the game, at least a demo. I do need a new dvd player though. ~~~~~~~~~~~~~~ Reflections, all I ask is that you make the next game good, may the driving action be awesome, and the city be our playground.. or rather, arena! |
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I might take a stab at categorizing them someday!
yeah, I know what your mean. I don't own a next-gen console yet, there really too expensive. and I really guess I don't have the time anymore. I wish I did! But then I still proably wouldn't play many games anymore because I'd be working in improving other skills rather than my driving skills in d3 or driver: parallel lines |
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Future Venturer 2, That is an intelligently thought out post. An exciting post to read? That's subjective, but probably "boring" to most gamers who stumble onto this thread. But that's also the point I'm making below in a nutshell. As far as "ART" in a Driver game, I do understand that you want more meaning in your games, and there's nothing wrong with that, as life in general could use plenty more meaningful experiences that help you gain more intelligence, wisdom and all that rather than repeat the same formula (like waiting in lines for example); however, also consider the following: How many gamers care about art, when there's fun to be had? When you hop on a roller coaster, do you seek meaning in the experience? When someone goes to a circus, should they ask "What is the meaning of all of this? Where is the art beyond the appearance of the clown? What knowledge lies beneath?" When someone eats an ice cream sundae, should they think, "E=MC2"? When you sled down a fast, snowy slope at full speed, the cold breeze blasting over your face, do you at the same time think, "Art is about meaning, and meaning is about finding the inner wisdom of intelligence, which is subjective but also objective at the same time, when considerations of introspection are involved, thus rendering such thinking as centrifugal, without resonating the inner thought before art is conceived. Can Art equal the reality of truth, or does truth equal art, but on a secondary level beneath the concept of reality transferred from the inner mind? Such is the question, when pondering art in experiences that instigate blood flow faster than usual, often resulting in the edges of the mouth to raise on each end"? When something jumps out at you in a dark alley, do you think while your heart is beating out of your chest, "Is reality altered by dreams, or are dreams reflective of reality?" My point is, some games like DRIVER are really about having fun, (if of course the gamer isn't first frustrated out of their mind by the high difficulty and repetitive nature of later missions). Games with strong story lines like Oblivion on the other hand have more reason to create an enlightening storyline. I don't think Philosophical thinking about how a game conveys art, mixes well with a game like Driver, but prove me wrong. Just a thought. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I've pretty much finished discussing that apart from the Driver franchise, InsaneDriver06. You may want to read my post that I made on page 12 of this topic that contains a point about cut scenes and which includes a wishlist of all the things that I feel are necessary for the Driver franchise to continue to focus on, particularly, beginning with Driver 4.
Other than that, I'm pretty dried up and out of anything else to discuss. Every possible arguement, discussion, and topic has been made/focused on that I cannot come up with anymore to say. Please, InsaneDriver06, if you're going to look at any posts, try to read all the previous ones that you've missed, and look up to the most recent ones that catch your interest. In other words, you should look at that post that talks about why we shouldn't have cut scenes and which also includes a wishlist (possibly my last one). I may not have much left to say, but at least then I can see what you think of it, so reading will possibly still be an option for me at this place, if I won't feel like posting at certain points of time. Edit: I seriously hope that Reflections will consider the last wishlist of mine as one of the key ways to help drive its future Driver games to success. This message has been edited. Last edited by: FutureVenturer2, |
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Not to get off topic, but one reason I didn't read all the details of your previous posts is due to their EPIC length (kind of my point from my previous lengthy post), which I don't have enough time in the day to read. At the very least, they've made you a better writer. WISHLIST: Give us some cities and towns without loading, but beyond the city, Reflections really needs to give us tons of backroads to explore, far beyond buildings. RURAL ROADS offer an entirely different driving experience not found in a city. Winding backroads versus squared off city roads. -------------- Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun... |
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I've taken the liberty of allowing you to look at a part of my post, the part which contains a wishlist (my very last one).
