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Picture of JacksonL2007
Posted
Now theres a lot of people who call driver a GTA clone without the fun. I disagree, Driver has always been about the driving.

I've been playing Need For Speed Crabon a lot recently and I think driver should head more in that direction without losing the free roam adventure appeal. In other words be like DPL in the sense of playing it but you should be able to customize every inch of your car and the idea of the racing wold for me is more interesting. You could still keep the cop theme by doing a sort of Fast and The Furious thing. And I still like the idea of being bad cop. I would by a game like this, theres so much more replay value from a game with good storyling, free-roam and choice.

Modding as suggested in another forum I fully support and know will do well.
 
Posts: 144 | Registered: Mon August 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of smiler_16
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i think the Driver series has just been destroyed by ATARI but maybe now ubi are in charge the game will have its own genre again


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Posts: 142 | Registered: Sat March 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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Multiple genres for a game concept today is the best way for developers to follow an approach for a video game. Gone are the days where one genre could still be enough and to bring so many entirely new ideas forth into the video game industry. Games will look very interesting and possibly even work out successfully if they are focused on a concept that applies to more than just one genre. I hope that Reflections will take on-foot and other possible genres seriously to implement for the next Driver game, but I also hope that they can take really good care of the driving experience.
 
Posts: 5 | Registered: Wed April 30 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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What category should Driver 4 be? I'd say everything to do with stunt driving, but in a freedom setting unlike Stuntman, which was way too restrictive to be much fun longterm.

Make the most of:

Hollywood Stunt Chases
-Open Map driving
-On foot and new vehicle interactions
-High speed, intense action like never before
-The vehicle is the strongest weapon
-Missions that don't bore the player with repetition from failing it, or dull, slow ideas like "follow the car, but don't get too close" junk.
-Freedom to continue missions after losing sight of the enemy. So even if he gets to the opposite side of the giant map, you can still track them down provided they didn't finish you off first. Keep the chase going with all these stupid restarts.


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Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 709 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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Although you're right, InsaneDriver06, in that Driver 4 needs a great focus on driving, I don't feel that it can just end up making the on-foot a minority, such that it will, once again, offer little to nothing. Car chases are nothing but a theme, much like survival horror is. Survival horror can be used in an action game (Resident Evil, Silent Hill, Fatal Frame, etc.), but it can also be used for an FPS game (F.E.A.R., Doom, etc.). Car chases can be used for any kind of game too, but they must be implemented very well and carefully. The rest of the game is, however, important too, because it needs to revolve around the story, rather than just the theme to make players feel like the many features were necessary for a developer to include. I used to think that because the driving has been the only driving factor in a Driver game, that it is therefore the only thing needed, but I was obviously wrong because such a huge world at your own finger tips and with a storyline that strives to be as good as possible, it wouldn't be enough to stay glued in a car and have every element all about driving. Yes, the missions should be more complex, possibly that they will all connect to the story and that they'll be mentioned from time to time, but you can't really go further than what there already has been in an open-ended game centered on crime. Only the main focus on linearity, that being the story is the most likely thing that will ever be possible for Reflections to innovate and bring more refreshments in for the players to experience.
 
Posts: 95 | Registered: Sun May 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of JacksonL2007
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Driver needs to be about more than just driving, for instance, I am a guitarist and I'm in a band. if you had to make a movie about that then u wouldnt just do the concerts you would do the drama backstage.

Driver needs to be themed about driving, but i dont see why it needs to completely take over.

I want options and variety, most driver fans are afraid of becoming GTA. News to you, GTA is one of the best games ever made. Why would we restrict. To keep the history of the series alive? well incase you havn't noticed, the last two games (out of 4) have not been upto standard.

Things i want from driver:
Diversity
Options
Variety
Quality (thanks to atari pushing the games out before full completion, it didnt have quantity or quality.)


Oh and by the way a quick note. GTA IV Has loads of ideas i mentioned on here implemented in the game. Not that im the only one that came up with them but it shows GTA listen to their fans. Maybe their fans are more focused about what they want. Instead of saying no, we cant have to much on foot. It will not be focused enough on driving. Why answer to a statment like that is BULL$HIT
 
Posts: 144 | Registered: Mon August 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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While I should say that Driver 4 will need as many elements from the different video game genres as possible (not those which are far apart from the story), I feel that linearity makes understanding more possible, so if a game will suffer or just not offer enough self-expression to change the way we think of the world, then I'm not going to be drawn into it.