This is what my most recent wishlist looks like for Driver 4: - contains motorbikes and automobiles: a large variety of different types - has the best survival on-foot elements ever possible: melee combat (basic attacks, along with maybe even some CQC), running, swimming, jumping, rolling (as in MGS4), climbing, shimmying along ledges, crouching, crawling, hanging, use of guns (not the other weapons, which are of little importance or need), stealth, opening/closing/bashing the door, turning lights on/off, making noises (to distract the enemy or to get his/her attention), and to high jack vehicles. - A storyline full of emotions and one that speaks about the city and its characters, making everything seem much like the world we are filled with, but to see it through the various dangerous crimes, and sometimes the horrors behind crime). The main character should be a very developed and realistic character, showing all kinds of emotions throughout the game. - missions that are really open-ended and help determine the outcome of the storyline - a place (much like in Driv3r's Miami) where you can store weapons and any vehicles that you'd like to have) - highly intense car chases that are filled with realistic tactics enforced by the law (just as on any reality shows on car chases) - realistic physics for vehicles and the people within the game - many different ways to customize your guns - over 20 guns (to say the least) - over 100 vehicles that are available for you to drive, along with some extras that you can just ride as a passenger in (trains, subways) - music that fits the locations well and the storyline well - AI that can attack in many different ways to take you down - Getting every inch of a bug/glitch out of the game - Beautiful, photorealistic graphics for everything within the game - realistic driving/simulation elements (dirtying your car from a splash of mud, going to the car wash to clean it up, fixing up your car with auto parts, etc.) - a First person view (meaning that we won't see the main character): This can really help remove the need of any cut scenes. If the whole game was based around you looking through the eyes of the protagonist, it would make the whole world feel much more different from a GTA game. Who really needs third person in every single open-world game anyway? After all, the Elder Scrolls games feature FP view and they've worked pretty well with it, so why not have that be around for D4? Also, this could really make the aiming/targeting system function a lot more realisticly, and performing all kinds of actions would seem very interesting to see from a first person perspective. Even driving in your vehicle would have you be in first person view (or, in other words, the dashboard view always) and it would bring you and the game together. |
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Just go and buy an FPS game!!!! I dont want Reflections losing all of the best features to "Drive"r because people like you want an FPS game If you want all of that then buy Crysis or FarCry 2!! dont go destroying these forums with that BS (Go to an FPS games forum!!!) ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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You don't know what first-person view means? Well, it seems like it because you automatically think that as soon as a game is with a first-person view, it has to be a shooter. You're incorrect. I don't want Driver to be a first-person shooter. I just would like its camera view to change from third person (seeing the back of your character) to a first-person view (seeing through the eyes of the character himself/herself). Jeez, you really need to learn the various video game terms better. Since you're a modder, I would've expected for you to know the difference. As a favor for you, I'll be kind enough to give you a comparison of the various camera views, and I'll explain to you each and every one of them.
First-Person View: This view has you seeing everything that is in front of you, so you can't see your main character. This gives you a better illusion in that you are actually witin the world of the game. You can see yourself wielding any weapons in your hands. A screen shot of Halo 3 in the first-person view. A screen shot of an open-world action RPG game called Elder Scrolls IV: Oblivion, seen from a first-person perspective. Third-Person View: It is the field of vision in which you see the back of your character, and the camera allows you to see his/her whole body. The place in which your character is standing will keep you from seeing everything that is ahead, so the first-person view gives you a full sight of what is up ahead. However, this view allows you to see your character for what he/she truly looks like. A screen shot of Claude in GTA III in the third-person view. Fixed Camera View: This view is done almost in the same way as that of a movie. The camera angles always change after pasting far enough. They're done to make it feel as if you're in a movie. Resident Evil 2 screen shot where the main character is shown far away from the camera and the enemy is up close to the camera. Another screen shot, this time of Resident Evil 0, with a fixed camera view again. Side-scrolling view: This is a view which every 2-D game uses. You can only see one side of wherever you're going (left to right, usually). Sometimes, the view can go from bottom to top, which is often seen in side-scrolling shooters, such as Ikaruga. This screenshot is an example of a game with a side-scrolling view. Top-Down View: As you're moving through the game, you see everything from a helicopter-like camera view, just as you'd expected from car chases in movies such as 2Fast 2Furious. This is a picture of GTA 2 with a top-down view |
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One wish I have for the next Driver game is that on automatic-shift road vehicles, let's actually shift gears. Like pulling the shifter out of Park and putting it into Drive. And when you put it into Drive, let the vehicle coast at a slow speed. And while you're accelerating and let off the gas, don't make the vehicle come to a complete stop like in the previous Driver games, let it coast and lose speed slowly. The brakes should make it come to a complete stop.
"New York is the coolest place in the world! From Connecticut and Long Island to New Jersey, from the Hudson Valley down to Staten Island, and all points in between, this is my backyard."-Driverman2006 |
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Well i've modified the positions of your "wishes" in this quote and placed tgether the driving and on foot "wishes"
and if you look at them you'll see that most of them are wishes for an on foot shoot 'em' up (5 on foot "wishes", and 3 Driving "Wishes") (3 of them are detailed on foot ideas) (2 are rediculous in car ideas) (1 in car idea which is obvious)
Just go and buy a shoot 'em' up of some kind, We dont want a shoot 'em' up we want a Driving Game!! (hence the name DRIVER) and the Driver games that included too many shooting missions are the ones which were slated! (it may be good to have the on foot feature, but only when you need to change your car!) ------------------------------ AMD Phenom 9600 Black Edition ATI RADEON HD 3870 512mb 4GB DDR2 1066MHz 500GB HDD space Vista Home Premium x64 |
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