In the past, I used to feel that as much freedom as possible is the answer to the best product possible, but little did I realize that understanding and fun, together, are that much more significant, no matter what form of art these two elements are found in. They've made their way into fine arts and literature a long time ago. Then they made their way into movies and TV shows. But with video games, this hasn't yet been the case. Instead, we think of them as narrative only. Examples of this includes games like Final Fantasy X, Grand Theft Auto IV, Halo 3, and The Getaway. Of course, most of the titles in the history of video games have only been focusing on narrative, and that feels disappointing because then there isn't such a large connection made between the artist and his/her world, the artist and the gamer, and the gamer and the world. As far as I'm concerned, I will no longer care about how much freedom is found within a video game, as I will think more about its quality (through self-expression/understanding, graphics, gameplay, sound, controls, replay value).

In order for Reflections to craft a true masterpiece--a piece that is high art (containing lots of positive elements involving both fun and understanding), not art (fun and nothing more). This is how Reflections can help itself differentiate from Rockstar North. If it means to not have so many of those elements which GTA IV has polished greatly on, in order to have a more powerful meaning for its game, then I'll say that it's worth it.

When will we ever get ourselves crime stories in video games that really make you feel like you're part of the law enforcement, or as if you're a real criminal? Only Mafia has been the game to truly show the ways of a real criminal (a gangster), so out of the many games centered around a crime setting, this is such a disappointment, even for Rockstar North's GTA franchise. If Driver 4 can at least improve on the most important elements for a game centered in a city (melee, use of weapons, driving skills, interactions, climbing, running, walking, taking cover, using stealth, and any other important elements to help yourself survive), along with providing a very emotional and realistic tone set forth on a criminal theme, then it'll truly be witnessed by many people as a wondrous form of art.
 
Posts: 95 | Registered: Sun May 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of InsaneDriver06
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Why do I stress driving all the time? Fair question. It's because Driving is what I do most of when I play a Driver game. It's what Reflections is the best at creating in a game.

As you can see, if Driv3r had zero vehicles to interact with, along with DPL, and you were restricted solely to being ON FOOT, how good of a game are you left with? Then compare that to a game with zero on foot, like Driver 1, and even basic on foot like Driver 2.

Unless Reflections can deliver THE best on foot action experience while somehow balancing it out with what Driver is all about (car chases), then we're just going to end up with another DPL or Driv3r with better graphics and polish.

I just want them to stick to what they do best. But surprise us Reflections. Show us you can make an incredible on foot action/car chase game (not forgetting the sportbikes).


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Next Driver: Free Roam TAG MODE chases, DRIVING CAREERS, Intense Speed, Edge of your seat Action, MAJOR Crash Impacts, Interior Dash view, day/night cycle, tons of customizable options, lots of stunts, ON FOOT in FPS view/overthe shoulder RE4 style, sportbikes, more car camera views, "Drop a RAMP" Cheat, intense, fun vehicle chases where THE CAR is the Weapon, not a gun...
 
Posts: 709 | Registered: Tue July 25 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of JacksonL2007
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quote:
Originally posted by InsaneDriver06:
Why do I stress driving all the time? Fair question. It's because Driving is what I do most of when I play a Driver game. It's what Reflections is the best at creating in a game.

As you can see, if Driv3r had zero vehicles to interact with, along with DPL, and you were restricted solely to being ON FOOT, how good of a game are you left with? Then compare that to a game with zero on foot, like Driver 1, and even basic on foot like Driver 2.

Unless Reflections can deliver THE best on foot action experience while somehow balancing it out with what Driver is all about (car chases), then we're just going to end up with another DPL or Driv3r with better graphics and polish.

I just want them to stick to what they do best. But surprise us Reflections. Show us you can make an incredible on foot action/car chase game (not forgetting the sportbikes).


I completely agree. On foot has to be balanced out with driving, that wont take anything away from the driving. Driving is the main theme and point to the game but its not the only thing the game is about. but in conclusion I completely agree.
 
Posts: 144 | Registered: Mon August 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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If the game was centered only around driving, it'd likely end up as nothing more than a direct competitor to Burnout: Paradise's formula because then there wouldn't be so much of a reason to go out and do missions as a law enforcer. Therefore, on-foot should stay, and, as I have pointed out before, must feature grapples, kicks, punches, shimmying, jumping, climbing, rolling, crouching, crawling, first person perspective when shooting (much like in the MGS games), and anything else that could possibly enhance the whole experince further, but in terms of the storyline, and not those random things like the ones which were found in GTA:SA, nor those of GTA IV.
 
Posts: 95 | Registered: Sun May 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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